Updated MOTD...
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4 changed files with 6 additions and 8 deletions
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@ -20,20 +20,17 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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float Player_PreDraw( void ) {
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if ( self.entnum == player_localentnum ) {
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self.movetype = MOVETYPE_WALK;
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// Prepare rollback
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vector vOldOrigin = self.origin;
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vector vOldVelocity = self.velocity;
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float fOldPMoveFlags = self.pmove_flags;
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// Apply physics for every single input-frame that has not yet been
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// acknowledged by the server (servercommandframe = last acknowledged frame)
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self.movetype = MOVETYPE_WALK;
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for ( int i = servercommandframe + 1; i <= clientcommandframe; i++ ) {
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getinputstate( i );
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runstandardplayerphysics( self );
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}
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// Smooth stair stepping, this has to be done manually!
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vPlayerOriginOld = vPlayerOrigin;
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if ( ( self.flags & FL_ONGROUND ) && ( self.origin_z - vPlayerOriginOld_z > 0 ) ) {
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@ -54,14 +51,12 @@ float Player_PreDraw( void ) {
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vPlayerVelocity = self.velocity;
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addentity( self );
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// Time to roll back
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self.origin = vOldOrigin;
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setorigin( self, self.origin );
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self.velocity = vOldVelocity;
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self.pmove_flags = fOldPMoveFlags;
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self.movetype = MOVETYPE_NONE;
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// Set renderflag for mirrors!
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self.renderflags = RF_EXTERNALMODEL;
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} else {
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addentity( self );
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@ -127,7 +127,7 @@ void SV_RunClientCommand( void ) {
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self.fInBuyZone = FALSE;
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self.fInHostageZone = FALSE;
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if( fGameState == GAME_FREEZE && self.team != 0 ) {
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if ( fGameState == GAME_FREEZE && self.health > 0 ) {
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input_movevalues = '0 0 0';
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input_buttons = 0;
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input_impulse = 0;
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3
freecs/motd.txt
Executable file
3
freecs/motd.txt
Executable file
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@ -0,0 +1,3 @@
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You are playing FreeCS
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Visit the official FreeCS web site @
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icculus.org/~marco/freecs/
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BIN
freecs/progs.dat
BIN
freecs/progs.dat
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