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# FreeCS
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Free-software implementation of Counter-Strike running on the FTE QuakeWorld engine.
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< img src = "https://icculus.org/~marco/freecs/screens/screen1.png" alt = "Screen 1" width = "256" height = "192" > < img src = "https://icculus.org/~marco/freecs/screens/screen2.png" alt = "Screen 2" width = "256" height = "192" >
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< img src = "https://icculus.org/~marco/freecs/screens/screen3.png" alt = "Screen 3" width = "256" height = "192" > < img src = "https://icculus.org/~marco/freecs/screens/screen4.png" alt = "Screen 4" width = "256" height = "192" >
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< img src = "https://icculus.org/~marco/freecs/screens/portable.jpg" alt = "Android Port" width = "340" height = "192" >
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# Goals
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The goal of this project is to provide an open-source version of Counter-Strike 1.5.
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Counter-Strike, being one of the most popular multiplayer games to exist, hasn't had
a free-software implementation done until now.
** This project distributes no assets from either Half-Life or Counter-Strike. You have to provide them yourself. **
** This project shares no code with the Half-Life SDK. The entities are re-creations based on descriptions on TWHL.info. **
** Read the HL SDK EULA to find out [why. ](http://twhl.info/articulator.php?art=1 ) **
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Five cool random things you can do with this:
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1. Play/Host CS on virtually every platform.
2. Customize the game to whatever extent you like.
3. Create entirely new weapons!
4. Create completely new and refreshing gamemodes!
5. Have a guarantee to be able to play it 20 years into the future!
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# Status
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All the weapons are implemented, so are the gamemodes:
- **Hostage Rescue** (cs)
- **Bomb Defusal** (de)
- **Assassination** (as)
- **Escape** (es)
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Not all equipment is implemented and no map radar/overview is recreated.
Basically, the game is playable as long as you don't care about grenades (for now).
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# Installing
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1. Get the latest version of FTEQW from the [website ](http://triptohell.info/moodles/ ).
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2. Download csv15full.exe to get the 'cstrike' folder (Use Wine on *NIX because the linux server is missing assets...).
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3. Move both the cstrike folder and the FTE QuakeWorld binary into a folder
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4. Copy the contents of FreeCS into that same folder, so that fteqw, freecs, default.fmf and cstrike co-exist in the same directory.
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5. Run FTE QuakeWorld
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*Optional step: Copy the 'valve' folder from your Half-Life installation in order for all assets to show up*
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# Notes
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You might get away with using the cstrike folder from the Steam version of Counter-Strike 1.6, or any older version
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than 1.5 - but they are not supported. I will not try to recreate 1.6 or any other earlier versions specifically.
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I may however add additional, optional features that will emulate behaviour of later versions of Counter-Strike.
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# Special Thanks
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**Spike** - Creator of FTE QuakeWorld and FTEQCC [(Website) ](http://fte.triptohell.info/ )
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**TWHL** - Mapping Community with CS/HL entity information [(Website) ](http://twhl.info )
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**This repository uses no content from Half-Life nor the original Counter-Strike, for credits
as to who created the ORIGINAL Counter-Strike, please visit** [WebArchive - counter-strike net ](http://web.archive.org/web/20021016230745/http://counter-strike.net/csteam.html )