forked from valve/halflife-sdk
1335 lines
35 KiB
C++
1335 lines
35 KiB
C++
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================
|
|
|
|
#include "hud.h"
|
|
#include "cl_util.h"
|
|
#include "cl_entity.h"
|
|
#include "triangleapi.h"
|
|
#include "tw_vgui.h"
|
|
#include "vgui_TheWastesViewport.h"
|
|
#include "hltv.h"
|
|
#include "tw_common.h"
|
|
#include "parsemsg.h"
|
|
|
|
#include "pm_shared.h"
|
|
#include "entity_types.h"
|
|
|
|
// these are included for the math functions
|
|
#include "com_model.h"
|
|
#include "studio_util.h"
|
|
|
|
#pragma warning(disable: 4244)
|
|
|
|
|
|
extern "C" unsigned int uiDirectorFlags; // from pm_shared.c
|
|
extern "C" float vecNewViewOrigin[3];
|
|
extern "C" float vecNewViewAngles[3];
|
|
extern "C" int iHasNewViewOrigin;
|
|
extern "C" int iJumpSpectator;
|
|
extern "C" float vJumpOrigin[3];
|
|
extern "C" float vJumpAngles[3];
|
|
|
|
extern void V_GetInEyePos(int entity, float * origin, float * angles );
|
|
extern vec3_t v_angles;
|
|
|
|
void SpectatorMode(void)
|
|
{
|
|
if ( !gEngfuncs.IsSpectateOnly() )
|
|
{
|
|
gEngfuncs.Con_Printf( "specmode only in HLTV mode available.\n" );
|
|
return;
|
|
}
|
|
|
|
if ( gEngfuncs.Cmd_Argc() <= 1 )
|
|
{
|
|
gEngfuncs.Con_Printf( "usage: specmode < modenumber >\n" );
|
|
return;
|
|
}
|
|
|
|
gHUD.m_Spectator.SetModes( atoi( gEngfuncs.Cmd_Argv(1) ), INSET_OFF );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
int CHudSpectator::Init()
|
|
{
|
|
gHUD.AddHudElem(this);
|
|
|
|
m_iFlags |= HUD_ACTIVE;
|
|
m_flNextObserverInput = 0.0f;
|
|
m_iObserverTarget = 0;
|
|
m_zoomDelta = 0.0f;
|
|
m_moveDelta = 0.0f;
|
|
memset( &m_OverviewData, 0, sizeof(m_OverviewData));
|
|
memset( &m_OverviewEntities, 0, sizeof(m_OverviewEntities));
|
|
m_iMainMode = 0;
|
|
m_iInsetMode = 0;
|
|
|
|
m_drawnames = gEngfuncs.pfnRegisterVariable( "cl_drawnames", "1", FCVAR_ARCHIVE );
|
|
gEngfuncs.pfnAddCommand ("specmode", SpectatorMode );
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// UTIL_StringToVector originally from ..\dlls\util.cpp, slightly changed
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void UTIL_StringToVector( float * pVector, const char *pString )
|
|
{
|
|
char *pstr, *pfront, tempString[128];
|
|
int j;
|
|
|
|
strcpy( tempString, pString );
|
|
pstr = pfront = tempString;
|
|
|
|
for ( j = 0; j < 3; j++ )
|
|
{
|
|
pVector[j] = atof( pfront );
|
|
|
|
while ( *pstr && *pstr != ' ' )
|
|
pstr++;
|
|
if (!*pstr)
|
|
break;
|
|
pstr++;
|
|
pfront = pstr;
|
|
}
|
|
|
|
if (j < 2)
|
|
{
|
|
for (j = j+1;j < 3; j++)
|
|
pVector[j] = 0;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// SetSpectatorStartPosition():
|
|
// Get valid map position and 'beam' spectator to this position
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void CHudSpectator::SetSpectatorStartPosition()
|
|
{
|
|
float position[3] = {0,0,0};
|
|
|
|
cl_entity_t * pEnt = gEngfuncs.GetEntityByIndex( 0 ); // get world model
|
|
|
|
if ( pEnt )
|
|
{
|
|
char *data;
|
|
char keyname[256];
|
|
int n;
|
|
char token[1024];
|
|
|
|
|
|
for ( data = gEngfuncs.COM_ParseFile( pEnt->model->entities, token) ; // cl.worldmodel->entities
|
|
*data && *token != '}';
|
|
data = gEngfuncs.COM_ParseFile(data, token) ) // TODO check this for null pointer crashes
|
|
{
|
|
|
|
if (token[0] != '{')
|
|
return;
|
|
|
|
while (1)
|
|
{
|
|
// parse key
|
|
data = gEngfuncs.COM_ParseFile(data, token);
|
|
if (token[0] == '}')
|
|
break;
|
|
if (!data)
|
|
return;
|
|
|
|
strcpy (keyname, token);
|
|
// another hack to fix keynames with trailing spaces
|
|
n = strlen(keyname);
|
|
while (n && keyname[n-1] == ' ')
|
|
{
|
|
keyname[n-1] = 0;
|
|
n--;
|
|
}
|
|
|
|
// parse value
|
|
data = gEngfuncs.COM_ParseFile(data, token);
|
|
|
|
if (!data)
|
|
return;
|
|
|
|
if (token[0] == '}')
|
|
return;
|
|
|
|
if (!strcmp(keyname,"classname"))
|
|
{
|
|
if (!strcmp(token,"info_player_start"))
|
|
{
|
|
// origin should already be in SpectatorPos
|
|
break;
|
|
}
|
|
};
|
|
|
|
if (!strcmp(keyname,"origin"))
|
|
{
|
|
UTIL_StringToVector(position, token);
|
|
|
|
};
|
|
|
|
} // while (1)
|
|
}
|
|
}
|
|
|
|
VectorCopy ( position, vJumpOrigin );
|
|
VectorCopy ( position, vecNewViewOrigin );
|
|
|
|
iHasNewViewOrigin = 1;
|
|
iJumpSpectator = 1;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Loads new icons
|
|
//-----------------------------------------------------------------------------
|
|
int CHudSpectator::VidInit()
|
|
{
|
|
m_hsprPlayer = SPR_Load("sprites/iplayer.spr");
|
|
m_hsprPlayerBlue = SPR_Load("sprites/iplayerblue.spr");
|
|
m_hsprPlayerRed = SPR_Load("sprites/iplayerred.spr");
|
|
m_hsprPlayerDead = SPR_Load("sprites/iplayerdead.spr");
|
|
m_hsprUnkownMap = SPR_Load("sprites/tile.spr");
|
|
m_hsprBeam = SPR_Load("sprites/laserbeam.spr");
|
|
m_hsprCamera = SPR_Load("sprites/camera.spr");
|
|
m_hCrosshair = SPR_Load("sprites/crosshairs.spr");
|
|
|
|
return 1;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : flTime -
|
|
// intermission -
|
|
//-----------------------------------------------------------------------------
|
|
int CHudSpectator::Draw(float flTime)
|
|
{
|
|
int lx;
|
|
|
|
char string[256];
|
|
float red, green, blue;
|
|
|
|
// draw only in spectator mode
|
|
if ( gEngfuncs.IsSpectateOnly()!=1 )
|
|
return 1;
|
|
|
|
// if user pressed zoom, aplly changes
|
|
if ( m_zoomDelta != 0.0f && m_iMainMode != MAIN_ROAMING )
|
|
{
|
|
m_mapZoom += m_zoomDelta;
|
|
|
|
if ( m_mapZoom > 3.0f )
|
|
m_mapZoom = 3.0f;
|
|
|
|
if ( m_mapZoom < 0.5f )
|
|
m_mapZoom = 0.5f;
|
|
}
|
|
|
|
// if user moves in map mode, change map origin
|
|
if ( m_moveDelta != 0.0f && m_iMainMode != MAIN_ROAMING )
|
|
{
|
|
vec3_t right;
|
|
AngleVectors(m_mapAngles, NULL, right, NULL);
|
|
VectorNormalize(right);
|
|
VectorScale(right, m_moveDelta, right );
|
|
|
|
VectorAdd( m_mapOrigin, right, m_mapOrigin )
|
|
|
|
}
|
|
|
|
// Only draw the icon names only if map mode is in Main Mode
|
|
if ( m_iMainMode != MAIN_MAP_FREE )
|
|
return 1;
|
|
|
|
if ( !m_drawnames->value )
|
|
return 1;
|
|
|
|
// make sure we have player info
|
|
gViewPort->GetAllPlayersInfo();
|
|
|
|
// loop through all the players and draw additional infos to their sprites on the map
|
|
for (int i = 0; i < MAX_PLAYERS; i++)
|
|
{
|
|
|
|
if ( m_vPlayerPos[i][2]<0 ) // marked as invisible ?
|
|
continue;
|
|
|
|
// check if name would be in inset window
|
|
if ( m_iInsetMode != INSET_OFF )
|
|
{
|
|
if ( m_vPlayerPos[i][0] > XRES( m_OverviewData.insetWindowX ) &&
|
|
m_vPlayerPos[i][1] > YRES( m_OverviewData.insetWindowY ) &&
|
|
m_vPlayerPos[i][0] < XRES( m_OverviewData.insetWindowX + m_OverviewData.insetWindowWidth ) &&
|
|
m_vPlayerPos[i][1] < YRES( m_OverviewData.insetWindowY + m_OverviewData.insetWindowHeight)
|
|
) continue;
|
|
}
|
|
|
|
// hack in some team colors
|
|
switch (g_PlayerExtraInfo[i+1].teamnumber)
|
|
{
|
|
// blue and red teams are swapped in CS and TFC
|
|
case 2 : red = 1.0f; green = 0.4f; blue = 0.4f; break; // Team Red
|
|
case 1 : red = 0.4f; green = 0.4f; blue = 1.0f; break; // Team Blue
|
|
default : red = 0.8f; green = 0.8f; blue = 0.8f; break; // Unkown Team, grey
|
|
}
|
|
|
|
// draw the players name and health underneath
|
|
sprintf(string, "%s", g_PlayerInfoList[i+1].name );
|
|
|
|
lx = strlen(string)*3; // 3 is avg. character length :)
|
|
|
|
gEngfuncs.pfnDrawSetTextColor( red, green, blue );
|
|
DrawConsoleString( m_vPlayerPos[i][0]-lx,m_vPlayerPos[i][1], string);
|
|
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
void CHudSpectator::DirectorMessage( int iSize, void *pbuf )
|
|
{
|
|
BEGIN_READ( pbuf, iSize );
|
|
|
|
int cmd = READ_BYTE(); //read in what type of message it is
|
|
|
|
switch ( cmd ) // director command byte
|
|
{
|
|
//sent by proxy
|
|
case DRC_CMD_START : // now we have to do some things clientside, since the proxy doesn't know our mod
|
|
{
|
|
g_iPlayerClass = 0;
|
|
g_iTeamNumber = 0;
|
|
|
|
// fake a InitHUD & ResetHUD message
|
|
gHUD.MsgFunc_InitHUD(NULL,0, NULL);
|
|
gHUD.MsgFunc_ResetHUD(NULL, 0, NULL); // put all init stuff in
|
|
}
|
|
break;
|
|
|
|
//sent by client!
|
|
case DRC_CMD_EVENT :
|
|
{
|
|
m_lastPrimaryObject = READ_WORD();
|
|
m_lastSecondaryObject = READ_WORD();
|
|
// m_iObserverFlags = READ_LONG(); //TODO
|
|
|
|
//This section below was sent by Martin, but it seems to be a CS bit of code. I commented it out, and director mode works fine.
|
|
|
|
/* TODO
|
|
//this is where the magic happens!
|
|
//unfortunately we don't know what m_autoDirector is :/
|
|
|
|
if ( m_autoDirector->value )
|
|
{
|
|
if ( (g_iUser2 != m_lastPrimaryObject) || (g_iUser3 != m_lastSecondaryObject) )
|
|
V_ResetChaseCam();
|
|
|
|
g_iUser2 = m_lastPrimaryObject;
|
|
g_iUser3 = m_lastSecondaryObject;
|
|
}
|
|
|
|
*/
|
|
|
|
//I kept these two just in case
|
|
|
|
g_iUser2 = m_lastPrimaryObject;
|
|
g_iUser3 = m_lastSecondaryObject;
|
|
|
|
//some debug text
|
|
gEngfuncs.Con_Printf("Director Camera: %i %i\n", m_lastPrimaryObject,m_lastSecondaryObject);
|
|
}
|
|
break;
|
|
|
|
case DRC_CMD_TIMESCALE :
|
|
{
|
|
float scale = READ_FLOAT(); // if timescale was changed by slow motion effect
|
|
gEngfuncs.Con_Printf("HLTV Timescale: %f\n", scale );
|
|
}
|
|
break;
|
|
|
|
case DRC_CMD_STATUS:
|
|
{
|
|
int slots = READ_LONG(); // total number of spectator slots
|
|
int numspecs = READ_LONG(); // total number of spectator
|
|
int relays = READ_WORD(); // total number of relay proxies
|
|
|
|
// gViewPort->UpdateSpectatorPanel(); TODO //if you wanted to update a VGUI showing the number of spectators, do something here
|
|
gEngfuncs.Con_Printf("HLTV Status: %i / %i spectators, %i relays \n", numspecs, slots, relays );
|
|
|
|
}
|
|
break;
|
|
|
|
case DRC_CMD_MESSAGE:
|
|
{
|
|
|
|
//This message is from the "msg" command on the HLTV console, along with random "You are watching HLTV..." messages that I kept getting.
|
|
|
|
//The first 4 bytes are color, and 29 and on are the string. The rest I was too lazy to figure out.
|
|
|
|
char data[64];
|
|
memset( data, 0, 64 );
|
|
int i = 4;
|
|
|
|
int color = READ_LONG();
|
|
|
|
|
|
while( i < 29 ) // we dont know yet what the format of this data is. it represents duration, x and y positions on the screen
|
|
{
|
|
data[i] = READ_BYTE();
|
|
i++;
|
|
}
|
|
|
|
//29++ is the string
|
|
char *str = READ_STRING();
|
|
|
|
gEngfuncs.Con_Printf( "HLTV Message: %s \n", str );
|
|
}
|
|
break;
|
|
|
|
//below are some other messages that don't seem to be implemented. ( at least not by me )
|
|
|
|
case DRC_CMD_SOUND:
|
|
{
|
|
gEngfuncs.Con_Printf( "HLTV Sound: \n" );
|
|
}
|
|
break;
|
|
|
|
case DRC_CMD_FADE:
|
|
{
|
|
gEngfuncs.Con_Printf( "HLTV Fade: \n" );
|
|
}
|
|
break;
|
|
|
|
case DRC_CMD_SHAKE:
|
|
{
|
|
gEngfuncs.Con_Printf( "HLTV Shake!: \n" );
|
|
}
|
|
break;
|
|
|
|
case DRC_CMD_BANNER:
|
|
{
|
|
// gEngfuncs.Con_DPrintf("GUI: Banner %s\n",READ_STRING() );
|
|
// name of banner tga eg gfx/temp/7454562234563475.tga
|
|
|
|
//not yet supported
|
|
|
|
//gViewPort->m_pSpectatorPanel->m_TopBanner->LoadImage( READ_STRING() );
|
|
//gViewPort->UpdateSpectatorPanel();
|
|
}
|
|
break;
|
|
|
|
default:
|
|
gEngfuncs.Con_DPrintf("CHudSpectator::DirectorMessage: unknown command %i.\n", cmd );
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CHudSpectator::FindNextPlayer(bool bReverse)
|
|
{
|
|
// MOD AUTHORS: Modify the logic of this function if you want to restrict the observer to watching
|
|
// only a subset of the players. e.g. Make it check the target's team.
|
|
|
|
int iStart;
|
|
if ( m_iObserverTarget )
|
|
iStart = m_iObserverTarget;
|
|
else
|
|
iStart = 1;
|
|
|
|
|
|
m_iObserverTarget = 0;
|
|
|
|
int iCurrent = iStart;
|
|
|
|
int iDir = bReverse ? -1 : 1;
|
|
|
|
// make sure we have player info
|
|
gViewPort->GetAllPlayersInfo();
|
|
|
|
|
|
do
|
|
{
|
|
iCurrent += iDir;
|
|
|
|
// Loop through the clients
|
|
if (iCurrent > MAX_PLAYERS)
|
|
iCurrent = 1;
|
|
if (iCurrent < 1)
|
|
iCurrent = MAX_PLAYERS;
|
|
|
|
cl_entity_t *pEnt = gEngfuncs.GetEntityByIndex( iCurrent );
|
|
|
|
if ( !IsActivePlayer( pEnt ) )
|
|
continue;
|
|
|
|
// MOD AUTHORS: Add checks on target here.
|
|
|
|
m_iObserverTarget = iCurrent;
|
|
break;
|
|
|
|
} while ( iCurrent != iStart );
|
|
|
|
// Did we find a target?
|
|
if ( m_iObserverTarget )
|
|
{
|
|
// Store the target in pev so the physics DLL can get to it
|
|
if ( m_iMainMode != MAIN_ROAMING )
|
|
{
|
|
g_iUser2 = m_iObserverTarget;
|
|
g_iUser3 = 0;
|
|
}
|
|
|
|
gEngfuncs.Con_Printf("Now Tracking %s\n", g_PlayerInfoList[m_iObserverTarget].name );
|
|
}
|
|
else
|
|
{
|
|
gEngfuncs.Con_Printf( "No observer targets.\n" );
|
|
}
|
|
}
|
|
|
|
void CHudSpectator::HandleButtonsDown( int ButtonPressed )
|
|
{
|
|
double time = gEngfuncs.GetClientTime();
|
|
int newMainMode = m_iMainMode;
|
|
int newInsetMode = m_iInsetMode;
|
|
|
|
|
|
// gEngfuncs.Con_Printf(" HandleButtons:%i\n", ButtonPressed );
|
|
|
|
// Slow down mouse clicks
|
|
if ( m_flNextObserverInput > time || gEngfuncs.IsSpectateOnly()!=1 )
|
|
return;
|
|
|
|
// changing target or chase mode not in overviewmode without inset window
|
|
|
|
// Jump changes main window modes
|
|
if ( ButtonPressed & IN_JUMP )
|
|
{
|
|
newMainMode+=1;
|
|
if (newMainMode > MAIN_MAP_FREE )
|
|
newMainMode = MAIN_CHASE_FREE; // Main window can't be turned off
|
|
}
|
|
|
|
// Duck changes inset window mode
|
|
if ( ButtonPressed & IN_DUCK )
|
|
{
|
|
newInsetMode+=1;
|
|
if ( newInsetMode > INSET_MAP_FREE )
|
|
newInsetMode = INSET_OFF; // inset window can be turned off
|
|
}
|
|
|
|
// Attack moves to the next player
|
|
if ( ButtonPressed & (IN_ATTACK | IN_ATTACK2) )
|
|
{
|
|
// in any mode change now from directed to users mode
|
|
g_iUser1 = OBS_CHASE_FREE; // leave directed sub mode
|
|
|
|
FindNextPlayer( (ButtonPressed & IN_ATTACK2) ? true:false );
|
|
|
|
if ( m_iMainMode == MAIN_ROAMING && m_iObserverTarget )
|
|
{
|
|
cl_entity_t * ent = gEngfuncs.GetEntityByIndex( m_iObserverTarget );
|
|
VectorCopy ( ent->origin, vJumpOrigin );
|
|
VectorCopy ( ent->angles, vJumpAngles );
|
|
gEngfuncs.SetViewAngles( vJumpAngles );
|
|
iJumpSpectator = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( ButtonPressed & IN_FORWARD )
|
|
m_zoomDelta = 0.01f;
|
|
|
|
if ( ButtonPressed & IN_BACK )
|
|
m_zoomDelta = -0.01f;
|
|
|
|
if ( ButtonPressed & IN_MOVELEFT )
|
|
m_moveDelta = -12.0f;
|
|
|
|
if ( ButtonPressed & IN_MOVERIGHT )
|
|
m_moveDelta = 12.0f;
|
|
|
|
if ( newMainMode != m_iMainMode || newInsetMode != m_iInsetMode )
|
|
SetModes(newMainMode, newInsetMode);
|
|
|
|
m_flNextObserverInput = time + 0.2;
|
|
}
|
|
|
|
void CHudSpectator::HandleButtonsUp( int ButtonPressed )
|
|
{
|
|
if ( gEngfuncs.IsSpectateOnly() != 1 )
|
|
return;
|
|
|
|
if ( ButtonPressed & (IN_FORWARD | IN_BACK) )
|
|
m_zoomDelta = 0.0f;
|
|
|
|
if ( ButtonPressed & (IN_MOVELEFT | IN_MOVERIGHT) )
|
|
m_moveDelta = 0.0f;
|
|
}
|
|
|
|
void CHudSpectator::SetModes(int iNewMainMode, int iNewInsetMode)
|
|
{
|
|
char string[32];
|
|
static wrect_t crosshairRect;
|
|
|
|
if ( iNewMainMode < MAIN_CHASE_LOCKED || iNewMainMode > MAIN_MAP_FREE )
|
|
{
|
|
gEngfuncs.Con_Printf("Invalid spectator mode.\n");
|
|
return;
|
|
}
|
|
|
|
// Just abort if we're changing to the mode we're already in
|
|
if (iNewInsetMode != m_iInsetMode)
|
|
{
|
|
m_iInsetMode = iNewInsetMode;
|
|
sprintf(string, "%c#Spec_Mode_Inset%d", HUD_PRINTCENTER, m_iInsetMode);
|
|
gHUD.m_TextMessage.MsgFunc_TextMsg(NULL, strlen(string)+1, string );
|
|
}
|
|
|
|
// main modes ettings will override inset window settings
|
|
if ( iNewMainMode != m_iMainMode )
|
|
{
|
|
switch ( iNewMainMode )
|
|
{
|
|
case MAIN_CHASE_FREE : g_iUser1 = OBS_DIRECTED;
|
|
break;
|
|
|
|
case MAIN_ROAMING : g_iUser1 = OBS_ROAMING;
|
|
|
|
if ( m_iMainMode == MAIN_CHASE_FREE )
|
|
{
|
|
VectorCopy ( vecNewViewOrigin, vJumpOrigin );
|
|
VectorCopy ( vecNewViewAngles, vJumpAngles );
|
|
gEngfuncs.SetViewAngles( vJumpAngles );
|
|
iJumpSpectator = 1;
|
|
}
|
|
|
|
if ( m_iMainMode == MAIN_IN_EYE )
|
|
{
|
|
V_GetInEyePos( m_iObserverTarget, vJumpOrigin, vJumpAngles );
|
|
gEngfuncs.SetViewAngles( vJumpAngles );
|
|
iJumpSpectator = 1;
|
|
}
|
|
|
|
g_iUser2 = m_iObserverTarget = 0;
|
|
g_iUser3 = 0;
|
|
break;
|
|
|
|
case MAIN_IN_EYE : g_iUser1 = OBS_DIRECTED;
|
|
break;
|
|
|
|
case MAIN_MAP_FREE : g_iUser1 = OBS_DIRECTED;
|
|
// reset user values
|
|
m_mapZoom = m_OverviewData.zoom;
|
|
m_mapOrigin = m_OverviewData.origin;
|
|
break;
|
|
}
|
|
|
|
m_iMainMode = iNewMainMode;
|
|
sprintf(string, "%c#Spec_Mode%d", HUD_PRINTCENTER, m_iMainMode);
|
|
gHUD.m_TextMessage.MsgFunc_TextMsg(NULL, strlen(string)+1, string );
|
|
|
|
if ( g_iUser1 == OBS_DIRECTED && m_iObserverTarget == 0 )
|
|
{
|
|
// choose last Director object if still available
|
|
if ( IsActivePlayer( gEngfuncs.GetEntityByIndex( m_lastPrimaryObject ) ) )
|
|
{
|
|
g_iUser2 = m_iObserverTarget = m_lastPrimaryObject;
|
|
g_iUser3 = m_lastSecondaryObject;
|
|
}
|
|
}
|
|
|
|
// enable or disable crosshair
|
|
if ( m_iMainMode == MAIN_ROAMING || m_iMainMode == MAIN_IN_EYE )
|
|
{
|
|
crosshairRect.left = 24;
|
|
crosshairRect.top = 0;
|
|
crosshairRect.right = 48;
|
|
crosshairRect.bottom = 24;
|
|
|
|
SetCrosshair( m_hCrosshair, crosshairRect, 255, 255, 255 );
|
|
}
|
|
else
|
|
{
|
|
memset( &crosshairRect,0,sizeof(crosshairRect) );
|
|
SetCrosshair( 0, crosshairRect, 0, 0, 0 );
|
|
}
|
|
|
|
}
|
|
|
|
// disallow same inset mode as main mode:
|
|
|
|
if ( ( m_iMainMode != MAIN_MAP_FREE ) && ( m_iInsetMode == INSET_CHASE_FREE || m_iInsetMode == INSET_IN_EYE ) )
|
|
{
|
|
// both would show in World picures
|
|
SetModes( m_iMainMode, INSET_MAP_FREE );
|
|
}
|
|
|
|
if ( ( m_iMainMode == MAIN_MAP_FREE ) && ( m_iInsetMode == INSET_MAP_FREE ) )
|
|
{
|
|
// both would show map views
|
|
SetModes( m_iMainMode, INSET_OFF );
|
|
}
|
|
gViewPort->UpdateSpectatorMenu();
|
|
}
|
|
|
|
bool CHudSpectator::IsActivePlayer(cl_entity_t * ent)
|
|
{
|
|
return ( ent &&
|
|
ent->player &&
|
|
ent->curstate.solid != SOLID_NOT &&
|
|
ent != gEngfuncs.GetLocalPlayer() &&
|
|
g_PlayerInfoList[ent->index].name != NULL
|
|
);
|
|
}
|
|
|
|
|
|
bool CHudSpectator::ParseOverviewFile( )
|
|
{
|
|
char filename[255];
|
|
char levelname[255];
|
|
char token[1024];
|
|
float height;
|
|
|
|
char *pfile = NULL;
|
|
|
|
memset( &m_OverviewData, 0, sizeof(m_OverviewData));
|
|
|
|
// fill in standrd values
|
|
m_OverviewData.insetWindowX = 4; // upper left corner
|
|
m_OverviewData.insetWindowY = 4;
|
|
m_OverviewData.insetWindowHeight = 180;
|
|
m_OverviewData.insetWindowWidth = 240;
|
|
m_OverviewData.origin[0] = 0.0f;
|
|
m_OverviewData.origin[1] = 0.0f;
|
|
m_OverviewData.origin[2] = 0.0f;
|
|
m_OverviewData.zoom = 1.0f;
|
|
m_OverviewData.layers = 0;
|
|
m_OverviewData.layersHeights[0] = 0.0f;
|
|
strcpy(levelname, gEngfuncs.pfnGetLevelName() + 5);
|
|
levelname[strlen(levelname)-4] = 0;
|
|
|
|
sprintf(filename, "overviews/%s.txt", levelname );
|
|
|
|
strcpy( m_OverviewData.map, levelname );
|
|
|
|
pfile = (char *)gEngfuncs.COM_LoadFile( filename, 5, NULL);
|
|
|
|
if (!pfile)
|
|
{
|
|
gEngfuncs.Con_Printf("Couldn't open file %s. Using default values for overiew mode.\n", filename );
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
while (true)
|
|
{
|
|
pfile = gEngfuncs.COM_ParseFile(pfile, token);
|
|
|
|
if (!pfile)
|
|
break;
|
|
|
|
if ( !stricmp( token, "global" ) )
|
|
{
|
|
// parse the global data
|
|
pfile = gEngfuncs.COM_ParseFile(pfile, token);
|
|
if ( stricmp( token, "{" ) )
|
|
{
|
|
gEngfuncs.Con_Printf("Error parsing overview file %s. (expected { )\n", filename );
|
|
return false;
|
|
}
|
|
|
|
pfile = gEngfuncs.COM_ParseFile(pfile,token);
|
|
|
|
while (stricmp( token, "}") )
|
|
{
|
|
if ( !stricmp( token, "zoom" ) )
|
|
{
|
|
pfile = gEngfuncs.COM_ParseFile(pfile,token);
|
|
m_OverviewData.zoom = atof( token );
|
|
}
|
|
else if ( !stricmp( token, "origin" ) )
|
|
{
|
|
pfile = gEngfuncs.COM_ParseFile(pfile, token);
|
|
m_OverviewData.origin[0] = atof( token );
|
|
pfile = gEngfuncs.COM_ParseFile(pfile,token);
|
|
m_OverviewData.origin[1] = atof( token );
|
|
pfile = gEngfuncs.COM_ParseFile(pfile, token);
|
|
m_OverviewData.origin[2] = atof( token );
|
|
}
|
|
else if ( !stricmp( token, "rotated" ) )
|
|
{
|
|
pfile = gEngfuncs.COM_ParseFile(pfile,token);
|
|
m_OverviewData.rotated = atoi( token );
|
|
}
|
|
else if ( !stricmp( token, "inset" ) )
|
|
{
|
|
pfile = gEngfuncs.COM_ParseFile(pfile,token);
|
|
m_OverviewData.insetWindowX = atof( token );
|
|
pfile = gEngfuncs.COM_ParseFile(pfile,token);
|
|
m_OverviewData.insetWindowY = atof( token );
|
|
pfile = gEngfuncs.COM_ParseFile(pfile,token);
|
|
m_OverviewData.insetWindowWidth = atof( token );
|
|
pfile = gEngfuncs.COM_ParseFile(pfile,token);
|
|
m_OverviewData.insetWindowHeight = atof( token );
|
|
|
|
}
|
|
else
|
|
{
|
|
gEngfuncs.Con_Printf("Error parsing overview file %s. (%s unkown)\n", filename, token );
|
|
return false;
|
|
}
|
|
|
|
pfile = gEngfuncs.COM_ParseFile(pfile,token); // parse next token
|
|
|
|
}
|
|
}
|
|
else if ( !stricmp( token, "layer" ) )
|
|
{
|
|
// parse a layer data
|
|
|
|
if ( m_OverviewData.layers == OVERVIEW_MAX_LAYERS )
|
|
{
|
|
gEngfuncs.Con_Printf("Error parsing overview file %s. ( too many layers )\n", filename );
|
|
return false;
|
|
}
|
|
|
|
pfile = gEngfuncs.COM_ParseFile(pfile,token);
|
|
|
|
|
|
if ( stricmp( token, "{" ) )
|
|
{
|
|
gEngfuncs.Con_Printf("Error parsing overview file %s. (expected { )\n", filename );
|
|
return false;
|
|
}
|
|
|
|
pfile = gEngfuncs.COM_ParseFile(pfile,token);
|
|
|
|
while (stricmp( token, "}") )
|
|
{
|
|
if ( !stricmp( token, "image" ) )
|
|
{
|
|
pfile = gEngfuncs.COM_ParseFile(pfile,token);
|
|
strcpy(m_OverviewData.layersImages[ m_OverviewData.layers ], token);
|
|
|
|
|
|
}
|
|
else if ( !stricmp( token, "height" ) )
|
|
{
|
|
pfile = gEngfuncs.COM_ParseFile(pfile,token);
|
|
height = atof(token);
|
|
m_OverviewData.layersHeights[ m_OverviewData.layers ] = height;
|
|
}
|
|
else
|
|
{
|
|
gEngfuncs.Con_Printf("Error parsing overview file %s. (%s unkown)\n", filename, token );
|
|
return false;
|
|
}
|
|
|
|
pfile = gEngfuncs.COM_ParseFile(pfile,token); // parse next token
|
|
}
|
|
|
|
m_OverviewData.layers++;
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
m_mapZoom = m_OverviewData.zoom;
|
|
m_mapOrigin = m_OverviewData.origin;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
void CHudSpectator::LoadMapSprites()
|
|
{
|
|
// right now only support for one map layer
|
|
if (m_OverviewData.layers > 0 )
|
|
{
|
|
m_MapSprite = gEngfuncs.LoadMapSprite( m_OverviewData.layersImages[0] );
|
|
}
|
|
else
|
|
m_MapSprite = NULL; // the standard "unkown map" sprite will be used instead
|
|
}
|
|
|
|
void CHudSpectator::DrawOverviewLayer()
|
|
{
|
|
float screenaspect, xs, ys, xStep, yStep, x,y,z;
|
|
int ix,iy,i,xTiles,yTiles,frame;
|
|
|
|
qboolean hasMapImage = m_MapSprite?TRUE:FALSE;
|
|
model_t * dummySprite = (struct model_s *)gEngfuncs.GetSpritePointer( m_hsprUnkownMap);
|
|
|
|
if ( hasMapImage)
|
|
{
|
|
i = m_MapSprite->numframes / (4*3);
|
|
i = sqrt(i);
|
|
xTiles = i*4;
|
|
yTiles = i*3;
|
|
}
|
|
else
|
|
{
|
|
xTiles = 8;
|
|
yTiles = 6;
|
|
}
|
|
|
|
|
|
screenaspect = 4.0f/3.0f;
|
|
|
|
|
|
xs = m_OverviewData.origin[0];
|
|
ys = m_OverviewData.origin[1];
|
|
z = ( 90.0f - m_mapAngles[0] ) / 90.0f;
|
|
z *= m_OverviewData.layersHeights[0]; // gOverviewData.z_min - 32;
|
|
|
|
// i = r_overviewTexture + ( layer*OVERVIEW_X_TILES*OVERVIEW_Y_TILES );
|
|
|
|
gEngfuncs.pTriAPI->RenderMode( kRenderTransTexture );
|
|
gEngfuncs.pTriAPI->CullFace( TRI_NONE );
|
|
gEngfuncs.pTriAPI->Color4f( 1.0, 1.0, 1.0, 1.0 );
|
|
|
|
frame = 0;
|
|
|
|
|
|
// rotated view ?
|
|
if ( m_OverviewData.rotated )
|
|
{
|
|
xStep = (2*4096.0f / m_OverviewData.zoom ) / xTiles;
|
|
yStep = -(2*4096.0f / (m_OverviewData.zoom* screenaspect) ) / yTiles;
|
|
|
|
y = ys + (4096.0f / (m_OverviewData.zoom * screenaspect));
|
|
|
|
for (iy = 0; iy < yTiles; iy++)
|
|
{
|
|
x = xs - (4096.0f / (m_OverviewData.zoom));
|
|
|
|
for (ix = 0; ix < xTiles; ix++)
|
|
{
|
|
if (hasMapImage)
|
|
gEngfuncs.pTriAPI->SpriteTexture( m_MapSprite, frame );
|
|
else
|
|
gEngfuncs.pTriAPI->SpriteTexture( dummySprite, 0 );
|
|
|
|
gEngfuncs.pTriAPI->Begin( TRI_QUADS );
|
|
gEngfuncs.pTriAPI->TexCoord2f( 0, 0 );
|
|
gEngfuncs.pTriAPI->Vertex3f (x, y, z);
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 1, 0 );
|
|
gEngfuncs.pTriAPI->Vertex3f (x+xStep ,y, z);
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 1, 1 );
|
|
gEngfuncs.pTriAPI->Vertex3f (x+xStep, y+yStep, z);
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 0, 1 );
|
|
gEngfuncs.pTriAPI->Vertex3f (x, y+yStep, z);
|
|
gEngfuncs.pTriAPI->End();
|
|
|
|
frame++;
|
|
x+= xStep;
|
|
}
|
|
|
|
y+=yStep;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
xStep = -(2*4096.0f / m_OverviewData.zoom ) / xTiles;
|
|
yStep = -(2*4096.0f / (m_OverviewData.zoom* screenaspect) ) / yTiles;
|
|
|
|
|
|
x = xs + (4096.0f / (m_OverviewData.zoom * screenaspect ));
|
|
|
|
|
|
|
|
for (ix = 0; ix < yTiles; ix++)
|
|
{
|
|
|
|
y = ys + (4096.0f / (m_OverviewData.zoom));
|
|
|
|
for (iy = 0; iy < xTiles; iy++)
|
|
{
|
|
if (hasMapImage)
|
|
gEngfuncs.pTriAPI->SpriteTexture( m_MapSprite, frame );
|
|
else
|
|
gEngfuncs.pTriAPI->SpriteTexture( dummySprite, 0 );
|
|
|
|
gEngfuncs.pTriAPI->Begin( TRI_QUADS );
|
|
gEngfuncs.pTriAPI->TexCoord2f( 0, 0 );
|
|
gEngfuncs.pTriAPI->Vertex3f (x, y, z);
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 0, 1 );
|
|
gEngfuncs.pTriAPI->Vertex3f (x+xStep ,y, z);
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 1, 1 );
|
|
gEngfuncs.pTriAPI->Vertex3f (x+xStep, y+yStep, z);
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 1, 0 );
|
|
gEngfuncs.pTriAPI->Vertex3f (x, y+yStep, z);
|
|
gEngfuncs.pTriAPI->End();
|
|
|
|
frame++;
|
|
|
|
y+=yStep;
|
|
}
|
|
|
|
x+= xStep;
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void CHudSpectator::GetMapPosition( float * returnvec )
|
|
{
|
|
vec3_t forward;
|
|
vec3_t zScaledTarget;
|
|
|
|
zScaledTarget[0] = m_mapOrigin[0];
|
|
zScaledTarget[1] = m_mapOrigin[1];
|
|
zScaledTarget[2] = m_mapOrigin[2] * (( 90.0f - m_mapAngles[0] ) / 90.0f );
|
|
|
|
|
|
AngleVectors(m_mapAngles, forward, NULL, NULL);
|
|
|
|
VectorNormalize(forward);
|
|
VectorScale(forward, -( 4096.0f / m_mapZoom ), forward );
|
|
|
|
VectorAdd( zScaledTarget, forward, returnvec )
|
|
}
|
|
|
|
|
|
void CHudSpectator::DrawOverviewEntities()
|
|
{
|
|
int i,ir,ig,ib;
|
|
struct model_s *hSpriteModel;
|
|
vec3_t origin,point, forward, right, left, up, world, screen, offset;
|
|
float x,y,z, r,g,b, sizeScale = 4.0f;
|
|
cl_entity_t * ent;
|
|
float rmatrix[3][4]; // transformation matrix
|
|
|
|
float zScale = (90.0f - m_mapAngles[0] ) / 90.0f;
|
|
|
|
|
|
z = m_OverviewData.layersHeights[0] * zScale;
|
|
// get yellow/brown HUD color
|
|
UnpackRGB(ir,ig,ib, RGB_WHITE);
|
|
r = (float)ir/255.0f;
|
|
g = (float)ig/255.0f;
|
|
b = (float)ib/255.0f;
|
|
|
|
gEngfuncs.pTriAPI->CullFace( TRI_NONE );
|
|
|
|
for (i=0; i < MAX_PLAYERS; i++ )
|
|
m_vPlayerPos[i][2] = -1; // mark as invisible
|
|
|
|
// draw all players
|
|
for (i=0 ; i < MAX_OVERVIEW_ENTITIES ; i++)
|
|
{
|
|
if ( !m_OverviewEntities[i].hSprite )
|
|
continue;
|
|
|
|
hSpriteModel = (struct model_s *)gEngfuncs.GetSpritePointer( m_OverviewEntities[i].hSprite );
|
|
ent = m_OverviewEntities[i].entity;
|
|
|
|
gEngfuncs.pTriAPI->SpriteTexture( hSpriteModel, 0 );
|
|
gEngfuncs.pTriAPI->RenderMode( kRenderTransTexture );
|
|
|
|
// see R_DrawSpriteModel
|
|
// draws players sprite
|
|
|
|
AngleVectors(ent->angles, right, up, NULL );
|
|
|
|
VectorCopy(ent->origin,origin);
|
|
|
|
gEngfuncs.pTriAPI->Begin( TRI_QUADS );
|
|
|
|
gEngfuncs.pTriAPI->Color4f( 1.0, 1.0, 1.0, 1.0 );
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f (1, 0);
|
|
VectorMA (origin, 16.0f * sizeScale, up, point);
|
|
VectorMA (point, 16.0f * sizeScale, right, point);
|
|
point[2] *= zScale;
|
|
gEngfuncs.pTriAPI->Vertex3fv (point);
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f (0, 0);
|
|
|
|
VectorMA (origin, 16.0f * sizeScale, up, point);
|
|
VectorMA (point, -16.0f * sizeScale, right, point);
|
|
point[2] *= zScale;
|
|
gEngfuncs.pTriAPI->Vertex3fv (point);
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f (0,1);
|
|
VectorMA (origin, -16.0f * sizeScale, up, point);
|
|
VectorMA (point, -16.0f * sizeScale, right, point);
|
|
point[2] *= zScale;
|
|
gEngfuncs.pTriAPI->Vertex3fv (point);
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f (1,1);
|
|
VectorMA (origin, -16.0f * sizeScale, up, point);
|
|
VectorMA (point, 16.0f * sizeScale, right, point);
|
|
point[2] *= zScale;
|
|
gEngfuncs.pTriAPI->Vertex3fv (point);
|
|
|
|
gEngfuncs.pTriAPI->End ();
|
|
|
|
|
|
if ( !ent->player)
|
|
continue;
|
|
// draw line under player icons
|
|
origin[2] *= zScale;
|
|
|
|
gEngfuncs.pTriAPI->RenderMode( kRenderTransAdd );
|
|
|
|
hSpriteModel = (struct model_s *)gEngfuncs.GetSpritePointer( m_hsprBeam );
|
|
gEngfuncs.pTriAPI->SpriteTexture( hSpriteModel, 0 );
|
|
|
|
gEngfuncs.pTriAPI->Color4f(r, g, b, 0.3);
|
|
|
|
gEngfuncs.pTriAPI->Begin ( TRI_QUADS );
|
|
gEngfuncs.pTriAPI->TexCoord2f (1, 0);
|
|
gEngfuncs.pTriAPI->Vertex3f (origin[0]+4, origin[1]+4, origin[2]-zScale);
|
|
gEngfuncs.pTriAPI->TexCoord2f (0, 0);
|
|
gEngfuncs.pTriAPI->Vertex3f (origin[0]-4, origin[1]-4, origin[2]-zScale);
|
|
gEngfuncs.pTriAPI->TexCoord2f (0, 1);
|
|
gEngfuncs.pTriAPI->Vertex3f (origin[0]-4, origin[1]-4,z);
|
|
gEngfuncs.pTriAPI->TexCoord2f (1, 1);
|
|
gEngfuncs.pTriAPI->Vertex3f (origin[0]+4, origin[1]+4,z);
|
|
gEngfuncs.pTriAPI->End ();
|
|
|
|
gEngfuncs.pTriAPI->Begin ( TRI_QUADS );
|
|
gEngfuncs.pTriAPI->TexCoord2f (1, 0);
|
|
gEngfuncs.pTriAPI->Vertex3f (origin[0]-4, origin[1]+4, origin[2]-zScale);
|
|
gEngfuncs.pTriAPI->TexCoord2f (0, 0);
|
|
gEngfuncs.pTriAPI->Vertex3f (origin[0]+4, origin[1]-4, origin[2]-zScale);
|
|
gEngfuncs.pTriAPI->TexCoord2f (0, 1);
|
|
gEngfuncs.pTriAPI->Vertex3f (origin[0]+4, origin[1]-4,z);
|
|
gEngfuncs.pTriAPI->TexCoord2f (1, 1);
|
|
gEngfuncs.pTriAPI->Vertex3f (origin[0]-4, origin[1]+4,z);
|
|
gEngfuncs.pTriAPI->End ();
|
|
|
|
// calculate screen position for name and infromation in hud::draw()
|
|
if ( gEngfuncs.pTriAPI->WorldToScreen(origin,screen) )
|
|
continue; // object is behind viewer
|
|
|
|
screen[0] = XPROJECT(screen[0]);
|
|
screen[1] = YPROJECT(screen[1]);
|
|
screen[2] = 0.0f;
|
|
|
|
// calculate some offset under the icon
|
|
origin[0]+=32.0f;
|
|
origin[1]+=32.0f;
|
|
|
|
gEngfuncs.pTriAPI->WorldToScreen(origin,offset);
|
|
|
|
offset[0] = XPROJECT(offset[0]);
|
|
offset[1] = YPROJECT(offset[1]);
|
|
offset[2] = 0.0f;
|
|
|
|
VectorSubtract(offset, screen, offset );
|
|
|
|
int playerNum = ent->index - 1;
|
|
|
|
m_vPlayerPos[playerNum][0] = screen[0];
|
|
m_vPlayerPos[playerNum][1] = screen[1] + Length(offset);
|
|
m_vPlayerPos[playerNum][2] = 1; // mark player as visible
|
|
}
|
|
|
|
if ( m_iInsetMode == INSET_OFF )
|
|
return;
|
|
|
|
if ( m_iInsetMode == INSET_IN_EYE || m_iMainMode == MAIN_IN_EYE )
|
|
{
|
|
V_GetInEyePos(m_iObserverTarget, vecNewViewOrigin, vecNewViewAngles );
|
|
}
|
|
|
|
// draw camera sprite
|
|
|
|
x = vecNewViewOrigin[0];
|
|
y = vecNewViewOrigin[1];
|
|
z = vecNewViewOrigin[2];
|
|
|
|
hSpriteModel = (struct model_s *)gEngfuncs.GetSpritePointer( m_hsprCamera );
|
|
gEngfuncs.pTriAPI->RenderMode( kRenderTransAdd );
|
|
gEngfuncs.pTriAPI->SpriteTexture( hSpriteModel, 0 );
|
|
|
|
gEngfuncs.pTriAPI->Color4f( r, g, b, 1.0 );
|
|
|
|
AngleVectors(vecNewViewAngles, forward, NULL, NULL );
|
|
VectorScale (forward, 512.0f, forward);
|
|
|
|
offset[0] = 0.0f;
|
|
offset[1] = 45.0f;
|
|
offset[2] = 0.0f;
|
|
|
|
AngleMatrix(offset, rmatrix );
|
|
VectorTransform(forward, rmatrix , right );
|
|
|
|
offset[1]= -45.0f;
|
|
AngleMatrix(offset, rmatrix );
|
|
VectorTransform(forward, rmatrix , left );
|
|
|
|
gEngfuncs.pTriAPI->Begin (TRI_TRIANGLES);
|
|
gEngfuncs.pTriAPI->TexCoord2f( 0, 0 );
|
|
gEngfuncs.pTriAPI->Vertex3f (x+right[0], y+right[1], (z+right[2]) * zScale);
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 0, 1 );
|
|
gEngfuncs.pTriAPI->Vertex3f (x, y, z * zScale);
|
|
|
|
gEngfuncs.pTriAPI->TexCoord2f( 1, 1 );
|
|
gEngfuncs.pTriAPI->Vertex3f (x+left[0], y+left[1], (z+left[2]) * zScale);
|
|
gEngfuncs.pTriAPI->End ();
|
|
|
|
}
|
|
|
|
extern void VectorAngles( const float *forward, float *angles );
|
|
extern "C" void NormalizeAngles( float *angles );
|
|
|
|
|
|
void CHudSpectator::DrawOverview()
|
|
{
|
|
// don't draw it in developer mode
|
|
if ( gEngfuncs.IsSpectateOnly() != 1)
|
|
return;
|
|
|
|
// Only draw the overview if Map Mode is selected for this view
|
|
if ( m_iDrawCycle == 0 && m_iMainMode != MAIN_MAP_FREE )
|
|
return;
|
|
|
|
if ( m_iDrawCycle == 1 && m_iInsetMode != INSET_MAP_FREE )
|
|
return;
|
|
|
|
DrawOverviewLayer();
|
|
DrawOverviewEntities();
|
|
CheckOverviewEntities();
|
|
}
|
|
void CHudSpectator::CheckOverviewEntities()
|
|
{
|
|
double time = gEngfuncs.GetClientTime();
|
|
|
|
// removes old entities from list
|
|
for ( int i = 0; i< MAX_OVERVIEW_ENTITIES; i++ )
|
|
{
|
|
// remove entity from list if it is too old
|
|
if ( m_OverviewEntities[i].killTime < time )
|
|
{
|
|
memset( &m_OverviewEntities[i], 0, sizeof (overviewEntity_t) );
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CHudSpectator::AddOverviewEntity( int type, struct cl_entity_s *ent, const char *modelname)
|
|
{
|
|
HSPRITE hSprite = 0;
|
|
double duration = -1.0f; // duration -1 means show it only this frame;
|
|
|
|
if ( !ent )
|
|
return false;
|
|
|
|
if ( type == ET_PLAYER )
|
|
{
|
|
if ( ent->curstate.solid != SOLID_NOT)
|
|
{
|
|
switch ( g_PlayerExtraInfo[ent->index].teamnumber )
|
|
{
|
|
// blue and red teams are swapped in CS and TFC
|
|
case 1 : hSprite = m_hsprPlayerBlue; break;
|
|
case 2 : hSprite = m_hsprPlayerRed; break;
|
|
default : hSprite = m_hsprPlayer; break;
|
|
}
|
|
}
|
|
else
|
|
return false; // it's an spectator
|
|
}
|
|
else if (type == ET_NORMAL)
|
|
{
|
|
return false;
|
|
}
|
|
else
|
|
return false;
|
|
|
|
return AddOverviewEntityToList(hSprite, ent, gEngfuncs.GetClientTime() + duration );
|
|
}
|
|
|
|
void CHudSpectator::DeathMessage(int victim)
|
|
{
|
|
// find out where the victim is
|
|
cl_entity_t *pl = gEngfuncs.GetEntityByIndex(victim);
|
|
|
|
if (pl && pl->player)
|
|
AddOverviewEntityToList(m_hsprPlayerDead, pl, gEngfuncs.GetClientTime() + 2.0f );
|
|
}
|
|
|
|
bool CHudSpectator::AddOverviewEntityToList(HSPRITE sprite, cl_entity_t *ent, double killTime)
|
|
{
|
|
for ( int i = 0; i< MAX_OVERVIEW_ENTITIES; i++ )
|
|
{
|
|
// find empty entity slot
|
|
if ( m_OverviewEntities[i].entity == NULL)
|
|
{
|
|
m_OverviewEntities[i].entity = ent;
|
|
m_OverviewEntities[i].hSprite = sprite;
|
|
m_OverviewEntities[i].killTime = killTime;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false; // maximum overview entities reached
|
|
}
|
|
|
|
void CHudSpectator::Reset()
|
|
{
|
|
// Reset HUD
|
|
if ( strcmp( m_OverviewData.map, gEngfuncs.pfnGetLevelName() ) )
|
|
{
|
|
// update level overview if level changed
|
|
ParseOverviewFile();
|
|
LoadMapSprites();
|
|
}
|
|
|
|
memset( &m_OverviewEntities, 0, sizeof(m_OverviewEntities));
|
|
|
|
SetSpectatorStartPosition();
|
|
}
|
|
|
|
void CHudSpectator::InitHUDData()
|
|
{
|
|
m_lastPrimaryObject = m_lastSecondaryObject = 0;
|
|
m_flNextObserverInput = 0.0f;
|
|
// m_lastHudMessage = 0; //?
|
|
// m_iSpectatorNumber = 0; //?
|
|
iJumpSpectator = 0;
|
|
g_iUser1 = g_iUser2 = 0;
|
|
|
|
memset( &m_OverviewData, 0, sizeof(m_OverviewData));
|
|
memset( &m_OverviewEntities, 0, sizeof(m_OverviewEntities));
|
|
|
|
/* // this block was in martin's code - not clear what m_autoDirector is.
|
|
|
|
if ( gEngfuncs.IsSpectateOnly() || gEngfuncs.pDemoAPI->IsPlayingback() )
|
|
m_autoDirector->value = 1.0f;
|
|
else
|
|
m_autoDirector->value = 0.0f;
|
|
|
|
*/
|
|
|
|
Reset();
|
|
|
|
SetModes( OBS_CHASE_FREE, INSET_OFF );
|
|
CenterPrint(""); // Prevent stupid "Free Chase-Camera" on startup - gage
|
|
|
|
g_iUser2 = 0; // fake not target until first camera command
|
|
|
|
// reset HUD FOV
|
|
gHUD.m_iFOV = CVAR_GET_FLOAT("default_fov");
|
|
}
|
|
|