"HL2Player.SprintNoPower" { "channel" "CHAN_VOICE" "volume" "0.8" "soundlevel" "SNDLVL_60dB" "wave" "player/suit_denydevice.wav" } "HL2Player.SprintStart" { "channel" "CHAN_VOICE" "volume" "0.9" "soundlevel" "SNDLVL_60dB" "wave" "player/suit_sprint.wav" } "HL2Player.FlashLightOn" { "channel" "CHAN_WEAPON" "volume" "0.8" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "wave" "items/flashlight1.wav" } "HL2Player.FlashLightOff" { "channel" "CHAN_WEAPON" "volume" "0.8" "soundlevel" "SNDLVL_75dB" "pitch" "PITCH_NORM" "wave" "items/flashlight1.wav" } "HL2Player.PickupWeapon" { "channel" "CHAN_ITEM" "volume" "0.8" "soundlevel" "SNDLVL_75dB" "wave" "items/ammo_pickup.wav" } "HL2Player.TrainUse" { "channel" "CHAN_ITEM" "volume" "0.8" "soundlevel" "SNDLVL_75dB" "wave" "plats/train_use1.wav" } "HL2Player.Use" { "channel" "CHAN_ITEM" "volume" "0.4" "soundlevel" "SNDLVL_75dB" "wave" "common/wpn_select.wav" } "HL2Player.UseNPC" { "channel" "CHAN_ITEM" "volume" "0.4" "soundlevel" "SNDLVL_75dB" "wave" "common/wpn_select.wav" } "HL2Player.UseDeny" { "channel" "CHAN_ITEM" "volume" "0.4" "soundlevel" "SNDLVL_75dB" "wave" "common/wpn_denyselect.wav" } "HL2Player.BurnPain" { "channel" "CHAN_VOICE" "volume" "0.5" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "player/pl_burnpain1.wav" "wave" "player/pl_burnpain2.wav" "wave" "player/pl_burnpain3.wav" } } // SHARED player sounds "Player.Death" { "channel" "CHAN_VOICE" "volume" "0.8" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "player/pl_pain5.wav" "wave" "player/pl_pain6.wav" "wave" "player/pl_pain7.wav" } } "Player.PlasmaDamage" { "channel" "CHAN_BODY" "volume" "0.5" "soundlevel" "SNDLVL_75dB" "wave" "player/general/flesh_burn.wav" } "Player.SonicDamage" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "player/pl_pain5.wav" "wave" "player/pl_pain6.wav" "wave" "player/pl_pain7.wav" } } "Player.DrownStart" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "wave" "player/pl_drown1.wav" } "Player.Swim" { "channel" "CHAN_STATIC" "volume" "0.5" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "player/footsteps/wade5.wav" "wave" "player/footsteps/wade6.wav" "wave" "player/footsteps/wade7.wav" "wave" "player/footsteps/wade8.wav" } } "Player.FallDamage" { "channel" "CHAN_AUTO" "volume" "0.75" "pitch" "90,110" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "player/pl_fallpain1.wav" "wave" "player/pl_fallpain3.wav" } } "Player.FallGib" { "channel" "CHAN_ITEM" "volume" "0.75" "pitch" "90,110" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "physics/body/body_medium_break2.wav" } } "Player.DrownContinue" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "rndwave" { "wave" "player/pl_drown1.wav" "wave" "player/pl_drown2.wav" "wave" "player/pl_drown3.wav" } } "Player.Wade" { "channel" "CHAN_BODY" "volume" "0.25" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "player/footsteps/wade5.wav" "wave" "player/footsteps/wade6.wav" "wave" "player/footsteps/wade7.wav" "wave" "player/footsteps/wade8.wav" } } "Player.AmbientUnderWater" { "channel" "CHAN_STATIC" "volume" "0.22" "soundlevel" "SNDLVL_75dB" "wave" "ambient/water/underwater.wav" } "Player.UseTrain" { "channel" "CHAN_ITEM" "volume" "0.8" "soundlevel" "SNDLVL_75dB" "wave" "plats/train_use1.wav" } "Player.UseDeny" { "channel" "CHAN_ITEM" "volume" "0.4" "soundlevel" "SNDLVL_75dB" "wave" "common/wpn_select.wav" } "Player.PickupWeapon" { "channel" "CHAN_ITEM" "volume" "0.8" "soundlevel" "SNDLVL_75dB" "pitch" "95,105" "wave" "items/ammo_pickup.wav" } "Geiger.BeepLow" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "rndwave" { "wave" "player/geiger1.wav" "wave" "player/geiger2.wav" } } "Geiger.BeepHigh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NONE" "pitch" "PITCH_NORM" "rndwave" { "wave" "player/geiger2.wav" "wave" "player/geiger3.wav" } } //HL2MP "NPC_MetroPolice.Die" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_80dB" "rndwave" { "wave" "npc/metropolice/die1.wav" "wave" "npc/metropolice/die2.wav" "wave" "npc/metropolice/die3.wav" "wave" "npc/metropolice/die4.wav" } } "NPC_CombineS.Die" { "channel" "CHAN_VOICE" "volume" "0.500" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_80dB" "rndwave" { "wave" "npc/combine_soldier/die1.wav" "wave" "npc/combine_soldier/die2.wav" "wave" "npc/combine_soldier/die3.wav" } } "NPC_Citizen.die" { "channel" "CHAN_VOICE" "volume" "VOL_NORM" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "*vo/npc/$gender01/pain07.wav" "wave" "*vo/npc/$gender01/pain08.wav" "wave" "*vo/npc/$gender01/pain09.wav" } }