forked from valve/halflife-sdk
174 lines
5.7 KiB
C++
174 lines
5.7 KiB
C++
/***
|
|
*
|
|
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
|
|
*
|
|
****/
|
|
|
|
//===================================================================
|
|
// Useful macros
|
|
//
|
|
#define CONSTRUCTOR
|
|
#define DESTRUCTOR
|
|
|
|
#define EXPORT_THIS __declspec(dllexport)
|
|
|
|
#define DEFAULT_EXT _T("smd")
|
|
|
|
#define FStrEq(sz1, sz2) (strcmp((sz1), (sz2)) == 0)
|
|
|
|
|
|
//===================================================================
|
|
// Class that implements the scene-export.
|
|
//
|
|
class SmdExportClass : public SceneExport
|
|
{
|
|
friend BOOL CALLBACK ExportOptionsDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
|
|
friend class DumpModelTEP;
|
|
friend class DumpDeformsTEP;
|
|
|
|
public:
|
|
CONSTRUCTOR SmdExportClass (void);
|
|
DESTRUCTOR ~SmdExportClass (void);
|
|
|
|
// Required by classes derived from SceneExport
|
|
virtual int ExtCount (void) { return 1; }
|
|
virtual const TCHAR* Ext (int i) { return DEFAULT_EXT; }
|
|
virtual const TCHAR* LongDesc (void) { return _T("Valve Skeletal Model Exporter for 3D Studio Max"); }
|
|
virtual const TCHAR* ShortDesc (void) { return _T("Valve SMD"); }
|
|
virtual const TCHAR* AuthorName (void) { return _T("Valve, LLC"); }
|
|
virtual const TCHAR* CopyrightMessage(void) { return _T("Copyright (c) 1998, Valve LLC"); }
|
|
virtual const TCHAR* OtherMessage1 (void) { return _T(""); }
|
|
virtual const TCHAR* OtherMessage2 (void) { return _T(""); }
|
|
virtual unsigned int Version (void) { return 201; }
|
|
virtual void ShowAbout (HWND hWnd) { return; }
|
|
// virtual int DoExport (const TCHAR *name, ExpInterface *ei, Interface *i);
|
|
virtual int DoExport(const TCHAR *name,ExpInterface *ei,Interface *i, BOOL suppressPrompts=FALSE); // Export file
|
|
|
|
// Integer constants for this class
|
|
enum
|
|
{
|
|
MAX_NAME_CHARS = 70,
|
|
UNDESIRABLE_NODE_MARKER = -7777
|
|
};
|
|
|
|
// For keeping info about each (non-ignored) 3dsMax node in the tree
|
|
typedef struct
|
|
{
|
|
char szNodeName[MAX_NAME_CHARS]; // usefull for lookups
|
|
Matrix3 mat3NodeTM; // node's transformation matrix (at time zero)
|
|
Matrix3 mat3ObjectTM; // object-offset transformation matrix (at time zero)
|
|
int imaxnodeParent; // cached index of parent node
|
|
float xRotFirstFrame; // 1st frame's X rotation
|
|
float yRotFirstFrame; // 1st frame's Y rotation
|
|
float zRotFirstFrame; // 1st frame's Z rotation
|
|
} MaxNode;
|
|
MaxNode *m_rgmaxnode; // array of nodes
|
|
long m_imaxnodeMac; // # of nodes
|
|
|
|
// Animation metrics (gleaned from 3dsMax and cached for convenience)
|
|
Interval m_intervalOfAnimation;
|
|
TimeValue m_tvStart;
|
|
TimeValue m_tvEnd;
|
|
int m_tpf; // ticks-per-frame
|
|
|
|
private:
|
|
BOOL CollectNodes (ExpInterface *expiface);
|
|
BOOL DumpBones (FILE *pFile, ExpInterface *pexpiface);
|
|
BOOL DumpRotations (FILE *pFile, ExpInterface *pexpiface);
|
|
BOOL DumpModel (FILE *pFile, ExpInterface *pexpiface);
|
|
BOOL DumpDeforms (FILE *pFile, ExpInterface *pexpiface);
|
|
|
|
// Is this MAX file just the reference frame, or an animation?
|
|
// If TRUE, the "bones" and "mesh" files will be created.
|
|
// If FALSE, the "rots" file will be created.
|
|
BOOL m_fReferenceFrame;
|
|
};
|
|
|
|
|
|
//===================================================================
|
|
// Basically just a ClassFactory for communicating with 3DSMAX.
|
|
//
|
|
class SmdExportClassDesc : public ClassDesc
|
|
{
|
|
public:
|
|
int IsPublic (void) { return TRUE; }
|
|
void * Create (BOOL loading=FALSE) { return new SmdExportClass; }
|
|
const TCHAR * ClassName (void) { return _T("SmdExport"); }
|
|
SClass_ID SuperClassID (void) { return SCENE_EXPORT_CLASS_ID; }
|
|
Class_ID ClassID (void) { return Class_ID(0x774a43fd, 0x794d2210); }
|
|
const TCHAR * Category (void) { return _T(""); }
|
|
};
|
|
|
|
|
|
//===================================================================
|
|
// Tree Enumeration Callback
|
|
// Just counts the nodes in the node tree
|
|
//
|
|
class CountNodesTEP : public ITreeEnumProc
|
|
{
|
|
public:
|
|
virtual int callback(INode *node);
|
|
int m_cNodes; // running count of nodes
|
|
};
|
|
|
|
|
|
//===================================================================
|
|
// Tree Enumeration Callback
|
|
// Collects the nodes in the tree into the global array
|
|
//
|
|
class CollectNodesTEP : public ITreeEnumProc
|
|
{
|
|
public:
|
|
virtual int callback(INode *node);
|
|
SmdExportClass *m_phec;
|
|
};
|
|
|
|
|
|
//===================================================================
|
|
// Tree Enumeration Callback
|
|
// Dumps the bone offsets to a file.
|
|
//
|
|
class DumpNodesTEP : public ITreeEnumProc
|
|
{
|
|
public:
|
|
virtual int callback(INode *node);
|
|
FILE *m_pfile; // write to this file
|
|
SmdExportClass *m_phec;
|
|
};
|
|
|
|
|
|
//===================================================================
|
|
// Tree Enumeration Callback
|
|
// Dumps the per-frame bone rotations to a file.
|
|
//
|
|
class DumpFrameRotationsTEP : public ITreeEnumProc
|
|
{
|
|
public:
|
|
virtual int callback(INode *node);
|
|
void cleanup(void);
|
|
FILE *m_pfile; // write to this file
|
|
TimeValue m_tvToDump; // dump snapshot at this frame time
|
|
SmdExportClass *m_phec;
|
|
};
|
|
|
|
|
|
//===================================================================
|
|
// Tree Enumeration Callback
|
|
// Dumps the triangle meshes to a file.
|
|
//
|
|
class DumpModelTEP : public ITreeEnumProc
|
|
{
|
|
public:
|
|
virtual int callback(INode *node);
|
|
void cleanup(void);
|
|
FILE *m_pfile; // write to this file
|
|
TimeValue m_tvToDump; // dump snapshot at this frame time
|
|
SmdExportClass *m_phec;
|
|
IPhyContextExport *m_mcExport;
|
|
IPhysiqueExport *m_phyExport;
|
|
Modifier *m_phyMod;
|
|
private:
|
|
int InodeOfPhyVectex( int iVertex0 );
|
|
Point3 Pt3GetRVertexNormal(RVertex *prvertex, DWORD smGroupFace);
|
|
};
|
|
|