forked from valve/halflife-sdk
158 lines
No EOL
4.4 KiB
C++
158 lines
No EOL
4.4 KiB
C++
/***
|
|
*
|
|
* Copyright (C) 2002 The Wastes Project, All Rights Reserved.
|
|
*
|
|
* This product contains software technology from Valve Software, LLC,
|
|
* Copyright © 1996-2001, Valve LLC, All rights reserved.
|
|
*
|
|
* Use, distribution, and modification of this source code and/or resulting
|
|
* object code is restricted to non-commercial enhancements to products from
|
|
* The Wastes Project. All other use, distribution, or modification is prohibited
|
|
* without written permission from The Wastes Project.
|
|
*
|
|
***/
|
|
#if !defined( __PARTICLEBASE_H_ )
|
|
#define __PARTICLEBASE_H_
|
|
|
|
#include <list>
|
|
using namespace std;
|
|
|
|
//
|
|
// Data types
|
|
//
|
|
|
|
// Identical to vec3_t only it wont convert to Vector
|
|
typedef vec_t psvec3_t[3];
|
|
|
|
enum PclRenderMode_e {
|
|
PRM_Normal = kRenderNormal,
|
|
PRM_TransColor = kRenderTransColor,
|
|
PRM_TransTexture = kRenderTransTexture,
|
|
PRM_TransGlow = kRenderGlow,
|
|
PRM_TransAlpha = kRenderTransAlpha,
|
|
PRM_TransAdd = kRenderTransAdd,
|
|
};
|
|
|
|
enum PclCoordSystem_e {
|
|
PCS_Standard, // Particles spawn based off emitter location then use world coordinates
|
|
PCS_Relative, // Particles spawn based off emitter location, and stays relative to emitter location
|
|
};
|
|
|
|
// singly-linked particle
|
|
struct CParticle
|
|
{
|
|
CParticle() :
|
|
m_flLifetime( 0 ), m_iModelIndex( 0 ), m_pNext( 0 )
|
|
{
|
|
memset( m_Origin, 0, sizeof( m_Origin ) );
|
|
memset( m_Velocity, 0, sizeof( m_Velocity ) );
|
|
}
|
|
void AddParticle( CParticle *pPcl )
|
|
{
|
|
if( m_pNext )
|
|
m_pNext->AddParticle( pPcl );
|
|
else
|
|
{
|
|
m_pNext = pPcl;
|
|
}
|
|
}
|
|
|
|
psvec3_t m_Origin;
|
|
psvec3_t m_Velocity;
|
|
float m_flLifetime;
|
|
float m_flScale;
|
|
float m_flGrowScale;
|
|
|
|
int m_iModelIndex;
|
|
CParticle *m_pNext;
|
|
};
|
|
|
|
//
|
|
// CSpriteEmitter
|
|
//
|
|
class CSpriteEmitter
|
|
{
|
|
public:
|
|
CSpriteEmitter();
|
|
CSpriteEmitter( const CSpriteEmitter &Cpy );
|
|
~CSpriteEmitter();
|
|
|
|
bool IsTransparent(){ return ( m_iRenderMode != PRM_Normal ) ? true : false; }
|
|
void Render();
|
|
void Update( double flFrametime );
|
|
|
|
char m_szName[64]; // Emitter name
|
|
int m_iNumSprites; // How many sprites does this emitter use?
|
|
int m_iSpriteHandles[10]; // Handles to sprites to utilize
|
|
psvec3_t m_Origin; // Location of this emitter
|
|
psvec3_t m_Acceleration; // Acceleration to apply to each particle
|
|
psvec3_t m_StartOriginOffset; // Offset to apply to each newly created particle
|
|
psvec3_t m_StartOriginRange[2]; // Location min/max range to apply to each particle randomly
|
|
psvec3_t m_StartVelocity[2]; // Starting velocity range for each particle
|
|
psvec3_t m_MinVelocity; // Min particle velocity
|
|
psvec3_t m_MaxVelocity; // Max particle velocity
|
|
int m_iMaxParticles; // Maximum number of particles.
|
|
float m_flParticlesPerSecond; // Particles to generate each second
|
|
float m_flParticleLifetime[2]; // Particle lifetime range
|
|
float m_flStartScaleRange[2]; // Particle starting scale range
|
|
float m_flGrowScaleRange[2]; // Particle grow rate, rate per sec
|
|
int m_iRenderMode; // Rendering mode of the particles
|
|
int m_iCoordSystem; // Coordinate system for particles
|
|
float m_flInactiveTime; // If the particle emitter can't be seen for this time, it wont be rendered.
|
|
private:
|
|
void AddParticle();
|
|
void ClearList( CParticle *pList );
|
|
|
|
CParticle *m_pParticles;
|
|
float m_flLastParticleTime;
|
|
float m_flNextPpsChange;
|
|
int m_iNumParticles;
|
|
float m_flInactiveStart;
|
|
};
|
|
|
|
class CParticleSystem
|
|
{
|
|
public:
|
|
CParticleSystem();
|
|
CParticleSystem( const CParticleSystem &Cpy );
|
|
~CParticleSystem();
|
|
|
|
void Render( int Transparent );
|
|
void Update( double flFrametime );
|
|
|
|
char m_szName[64]; // Particle system name
|
|
psvec3_t m_Origin; // Particle system origin
|
|
|
|
list<CSpriteEmitter> m_Emitters;
|
|
};
|
|
|
|
// Stores definitions of all particle systems read from disk
|
|
// Also maintains currently active particle systems
|
|
class CParticleSystemManager
|
|
{
|
|
public:
|
|
CParticleSystemManager();
|
|
~CParticleSystemManager();
|
|
|
|
void RenderNormal();
|
|
void RenderTransparent();
|
|
void Update( double flFrametime );
|
|
|
|
void AddParticleSystem( char *pszName, psvec3_t Origin );
|
|
|
|
const CParticleSystem *GetParticleSystem( char *pszName );
|
|
const CSpriteEmitter *GetEmitter( char *pszName );
|
|
|
|
void CheckMap();
|
|
private:
|
|
list<CParticleSystem> m_ActiveSystems; // Currently active particle systems
|
|
|
|
list<CSpriteEmitter> m_ReferenceEmitters; // Emitters loaded from disk
|
|
list<CParticleSystem> m_ReferenceSystems; // Particle Systems loaded from disk
|
|
|
|
char m_szCurrentLevel[1024];
|
|
};
|
|
|
|
extern CParticleSystemManager g_ParticleSystemManager;
|
|
|
|
#endif |