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# Material Command List {#mat_commands}
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## specularMap {#specularMap}
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### Syntax
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**specularMap \<texturepath/texturename\>**
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### Overview
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Can set the specularity of the surface in relation to dlights.
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Specularity is the intensity of the light reflecting off the surface. In
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special cases some [GLSL programs](@ref shaders) might use the
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texture it for other purposes, too.
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