halflife-thewastes-sdk/utils/serverctrl/ServerCtrlDlg.h
2000-06-05 00:00:00 +00:00

79 lines
2.4 KiB
C++

// ServerCtrlDlg.h : header file
//
#if !defined(AFX_ServerCtrlDLG_H__E2974CA8_EF9F_11D3_A4D9_00105A1727F3__INCLUDED_)
#define AFX_ServerCtrlDLG_H__E2974CA8_EF9F_11D3_A4D9_00105A1727F3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CServerCtrlDlg dialog
class CServerCtrlDlg : public CDialog
{
// Construction
public:
CServerCtrlDlg( CWnd* pParent = NULL ); // standard constructor
~CServerCtrlDlg( void );
void CloseHandles( void );
virtual int RMLPreIdle(void);
int RunModalLoop(DWORD dwFlags);
int DoModal( void );
void SetPumpIfQueued( BOOL bValue );
void RefreshText( void );
int ProcessMappedResponse( void );
LPVOID GetMappedBuffer ( HANDLE hfileBuffer );
void ReleaseMappedBuffer ( LPVOID pBuffer );
// Dialog Data
//{{AFX_DATA(CServerCtrlDlg)
enum { IDD = IDD_SERVERCTRL_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CServerCtrlDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CServerCtrlDlg)
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnBtnStart();
afx_msg void OnBtnExecute();
afx_msg void OnBtnGet();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
PROCESS_INFORMATION PI; // Information about the HLDS process ( mostly the HANDLE )
HANDLE m_hMappedFile; // Shared file for sending/receiving commands to HLDS
HANDLE m_hSend; // Event that will be signaled when we have written commands into mapped file
HANDLE m_hReceive; // Engine will set this when it has readied response to our commands
int m_nPendingRequest; // The last request we issued
int m_nPendingLines; // Number of console lines we want to receive
BOOL m_bOnlyPumpIfMessageInQueue; // TRUE if we should only go into PumpMessage ( which blocks ) if we have seen a message in the MSG queue using PeekMessage
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_ServerCtrlDLG_H__E2974CA8_EF9F_11D3_A4D9_00105A1727F3__INCLUDED_)