forked from valve/halflife-sdk
1038 lines
27 KiB
C++
1038 lines
27 KiB
C++
//=========== (C) Copyright 1996-2001 Valve, L.L.C. All rights reserved. ===========
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//
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// The copyright to the contents herein is the property of Valve, L.L.C.
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// The contents may be used and/or copied only with the written permission of
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose: VGUI scoreboard
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================
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#include<VGUI_LineBorder.h>
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#include "hud.h"
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#include "cl_util.h"
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#include "const.h"
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#include "entity_state.h"
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#include "cl_entity.h"
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#include "tw_vgui.h"
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#include "vgui_TheWastesViewport.h"
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#include "vgui_helpers.h"
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#include "vgui_loadtga.h"
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#include "vgui_ScorePanel.h"
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hud_player_info_t g_PlayerInfoList[MAX_PLAYERS+1]; // player info from the engine
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extra_player_info_t g_PlayerExtraInfo[MAX_PLAYERS+1]; // additional player info sent directly to the client dll
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team_info_t g_TeamInfo[MAX_TEAMS+1];
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int g_IsSpectator[MAX_PLAYERS+1];
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int HUD_IsGame( const char *game );
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// Scoreboard dimensions
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#define SBOARD_TITLE_SIZE_Y YRES(22)
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#define X_BORDER XRES(4)
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// Column sizes
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class SBColumnInfo
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{
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public:
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const char *m_pTitle; // If null, ignore, if starts with #, it's localized, otherwise use the string directly.
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int m_Width; // Based on 640 width. Scaled to fit other resolutions.
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Label::Alignment m_Alignment;
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};
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// grid size is marked out for 640x480 screen
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SBColumnInfo g_ColumnInfo[NUM_COLUMNS] =
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{
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{NULL, 24, Label::a_east},
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{NULL, 140, Label::a_east}, // name
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{"#SCORE", 40, Label::a_east},
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{"#DEATHS", 46, Label::a_east},
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{"#LATENCY", 46, Label::a_east},
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{"#VOICE", 40, Label::a_east},
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{NULL, 2, Label::a_east}, // blank column to take up the slack
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};
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#define TEAM_NO 0
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#define TEAM_YES 1
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#define TEAM_SPECTATORS 2
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#define TEAM_BLANK 3
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//-----------------------------------------------------------------------------
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// ScorePanel::HitTestPanel.
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//-----------------------------------------------------------------------------
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void ScorePanel::HitTestPanel::internalMousePressed(MouseCode code)
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{
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for(int i=0;i<_inputSignalDar.getCount();i++)
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{
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_inputSignalDar[i]->mousePressed(code,this);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Create the ScoreBoard panel
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//-----------------------------------------------------------------------------
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ScorePanel::ScorePanel(int x,int y,int wide,int tall) : Panel(x,y,wide,tall)
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{
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CSchemeManager *pSchemes = gViewPort->GetSchemeManager();
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SchemeHandle_t hTitleScheme = pSchemes->getSchemeHandle("Scoreboard Title Text");
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SchemeHandle_t hSmallScheme = pSchemes->getSchemeHandle("Scoreboard Small Text");
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Font *tfont = pSchemes->getFont(hTitleScheme);
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Font *smallfont = pSchemes->getFont(hSmallScheme);
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setBgColor(TW_PANEL_BG_RGBA);
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LineBorder *border = new LineBorder(Color(TW_PANEL_BORDER_RGBA));
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setBorder(border);
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setPaintBorderEnabled(true);
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m_pCurrentHighlightLabel = NULL;
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m_iHighlightRow = -1;
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// Initialize the top title.
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m_TitleLabel.setFont(tfont);
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m_TitleLabel.setText("");
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m_TitleLabel.setBgColor( 0, 0, 0, 255 );
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m_TitleLabel.setFgColor( Scheme::sc_primary1 );
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m_TitleLabel.setContentAlignment( vgui::Label::a_west );
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int xpos = g_ColumnInfo[0].m_Width + 3;
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if (ScreenWidth >= 640)
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{
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// only expand column size for res greater than 640
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xpos = XRES(xpos);
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}
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m_TitleLabel.setBounds(xpos, 4, wide, SBOARD_TITLE_SIZE_Y);
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m_TitleLabel.setContentFitted(false);
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m_TitleLabel.setParent(this);
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// Setup the header (labels like "name", "class", etc..).
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m_HeaderGrid.SetDimensions(NUM_COLUMNS, 1);
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m_HeaderGrid.SetSpacing(0, 0);
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for(int i=0; i < NUM_COLUMNS; i++)
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{
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if (g_ColumnInfo[i].m_pTitle && g_ColumnInfo[i].m_pTitle[0] == '#')
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m_HeaderLabels[i].setText(CHudTextMessage::BufferedLocaliseTextString(g_ColumnInfo[i].m_pTitle));
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else if(g_ColumnInfo[i].m_pTitle)
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m_HeaderLabels[i].setText(g_ColumnInfo[i].m_pTitle);
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int xwide = g_ColumnInfo[i].m_Width;
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if (ScreenWidth >= 640)
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{
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xwide = XRES(xwide);
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}
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else if (ScreenWidth == 400)
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{
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// hack to make 400x300 resolution scoreboard fit
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if (i == 1)
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{
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// reduces size of player name cell
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xwide -= 28;
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}
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else if (i == 0)
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{
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xwide -= 8;
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}
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}
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m_HeaderGrid.SetColumnWidth(i, xwide);
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m_HeaderGrid.SetEntry(i, 0, &m_HeaderLabels[i]);
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m_HeaderLabels[i].setBgColor(0,0,0,255);
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m_HeaderLabels[i].setBgColor(0,0,0,255);
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m_HeaderLabels[i].setFgColor(Scheme::sc_primary1);
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m_HeaderLabels[i].setFont(smallfont);
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m_HeaderLabels[i].setContentAlignment(g_ColumnInfo[i].m_Alignment);
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int yres = 12;
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if (ScreenHeight >= 480)
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{
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yres = YRES(yres);
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}
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m_HeaderLabels[i].setSize(50, yres);
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}
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// Set the width of the last column to be the remaining space.
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int ex, ey, ew, eh;
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m_HeaderGrid.GetEntryBox(NUM_COLUMNS - 2, 0, ex, ey, ew, eh);
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m_HeaderGrid.SetColumnWidth(NUM_COLUMNS - 1, (wide - X_BORDER) - (ex + ew));
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m_HeaderGrid.AutoSetRowHeights();
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m_HeaderGrid.setBounds(X_BORDER, SBOARD_TITLE_SIZE_Y, wide - X_BORDER*2, m_HeaderGrid.GetRowHeight(0));
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m_HeaderGrid.setParent(this);
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m_HeaderGrid.setBgColor(0,0,0,255);
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// Now setup the listbox with the actual player data in it.
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int headerX, headerY, headerWidth, headerHeight;
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m_HeaderGrid.getBounds(headerX, headerY, headerWidth, headerHeight);
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m_PlayerList.setBounds(headerX, headerY+headerHeight, headerWidth, tall - headerY - headerHeight - 6);
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m_PlayerList.setBgColor(0,0,0,255);
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m_PlayerList.setParent(this);
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for(int row=0; row < NUM_ROWS; row++)
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{
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CGrid *pGridRow = &m_PlayerGrids[row];
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pGridRow->SetDimensions(NUM_COLUMNS, 1);
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for(int col=0; col < NUM_COLUMNS; col++)
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{
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m_PlayerEntries[col][row].setContentFitted(false);
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m_PlayerEntries[col][row].setRow(row);
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m_PlayerEntries[col][row].addInputSignal(this);
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pGridRow->SetEntry(col, 0, &m_PlayerEntries[col][row]);
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}
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pGridRow->setBgColor(0,0,0,255);
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// pGridRow->SetSpacing(2, 0);
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pGridRow->SetSpacing(0, 0);
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pGridRow->CopyColumnWidths(&m_HeaderGrid);
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pGridRow->AutoSetRowHeights();
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pGridRow->setSize(PanelWidth(pGridRow), pGridRow->CalcDrawHeight());
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pGridRow->RepositionContents();
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m_PlayerList.AddItem(pGridRow);
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}
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// Add the hit test panel. It is invisible and traps mouse clicks so we can go into squelch mode.
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m_HitTestPanel.setBgColor(0,0,0,255);
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m_HitTestPanel.setParent(this);
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m_HitTestPanel.setBounds(0, 0, wide, tall);
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m_HitTestPanel.addInputSignal(this);
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Initialize();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Called each time a new level is started.
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//-----------------------------------------------------------------------------
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void ScorePanel::Initialize( void )
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{
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// Clear out scoreboard data
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m_iLastKilledBy = 0;
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m_fLastKillTime = 0;
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m_iPlayerNum = 0;
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m_iNumTeams = 0;
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memset( g_PlayerExtraInfo, 0, sizeof g_PlayerExtraInfo );
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memset( g_TeamInfo, 0, sizeof g_TeamInfo );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Recalculate the internal scoreboard data
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//-----------------------------------------------------------------------------
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void ScorePanel::Update()
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{
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// Set the title
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if (gViewPort->m_szServerName)
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{
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char sz[MAX_SERVERNAME_LENGTH + 16];
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sprintf(sz, "%s", gViewPort->m_szServerName );
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m_TitleLabel.setText(sz);
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}
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m_iRows = 0;
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gViewPort->GetAllPlayersInfo();
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// Clear out sorts
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for (int i = 0; i < NUM_ROWS; i++)
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{
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m_iSortedRows[i] = 0;
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m_iIsATeam[i] = TEAM_NO;
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m_bHasBeenSorted[i] = false;
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}
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// If it's not teamplay, sort all the players. Otherwise, sort the teams.
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if ( gHUD.m_Gamemode != 2 )
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SortPlayers( 0, NULL );
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else
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SortTeams();
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// set scrollbar range
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m_PlayerList.SetScrollRange(m_iRows);
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FillGrid();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sort all the teams
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//-----------------------------------------------------------------------------
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void ScorePanel::SortTeams()
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{
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// clear out team scores
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int i;
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for ( i = 1; i <= m_iNumTeams; i++ )
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{
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if ( !g_TeamInfo[i].scores_overriden )
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g_TeamInfo[i].frags = g_TeamInfo[i].deaths = 0;
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g_TeamInfo[i].ping = g_TeamInfo[i].packetloss = 0;
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}
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// recalc the team scores, then draw them
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for ( i = 1; i < MAX_PLAYERS; i++ )
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{
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if ( g_PlayerInfoList[i].name == NULL )
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continue; // empty player slot, skip
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if ( g_PlayerExtraInfo[i].teamname[0] == 0 )
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continue; // skip over players who are not in a team
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// find what team this player is in
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int j;
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for ( j = 1; j <= m_iNumTeams; j++ )
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{
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if ( !stricmp( g_PlayerExtraInfo[i].teamname, g_TeamInfo[j].name ) )
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break;
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}
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if ( j > m_iNumTeams ) // player is not in a team, skip to the next guy
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continue;
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if ( !g_TeamInfo[j].scores_overriden )
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{
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g_TeamInfo[j].frags += g_PlayerExtraInfo[i].frags;
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g_TeamInfo[j].deaths += g_PlayerExtraInfo[i].deaths;
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}
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g_TeamInfo[j].ping += g_PlayerInfoList[i].ping;
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g_TeamInfo[j].packetloss += g_PlayerInfoList[i].packetloss;
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if ( g_PlayerInfoList[i].thisplayer )
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g_TeamInfo[j].ownteam = TRUE;
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else
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g_TeamInfo[j].ownteam = FALSE;
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// Set the team's number (used for team colors)
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g_TeamInfo[j].teamnumber = g_PlayerExtraInfo[i].teamnumber;
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}
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// find team ping/packetloss averages
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for ( i = 1; i <= m_iNumTeams; i++ )
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{
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g_TeamInfo[i].already_drawn = FALSE;
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if ( g_TeamInfo[i].players > 0 )
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{
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g_TeamInfo[i].ping /= g_TeamInfo[i].players; // use the average ping of all the players in the team as the teams ping
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g_TeamInfo[i].packetloss /= g_TeamInfo[i].players; // use the average ping of all the players in the team as the teams ping
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}
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}
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// Draw the teams
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while ( 1 )
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{
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int highest_frags = -99999; int lowest_deaths = 99999;
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int best_team = 0;
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for ( i = 1; i <= m_iNumTeams; i++ )
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{
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if ( g_TeamInfo[i].players < 1 )
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continue;
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if ( !g_TeamInfo[i].already_drawn && g_TeamInfo[i].frags >= highest_frags )
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{
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if ( g_TeamInfo[i].frags > highest_frags || g_TeamInfo[i].deaths < lowest_deaths )
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{
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best_team = i;
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lowest_deaths = g_TeamInfo[i].deaths;
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highest_frags = g_TeamInfo[i].frags;
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}
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}
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}
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// draw the best team on the scoreboard
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if ( !best_team )
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break;
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// Put this team in the sorted list
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m_iSortedRows[ m_iRows ] = best_team;
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m_iIsATeam[ m_iRows ] = TEAM_YES;
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g_TeamInfo[best_team].already_drawn = TRUE; // set the already_drawn to be TRUE, so this team won't get sorted again
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m_iRows++;
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// Now sort all the players on this team
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SortPlayers( 0, g_TeamInfo[best_team].name );
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}
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// Add all the players who aren't in a team yet into spectators
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SortPlayers( TEAM_SPECTATORS, NULL );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sort a list of players
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//-----------------------------------------------------------------------------
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void ScorePanel::SortPlayers( int iTeam, char *team )
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{
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bool bCreatedTeam = false;
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// draw the players, in order, and restricted to team if set
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while ( 1 )
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{
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// Find the top ranking player
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int highest_frags = -99999; int lowest_deaths = 99999;
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int best_player;
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best_player = 0;
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for ( int i = 1; i < MAX_PLAYERS; i++ )
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{
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if ( m_bHasBeenSorted[i] == false && g_PlayerInfoList[i].name && g_PlayerExtraInfo[i].frags >= highest_frags )
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{
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cl_entity_t *ent = gEngfuncs.GetEntityByIndex( i );
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if ( ent && !(team && stricmp(g_PlayerExtraInfo[i].teamname, team)) )
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{
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extra_player_info_t *pl_info = &g_PlayerExtraInfo[i];
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if ( pl_info->frags > highest_frags || pl_info->deaths < lowest_deaths )
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{
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best_player = i;
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lowest_deaths = pl_info->deaths;
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highest_frags = pl_info->frags;
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}
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}
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}
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}
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if ( !best_player )
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break;
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// If we haven't created the Team yet, do it first
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if (!bCreatedTeam && iTeam)
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{
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m_iIsATeam[ m_iRows ] = iTeam;
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m_iRows++;
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bCreatedTeam = true;
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}
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// Put this player in the sorted list
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m_iSortedRows[ m_iRows ] = best_player;
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m_bHasBeenSorted[ best_player ] = true;
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m_iRows++;
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}
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if (team)
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{
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m_iIsATeam[m_iRows++] = TEAM_BLANK;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Recalculate the existing teams in the match
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//-----------------------------------------------------------------------------
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void ScorePanel::RebuildTeams()
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{
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// clear out player counts from teams
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int i;
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for ( i = 1; i <= m_iNumTeams; i++ )
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{
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g_TeamInfo[i].players = 0;
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}
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// rebuild the team list
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gViewPort->GetAllPlayersInfo();
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m_iNumTeams = 0;
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for ( i = 1; i < MAX_PLAYERS; i++ )
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{
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if ( g_PlayerInfoList[i].name == NULL )
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continue;
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if ( g_PlayerExtraInfo[i].teamname[0] == 0 )
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continue; // skip over players who are not in a team
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// is this player in an existing team?
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int j;
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for ( j = 1; j <= m_iNumTeams; j++ )
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{
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if ( g_TeamInfo[j].name[0] == '\0' )
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break;
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if ( !stricmp( g_PlayerExtraInfo[i].teamname, g_TeamInfo[j].name ) )
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break;
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}
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if ( j > m_iNumTeams )
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{ // they aren't in a listed team, so make a new one
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// search through for an empty team slot
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for ( int j = 1; j <= m_iNumTeams; j++ )
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{
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if ( g_TeamInfo[j].name[0] == '\0' )
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break;
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}
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m_iNumTeams = Q_max( j, m_iNumTeams );
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strncpy( g_TeamInfo[j].name, g_PlayerExtraInfo[i].teamname, MAX_TEAM_NAME );
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g_TeamInfo[j].players = 0;
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}
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g_TeamInfo[j].players++;
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}
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// clear out any empty teams
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for ( i = 1; i <= m_iNumTeams; i++ )
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{
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if ( g_TeamInfo[i].players < 1 )
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memset( &g_TeamInfo[i], 0, sizeof(team_info_t) );
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}
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// Update the scoreboard
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Update();
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}
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void ScorePanel::FillGrid()
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{
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CSchemeManager *pSchemes = gViewPort->GetSchemeManager();
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SchemeHandle_t hScheme = pSchemes->getSchemeHandle("Scoreboard Text");
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SchemeHandle_t hTitleScheme = pSchemes->getSchemeHandle("Scoreboard Title Text");
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SchemeHandle_t hSmallScheme = pSchemes->getSchemeHandle("Scoreboard Small Text");
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Font *sfont = pSchemes->getFont(hScheme);
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Font *tfont = pSchemes->getFont(hTitleScheme);
|
|
Font *smallfont = pSchemes->getFont(hSmallScheme);
|
|
|
|
// update highlight position
|
|
int x, y;
|
|
getApp()->getCursorPos(x, y);
|
|
cursorMoved(x, y, this);
|
|
|
|
// remove highlight row if we're not in squelch mode
|
|
if (!GetClientVoiceMgr()->IsInSquelchMode())
|
|
{
|
|
m_iHighlightRow = -1;
|
|
}
|
|
|
|
bool bNextRowIsGap = false;
|
|
int row;
|
|
for(row=0; row < NUM_ROWS; row++)
|
|
{
|
|
CGrid *pGridRow = &m_PlayerGrids[row];
|
|
pGridRow->SetRowUnderline(0, false, 0, 0, 0, 0, 0);
|
|
|
|
if(row >= m_iRows)
|
|
{
|
|
for(int col=0; col < NUM_COLUMNS; col++)
|
|
m_PlayerEntries[col][row].setVisible(false);
|
|
|
|
continue;
|
|
}
|
|
|
|
bool bRowIsGap = false;
|
|
if (bNextRowIsGap)
|
|
{
|
|
bNextRowIsGap = false;
|
|
bRowIsGap = true;
|
|
}
|
|
|
|
for(int col=0; col < NUM_COLUMNS; col++)
|
|
{
|
|
CLabelHeader *pLabel = &m_PlayerEntries[col][row];
|
|
|
|
pLabel->setVisible(true);
|
|
pLabel->setText2("");
|
|
pLabel->setImage(NULL);
|
|
pLabel->setFont(sfont);
|
|
pLabel->setTextOffset(0, 0);
|
|
|
|
int rowheight = 13;
|
|
if (ScreenHeight > 480)
|
|
{
|
|
rowheight = YRES(rowheight);
|
|
}
|
|
else
|
|
{
|
|
// more tweaking, make sure icons fit at low res
|
|
rowheight = 15;
|
|
}
|
|
pLabel->setSize(pLabel->getWide(), rowheight);
|
|
pLabel->setBgColor(0, 0, 0, 255);
|
|
|
|
char sz[128];
|
|
hud_player_info_t *pl_info = NULL;
|
|
team_info_t *team_info = NULL;
|
|
|
|
if (m_iIsATeam[row] == TEAM_BLANK)
|
|
{
|
|
pLabel->setText(" ");
|
|
continue;
|
|
}
|
|
else if ( m_iIsATeam[row] == TEAM_YES )
|
|
{
|
|
// Get the team's data
|
|
team_info = &g_TeamInfo[ m_iSortedRows[row] ];
|
|
|
|
// team color text for team names
|
|
pLabel->setFgColor( iTeamColors[team_info->teamnumber % iNumberOfTeamColors][0],
|
|
iTeamColors[team_info->teamnumber % iNumberOfTeamColors][1],
|
|
iTeamColors[team_info->teamnumber % iNumberOfTeamColors][2],
|
|
0 );
|
|
|
|
// different height for team header rows
|
|
rowheight = 20;
|
|
if (ScreenHeight >= 480)
|
|
{
|
|
rowheight = YRES(rowheight);
|
|
}
|
|
pLabel->setSize(pLabel->getWide(), rowheight);
|
|
pLabel->setFont(tfont);
|
|
|
|
pGridRow->SetRowUnderline( 0,
|
|
true,
|
|
YRES(3),
|
|
iTeamColors[team_info->teamnumber % iNumberOfTeamColors][0],
|
|
iTeamColors[team_info->teamnumber % iNumberOfTeamColors][1],
|
|
iTeamColors[team_info->teamnumber % iNumberOfTeamColors][2],
|
|
0 );
|
|
}
|
|
else if ( m_iIsATeam[row] == TEAM_SPECTATORS )
|
|
{
|
|
// grey text for spectators
|
|
pLabel->setFgColor(100, 100, 100, 0);
|
|
|
|
// different height for team header rows
|
|
rowheight = 20;
|
|
if (ScreenHeight >= 480)
|
|
{
|
|
rowheight = YRES(rowheight);
|
|
}
|
|
pLabel->setSize(pLabel->getWide(), rowheight);
|
|
pLabel->setFont(tfont);
|
|
|
|
pGridRow->SetRowUnderline(0, true, YRES(3), 100, 100, 100, 0);
|
|
}
|
|
else
|
|
{
|
|
// team color text for player names
|
|
pLabel->setFgColor( iTeamColors[ g_PlayerExtraInfo[ m_iSortedRows[row] ].teamnumber % iNumberOfTeamColors ][0],
|
|
iTeamColors[ g_PlayerExtraInfo[ m_iSortedRows[row] ].teamnumber % iNumberOfTeamColors ][1],
|
|
iTeamColors[ g_PlayerExtraInfo[ m_iSortedRows[row] ].teamnumber % iNumberOfTeamColors ][2],
|
|
0 );
|
|
|
|
// Get the player's data
|
|
pl_info = &g_PlayerInfoList[ m_iSortedRows[row] ];
|
|
|
|
// Set background color
|
|
if ( pl_info->thisplayer ) // if it is their name, draw it a different color
|
|
{
|
|
// Highlight this player
|
|
pLabel->setFgColor(TW_SCOREPANEL_HIGHLIGHT_TEXT_RGBA);
|
|
pLabel->setBgColor( iTeamColors[ g_PlayerExtraInfo[ m_iSortedRows[row] ].teamnumber % iNumberOfTeamColors ][0],
|
|
iTeamColors[ g_PlayerExtraInfo[ m_iSortedRows[row] ].teamnumber % iNumberOfTeamColors ][1],
|
|
iTeamColors[ g_PlayerExtraInfo[ m_iSortedRows[row] ].teamnumber % iNumberOfTeamColors ][2],
|
|
TW_SCOREPANEL_HIGHLIGHT_COLOR_A );
|
|
}
|
|
else if ( m_iSortedRows[row] == m_iLastKilledBy && m_fLastKillTime && m_fLastKillTime > gHUD.m_flTime )
|
|
{
|
|
// Killer's name
|
|
pLabel->setBgColor( 255,0,0, 255 - ((float)15 * (float)(m_fLastKillTime - gHUD.m_flTime)) );
|
|
}
|
|
}
|
|
|
|
// Align
|
|
if (col == COLUMN_NAME)
|
|
{
|
|
pLabel->setContentAlignment( vgui::Label::a_west );
|
|
}
|
|
else if (col == COLUMN_TRACKER)
|
|
{
|
|
pLabel->setContentAlignment( vgui::Label::a_center );
|
|
}
|
|
else
|
|
{
|
|
pLabel->setContentAlignment( vgui::Label::a_east );
|
|
}
|
|
|
|
// Fill out with the correct data
|
|
strcpy(sz, "");
|
|
if ( m_iIsATeam[row] )
|
|
{
|
|
char sz2[128];
|
|
|
|
switch (col)
|
|
{
|
|
case COLUMN_NAME:
|
|
if ( m_iIsATeam[row] == TEAM_SPECTATORS )
|
|
{
|
|
sprintf( sz2, CHudTextMessage::BufferedLocaliseTextString( "#Spectators" ) );
|
|
}
|
|
else
|
|
{
|
|
sprintf( sz2, gViewPort->GetTeamName(team_info->teamnumber) );
|
|
}
|
|
|
|
strcpy(sz, sz2);
|
|
|
|
// Append the number of players
|
|
if ( m_iIsATeam[row] == TEAM_YES )
|
|
{
|
|
if (team_info->players == 1)
|
|
{
|
|
sprintf(sz2, "(%d %s)", team_info->players, CHudTextMessage::BufferedLocaliseTextString( "#Player" ) );
|
|
}
|
|
else
|
|
{
|
|
sprintf(sz2, "(%d %s)", team_info->players, CHudTextMessage::BufferedLocaliseTextString( "#Player_plural" ) );
|
|
}
|
|
|
|
pLabel->setText2(sz2);
|
|
pLabel->setFont2(smallfont);
|
|
}
|
|
break;
|
|
case COLUMN_VOICE:
|
|
break;
|
|
case COLUMN_KILLS:
|
|
if ( m_iIsATeam[row] == TEAM_YES )
|
|
sprintf(sz, "%d", team_info->frags );
|
|
break;
|
|
case COLUMN_DEATHS:
|
|
if ( m_iIsATeam[row] == TEAM_YES )
|
|
sprintf(sz, "%d", team_info->deaths );
|
|
break;
|
|
case COLUMN_LATENCY:
|
|
if ( m_iIsATeam[row] == TEAM_YES )
|
|
sprintf(sz, "%d", team_info->ping );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bool bShowClass = false;
|
|
|
|
switch (col)
|
|
{
|
|
case COLUMN_NAME:
|
|
sprintf(sz, "%s ", pl_info->name);
|
|
break;
|
|
case COLUMN_VOICE:
|
|
sz[0] = 0;
|
|
// in HLTV mode allow spectator to turn on/off commentator voice
|
|
if (!pl_info->thisplayer || gEngfuncs.IsSpectateOnly() )
|
|
{
|
|
GetClientVoiceMgr()->UpdateSpeakerImage(pLabel, m_iSortedRows[row]);
|
|
}
|
|
break;
|
|
case COLUMN_TRACKER:
|
|
break;
|
|
case COLUMN_KILLS:
|
|
sprintf(sz, "%d", g_PlayerExtraInfo[ m_iSortedRows[row] ].frags );
|
|
break;
|
|
case COLUMN_DEATHS:
|
|
sprintf(sz, "%d", g_PlayerExtraInfo[ m_iSortedRows[row] ].deaths );
|
|
break;
|
|
case COLUMN_LATENCY:
|
|
sprintf(sz, "%d", g_PlayerInfoList[ m_iSortedRows[row] ].ping );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
pLabel->setText(sz);
|
|
}
|
|
}
|
|
|
|
for(row=0; row < NUM_ROWS; row++)
|
|
{
|
|
CGrid *pGridRow = &m_PlayerGrids[row];
|
|
|
|
pGridRow->AutoSetRowHeights();
|
|
pGridRow->setSize(PanelWidth(pGridRow), pGridRow->CalcDrawHeight());
|
|
pGridRow->RepositionContents();
|
|
}
|
|
|
|
// hack, for the thing to resize
|
|
m_PlayerList.getSize(x, y);
|
|
m_PlayerList.setSize(x, y);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Setup highlights for player names in scoreboard
|
|
//-----------------------------------------------------------------------------
|
|
void ScorePanel::DeathMsg( int killer, int victim )
|
|
{
|
|
// if we were the one killed, or the world killed us, set the scoreboard to indicate suicide
|
|
if ( victim == m_iPlayerNum || killer == 0 )
|
|
{
|
|
m_iLastKilledBy = killer ? killer : m_iPlayerNum;
|
|
m_fLastKillTime = gHUD.m_flTime + 10; // display who we were killed by for 10 seconds
|
|
|
|
if ( killer == m_iPlayerNum )
|
|
m_iLastKilledBy = m_iPlayerNum;
|
|
}
|
|
}
|
|
|
|
|
|
void ScorePanel::Open( void )
|
|
{
|
|
RebuildTeams();
|
|
setVisible(true);
|
|
m_HitTestPanel.setVisible(true);
|
|
}
|
|
|
|
|
|
void ScorePanel::mousePressed(MouseCode code, Panel* panel)
|
|
{
|
|
if(gHUD.m_iIntermission)
|
|
return;
|
|
|
|
if (!GetClientVoiceMgr()->IsInSquelchMode())
|
|
{
|
|
GetClientVoiceMgr()->StartSquelchMode();
|
|
m_HitTestPanel.setVisible(false);
|
|
}
|
|
else if (m_iHighlightRow >= 0)
|
|
{
|
|
// mouse has been pressed, toggle mute state
|
|
int iPlayer = m_iSortedRows[m_iHighlightRow];
|
|
if (iPlayer > 0)
|
|
{
|
|
// print text message
|
|
hud_player_info_t *pl_info = &g_PlayerInfoList[iPlayer];
|
|
|
|
if (pl_info && pl_info->name && pl_info->name[0])
|
|
{
|
|
char string[256];
|
|
if (GetClientVoiceMgr()->IsPlayerBlocked(iPlayer))
|
|
{
|
|
char string1[1024];
|
|
|
|
// remove mute
|
|
GetClientVoiceMgr()->SetPlayerBlockedState(iPlayer, false);
|
|
|
|
sprintf( string1, CHudTextMessage::BufferedLocaliseTextString( "#Unmuted" ), pl_info->name );
|
|
sprintf( string, "%c** %s\n", HUD_PRINTTALK, string1 );
|
|
|
|
gHUD.m_TextMessage.MsgFunc_TextMsg(NULL, strlen(string)+1, string );
|
|
}
|
|
else
|
|
{
|
|
char string1[1024];
|
|
char string2[1024];
|
|
|
|
// mute the player
|
|
GetClientVoiceMgr()->SetPlayerBlockedState(iPlayer, true);
|
|
|
|
sprintf( string1, CHudTextMessage::BufferedLocaliseTextString( "#Muted" ), pl_info->name );
|
|
sprintf( string2, CHudTextMessage::BufferedLocaliseTextString( "#No_longer_hear_that_player" ) );
|
|
sprintf( string, "%c** %s %s\n", HUD_PRINTTALK, string1, string2 );
|
|
|
|
gHUD.m_TextMessage.MsgFunc_TextMsg(NULL, strlen(string)+1, string );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScorePanel::cursorMoved(int x, int y, Panel *panel)
|
|
{
|
|
if (GetClientVoiceMgr()->IsInSquelchMode())
|
|
{
|
|
// look for which cell the mouse is currently over
|
|
for (int i = 0; i < NUM_ROWS; i++)
|
|
{
|
|
int row, col;
|
|
if (m_PlayerGrids[i].getCellAtPoint(x, y, row, col))
|
|
{
|
|
MouseOverCell(i, col);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles mouse movement over a cell
|
|
// Input : row -
|
|
// col -
|
|
//-----------------------------------------------------------------------------
|
|
void ScorePanel::MouseOverCell(int row, int col)
|
|
{
|
|
CLabelHeader *label = &m_PlayerEntries[col][row];
|
|
|
|
// clear the previously highlighted label
|
|
if (m_pCurrentHighlightLabel != label)
|
|
{
|
|
m_pCurrentHighlightLabel = NULL;
|
|
m_iHighlightRow = -1;
|
|
}
|
|
if (!label)
|
|
return;
|
|
|
|
// don't act on teams
|
|
if (m_iIsATeam[row] != TEAM_NO)
|
|
return;
|
|
|
|
// don't act on disconnected players or ourselves
|
|
hud_player_info_t *pl_info = &g_PlayerInfoList[ m_iSortedRows[row] ];
|
|
if (!pl_info->name || !pl_info->name[0])
|
|
return;
|
|
|
|
if (pl_info->thisplayer && !gEngfuncs.IsSpectateOnly() )
|
|
return;
|
|
|
|
// only act on audible players
|
|
if (!GetClientVoiceMgr()->IsPlayerAudible(m_iSortedRows[row]))
|
|
return;
|
|
|
|
// setup the new highlight
|
|
m_pCurrentHighlightLabel = label;
|
|
m_iHighlightRow = row;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Label paint functions - take into account current highligh status
|
|
//-----------------------------------------------------------------------------
|
|
void CLabelHeader::paintBackground()
|
|
{
|
|
Color oldBg;
|
|
getBgColor(oldBg);
|
|
|
|
if (gViewPort->GetScoreBoard()->m_iHighlightRow == _row)
|
|
{
|
|
setBgColor(134, 91, 19, 0);
|
|
}
|
|
|
|
Panel::paintBackground();
|
|
|
|
setBgColor(oldBg);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Label paint functions - take into account current highligh status
|
|
//-----------------------------------------------------------------------------
|
|
void CLabelHeader::paint()
|
|
{
|
|
Color oldFg;
|
|
getFgColor(oldFg);
|
|
|
|
if (gViewPort->GetScoreBoard()->m_iHighlightRow == _row)
|
|
{
|
|
setFgColor(255,255, 255, 0);
|
|
}
|
|
|
|
// draw text
|
|
int x, y, iwide, itall;
|
|
getTextSize(iwide, itall);
|
|
calcAlignment(iwide, itall, x, y);
|
|
_dualImage->setPos(x, y);
|
|
|
|
int x1, y1;
|
|
_dualImage->GetImage(1)->getPos(x1, y1);
|
|
_dualImage->GetImage(1)->setPos(_gap, y1);
|
|
|
|
_dualImage->doPaint(this);
|
|
|
|
// get size of the panel and the image
|
|
if (_image)
|
|
{
|
|
_image->getSize(iwide, itall);
|
|
calcAlignment(iwide, itall, x, y);
|
|
_image->setPos(x, y);
|
|
_image->doPaint(this);
|
|
}
|
|
|
|
setFgColor(oldFg[0], oldFg[1], oldFg[2], oldFg[3]);
|
|
}
|
|
|
|
|
|
void CLabelHeader::calcAlignment(int iwide, int itall, int &x, int &y)
|
|
{
|
|
// calculate alignment ourselves, since vgui is so broken
|
|
int wide, tall;
|
|
getSize(wide, tall);
|
|
|
|
x = 0, y = 0;
|
|
|
|
// align left/right
|
|
switch (_contentAlignment)
|
|
{
|
|
// left
|
|
case Label::a_northwest:
|
|
case Label::a_west:
|
|
case Label::a_southwest:
|
|
{
|
|
x = 0;
|
|
break;
|
|
}
|
|
|
|
// center
|
|
case Label::a_north:
|
|
case Label::a_center:
|
|
case Label::a_south:
|
|
{
|
|
x = (wide - iwide) / 2;
|
|
break;
|
|
}
|
|
|
|
// right
|
|
case Label::a_northeast:
|
|
case Label::a_east:
|
|
case Label::a_southeast:
|
|
{
|
|
x = wide - iwide;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// top/down
|
|
switch (_contentAlignment)
|
|
{
|
|
// top
|
|
case Label::a_northwest:
|
|
case Label::a_north:
|
|
case Label::a_northeast:
|
|
{
|
|
y = 0;
|
|
break;
|
|
}
|
|
|
|
// center
|
|
case Label::a_west:
|
|
case Label::a_center:
|
|
case Label::a_east:
|
|
{
|
|
y = (tall - itall) / 2;
|
|
break;
|
|
}
|
|
|
|
// south
|
|
case Label::a_southwest:
|
|
case Label::a_south:
|
|
case Label::a_southeast:
|
|
{
|
|
y = tall - itall;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// don't clip to Y
|
|
// if (y < 0)
|
|
// {
|
|
// y = 0;
|
|
// }
|
|
if (x < 0)
|
|
{
|
|
x = 0;
|
|
}
|
|
|
|
x += _offset[0];
|
|
y += _offset[1];
|
|
}
|