forked from valve/halflife-sdk
Player animations not set up correctly #3
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Reference: vera/halflife-thewastes-sdk#3
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Player animations all use the same generic animations and don't utilize any of the unique animation sets in the player models.
The answer is probably within CBasePlayer::SetAnimation as to why it's not dealing with the idle animations properly. Will address this when the port is completed.
void CBasePlayer::SetAnimation( PLAYER_ANIM playerAnim )