source-sdk-2013/sp/game/episodic/Scenes/episode_1/standoff_csoldier.vcd

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// Choreo version 1
actor "!target1"
{
channel "pose"
{
event sequence "shoot_ar2"
{
time 0.013333 0.013333
param "Aim_all_SG"
event_ramp
{
0.0100 1.0000
1.5000 0.9886
}
fixedlength
}
event sequence "Idle1_SMG1"
{
time 0.026666 1.680000
param "CombatIdle1_SMG1"
}
}
channel "aim"
{
event generic "aim at"
{
time 0.233333 1.746667
param "AI_AIM"
param2 "!target2"
}
}
channel "chiggers"
{
event firetrigger "pause"
{
time 1.353333 -1.000000
param "1"
}
}
}
scalesettings
{
"CChoreoView" "100"
"RampTool" "100"
"ExpressionTool" "100"
"GestureTool" "100"
"SceneRampTool" "100"
}
fps 60
snap off