forked from valve/halflife-sdk
126 lines
4.7 KiB
C++
126 lines
4.7 KiB
C++
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#ifndef VGUI_APP_H
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#define VGUI_APP_H
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#include<VGUI.h>
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#include<VGUI_MouseCode.h>
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#include<VGUI_KeyCode.h>
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#include<VGUI_Dar.h>
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#include<VGUI_Cursor.h>
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namespace vgui
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{
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enum MouseCode;
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enum KeyCode;
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class Panel;
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class TickSignal;
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class Scheme;
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class TickSignal;
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class SurfaceBase;
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class VGUIAPI App
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{
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public:
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App();
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App(bool externalMain);
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public:
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static App* getInstance();
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//TODO: the public and public bullshit are all messed up, need to organize
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//TODO: actually all of the access needs to be properly thought out while you are at it
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public:
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virtual void start();
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virtual void stop();
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virtual void externalTick();
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virtual bool wasMousePressed(MouseCode code,Panel* panel);
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virtual bool wasMouseDoublePressed(MouseCode code,Panel* panel);
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virtual bool isMouseDown(MouseCode code,Panel* panel);
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virtual bool wasMouseReleased(MouseCode code,Panel* panel);
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virtual bool wasKeyPressed(KeyCode code,Panel* panel);
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virtual bool isKeyDown(KeyCode code,Panel* panel);
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virtual bool wasKeyTyped(KeyCode code,Panel* panel);
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virtual bool wasKeyReleased(KeyCode code,Panel* panel);
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virtual void addTickSignal(TickSignal* s);
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virtual void setCursorPos(int x,int y);
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virtual void getCursorPos(int& x,int& y);
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virtual void setMouseCapture(Panel* panel);
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virtual void setMouseArena(int x0,int y0,int x1,int y1,bool enabled);
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virtual void setMouseArena(Panel* panel);
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virtual void requestFocus(Panel* panel);
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virtual Panel* getFocus();
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virtual void repaintAll();
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virtual void setScheme(Scheme* scheme);
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virtual Scheme* getScheme();
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virtual void enableBuildMode();
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virtual long getTimeMillis();
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virtual char getKeyCodeChar(KeyCode code,bool shifted);
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virtual void getKeyCodeText(KeyCode code,char* buf,int buflen);
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virtual int getClipboardTextCount();
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virtual void setClipboardText(const char* text,int textLen);
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virtual int getClipboardText(int offset,char* buf,int bufLen);
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virtual void reset();
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virtual void internalSetMouseArena(int x0,int y0,int x1,int y1,bool enabled);
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virtual bool setRegistryString(const char* key,const char* value);
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virtual bool getRegistryString(const char* key,char* value,int valueLen);
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virtual bool setRegistryInteger(const char* key,int value);
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virtual bool getRegistryInteger(const char* key,int& value);
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virtual void setCursorOveride(Cursor* cursor);
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virtual Cursor* getCursorOveride();
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virtual void setMinimumTickMillisInterval(int interval);
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public: //bullshit public stuff
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virtual void main(int argc,char* argv[])=0;
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virtual void run();
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virtual void internalCursorMoved(int x,int y,SurfaceBase* surfaceBase); //expects input in surface space
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virtual void internalMousePressed(MouseCode code,SurfaceBase* surfaceBase);
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virtual void internalMouseDoublePressed(MouseCode code,SurfaceBase* surfaceBase);
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virtual void internalMouseReleased(MouseCode code,SurfaceBase* surfaceBase);
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virtual void internalMouseWheeled(int delta,SurfaceBase* surfaceBase);
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virtual void internalKeyPressed(KeyCode code,SurfaceBase* surfaceBase);
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virtual void internalKeyTyped(KeyCode code,SurfaceBase* surfaceBase);
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virtual void internalKeyReleased(KeyCode code,SurfaceBase* surfaceBase);
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private:
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virtual void init();
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virtual void updateMouseFocus(int x,int y,SurfaceBase* surfaceBase);
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virtual void setMouseFocus(Panel* newMouseFocus);
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protected:
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virtual void surfaceBaseCreated(SurfaceBase* surfaceBase);
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virtual void surfaceBaseDeleted(SurfaceBase* surfaceBase);
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virtual void platTick();
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virtual void internalTick();
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protected:
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static App* _instance;
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protected:
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bool _running;
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bool _externalMain;
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Dar<SurfaceBase*> _surfaceBaseDar;
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Panel* _keyFocus;
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Panel* _oldMouseFocus;
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Panel* _mouseFocus;
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Panel* _mouseCapture;
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Panel* _wantedKeyFocus;
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bool _mousePressed[MOUSE_LAST];
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bool _mouseDoublePressed[MOUSE_LAST];
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bool _mouseDown[MOUSE_LAST];
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bool _mouseReleased[MOUSE_LAST];
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bool _keyPressed[KEY_LAST];
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bool _keyTyped[KEY_LAST];
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bool _keyDown[KEY_LAST];
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bool _keyReleased[KEY_LAST];
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Dar<TickSignal*> _tickSignalDar;
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Scheme* _scheme;
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bool _buildMode;
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bool _wantedBuildMode;
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Panel* _mouseArenaPanel;
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Cursor* _cursor[Cursor::DefaultCursor::dc_last];
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Cursor* _cursorOveride;
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private:
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long _nextTickMillis;
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long _minimumTickMillisInterval;
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friend class SurfaceBase;
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};
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}
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#endif
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