forked from valve/halflife-sdk
228 lines
4.8 KiB
C++
228 lines
4.8 KiB
C++
/***
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*
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* Copyright (C) 2002 The Wastes Project, All Rights Reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* The Wastes Project. All other use, distribution, or modification is prohibited
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* without written permission from The Wastes Project.
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*
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***/
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//
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// parsebsp.cpp -> parse bsp entity information client side
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// some of this code was graciously accepted from DMC_Teleporters.cpp
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//
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#include "extdll.h"
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#include "entity_state.h"
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#include "pm_defs.h"
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#include "pm_movevars.h"
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#include "hud_iface.h"
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#include "com_model.h"
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#include "event_api.h"
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#include "com_weapons.h"
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#include "event_flags.h"
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#include "dmc_bspfile.h"
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#include "cl_util.h"
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#include "ParseBspEnt.h"
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#include "ParseBsp.h"
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#include <vector>
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using namespace std;
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CParseBsp g_ParseBsp;
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CParseBsp::CParseBsp()
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{
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memset( m_szCurrentLevel, 0, sizeof( m_szCurrentLevel ) );
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}
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int CParseBsp::CheckMap()
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{
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if( stricmp( m_szCurrentLevel, gEngfuncs.pfnGetLevelName() ) != 0 )
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{
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strcpy( m_szCurrentLevel, gEngfuncs.pfnGetLevelName() );
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// Right now this is kind of a strong approach to read entities
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// The entire .bsp must be read for each new entity we wish to read.
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ParseBsp( "worldspawn", new CBspWorldspawn() );
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ParseBsp( "env_fog", new CBspEnvFog() );
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ParseBsp( "env_particlesystem", new CBspEnvParticleSystem() );
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return 1;
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}
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return 0;
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}
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char *CParseBsp::ParseEntity( char *pBuf, int &error, CBspEntity *pEnt )
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{
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char key[256];
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char token[ 1024 ];
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int n;
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while (1)
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{
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// Parse key
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pBuf = gEngfuncs.COM_ParseFile ( pBuf, token );
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if ( token[0] == '}' )
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break;
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// Ran out of input buffer?
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if ( !pBuf )
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{
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error = 1;
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break;
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}
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// Store off the key
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strcpy ( key, token );
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// Fix heynames with trailing spaces
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n = strlen( key );
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while (n && key[n-1] == ' ')
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{
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key[n-1] = 0;
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n--;
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}
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// Parse value
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pBuf = gEngfuncs.COM_ParseFile ( pBuf, token );
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// Ran out of buffer?
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if (!pBuf)
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{
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error = 1;
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break;
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}
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// Hit the end instead of a value?
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if ( token[0] == '}' )
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{
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error = 1;
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break;
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}
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if ( token[0] == '}' && token[1] == '(' )
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int k = 0;
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// Assign k/v pair
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pEnt->SetKeyValue( key, token );
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}
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// Return what's left in the stream
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return pBuf;
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}
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char *CParseBsp::LoadEntityLump( char *pszFilename )
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{
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FILE *fp;
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int i;
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dheader_t header;
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int size;
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lump_t *curLump;
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char *buffer = NULL;
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fp = fopen( pszFilename, "rb" );
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if( !fp )
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return NULL;
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// Read in the .bsp header
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if ( fread(&header, sizeof(dheader_t), 1, fp) != 1 )
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{
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gEngfuncs.Con_Printf("Dmc_LoadEntityLump: Could not read BSP header for map [%s].\n", pszFilename);
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fclose(fp);
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return NULL;
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}
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// Check the version
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i = header.version;
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if ( i != 29 && i != 30)
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{
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fclose(fp);
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gEngfuncs.Con_Printf("Dmc_LoadEntityLump: Map [%s] has incorrect BSP version (%i should be %i).\n", pszFilename, i, BSPVERSION);
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return NULL;
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}
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// Get entity lump
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curLump = &header.lumps[ LUMP_ENTITIES ];
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// and entity lump size
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size = curLump->filelen;
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// Jump to it
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fseek( fp, curLump->fileofs, SEEK_SET );
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// Allocate sufficient memmory
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buffer = new char[ size + 1 ];
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if ( buffer == NULL )
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{
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fclose(fp);
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gEngfuncs.Con_Printf("Dmc_LoadEntityLump: Couldn't allocate %i bytes\n", size + 1 );
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return NULL;
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}
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// Read in the entity lump
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fread( buffer, size, 1, fp );
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// Terminate the string
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buffer[ size ] = '\0';
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if ( fp )
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{
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fclose(fp);
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}
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return buffer;
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}
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void CParseBsp::LumpPass( char *pBuf, char *pszClassname, CBspEntity *pEnt )
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{
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char szToken[ 1024 ];
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int error = 0;
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while( 1 )
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{
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pBuf = gEngfuncs.COM_ParseFile( pBuf, szToken );
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if( pBuf == NULL )
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break;
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// Didn't find opening brace?
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if( szToken[0] != '{' )
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{
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gEngfuncs.Con_Printf( "CParseBsp::ParseBsp: found %s when expecting {\n", szToken[0] );
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break;
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}
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pBuf = ParseEntity( pBuf, error, pEnt );
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if( stricmp( pszClassname, pEnt->szClassname ) == 0 )
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pEnt->AddEntity();
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if( error )
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{
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gEngfuncs.Con_Printf( "CParseBsp::ParseBsp: error parsing entities\n" );
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break;
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}
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}
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delete pEnt;
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}
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void CParseBsp::ParseBsp( char *pszClassname, CBspEntity *pEnt )
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{
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char szFilename[256];
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char *pBuf;
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sprintf( szFilename, "%s/%s", gEngfuncs.pfnGetGameDirectory(), m_szCurrentLevel );
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pBuf = LoadEntityLump( szFilename );
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if( pBuf != NULL )
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{
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LumpPass( pBuf, pszClassname, pEnt );
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delete[] pBuf;
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}
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}
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