2017-03-04 20:08:59 +00:00
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/*
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OpenCS Project
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Copyright (C) 2016, 2017 Marco "eukara" Hladik
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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float Player_PreDraw( void ) {
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if ( self.entnum == player_localentnum ) {
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2017-04-19 21:06:41 +00:00
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// Don't predict if we're frozen/paused
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if ( serverkey( SERVERKEY_PAUSESTATE ) == "1" || ( ( getstati( STAT_GAMESTATE ) == GAME_FREEZE ) && ( getstati( STAT_HEALTH ) > 0 ) ) ) {
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vPlayerOrigin = self.origin;
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vPlayerVelocity = '0 0 0';
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addentity( self );
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return PREDRAW_NEXT;
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}
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2017-03-04 20:08:59 +00:00
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vector vOldOrigin = self.origin;
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vector vOldVelocity = self.velocity;
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float fOldPMoveFlags = self.pmove_flags;
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2017-04-19 17:19:02 +00:00
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self.movetype = MOVETYPE_WALK;
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2017-03-04 20:08:59 +00:00
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for ( int i = servercommandframe + 1; i <= clientcommandframe; i++ ) {
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getinputstate( i );
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runstandardplayerphysics( self );
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}
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vPlayerOriginOld = vPlayerOrigin;
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if ( ( self.flags & FL_ONGROUND ) && ( self.origin_z - vPlayerOriginOld_z > 0 ) ) {
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vPlayerOriginOld_z += frametime * 150;
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if ( vPlayerOriginOld_z > self.origin_z ) {
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vPlayerOriginOld_z = self.origin_z;
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}
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if ( self.origin_z - vPlayerOriginOld_z > 18 ) {
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vPlayerOriginOld_z = self.origin_z - 18;
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}
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vPlayerOrigin_z += vPlayerOriginOld_z - self.origin_z;
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} else {
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vPlayerOriginOld_z = self.origin_z;
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}
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vPlayerOrigin = [ self.origin_x, self.origin_y, vPlayerOriginOld_z ];
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vPlayerVelocity = self.velocity;
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addentity( self );
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self.origin = vOldOrigin;
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setorigin( self, self.origin );
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self.velocity = vOldVelocity;
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self.pmove_flags = fOldPMoveFlags;
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self.movetype = MOVETYPE_NONE;
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self.renderflags = RF_EXTERNALMODEL;
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} else {
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2017-04-19 21:06:41 +00:00
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Animation_PlayerUpdate();
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self.baseframe1time += frametime;
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self.frame1time += frametime;
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2017-03-04 20:08:59 +00:00
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addentity( self );
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}
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return PREDRAW_NEXT;
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}
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