forked from valve/halflife-sdk
74 lines
No EOL
2.2 KiB
C++
74 lines
No EOL
2.2 KiB
C++
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#ifndef VGUI_TEXTENTRY_H
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#define VGUI_TEXTENTRY_H
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#include<VGUI.h>
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#include<VGUI_Panel.h>
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#include<VGUI_InputSignal.h>
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namespace vgui
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{
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enum MouseCode;
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enum KeyCode;
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class ActionSignal;
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class VGUIAPI TextEntry : public Panel , public InputSignal
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{
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public:
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TextEntry(const char* text,int x,int y,int wide,int tall);
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public:
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virtual void setText(const char* text,int textLen);
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virtual void getText(int offset,char* buf,int bufLen);
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virtual void resetCursorBlink();
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virtual void doGotoLeft();
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virtual void doGotoRight();
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virtual void doGotoFirstOfLine();
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virtual void doGotoEndOfLine();
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virtual void doInsertChar(char ch);
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virtual void doBackspace();
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virtual void doDelete();
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virtual void doSelectNone();
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virtual void doCopySelected();
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virtual void doPaste();
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virtual void doPasteSelected();
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virtual void doDeleteSelected();
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virtual void addActionSignal(ActionSignal* s);
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virtual void setFont(Font* font);
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virtual void setTextHidden(bool bHideText);
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protected:
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virtual void paintBackground();
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virtual void setCharAt(char ch,int index);
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protected:
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virtual void fireActionSignal();
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virtual bool getSelectedRange(int& cx0,int& cx1);
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virtual bool getSelectedPixelRange(int& cx0,int& cx1);
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virtual int cursorToPixelSpace(int cursorPos);
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virtual void selectCheck();
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protected: //InputSignal
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virtual void cursorMoved(int x,int y,Panel* panel);
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virtual void cursorEntered(Panel* panel);
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virtual void cursorExited(Panel* panel);
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virtual void mousePressed(MouseCode code,Panel* panel);
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virtual void mouseDoublePressed(MouseCode code,Panel* panel);
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virtual void mouseReleased(MouseCode code,Panel* panel);
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virtual void mouseWheeled(int delta,Panel* panel);
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virtual void keyPressed(KeyCode code,Panel* panel);
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virtual void keyTyped(KeyCode code,Panel* panel);
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virtual void keyReleased(KeyCode code,Panel* panel);
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virtual void keyFocusTicked(Panel* panel);
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protected:
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Dar<char> _lineDar;
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int _cursorPos;
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bool _cursorBlink;
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bool _hideText;
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long _cursorNextBlinkTime;
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int _cursorBlinkRate;
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int _select[2];
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Dar<ActionSignal*> _actionSignalDar;
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Font* _font;
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};
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}
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#endif |