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nuclide
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texturesrc
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dev
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light_dynamic.mat
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func_dustcloud: Add separate material textures/sfx/dustcloud into platform/
2022-03-23 07:26:46 +00:00
{
Base: Give some love to base/ VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
2024-12-05 03:04:56 +00:00
diffusemap dev/light_dynamic.tga
func_dustcloud: Add separate material textures/sfx/dustcloud into platform/
2022-03-23 07:26:46 +00:00
{
map $diffuse
blendFunc blend
rgbGen vertex
}
}
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