diff --git a/sp/FeaturesAdded.txt b/sp/FeaturesAdded.txt index c4ac1eb87..851ff0b2d 100644 --- a/sp/FeaturesAdded.txt +++ b/sp/FeaturesAdded.txt @@ -1,9 +1,17 @@ /********** -Glow for Prop_Dynamic +Glow for CBaseAnimating and its desired classes **********/ -Author(s): Jesse Culver -Files touched: c_props.cpp, c_props.h, clientmode_shared.cpp, props.cpp, prop.h -Notes: Look for //SDK2013CE DynamicPropGlow +Author(s): Msalinas2877 & Wazanator +Files touched: c_baseanimating.cpp, c_baseanimating.h, clientmode_shared.cpp, baseanimating.cpp, baseanimating.h +Notes: Look for #ifdef GLOWS_ENABLE Based upon code from https://developer.valvesoftware.com/wiki/L4D_Glow_Effect_(2013_SDK) When adding glow to an entity requires both a client side and server side version of the entity. -Uses SendPropBool to transmit the state of the glow to client \ No newline at end of file +Uses SendPropBool to transmit the state of the glow to client + +/********** +Source Shader Editor +**********/ +Author(s): Msalinas2877 +Files touched: viewrender.cpp +Files added: ShaderEditorSystem.cpp, ShaderEditorSystem.h, SEdit_ModelRender.cpp, SEdit_ModelRender.h, SEdit_ModelRender.h, ISEdit_ModelRender.h, more files that i can't remember +Notes: Run with the launch parameter "-shaderedit" to open SSE \ No newline at end of file