halflife-thewastes-sdk/dlls/game.cpp

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/***
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#include "extdll.h"
#include "eiface.h"
#include "util.h"
#include "game.h"
cvar_t displaysoundlist = {"displaysoundlist","0"};
// multiplayer server rules
cvar_t fragsleft = {"mp_fragsleft","0", FCVAR_SERVER | FCVAR_UNLOGGED }; // Don't spam console/log files/users with this changing
cvar_t timeleft = {"mp_timeleft","0" , FCVAR_SERVER | FCVAR_UNLOGGED }; // " "
// multiplayer server rules
cvar_t gametype = {"mp_gametype","0", FCVAR_SERVER };
cvar_t fraglimit = {"mp_fraglimit","0", FCVAR_SERVER };
cvar_t roundtimelimit = {"mp_roundtimelimit","3",FCVAR_SERVER };
cvar_t timelimit = {"mp_timelimit","0", FCVAR_SERVER };
cvar_t friendlyfire= {"mp_friendlyfire","0", FCVAR_SERVER };
cvar_t weaponstay = {"mp_weaponstay","0", FCVAR_SERVER };
cvar_t flashlight = {"mp_flashlight","0", FCVAR_SERVER };
cvar_t decalfrequency = {"decalfrequency","30", FCVAR_SERVER };
cvar_t teamlist = {"mp_teamlist","hgrunt;scientist", FCVAR_SERVER };
cvar_t teamoverride = {"mp_teamoverride","1" };
cvar_t defaultteam = {"mp_defaultteam","0" };
cvar_t allowmonsters={"mp_allowmonsters","0", FCVAR_SERVER };
cvar_t maxlives={"mp_maxlives","1",FCVAR_SERVER };
cvar_t allowsidearms = {"mp_allowsidearms","1",FCVAR_SERVER|FCVAR_UNLOGGED};
cvar_t allowsecondary = {"mp_allowprimary","1",FCVAR_SERVER|FCVAR_UNLOGGED};
cvar_t allowunique = {"mp_allowunique","1",FCVAR_SERVER|FCVAR_UNLOGGED};
cvar_t allowexplosives = {"mp_allowexplosives","1",FCVAR_SERVER|FCVAR_UNLOGGED};
cvar_t mp_chattime = {"mp_chattime","10", FCVAR_SERVER };
// Engine Cvars
cvar_t *g_psv_gravity = NULL;
cvar_t *g_psv_aim = NULL;
// END Cvars for Skill Level settings
// Register your console variables here
// This gets called one time when the game is initialied
void GameDLLInit( void )
{
// Register cvars here:
g_psv_gravity = CVAR_GET_POINTER( "sv_gravity" );
g_psv_aim = CVAR_GET_POINTER( "sv_aim" );
CVAR_REGISTER (&displaysoundlist);
CVAR_REGISTER (&gametype);
CVAR_REGISTER (&fraglimit);
CVAR_REGISTER (&roundtimelimit);
CVAR_REGISTER (&timelimit);
CVAR_REGISTER (&fragsleft);
CVAR_REGISTER (&timeleft);
CVAR_REGISTER (&friendlyfire);
CVAR_REGISTER (&weaponstay);
CVAR_REGISTER (&flashlight);
CVAR_REGISTER (&decalfrequency);
CVAR_REGISTER (&teamlist);
CVAR_REGISTER (&teamoverride);
CVAR_REGISTER (&defaultteam);
CVAR_REGISTER (&allowmonsters);
CVAR_REGISTER (&maxlives);
CVAR_REGISTER (&allowsidearms);
CVAR_REGISTER (&allowsecondary);
CVAR_REGISTER (&allowunique);
CVAR_REGISTER (&allowexplosives);
CVAR_REGISTER (&mp_chattime);
// END REGISTER CVARS FOR SKILL LEVEL STUFF
SERVER_COMMAND( "exec skill.cfg\n" );
}