source-sdk-2013/mp/game/mod_hl2mp/scripts/game_sounds_player.txt

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"HL2Player.SprintNoPower"
{
"channel" "CHAN_VOICE"
"volume" "0.8"
"soundlevel" "SNDLVL_60dB"
"wave" "player/suit_denydevice.wav"
}
"HL2Player.SprintStart"
{
"channel" "CHAN_VOICE"
"volume" "0.9"
"soundlevel" "SNDLVL_60dB"
"wave" "player/suit_sprint.wav"
}
"HL2Player.FlashLightOn"
{
"channel" "CHAN_WEAPON"
"volume" "0.8"
"soundlevel" "SNDLVL_75dB"
"pitch" "PITCH_NORM"
"wave" "items/flashlight1.wav"
}
"HL2Player.FlashLightOff"
{
"channel" "CHAN_WEAPON"
"volume" "0.8"
"soundlevel" "SNDLVL_75dB"
"pitch" "PITCH_NORM"
"wave" "items/flashlight1.wav"
}
"HL2Player.PickupWeapon"
{
"channel" "CHAN_ITEM"
"volume" "0.8"
"soundlevel" "SNDLVL_75dB"
"wave" "items/ammo_pickup.wav"
}
"HL2Player.TrainUse"
{
"channel" "CHAN_ITEM"
"volume" "0.8"
"soundlevel" "SNDLVL_75dB"
"wave" "plats/train_use1.wav"
}
"HL2Player.Use"
{
"channel" "CHAN_ITEM"
"volume" "0.4"
"soundlevel" "SNDLVL_75dB"
"wave" "common/wpn_select.wav"
}
"HL2Player.UseNPC"
{
"channel" "CHAN_ITEM"
"volume" "0.4"
"soundlevel" "SNDLVL_75dB"
"wave" "common/wpn_select.wav"
}
"HL2Player.UseDeny"
{
"channel" "CHAN_ITEM"
"volume" "0.4"
"soundlevel" "SNDLVL_75dB"
"wave" "common/wpn_denyselect.wav"
}
"HL2Player.BurnPain"
{
"channel" "CHAN_VOICE"
"volume" "0.5"
"soundlevel" "SNDLVL_75dB"
"rndwave"
{
"wave" "player/pl_burnpain1.wav"
"wave" "player/pl_burnpain2.wav"
"wave" "player/pl_burnpain3.wav"
}
}
// SHARED player sounds
"Player.Death"
{
"channel" "CHAN_VOICE"
"volume" "0.8"
"soundlevel" "SNDLVL_75dB"
"rndwave"
{
"wave" "player/pl_pain5.wav"
"wave" "player/pl_pain6.wav"
"wave" "player/pl_pain7.wav"
}
}
"Player.PlasmaDamage"
{
"channel" "CHAN_BODY"
"volume" "0.5"
"soundlevel" "SNDLVL_75dB"
"wave" "player/general/flesh_burn.wav"
}
"Player.SonicDamage"
{
"channel" "CHAN_BODY"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"rndwave"
{
"wave" "player/pl_pain5.wav"
"wave" "player/pl_pain6.wav"
"wave" "player/pl_pain7.wav"
}
}
"Player.DrownStart"
{
"channel" "CHAN_VOICE"
"volume" "1.0"
"soundlevel" "SNDLVL_75dB"
"pitch" "90,110"
"wave" "player/pl_drown1.wav"
}
"Player.Swim"
{
"channel" "CHAN_STATIC"
"volume" "0.5"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "player/footsteps/wade5.wav"
"wave" "player/footsteps/wade6.wav"
"wave" "player/footsteps/wade7.wav"
"wave" "player/footsteps/wade8.wav"
}
}
"Player.FallDamage"
{
"channel" "CHAN_AUTO"
"volume" "0.75"
"pitch" "90,110"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "player/pl_fallpain1.wav"
"wave" "player/pl_fallpain3.wav"
}
}
"Player.FallGib"
{
"channel" "CHAN_ITEM"
"volume" "0.75"
"pitch" "90,110"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "physics/body/body_medium_break2.wav"
}
}
"Player.DrownContinue"
{
"channel" "CHAN_VOICE"
"volume" "1.0"
"soundlevel" "SNDLVL_75dB"
"pitch" "90,110"
"rndwave"
{
"wave" "player/pl_drown1.wav"
"wave" "player/pl_drown2.wav"
"wave" "player/pl_drown3.wav"
}
}
"Player.Wade"
{
"channel" "CHAN_BODY"
"volume" "0.25"
"soundlevel" "SNDLVL_75dB"
"rndwave"
{
"wave" "player/footsteps/wade5.wav"
"wave" "player/footsteps/wade6.wav"
"wave" "player/footsteps/wade7.wav"
"wave" "player/footsteps/wade8.wav"
}
}
"Player.AmbientUnderWater"
{
"channel" "CHAN_STATIC"
"volume" "0.22"
"soundlevel" "SNDLVL_75dB"
"wave" "ambient/water/underwater.wav"
}
"Player.UseTrain"
{
"channel" "CHAN_ITEM"
"volume" "0.8"
"soundlevel" "SNDLVL_75dB"
"wave" "plats/train_use1.wav"
}
"Player.UseDeny"
{
"channel" "CHAN_ITEM"
"volume" "0.4"
"soundlevel" "SNDLVL_75dB"
"wave" "common/wpn_select.wav"
}
"Player.PickupWeapon"
{
"channel" "CHAN_ITEM"
"volume" "0.8"
"soundlevel" "SNDLVL_75dB"
"pitch" "95,105"
"wave" "items/ammo_pickup.wav"
}
"Geiger.BeepLow"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"rndwave"
{
"wave" "player/geiger1.wav"
"wave" "player/geiger2.wav"
}
}
"Geiger.BeepHigh"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"rndwave"
{
"wave" "player/geiger2.wav"
"wave" "player/geiger3.wav"
}
}
//HL2MP
"NPC_MetroPolice.Die"
{
"channel" "CHAN_VOICE"
"volume" "0.500"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_80dB"
"rndwave"
{
"wave" "npc/metropolice/die1.wav"
"wave" "npc/metropolice/die2.wav"
"wave" "npc/metropolice/die3.wav"
"wave" "npc/metropolice/die4.wav"
}
}
"NPC_CombineS.Die"
{
"channel" "CHAN_VOICE"
"volume" "0.500"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_80dB"
"rndwave"
{
"wave" "npc/combine_soldier/die1.wav"
"wave" "npc/combine_soldier/die2.wav"
"wave" "npc/combine_soldier/die3.wav"
}
}
"NPC_Citizen.die"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "*vo/npc/$gender01/pain07.wav"
"wave" "*vo/npc/$gender01/pain08.wav"
"wave" "*vo/npc/$gender01/pain09.wav"
}
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}