forked from valve/halflife-sdk
984 lines
20 KiB
C
984 lines
20 KiB
C
/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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****/
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// solidbsp.c
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#include "bsp5.h"
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/*
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Each node or leaf will have a set of portals that completely enclose
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the volume of the node and pass into an adjacent node.
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*/
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int c_leaffaces;
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int c_nodefaces;
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int c_splitnodes;
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//============================================================================
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/*
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==================
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FaceSide
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For BSP hueristic
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==================
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*/
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int FaceSide (face_t *in, dplane_t *split)
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{
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int frontcount, backcount;
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vec_t dot;
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int i;
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vec_t *p;
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frontcount = backcount = 0;
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// axial planes are fast
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if (split->type < 3)
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for (i=0, p = in->pts[0]+split->type ; i<in->numpoints ; i++, p+=3)
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{
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if (*p > split->dist + ON_EPSILON)
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{
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if (backcount)
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return SIDE_ON;
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frontcount = 1;
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}
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else if (*p < split->dist - ON_EPSILON)
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{
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if (frontcount)
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return SIDE_ON;
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backcount = 1;
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}
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}
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else
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// sloping planes take longer
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for (i=0, p = in->pts[0] ; i<in->numpoints ; i++, p+=3)
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{
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dot = DotProduct (p, split->normal);
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dot -= split->dist;
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if (dot > ON_EPSILON)
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{
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if (backcount)
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return SIDE_ON;
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frontcount = 1;
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}
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else if (dot < -ON_EPSILON)
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{
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if (frontcount)
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return SIDE_ON;
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backcount = 1;
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}
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}
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if (!frontcount)
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return SIDE_BACK;
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if (!backcount)
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return SIDE_FRONT;
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return SIDE_ON;
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}
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/*
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==================
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ChooseMidPlaneFromList
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When there are a huge number of planes, just choose one closest
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to the middle.
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==================
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*/
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surface_t *ChooseMidPlaneFromList (surface_t *surfaces, vec3_t mins, vec3_t maxs)
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{
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int j,l;
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surface_t *p, *bestsurface;
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vec_t bestvalue, value, dist;
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dplane_t *plane;
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//
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// pick the plane that splits the least
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//
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bestvalue = 6*8192*8192;
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bestsurface = NULL;
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for (p=surfaces ; p ; p=p->next)
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{
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if (p->onnode)
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continue;
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plane = &dplanes[p->planenum];
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// check for axis aligned surfaces
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l = plane->type;
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if (l > PLANE_Z)
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continue;
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//
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// calculate the split metric along axis l, smaller values are better
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//
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value = 0;
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dist = plane->dist * plane->normal[l];
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for (j=0 ; j<3 ; j++)
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{
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if (j == l)
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{
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value += (maxs[l]-dist)*(maxs[l]-dist);
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value += (dist-mins[l])*(dist-mins[l]);
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}
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else
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value += 2*(maxs[j]-mins[j])*(maxs[j]-mins[j]);
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}
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if (value > bestvalue)
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continue;
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//
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// currently the best!
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//
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bestvalue = value;
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bestsurface = p;
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}
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if (!bestsurface)
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{
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for (p=surfaces ; p ; p=p->next)
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if (!p->onnode)
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return p; // first valid surface
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Error ("ChooseMidPlaneFromList: no valid planes");
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}
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return bestsurface;
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}
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/*
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==================
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ChoosePlaneFromList
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Choose the plane that splits the least faces
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==================
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*/
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surface_t *ChoosePlaneFromList (surface_t *surfaces, vec3_t mins, vec3_t maxs)
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{
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int j,k,l;
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surface_t *p, *p2, *bestsurface;
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vec_t bestvalue, bestdistribution, value, dist;
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dplane_t *plane;
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face_t *f;
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//
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// pick the plane that splits the least
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//
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bestvalue = 99999;
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bestsurface = NULL;
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bestdistribution = 9e30;
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for (p=surfaces ; p ; p=p->next)
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{
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if (p->onnode)
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continue;
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plane = &dplanes[p->planenum];
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k = 0;
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for (p2=surfaces ; p2 ; p2=p2->next)
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{
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if (p2 == p)
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continue;
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if (p2->onnode)
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continue;
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for (f=p2->faces ; f ; f=f->next)
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{
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if (FaceSide (f, plane) == SIDE_ON)
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{
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k++;
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if (k >= bestvalue)
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break;
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}
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}
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if (k > bestvalue)
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break;
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}
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if (k > bestvalue)
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continue;
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// if equal numbers, axial planes win, then decide on spatial subdivision
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if (k < bestvalue || (k == bestvalue && plane->type < PLANE_ANYX) )
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{
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// check for axis aligned surfaces
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l = plane->type;
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if (l <= PLANE_Z)
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{ // axial aligned
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//
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// calculate the split metric along axis l
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//
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value = 0;
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for (j=0 ; j<3 ; j++)
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{
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if (j == l)
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{
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dist = plane->dist * plane->normal[l];
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value += (maxs[l]-dist)*(maxs[l]-dist);
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value += (dist-mins[l])*(dist-mins[l]);
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}
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else
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value += 2*(maxs[j]-mins[j])*(maxs[j]-mins[j]);
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}
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if (value > bestdistribution && k == bestvalue)
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continue;
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bestdistribution = value;
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}
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//
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// currently the best!
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//
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bestvalue = k;
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bestsurface = p;
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}
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}
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return bestsurface;
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}
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/*
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==================
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SelectPartition
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Selects a surface from a linked list of surfaces to split the group on
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returns NULL if the surface list can not be divided any more (a leaf)
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==================
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*/
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surface_t *SelectPartition (surface_t *surfaces, node_t *node, qboolean usemidsplit)
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{
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int i,j;
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surface_t *p, *bestsurface;
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//
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// count surface choices
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//
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i = 0;
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bestsurface = NULL;
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for (p=surfaces ; p ; p=p->next)
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if (!p->onnode)
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{
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i++;
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bestsurface = p;
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}
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if (i==0)
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return NULL; // this is a leafnode
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if (i==1)
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return bestsurface; // this is a final split
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if (usemidsplit) // do fast way for clipping hull
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return ChooseMidPlaneFromList (surfaces, node->mins, node->maxs);
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// do slow way to save poly splits for drawing hull
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return ChoosePlaneFromList (surfaces, node->mins, node->maxs);
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}
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//============================================================================
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/*
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=================
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CalcSurfaceInfo
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Calculates the bounding box
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=================
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*/
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void CalcSurfaceInfo (surface_t *surf)
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{
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int i,j;
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face_t *f;
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if (!surf->faces)
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Error ("CalcSurfaceInfo: surface without a face");
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//
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// calculate a bounding box
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//
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for (i=0 ; i<3 ; i++)
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{
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surf->mins[i] = 99999;
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surf->maxs[i] = -99999;
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}
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for (f=surf->faces ; f ; f=f->next)
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{
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if (f->contents >= 0)
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Error ("Bad contents");
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for (i=0 ; i<f->numpoints ; i++)
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for (j=0 ; j<3 ; j++)
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{
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if (f->pts[i][j] < surf->mins[j])
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surf->mins[j] = f->pts[i][j];
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if (f->pts[i][j] > surf->maxs[j])
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surf->maxs[j] = f->pts[i][j];
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}
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}
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}
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/*
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==================
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DivideSurface
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==================
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*/
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void DivideSurface (surface_t *in, dplane_t *split, surface_t **front, surface_t **back)
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{
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face_t *facet, *next;
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face_t *frontlist, *backlist;
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face_t *frontfrag, *backfrag;
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surface_t *news;
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dplane_t *inplane;
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inplane = &dplanes[in->planenum];
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// parallel case is easy
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if (inplane->normal[0] == split->normal[0]
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&& inplane->normal[1] == split->normal[1]
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&& inplane->normal[2] == split->normal[2])
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{
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if (inplane->dist > split->dist)
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{
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*front = in;
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*back = NULL;
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}
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else if (inplane->dist < split->dist)
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{
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*front = NULL;
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*back = in;
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}
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else
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{ // split the surface into front and back
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frontlist = NULL;
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backlist = NULL;
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for (facet = in->faces ; facet ; facet = next)
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{
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next = facet->next;
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if (facet->planenum & 1)
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{
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facet->next = backlist;
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backlist = facet;
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}
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else
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{
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facet->next = frontlist;
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frontlist = facet;
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}
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}
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goto makesurfs;
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}
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return;
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}
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// do a real split. may still end up entirely on one side
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// OPTIMIZE: use bounding box for fast test
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frontlist = NULL;
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backlist = NULL;
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for (facet = in->faces ; facet ; facet = next)
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{
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next = facet->next;
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SplitFace (facet, split, &frontfrag, &backfrag);
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if (frontfrag)
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{
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frontfrag->next = frontlist;
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frontlist = frontfrag;
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}
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if (backfrag)
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{
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backfrag->next = backlist;
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backlist = backfrag;
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}
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}
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// if nothing actually got split, just move the in plane
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makesurfs:
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if (frontlist == NULL)
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{
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*front = NULL;
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*back = in;
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in->faces = backlist;
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return;
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}
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if (backlist == NULL)
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{
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*front = in;
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*back = NULL;
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in->faces = frontlist;
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return;
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}
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// stuff got split, so allocate one new surface and reuse in
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news = AllocSurface ();
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*news = *in;
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news->faces = backlist;
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*back = news;
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in->faces = frontlist;
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*front = in;
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// recalc bboxes and flags
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CalcSurfaceInfo (news);
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CalcSurfaceInfo (in);
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}
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/*
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=============
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SplitNodeSurfaces
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=============
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*/
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void SplitNodeSurfaces (surface_t *surfaces, node_t *node)
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{
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surface_t *p, *next;
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surface_t *frontlist, *backlist;
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surface_t *frontfrag, *backfrag;
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dplane_t *splitplane;
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splitplane = &dplanes[node->planenum];
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frontlist = NULL;
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backlist = NULL;
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for (p=surfaces ; p ; p=next)
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{
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next = p->next;
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DivideSurface (p, splitplane, &frontfrag, &backfrag);
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if (frontfrag)
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{
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if (!frontfrag->faces)
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Error ("surface with no faces");
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frontfrag->next = frontlist;
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frontlist = frontfrag;
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}
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if (backfrag)
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{
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if (!backfrag->faces)
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Error ("surface with no faces");
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backfrag->next = backlist;
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backlist = backfrag;
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}
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}
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node->children[0]->surfaces = frontlist;
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node->children[1]->surfaces = backlist;
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}
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int RankForContents (int contents)
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{
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switch (contents)
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{
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case CONTENTS_EMPTY: return 0;
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case CONTENTS_WATER: return 1;
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case CONTENTS_TRANSLUCENT: return 2;
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case CONTENTS_CURRENT_0: return 3;
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case CONTENTS_CURRENT_90: return 4;
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case CONTENTS_CURRENT_180: return 5;
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case CONTENTS_CURRENT_270: return 6;
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case CONTENTS_CURRENT_UP: return 7;
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case CONTENTS_CURRENT_DOWN: return 8;
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case CONTENTS_SLIME: return 9;
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case CONTENTS_LAVA : return 10;
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case CONTENTS_SKY : return 11;
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case CONTENTS_SOLID: return 12;
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default:
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Error ("RankForContents: bad contents %i", contents);
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}
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return -1;
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}
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int ContentsForRank (int rank)
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{
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switch (rank)
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{
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case -1: return CONTENTS_SOLID; // no faces at all
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case 0: return CONTENTS_EMPTY;
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case 1: return CONTENTS_WATER;
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case 2: return CONTENTS_TRANSLUCENT;
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case 3: return CONTENTS_CURRENT_0;
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case 4: return CONTENTS_CURRENT_90;
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case 5: return CONTENTS_CURRENT_180;
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case 6: return CONTENTS_CURRENT_270;
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case 7: return CONTENTS_CURRENT_UP;
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case 8: return CONTENTS_CURRENT_DOWN;
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case 9: return CONTENTS_SLIME;
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case 10: return CONTENTS_LAVA;
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case 11: return CONTENTS_SKY;
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case 12: return CONTENTS_SOLID;
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default:
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Error ("ContentsForRank: bad rank %i", rank);
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}
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return -1;
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}
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/*
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=============
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FreeLeafSurfs
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=============
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*/
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void FreeLeafSurfs (node_t *leaf)
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{
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surface_t *surf, *snext;
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face_t *f, *fnext;
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for (surf = leaf->surfaces ; surf ; surf=snext)
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{
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snext = surf->next;
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for (f=surf->faces ; f ; f=fnext)
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{
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fnext = f->next;
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FreeFace (f);
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}
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FreeSurface (surf);
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}
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leaf->surfaces = NULL;
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}
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/*
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==================
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LinkLeafFaces
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Determines the contents of the leaf and creates the final list of
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original faces that have some fragment inside this leaf
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==================
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*/
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#define MAX_LEAF_FACES 1024
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void LinkLeafFaces (surface_t *planelist, node_t *leafnode)
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{
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face_t *f;
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surface_t *surf;
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int rank, r;
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int nummarkfaces;
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face_t *markfaces[MAX_LEAF_FACES];
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leafnode->faces = NULL;
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leafnode->planenum = -1;
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rank = -1;
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for ( surf = planelist ; surf ; surf = surf->next)
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{
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for (f = surf->faces ; f ; f=f->next)
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{
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r = RankForContents (f->contents);
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if (r > rank)
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rank = r;
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}
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}
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leafnode->contents = ContentsForRank (rank);
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if (leafnode->contents != CONTENTS_SOLID)
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{
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nummarkfaces = 0;
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for (surf = leafnode->surfaces ; surf ; surf=surf->next)
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{
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for (f=surf->faces ; f ; f=f->next)
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{
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if (nummarkfaces == MAX_LEAF_FACES)
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Error ("nummarkfaces == MAX_LEAF_FACES");
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markfaces[nummarkfaces++] = f->original;
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}
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}
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c_leaffaces += nummarkfaces;
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markfaces[nummarkfaces] = NULL; // end marker
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nummarkfaces++;
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leafnode->markfaces = malloc(nummarkfaces * sizeof(*leafnode->markfaces));
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memcpy (leafnode->markfaces, markfaces, nummarkfaces * sizeof(*leafnode->markfaces));
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}
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|
|
FreeLeafSurfs (leafnode);
|
|
leafnode->surfaces = NULL;
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
MakeNodePortal
|
|
|
|
create the new portal by taking the full plane winding for the cutting plane
|
|
and clipping it by all of the planes from the other portals.
|
|
|
|
Each portal tracks the node that created it, so unused nodes
|
|
can be removed later.
|
|
==================
|
|
*/
|
|
void MakeNodePortal (node_t *node)
|
|
{
|
|
portal_t *new_portal, *p;
|
|
dplane_t *plane;
|
|
dplane_t clipplane;
|
|
winding_t *w;
|
|
int side;
|
|
|
|
plane = &dplanes[node->planenum];
|
|
w = BaseWindingForPlane (plane);
|
|
|
|
new_portal = AllocPortal ();
|
|
new_portal->plane = *plane;
|
|
new_portal->onnode = node;
|
|
|
|
side = 0; // shut up compiler warning
|
|
for (p = node->portals ; p ; p = p->next[side])
|
|
{
|
|
clipplane = p->plane;
|
|
if (p->nodes[0] == node)
|
|
side = 0;
|
|
else if (p->nodes[1] == node)
|
|
{
|
|
clipplane.dist = -clipplane.dist;
|
|
VectorSubtract (vec3_origin, clipplane.normal, clipplane.normal);
|
|
side = 1;
|
|
}
|
|
else
|
|
Error ("MakeNodePortal: mislinked portal");
|
|
|
|
w = ClipWinding (w, &clipplane, true);
|
|
if (!w)
|
|
{
|
|
printf ("WARNING: MakeNodePortal:new portal was clipped away from node@(%.0f,%.0f,%.0f)-(%.0f,%.0f,%.0f)\n",
|
|
node->mins[0], node->mins[1], node->mins[2],
|
|
node->maxs[0], node->maxs[1], node->maxs[2]);
|
|
FreePortal (new_portal);
|
|
return;
|
|
}
|
|
}
|
|
|
|
new_portal->winding = w;
|
|
AddPortalToNodes (new_portal, node->children[0], node->children[1]);
|
|
}
|
|
|
|
/*
|
|
==============
|
|
SplitNodePortals
|
|
|
|
Move or split the portals that bound node so that the node's
|
|
children have portals instead of node.
|
|
==============
|
|
*/
|
|
void SplitNodePortals (node_t *node)
|
|
{
|
|
portal_t *p, *next_portal, *new_portal;
|
|
node_t *f, *b, *other_node;
|
|
int side;
|
|
dplane_t *plane;
|
|
winding_t *frontwinding, *backwinding;
|
|
|
|
plane = &dplanes[node->planenum];
|
|
f = node->children[0];
|
|
b = node->children[1];
|
|
|
|
for (p = node->portals ; p ; p = next_portal)
|
|
{
|
|
if (p->nodes[0] == node)
|
|
side = 0;
|
|
else if (p->nodes[1] == node)
|
|
side = 1;
|
|
else
|
|
Error ("CutNodePortals_r: mislinked portal");
|
|
next_portal = p->next[side];
|
|
|
|
other_node = p->nodes[!side];
|
|
RemovePortalFromNode (p, p->nodes[0]);
|
|
RemovePortalFromNode (p, p->nodes[1]);
|
|
|
|
//
|
|
// cut the portal into two portals, one on each side of the cut plane
|
|
//
|
|
DivideWinding (p->winding, plane, &frontwinding, &backwinding);
|
|
|
|
if (!frontwinding)
|
|
{
|
|
if (side == 0)
|
|
AddPortalToNodes (p, b, other_node);
|
|
else
|
|
AddPortalToNodes (p, other_node, b);
|
|
continue;
|
|
}
|
|
if (!backwinding)
|
|
{
|
|
if (side == 0)
|
|
AddPortalToNodes (p, f, other_node);
|
|
else
|
|
AddPortalToNodes (p, other_node, f);
|
|
continue;
|
|
}
|
|
|
|
// the winding is split
|
|
new_portal = AllocPortal ();
|
|
*new_portal = *p;
|
|
new_portal->winding = backwinding;
|
|
FreeWinding (p->winding);
|
|
p->winding = frontwinding;
|
|
|
|
if (side == 0)
|
|
{
|
|
AddPortalToNodes (p, f, other_node);
|
|
AddPortalToNodes (new_portal, b, other_node);
|
|
}
|
|
else
|
|
{
|
|
AddPortalToNodes (p, other_node, f);
|
|
AddPortalToNodes (new_portal, other_node, b);
|
|
}
|
|
}
|
|
|
|
node->portals = NULL;
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
CalcNodeBounds
|
|
|
|
Determines the boundaries of a node by
|
|
minmaxing all the portal points, whcih
|
|
completely enclose the node.
|
|
|
|
Returns true if the node should be midsplit.(very large)
|
|
==================
|
|
*/
|
|
qboolean CalcNodeBounds (node_t *node)
|
|
{
|
|
int i, j;
|
|
vec_t v;
|
|
portal_t *p, *next_portal;
|
|
int side;
|
|
|
|
node->mins[0] = node->mins[1] = node->mins[2] = 9999;
|
|
node->maxs[0] = node->maxs[1] = node->maxs[2] = -9999;
|
|
|
|
for (p = node->portals ; p ; p = next_portal)
|
|
{
|
|
if (p->nodes[0] == node)
|
|
side = 0;
|
|
else if (p->nodes[1] == node)
|
|
side = 1;
|
|
else
|
|
Error ("CutNodePortals_r: mislinked portal");
|
|
next_portal = p->next[side];
|
|
|
|
for (i=0 ; i<p->winding->numpoints ; i++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
v = p->winding->points[i][j];
|
|
if (v < node->mins[j])
|
|
node->mins[j] = v;
|
|
if (v > node->maxs[j])
|
|
node->maxs[j] = v;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
if (node->maxs[i] - node->mins[i] > 1024)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CopyFacesToNode
|
|
|
|
Do a final merge attempt, then subdivide the faces
|
|
to surface cache size if needed.
|
|
|
|
These are final faces that will be drawable in the game.
|
|
Copies of these faces are further chopped up into the leafs,
|
|
but they will reference these originals.
|
|
==================
|
|
*/
|
|
void CopyFacesToNode (node_t *node, surface_t *surf)
|
|
{
|
|
face_t **prevptr, *f, *newf;
|
|
|
|
// merge as much as possible
|
|
MergePlaneFaces (surf);
|
|
|
|
// subdivide large faces
|
|
prevptr = &surf->faces;
|
|
while (1)
|
|
{
|
|
f = *prevptr;
|
|
if (!f)
|
|
break;
|
|
SubdivideFace (f, prevptr);
|
|
f = *prevptr;
|
|
prevptr = &f->next;
|
|
}
|
|
|
|
// copy the faces to the node, and consider them the originals
|
|
node->surfaces = NULL;
|
|
node->faces = NULL;
|
|
for (f=surf->faces ; f ; f=f->next)
|
|
{
|
|
if (f->contents != CONTENTS_SOLID)
|
|
{
|
|
newf = AllocFace ();
|
|
*newf = *f;
|
|
f->original = newf;
|
|
newf->next = node->faces;
|
|
node->faces = newf;
|
|
c_nodefaces++;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
DrawSurfaces
|
|
==================
|
|
*/
|
|
void DrawSurfaces (surface_t *surf)
|
|
{
|
|
face_t *f;
|
|
|
|
Draw_ClearWindow ();
|
|
for ( ; surf ; surf=surf->next)
|
|
{
|
|
for (f = surf->faces ; f ; f=f->next)
|
|
{
|
|
Draw_DrawFace (f);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
BuildBspTree_r
|
|
==================
|
|
*/
|
|
void BuildBspTree_r (node_t *node)
|
|
{
|
|
surface_t *split;
|
|
qboolean midsplit;
|
|
surface_t *allsurfs;
|
|
|
|
midsplit = CalcNodeBounds (node);
|
|
|
|
DrawSurfaces (node->surfaces);
|
|
|
|
split = SelectPartition (node->surfaces, node, midsplit);
|
|
if (!split)
|
|
{ // this is a leaf node
|
|
node->planenum = PLANENUM_LEAF;
|
|
LinkLeafFaces (node->surfaces, node);
|
|
return;
|
|
}
|
|
|
|
//
|
|
// these are final polygons
|
|
//
|
|
split->onnode = node; // can't use again
|
|
allsurfs = node->surfaces;
|
|
node->planenum = split->planenum;
|
|
node->faces = NULL;
|
|
CopyFacesToNode (node, split);
|
|
c_splitnodes++;
|
|
|
|
node->children[0] = AllocNode ();
|
|
node->children[1] = AllocNode ();
|
|
|
|
//
|
|
// split all the polysurfaces into front and back lists
|
|
//
|
|
SplitNodeSurfaces (allsurfs, node);
|
|
|
|
//
|
|
// create the portal that seperates the two children
|
|
//
|
|
MakeNodePortal (node);
|
|
|
|
//
|
|
// carve the portals on the boundaries of the node
|
|
//
|
|
SplitNodePortals (node);
|
|
|
|
//
|
|
// recursively do the children
|
|
//
|
|
BuildBspTree_r (node->children[0]);
|
|
BuildBspTree_r (node->children[1]);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SolidBSP
|
|
|
|
Takes a chain of surfaces plus a split type, and
|
|
returns a bsp tree with faces off the nodes.
|
|
|
|
The original surface chain will be completely freed.
|
|
==================
|
|
*/
|
|
node_t *SolidBSP (surfchain_t *surfhead)
|
|
{
|
|
int i;
|
|
node_t *headnode;
|
|
|
|
qprintf ("----- SolidBSP -----\n");
|
|
|
|
headnode = AllocNode ();
|
|
headnode->surfaces = surfhead->surfaces;
|
|
|
|
Draw_ClearWindow ();
|
|
c_splitnodes = 0;
|
|
c_nodefaces = 0;
|
|
c_leaffaces = 0;
|
|
|
|
if (!surfhead->surfaces)
|
|
{
|
|
// nothing at all to build
|
|
headnode->planenum = -1;
|
|
headnode->contents = CONTENTS_EMPTY;
|
|
return headnode;
|
|
}
|
|
|
|
//
|
|
// generate six portals that enclose the entire world
|
|
//
|
|
MakeHeadnodePortals (headnode, surfhead->mins, surfhead->maxs);
|
|
|
|
//
|
|
// recursively partition everything
|
|
//
|
|
BuildBspTree_r (headnode);
|
|
|
|
qprintf ("%5i split nodes\n", c_splitnodes);
|
|
qprintf ("%5i node faces\n", c_nodefaces);
|
|
qprintf ("%5i leaf faces\n", c_leaffaces);
|
|
|
|
return headnode;
|
|
}
|
|
|