forked from valve/halflife-sdk
game_shared: voice_status: do not strupr on non-Windows platforms, fix -Wparentheses
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parent
978d5f94a2
commit
37da1d1707
1 changed files with 14 additions and 12 deletions
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@ -88,7 +88,9 @@ void ForEachBannedPlayer(char id[16])
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id[8], id[9], id[10], id[11],
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id[12], id[13], id[14], id[15]
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);
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#ifdef _WIN32
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strupr(str);
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#endif
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gEngfuncs.pfnConsolePrint(str);
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}
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@ -194,7 +196,7 @@ int CVoiceStatus::Init(
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pLabel->m_pBackground = new Label("");
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if(pLabel->m_pLabel = new Label(""))
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if((pLabel->m_pLabel = new Label("")))
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{
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pLabel->m_pLabel->setFont( Scheme::sf_primary2 );
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pLabel->m_pLabel->setTextAlignment( Label::a_east );
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@ -202,7 +204,7 @@ int CVoiceStatus::Init(
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pLabel->m_pLabel->setParent( pLabel->m_pBackground );
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}
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if( pLabel->m_pIcon = new ImagePanel( NULL ) )
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if(( pLabel->m_pIcon = new ImagePanel( NULL ) ))
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{
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pLabel->m_pIcon->setParent( pLabel->m_pBackground );
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}
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@ -229,12 +231,12 @@ int CVoiceStatus::VidInit()
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FreeBitmaps();
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if( m_pLocalBitmap = vgui_LoadTGA("gfx/vgui/icntlk_pl.tga") )
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if(( m_pLocalBitmap = vgui_LoadTGA("gfx/vgui/icntlk_pl.tga") ))
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{
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m_pLocalBitmap->setColor(Color(255,255,255,1)); // Give just a tiny bit of translucency so software draws correctly.
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}
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if( m_pAckBitmap = vgui_LoadTGA("gfx/vgui/icntlk_sv.tga") )
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if(( m_pAckBitmap = vgui_LoadTGA("gfx/vgui/icntlk_sv.tga") ))
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{
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m_pAckBitmap->setColor(Color(255,255,255,1)); // Give just a tiny bit of translucency so software draws correctly.
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}
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@ -243,25 +245,25 @@ int CVoiceStatus::VidInit()
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m_pLocalLabel->setVisible( false );
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if( m_pSpeakerLabelIcon = vgui_LoadTGANoInvertAlpha("gfx/vgui/speaker4.tga" ) )
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if(( m_pSpeakerLabelIcon = vgui_LoadTGANoInvertAlpha("gfx/vgui/speaker4.tga" ) ))
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m_pSpeakerLabelIcon->setColor( Color(255,255,255,1) ); // Give just a tiny bit of translucency so software draws correctly.
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if (m_pScoreboardNeverSpoken = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_speaker1.tga"))
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if((m_pScoreboardNeverSpoken = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_speaker1.tga")))
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m_pScoreboardNeverSpoken->setColor(Color(255,255,255,1)); // Give just a tiny bit of translucency so software draws correctly.
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if(m_pScoreboardNotSpeaking = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_speaker2.tga"))
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if((m_pScoreboardNotSpeaking = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_speaker2.tga")))
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m_pScoreboardNotSpeaking->setColor(Color(255,255,255,1)); // Give just a tiny bit of translucency so software draws correctly.
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if(m_pScoreboardSpeaking = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_speaker3.tga"))
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if((m_pScoreboardSpeaking = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_speaker3.tga")))
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m_pScoreboardSpeaking->setColor(Color(255,255,255,1)); // Give just a tiny bit of translucency so software draws correctly.
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if(m_pScoreboardSpeaking2 = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_speaker4.tga"))
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if((m_pScoreboardSpeaking2 = vgui_LoadTGANoInvertAlpha("gfx/vgui/640_speaker4.tga")))
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m_pScoreboardSpeaking2->setColor(Color(255,255,255,1)); // Give just a tiny bit of translucency so software draws correctly.
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if(m_pScoreboardSquelch = vgui_LoadTGA("gfx/vgui/icntlk_squelch.tga"))
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if((m_pScoreboardSquelch = vgui_LoadTGA("gfx/vgui/icntlk_squelch.tga")))
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m_pScoreboardSquelch->setColor(Color(255,255,255,1)); // Give just a tiny bit of translucency so software draws correctly.
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if(m_pScoreboardBanned = vgui_LoadTGA("gfx/vgui/640_voiceblocked.tga"))
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if((m_pScoreboardBanned = vgui_LoadTGA("gfx/vgui/640_voiceblocked.tga")))
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m_pScoreboardBanned->setColor(Color(255,255,255,1)); // Give just a tiny bit of translucency so software draws correctly.
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// Figure out the voice head model height.
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@ -404,7 +406,7 @@ void CVoiceStatus::UpdateSpeakerStatus(int entindex, qboolean bTalking)
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// If we don't have a label for this guy yet, then create one.
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if(!pLabel)
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{
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if(pLabel = GetFreeVoiceLabel())
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if((pLabel = GetFreeVoiceLabel()))
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{
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// Get the name from the engine.
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hud_player_info_t info;
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