forked from valve/halflife-sdk
234 lines
No EOL
4.8 KiB
C++
234 lines
No EOL
4.8 KiB
C++
/***
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*
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* Copyright (C) 2002 The Wastes Project, All Rights Reserved.
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*
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* This product contains software technology from Valve Software, LLC,
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* Copyright © 1996-2001, Valve LLC, All rights reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* The Wastes Project. All other use, distribution, or modification is prohibited
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* without written permission from The Wastes Project.
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*
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***/
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#include "extdll.h"
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#include "entity_state.h"
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#include "pm_defs.h"
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#include "pm_movevars.h"
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#include "hud_iface.h"
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#include "com_model.h"
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#include "event_api.h"
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#include "com_weapons.h"
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#include "event_flags.h"
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#include "dmc_bspfile.h"
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#include "cl_util.h"
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#include "ParseBspEnt.h"
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#include "ParticleBase.h"
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#include <vector>
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using namespace std;
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CBspWorldspawn g_Worldspawn;
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extern vector<CBspEnvFog> g_EnvFogList;
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//
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// CBspEntity
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//
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CBspEntity::CBspEntity()
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{
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ResetVars();
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}
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void CBspEntity::ResetVars()
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{
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memset(szClassname,0,sizeof(szClassname));
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memset(flOrigin,0,sizeof(flOrigin));
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}
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void CBspEntity::SetKeyValue( const char *pszKey, const char *pszValue )
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{
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float x,y,z;
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if( stricmp( pszKey, "classname" ) == 0 )
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{
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strcpy( szClassname, pszValue );
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}
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else if( stricmp( pszKey, "origin" ) == 0 )
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{
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if( sscanf( pszValue, "%f %f %f", &x, &y, &z ) == 3 )
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{
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flOrigin[0] = x;
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flOrigin[1] = y;
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flOrigin[2] = z;
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}
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}
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}
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//
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// CBspWorldspawn
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//
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void CBspWorldspawn::AddEntity()
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{
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g_Worldspawn.flFogcolor_b = this->flFogcolor_b;
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g_Worldspawn.flFogcolor_end = this->flFogcolor_end;
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g_Worldspawn.flFogcolor_g = this->flFogcolor_g;
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g_Worldspawn.flFogcolor_r = this->flFogcolor_r;
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g_Worldspawn.flFogcolor_start = this->flFogcolor_start;
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memcpy( g_Worldspawn.flOrigin, this->flOrigin, sizeof( flOrigin ) );
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g_Worldspawn.iEnableFog = this->iEnableFog;
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strcpy( g_Worldspawn.szClassname, this->szClassname );
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}
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void CBspWorldspawn::ResetVars()
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{
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CBspEntity::ResetVars();
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iEnableFog = 0;
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flFogcolor_r = 0.0f;
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flFogcolor_g = 0.0f;
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flFogcolor_b = 0.0f;
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flFogcolor_start = 0.0f;
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flFogcolor_end = 0.0f;
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}
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void CBspWorldspawn::SetKeyValue( const char *pszKey, const char *pszValue )
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{
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int i;
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float x;
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if(stricmp(pszKey,"enablefog") == 0)
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{
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if(sscanf(pszValue,"%i",&i) == 1)
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iEnableFog = i;
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}
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else if(stricmp(pszKey,"fogcolor_r") == 0)
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{
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if(sscanf(pszValue,"%f",&x) == 1)
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flFogcolor_r = x;
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}
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else if(stricmp(pszKey,"fogcolor_g") == 0)
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{
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if(sscanf(pszValue,"%f",&x) == 1)
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flFogcolor_g = x;
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}
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else if(stricmp(pszKey,"fogcolor_b") == 0)
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{
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if(sscanf(pszValue,"%f",&x) == 1)
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flFogcolor_b = x;
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}
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else if(stricmp(pszKey,"fogcolor_start") == 0)
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{
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if(sscanf(pszValue,"%f",&x) == 1)
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flFogcolor_start = x;
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}
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else if(stricmp(pszKey,"fogcolor_end") == 0)
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{
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if(sscanf(pszValue,"%f",&x) == 1)
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flFogcolor_end = x;
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}
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else
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CBspEntity::SetKeyValue( pszKey, pszValue );
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}
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//
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// CBspEnvFog
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//
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void CBspEnvFog::AddEntity()
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{
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g_EnvFogList.push_back( *this );
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}
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void CBspEnvFog::ResetVars()
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{
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CBspEntity::ResetVars();
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iRadius = 0;
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iFogState = 0;
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flFogcolor_r = 0.0f;
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flFogcolor_g = 0.0f;
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flFogcolor_b = 0.0f;
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flFog_start = 0.0f;
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flFog_end = 0.0f;
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}
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void CBspEnvFog::SetKeyValue( const char *pszKey, const char *pszValue )
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{
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int i;
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float x;
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if( stricmp( pszKey, "radius" ) == 0 )
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{
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if( sscanf( pszValue, "%i", &i ) == 1 )
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iRadius = i;
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}
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else if( stricmp( pszKey, "fogstate" ) == 0 )
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{
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if( sscanf( pszValue, "%i", &i ) == 1 )
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iFogState = i;
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}
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else if( stricmp( pszKey, "fogcolor_r" ) == 0 )
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{
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if( sscanf( pszValue, "%f", &x ) == 1 )
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flFogcolor_r = x;
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}
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else if( stricmp( pszKey, "fogcolor_g" ) == 0 )
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{
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if( sscanf( pszValue, "%f", &x ) == 1 )
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flFogcolor_g = x;
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}
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else if( stricmp( pszKey, "fogcolor_b" ) == 0 )
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{
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if( sscanf( pszValue, "%f", &x ) == 1 )
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flFogcolor_b = x;
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}
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else if( stricmp( pszKey, "fog_start" ) == 0 )
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{
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if( sscanf( pszValue, "%f", &x ) == 1 )
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flFog_start = x;
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}
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else if( stricmp( pszKey, "fog_end" ) == 0 )
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{
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if( sscanf( pszValue, "%f", &x ) == 1 )
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flFog_end = x;
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}
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else
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CBspEntity::SetKeyValue( pszKey, pszValue );
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}
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//
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// CBspEnvParticleSystem
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//
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void CBspEnvParticleSystem::AddEntity()
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{
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if( iClientSide )
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{
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g_ParticleSystemManager.AddParticleSystem( szParticleSystem, flOrigin );
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}
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}
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void CBspEnvParticleSystem::ResetVars()
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{
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CBspEntity::ResetVars();
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iClientSide = 0;
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memset( szParticleSystem, 0, sizeof( szParticleSystem ) );
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}
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void CBspEnvParticleSystem::SetKeyValue( const char *pszKey, const char *pszValue )
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{
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int i;
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if( stricmp( pszKey, "client_side" ) == 0 )
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{
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if( sscanf( pszValue, "%i", &i ) == 1 )
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iClientSide = i;
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}
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else if( stricmp( pszKey, "particle_system" ) == 0 )
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{
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strcpy( szParticleSystem, pszValue );
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}
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else
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CBspEntity::SetKeyValue( pszKey, pszValue );
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} |