server: fix parentheses with bool ops

This commit is contained in:
Alibek Omarov 2023-09-06 05:14:47 +03:00
parent 98ce99e822
commit 7ae4e0e200
3 changed files with 3 additions and 3 deletions

View file

@ -520,7 +520,7 @@ void CBaseDoor::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE use
{
m_hActivator = pActivator;
// if not ready to be used, ignore "use" command.
if (m_toggle_state == TS_AT_BOTTOM || FBitSet(pev->spawnflags, SF_DOOR_NO_AUTO_RETURN) && m_toggle_state == TS_AT_TOP)
if (m_toggle_state == TS_AT_BOTTOM || ( FBitSet(pev->spawnflags, SF_DOOR_NO_AUTO_RETURN) && m_toggle_state == TS_AT_TOP ))
DoorActivate();
}

View file

@ -676,7 +676,7 @@ void CHalfLifeMultiplay :: PlayerSpawn( CBasePlayer *pPlayer )
addDefault = TRUE;
while ( pWeaponEntity = UTIL_FindEntityByClassname( pWeaponEntity, "game_player_equip" ))
while (( pWeaponEntity = UTIL_FindEntityByClassname( pWeaponEntity, "game_player_equip" )))
{
pWeaponEntity->Touch( pPlayer );
addDefault = FALSE;

View file

@ -1113,7 +1113,7 @@ void CBaseTrigger :: MultiTouch( CBaseEntity *pOther )
// Only touch clients, monsters, or pushables (depending on flags)
if ( ((pevToucher->flags & FL_CLIENT) && !(pev->spawnflags & SF_TRIGGER_NOCLIENTS)) ||
((pevToucher->flags & FL_MONSTER) && (pev->spawnflags & SF_TRIGGER_ALLOWMONSTERS)) ||
(pev->spawnflags & SF_TRIGGER_PUSHABLES) && FClassnameIs(pevToucher,"func_pushable") )
((pev->spawnflags & SF_TRIGGER_PUSHABLES) && FClassnameIs(pevToucher,"func_pushable")) )
{
#if 0