// Choreo version 1 actor "!target1" { channel "pose" { event sequence "shoot_ar2" { time 0.013333 0.013333 param "Aim_all_SG" event_ramp { 0.0100 1.0000 1.5000 0.9886 } fixedlength } event sequence "Idle1_SMG1" { time 0.026666 1.680000 param "CombatIdle1_SMG1" } } channel "aim" { event generic "aim at" { time 0.233333 1.746667 param "AI_AIM" param2 "!target2" } } channel "chiggers" { event firetrigger "pause" { time 1.353333 -1.000000 param "1" } } } scalesettings { "CChoreoView" "100" "RampTool" "100" "ExpressionTool" "100" "GestureTool" "100" "SceneRampTool" "100" } fps 60 snap off