2021-06-26 16:09:08 +00:00
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# Nuclide build config environment
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# Don't ship this with your application!
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# Build the engine using the SDL2 instead of the native backend
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BUILD_SDL2=1
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# Build the engine with debug information
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2022-04-02 16:21:49 +00:00
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BUILD_DEBUG=1
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2021-06-26 16:09:08 +00:00
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# Clean compile, removing old object files
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BUILD_CLEAN=0
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# Build any deps the engine requires and statically link them into the binary
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BUILD_ENGINE_DEPENDENCIES=1
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2021-11-09 16:33:16 +00:00
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# Build Source engine format support
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2021-11-20 16:27:52 +00:00
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BUILD_SOURCE=1
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2021-11-09 16:33:16 +00:00
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2021-11-20 16:27:52 +00:00
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# Build the Open Dynamics Engine physics simulator. More feature complete.
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2022-04-02 16:21:49 +00:00
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BUILD_ODE=1
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2021-11-20 16:27:52 +00:00
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# Build the Bullet physics simulator, still WiP
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2021-08-07 20:37:55 +00:00
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BUILD_BULLET=0
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2021-06-26 16:09:08 +00:00
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# Build ffmpeg, required for video, flac and menu header playback
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BUILD_FFMPEG=1
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# Build the IQM/VVM model exporter our skeletal animation based model format of choice
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BUILD_IQMTOOL=1
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# Build the imgtool which analysis images and compresses them for GPUs
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BUILD_IMGTOOL=1
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2021-08-07 10:09:34 +00:00
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2021-08-27 10:31:07 +00:00
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# Specify which engine revision to build, these are considered 'stable'; 0 = latest
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2022-05-05 23:31:41 +00:00
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BUILD_ENGINEREVISION=6236
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2021-08-07 10:27:19 +00:00
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# Whether or not to run 'git pull' or 'svn up' before building a component
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BUILD_UPDATE=1
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2022-05-05 16:13:16 +00:00
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# If we should try to use CLANG instead of GCC (Linux only)
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BUILD_CLANG=0
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2022-06-10 14:55:30 +00:00
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# Build the Quake III game logic and protocol support
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BUILD_QUAKE3=1
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