forked from valve/halflife-sdk
33 lines
891 B
C
33 lines
891 B
C
/***
|
|
*
|
|
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
|
|
*
|
|
* This product contains software technology licensed from Id
|
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
|
* All Rights Reserved.
|
|
*
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
* Valve LLC. All other use, distribution, or modification is prohibited
|
|
* without written permission from Valve LLC.
|
|
*
|
|
****/
|
|
#if !defined ( DLIGHTH )
|
|
#define DLIGHTH
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
typedef struct
|
|
{
|
|
vec3_t origin;
|
|
float radius;
|
|
color24 color;
|
|
float die; // stop lighting after this time
|
|
float decay; // drop this each second
|
|
float minlight; // don't add when contributing less
|
|
int key;
|
|
qboolean dark; // subtracts light instead of adding
|
|
} dlight_t;
|
|
|
|
#endif
|