2019-01-29 02:40:14 +00:00
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/***
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*
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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*
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****/
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/*
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=================
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Damage_CastOrbituary
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Sends a message to the clients to display a death message
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=================
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*/
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2019-02-20 13:30:16 +00:00
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void Damage_CastOrbituary(entity eAttacker, entity eTarget, float fWeapon)
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{
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WriteByte(MSG_BROADCAST, SVC_CGAMEPACKET);
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WriteByte(MSG_BROADCAST, EV_ORBITUARY);
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WriteByte(MSG_BROADCAST, num_for_edict(eAttacker) - 1);
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WriteByte(MSG_BROADCAST, eAttacker.team);
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WriteByte(MSG_BROADCAST, num_for_edict(eTarget) - 1);
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WriteByte(MSG_BROADCAST, eTarget.team);
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WriteByte(MSG_BROADCAST, fWeapon);
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2019-01-29 02:40:14 +00:00
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msg_entity = self;
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2019-02-20 13:30:16 +00:00
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multicast([0,0,0], MULTICAST_ALL);
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2019-01-29 02:40:14 +00:00
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}
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/*
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=================
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Damage_Apply
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Generic function that applies damage, pain and suffering
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=================
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*/
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void Damage_Apply(entity eTarget, entity eAttacker, float fDamage, vector vHitPos, int a)
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{
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// Apply the damage finally
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2019-02-20 13:30:16 +00:00
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if (eTarget.armor) {
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2019-01-29 02:40:14 +00:00
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float flArmor;
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float flNewDamage;
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flNewDamage = fDamage * 0.2;
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flArmor = (fDamage - flNewDamage) * 0.5;
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if (flArmor > eTarget.armor) {
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flArmor = eTarget.armor;
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flArmor *= (1/0.5);
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flNewDamage = fDamage - flArmor;
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eTarget.armor = 0;
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} else {
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eTarget.armor -= flArmor;
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}
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fDamage = flNewDamage;
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}
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eTarget.health -= fDamage;
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eTarget.dmg_take = fDamage;
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eTarget.dmg_inflictor = eAttacker;
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// Target is dead and a client....
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if (eTarget.health <= 0) {
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if (eTarget.flags & FL_CLIENT) {
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//eTarget.fDeaths++;
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2019-02-20 13:30:16 +00:00
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//forceinfokey(eTarget, "*deaths", ftos(eTarget.fDeaths));
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2019-01-29 02:40:14 +00:00
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}
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if ((eTarget.flags & FL_CLIENT) && (eAttacker.flags & FL_CLIENT)) {
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eAttacker.frags++;
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2019-03-01 12:55:56 +00:00
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//Damage_CastOrbituary(eAttacker, eTarget, eAttacker.weapon);
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2019-01-29 02:40:14 +00:00
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}
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}
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entity eOld = self;
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self = eTarget;
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if (self.health <= 0) {
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self.health = 0;
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self.vDeath(trace_surface_id);
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} else {
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self.vPain(trace_surface_id);
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}
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2019-02-28 07:18:01 +00:00
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if (self.iBleeds == TRUE) {
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Effect_CreateBlood(vHitPos, [0,0,0]);
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}
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2019-01-29 02:40:14 +00:00
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self = eOld;
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}
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/*
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=================
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Damage_CheckAttack
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This verifies that the entity is actually able to receive some damage,
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from a plain geographical standpoint
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=================
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*/
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2019-02-20 13:30:16 +00:00
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float Damage_CheckAttack(entity eTarget, vector vAttackPos)
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{
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if (eTarget.movetype == MOVETYPE_PUSH) {
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traceline(vAttackPos, 0.5 * (eTarget.absmin + eTarget.absmax), TRUE, self);
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2019-01-29 02:40:14 +00:00
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2019-02-20 13:30:16 +00:00
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if (trace_fraction == 1) {
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2019-01-29 02:40:14 +00:00
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return TRUE;
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}
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2019-02-20 13:30:16 +00:00
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if (trace_ent == eTarget) {
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2019-01-29 02:40:14 +00:00
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return TRUE;
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}
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return FALSE;
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}
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2019-02-20 13:30:16 +00:00
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traceline(vAttackPos, eTarget.origin, TRUE, self);
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if (trace_fraction == 1) {
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2019-01-29 02:40:14 +00:00
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return TRUE;
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}
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2019-02-20 13:30:16 +00:00
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traceline(vAttackPos, eTarget.origin + '15 15 0', TRUE, self);
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if (trace_fraction == 1) {
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2019-01-29 02:40:14 +00:00
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return TRUE;
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}
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2019-02-20 13:30:16 +00:00
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traceline(vAttackPos, eTarget.origin + '-15 -15 0', TRUE, self);
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if (trace_fraction == 1) {
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2019-01-29 02:40:14 +00:00
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return TRUE;
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}
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2019-02-20 13:30:16 +00:00
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traceline(vAttackPos, eTarget.origin + '-15 15 0', TRUE, self);
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if (trace_fraction == 1) {
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2019-01-29 02:40:14 +00:00
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return TRUE;
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}
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2019-02-20 13:30:16 +00:00
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traceline(vAttackPos, eTarget.origin + '15 -15 0', TRUE, self);
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if (trace_fraction == 1) {
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2019-01-29 02:40:14 +00:00
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return TRUE;
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}
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return FALSE;
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}
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/*
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=================
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Damage_Radius
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Even more pain and suffering, mostly used for explosives
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=================
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*/
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2019-02-20 13:30:16 +00:00
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void Damage_Radius(vector vOrigin, entity eAttacker, float fDamage, float fRadius, int iCheckClip)
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{
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for (entity eDChain = world; (eDChain = findfloat(eDChain, takedamage, DAMAGE_YES));) {
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2019-01-29 02:40:14 +00:00
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vector vecRealPos;
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2019-02-20 13:30:16 +00:00
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vecRealPos[0] = eDChain.absmin[0] + (0.5 * (eDChain.absmax[0] - eDChain.absmin[0]));
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vecRealPos[1] = eDChain.absmin[1] + (0.5 * (eDChain.absmax[1] - eDChain.absmin[1]));
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vecRealPos[2] = eDChain.absmin[2] + (0.5 * (eDChain.absmax[2] - eDChain.absmin[2]));
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2019-01-29 02:40:14 +00:00
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2019-02-20 13:30:16 +00:00
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float fDist = vlen(vOrigin - vecRealPos);
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2019-01-29 02:40:14 +00:00
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//vector vPush;
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2019-02-20 13:30:16 +00:00
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if (fDist > fRadius) {
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2019-01-29 02:40:14 +00:00
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continue;
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}
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2019-02-20 13:30:16 +00:00
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if (Damage_CheckAttack(eDChain, vOrigin) || iCheckClip == FALSE) {
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float fDiff = vlen(vOrigin - vecRealPos);
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2019-01-29 02:40:14 +00:00
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2019-02-20 13:30:16 +00:00
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fDiff = (fRadius - fDiff) / fRadius;
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2019-01-29 02:40:14 +00:00
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fDamage = rint(fDamage * fDiff);
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2019-02-20 13:30:16 +00:00
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if (fDiff > 0) {
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Damage_Apply(eDChain, eAttacker, fDamage, eDChain.origin, 0);
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/*if (eDChain.movetype != MOVETYPE_NONE) {
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vPush = vectoangles(vecRealPos - vOrigin);
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makevectors(vPush);
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eDChain.velocity += (v_forward * fDamage * 5) + (v_up * fDamage * 2.5);
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2019-01-29 02:40:14 +00:00
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}*/
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}
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}
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}
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}
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