/* * Copyright (c) 2016-2019 Marco Hladik * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /*QUAKED func_wall_toggle (0 .5 .8) ? FTW_STARTHIDDEN "targetname" Name Brush that can be hidden and reappear when triggered. If FTW_STARTHIDDEN is set, it'll start hidden. */ enumflags { FTW_STARTHIDDEN }; class func_wall_toggle:CBaseTrigger { void() func_wall_toggle; virtual void() Trigger; }; void func_wall_toggle::func_wall_toggle(void) { precache_model(model); //angles = '0 0 0'; movetype = MOVETYPE_PUSH; solid = SOLID_BSP; setmodel(this, model); CBaseTrigger::CBaseTrigger(); setorigin(this, origin); if (spawnflags & FTW_STARTHIDDEN) { Trigger(); } } void func_wall_toggle::Trigger(void) { if (solid == SOLID_BSP) { solid = SOLID_NOT; modelindex = 0; model = ""; } else { solid = SOLID_BSP; model = m_oldModel; setmodel(this, model); } }