mirror of
https://github.com/shawns-valve/halflife.git
synced 2024-11-25 13:41:35 +00:00
2713 lines
63 KiB
C++
2713 lines
63 KiB
C++
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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/*
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===== util.cpp ========================================================
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Utility code. Really not optional after all.
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*/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "saverestore.h"
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#include <time.h>
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#include "../engine/shake.h"
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#include "decals.h"
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#include "player.h"
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#include "weapons.h"
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#include "gamerules.h"
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/*
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=====================
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UTIL_WeaponTimeBase
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Time basis for weapons ( zero based of predicting client weapons )
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=====================
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*/
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float UTIL_WeaponTimeBase( void )
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{
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return 0.0;
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}
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static unsigned int glSeed = 0;
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unsigned int seed_table[ 256 ] =
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{
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28985, 27138, 26457, 9451, 17764, 10909, 28790, 8716, 6361, 4853, 17798, 21977, 19643, 20662, 10834, 20103,
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27067, 28634, 18623, 25849, 8576, 26234, 23887, 18228, 32587, 4836, 3306, 1811, 3035, 24559, 18399, 315,
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26766, 907, 24102, 12370, 9674, 2972, 10472, 16492, 22683, 11529, 27968, 30406, 13213, 2319, 23620, 16823,
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10013, 23772, 21567, 1251, 19579, 20313, 18241, 30130, 8402, 20807, 27354, 7169, 21211, 17293, 5410, 19223,
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10255, 22480, 27388, 9946, 15628, 24389, 17308, 2370, 9530, 31683, 25927, 23567, 11694, 26397, 32602, 15031,
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18255, 17582, 1422, 28835, 23607, 12597, 20602, 10138, 5212, 1252, 10074, 23166, 19823, 31667, 5902, 24630,
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18948, 14330, 14950, 8939, 23540, 21311, 22428, 22391, 3583, 29004, 30498, 18714, 4278, 2437, 22430, 3439,
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28313, 23161, 25396, 13471, 19324, 15287, 2563, 18901, 13103, 16867, 9714, 14322, 15197, 26889, 19372, 26241,
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31925, 14640, 11497, 8941, 10056, 6451, 28656, 10737, 13874, 17356, 8281, 25937, 1661, 4850, 7448, 12744,
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21826, 5477, 10167, 16705, 26897, 8839, 30947, 27978, 27283, 24685, 32298, 3525, 12398, 28726, 9475, 10208,
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617, 13467, 22287, 2376, 6097, 26312, 2974, 9114, 21787, 28010, 4725, 15387, 3274, 10762, 31695, 17320,
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18324, 12441, 16801, 27376, 22464, 7500, 5666, 18144, 15314, 31914, 31627, 6495, 5226, 31203, 2331, 4668,
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12650, 18275, 351, 7268, 31319, 30119, 7600, 2905, 13826, 11343, 13053, 15583, 30055, 31093, 5067, 761,
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9685, 11070, 21369, 27155, 3663, 26542, 20169, 12161, 15411, 30401, 7580, 31784, 8985, 29367, 20989, 14203,
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29694, 21167, 10337, 1706, 28578, 887, 3373, 19477, 14382, 675, 7033, 15111, 26138, 12252, 30996, 21409,
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25678, 18555, 13256, 23316, 22407, 16727, 991, 9236, 5373, 29402, 6117, 15241, 27715, 19291, 19888, 19847
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};
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unsigned int U_Random( void )
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{
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glSeed *= 69069;
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glSeed += seed_table[ glSeed & 0xff ];
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return ( ++glSeed & 0x0fffffff );
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}
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void U_Srand( unsigned int seed )
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{
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glSeed = seed_table[ seed & 0xff ];
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}
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/*
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=====================
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UTIL_SharedRandomLong
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=====================
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*/
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int UTIL_SharedRandomLong( unsigned int seed, int low, int high )
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{
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unsigned int range;
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U_Srand( (int)seed + low + high );
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range = high - low + 1;
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if ( !(range - 1) )
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{
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return low;
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}
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else
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{
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int offset;
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int rnum;
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rnum = U_Random();
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offset = rnum % range;
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return (low + offset);
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}
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}
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/*
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=====================
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UTIL_SharedRandomFloat
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=====================
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*/
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float UTIL_SharedRandomFloat( unsigned int seed, float low, float high )
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{
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//
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unsigned int range;
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U_Srand( (int)seed + *(int *)&low + *(int *)&high );
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U_Random();
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U_Random();
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range = high - low;
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if ( !range )
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{
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return low;
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}
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else
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{
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int tensixrand;
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float offset;
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tensixrand = U_Random() & 65535;
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offset = (float)tensixrand / 65536.0;
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return (low + offset * range );
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}
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}
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void UTIL_ParametricRocket( entvars_t *pev, Vector vecOrigin, Vector vecAngles, edict_t *owner )
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{
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pev->startpos = vecOrigin;
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// Trace out line to end pos
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TraceResult tr;
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UTIL_MakeVectors( vecAngles );
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UTIL_TraceLine( pev->startpos, pev->startpos + gpGlobals->v_forward * 8192, ignore_monsters, owner, &tr);
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pev->endpos = tr.vecEndPos;
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// Now compute how long it will take based on current velocity
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Vector vecTravel = pev->endpos - pev->startpos;
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float travelTime = 0.0;
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if ( pev->velocity.Length() > 0 )
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{
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travelTime = vecTravel.Length() / pev->velocity.Length();
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}
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pev->starttime = gpGlobals->time;
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pev->impacttime = gpGlobals->time + travelTime;
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}
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void UTIL_ClientProjectile( const Vector &vecOrigin, const Vector &vecVelocity, short sModelIndex, int iOwnerIndex, int iLife )
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{
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// we'd like to just send this projectile to a person in the shooter's PAS. However
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// the projectile won't be sent to a player outside of water if shot from inside water
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// and vice-versa, so we do a trace here to figure out if the trace starts or stops in water.
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// if it crosses contents, we'll just broadcast the projectile. Otherwise, just send to PVS
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// of the trace's endpoint.
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BOOL fBroadcast;
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fBroadcast = FALSE; // assume we're just gonna send this message to PVS.
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TraceResult tr;
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Vector vecTraceDir;
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vecTraceDir = vecVelocity.Normalize();
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UTIL_TraceLine( vecOrigin, vecOrigin + vecTraceDir * 4096, ignore_monsters, ENT(iOwnerIndex), &tr );
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if ( UTIL_PointContents( vecOrigin ) != UTIL_PointContents( tr.vecEndPos ) )
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{
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fBroadcast = TRUE;
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}
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if ( fBroadcast )
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{
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// The projectile is going to cross content types
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// (which will block PVS/PAS). Send to every client
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MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
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}
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else
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{
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// just the PVS of where the projectile will hit.
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MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, tr.vecEndPos );
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}
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WRITE_BYTE( TE_PROJECTILE );
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WRITE_COORD( vecOrigin.x );
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WRITE_COORD( vecOrigin.y );
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WRITE_COORD( vecOrigin.z );
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WRITE_COORD( vecVelocity.x );
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WRITE_COORD( vecVelocity.y );
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WRITE_COORD( vecVelocity.z );
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WRITE_SHORT( sModelIndex );
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WRITE_BYTE ( iLife );
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WRITE_BYTE ( (BYTE)iOwnerIndex );
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MESSAGE_END();
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}
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int g_groupmask = 0;
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int g_groupop = 0;
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// Normal overrides
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void UTIL_SetGroupTrace( int groupmask, int op )
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{
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g_groupmask = groupmask;
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g_groupop = op;
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ENGINE_SETGROUPMASK( g_groupmask, g_groupop );
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}
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void UTIL_UnsetGroupTrace( void )
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{
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g_groupmask = 0;
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g_groupop = 0;
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ENGINE_SETGROUPMASK( 0, 0 );
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}
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// Smart version, it'll clean itself up when it pops off stack
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UTIL_GroupTrace::UTIL_GroupTrace( int groupmask, int op )
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{
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m_oldgroupmask = g_groupmask;
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m_oldgroupop = g_groupop;
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g_groupmask = groupmask;
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g_groupop = op;
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ENGINE_SETGROUPMASK( g_groupmask, g_groupop );
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}
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UTIL_GroupTrace::~UTIL_GroupTrace( void )
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{
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g_groupmask = m_oldgroupmask;
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g_groupop = m_oldgroupop;
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ENGINE_SETGROUPMASK( g_groupmask, g_groupop );
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}
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TYPEDESCRIPTION gEntvarsDescription[] =
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{
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DEFINE_ENTITY_FIELD( classname, FIELD_STRING ),
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DEFINE_ENTITY_GLOBAL_FIELD( globalname, FIELD_STRING ),
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DEFINE_ENTITY_FIELD( origin, FIELD_POSITION_VECTOR ),
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DEFINE_ENTITY_FIELD( oldorigin, FIELD_POSITION_VECTOR ),
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DEFINE_ENTITY_FIELD( velocity, FIELD_VECTOR ),
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DEFINE_ENTITY_FIELD( basevelocity, FIELD_VECTOR ),
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DEFINE_ENTITY_FIELD( movedir, FIELD_VECTOR ),
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DEFINE_ENTITY_FIELD( angles, FIELD_VECTOR ),
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DEFINE_ENTITY_FIELD( avelocity, FIELD_VECTOR ),
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DEFINE_ENTITY_FIELD( punchangle, FIELD_VECTOR ),
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DEFINE_ENTITY_FIELD( v_angle, FIELD_VECTOR ),
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DEFINE_ENTITY_FIELD( fixangle, FIELD_FLOAT ),
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DEFINE_ENTITY_FIELD( idealpitch, FIELD_FLOAT ),
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DEFINE_ENTITY_FIELD( pitch_speed, FIELD_FLOAT ),
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DEFINE_ENTITY_FIELD( ideal_yaw, FIELD_FLOAT ),
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DEFINE_ENTITY_FIELD( yaw_speed, FIELD_FLOAT ),
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DEFINE_ENTITY_FIELD( modelindex, FIELD_INTEGER ),
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DEFINE_ENTITY_GLOBAL_FIELD( model, FIELD_MODELNAME ),
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DEFINE_ENTITY_FIELD( viewmodel, FIELD_MODELNAME ),
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DEFINE_ENTITY_FIELD( weaponmodel, FIELD_MODELNAME ),
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DEFINE_ENTITY_FIELD( absmin, FIELD_POSITION_VECTOR ),
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DEFINE_ENTITY_FIELD( absmax, FIELD_POSITION_VECTOR ),
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DEFINE_ENTITY_GLOBAL_FIELD( mins, FIELD_VECTOR ),
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DEFINE_ENTITY_GLOBAL_FIELD( maxs, FIELD_VECTOR ),
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DEFINE_ENTITY_GLOBAL_FIELD( size, FIELD_VECTOR ),
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DEFINE_ENTITY_FIELD( ltime, FIELD_TIME ),
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DEFINE_ENTITY_FIELD( nextthink, FIELD_TIME ),
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DEFINE_ENTITY_FIELD( solid, FIELD_INTEGER ),
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DEFINE_ENTITY_FIELD( movetype, FIELD_INTEGER ),
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DEFINE_ENTITY_FIELD( skin, FIELD_INTEGER ),
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DEFINE_ENTITY_FIELD( body, FIELD_INTEGER ),
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DEFINE_ENTITY_FIELD( effects, FIELD_INTEGER ),
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DEFINE_ENTITY_FIELD( gravity, FIELD_FLOAT ),
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DEFINE_ENTITY_FIELD( friction, FIELD_FLOAT ),
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DEFINE_ENTITY_FIELD( light_level, FIELD_FLOAT ),
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DEFINE_ENTITY_FIELD( frame, FIELD_FLOAT ),
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DEFINE_ENTITY_FIELD( scale, FIELD_FLOAT ),
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DEFINE_ENTITY_FIELD( sequence, FIELD_INTEGER ),
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DEFINE_ENTITY_FIELD( animtime, FIELD_TIME ),
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DEFINE_ENTITY_FIELD( framerate, FIELD_FLOAT ),
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DEFINE_ENTITY_FIELD( controller, FIELD_INTEGER ),
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DEFINE_ENTITY_FIELD( blending, FIELD_INTEGER ),
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DEFINE_ENTITY_FIELD( rendermode, FIELD_INTEGER ),
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DEFINE_ENTITY_FIELD( renderamt, FIELD_FLOAT ),
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DEFINE_ENTITY_FIELD( rendercolor, FIELD_VECTOR ),
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DEFINE_ENTITY_FIELD( renderfx, FIELD_INTEGER ),
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DEFINE_ENTITY_FIELD( health, FIELD_FLOAT ),
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DEFINE_ENTITY_FIELD( frags, FIELD_FLOAT ),
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DEFINE_ENTITY_FIELD( weapons, FIELD_INTEGER ),
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DEFINE_ENTITY_FIELD( takedamage, FIELD_FLOAT ),
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DEFINE_ENTITY_FIELD( deadflag, FIELD_FLOAT ),
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DEFINE_ENTITY_FIELD( view_ofs, FIELD_VECTOR ),
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DEFINE_ENTITY_FIELD( button, FIELD_INTEGER ),
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DEFINE_ENTITY_FIELD( impulse, FIELD_INTEGER ),
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DEFINE_ENTITY_FIELD( chain, FIELD_EDICT ),
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DEFINE_ENTITY_FIELD( dmg_inflictor, FIELD_EDICT ),
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DEFINE_ENTITY_FIELD( enemy, FIELD_EDICT ),
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DEFINE_ENTITY_FIELD( aiment, FIELD_EDICT ),
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DEFINE_ENTITY_FIELD( owner, FIELD_EDICT ),
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DEFINE_ENTITY_FIELD( groundentity, FIELD_EDICT ),
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DEFINE_ENTITY_FIELD( spawnflags, FIELD_INTEGER ),
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DEFINE_ENTITY_FIELD( flags, FIELD_FLOAT ),
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DEFINE_ENTITY_FIELD( colormap, FIELD_INTEGER ),
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DEFINE_ENTITY_FIELD( team, FIELD_INTEGER ),
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DEFINE_ENTITY_FIELD( max_health, FIELD_FLOAT ),
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DEFINE_ENTITY_FIELD( teleport_time, FIELD_TIME ),
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DEFINE_ENTITY_FIELD( armortype, FIELD_FLOAT ),
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DEFINE_ENTITY_FIELD( armorvalue, FIELD_FLOAT ),
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DEFINE_ENTITY_FIELD( waterlevel, FIELD_INTEGER ),
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DEFINE_ENTITY_FIELD( watertype, FIELD_INTEGER ),
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// Having these fields be local to the individual levels makes it easier to test those levels individually.
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DEFINE_ENTITY_GLOBAL_FIELD( target, FIELD_STRING ),
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DEFINE_ENTITY_GLOBAL_FIELD( targetname, FIELD_STRING ),
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DEFINE_ENTITY_FIELD( netname, FIELD_STRING ),
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DEFINE_ENTITY_FIELD( message, FIELD_STRING ),
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DEFINE_ENTITY_FIELD( dmg_take, FIELD_FLOAT ),
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DEFINE_ENTITY_FIELD( dmg_save, FIELD_FLOAT ),
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DEFINE_ENTITY_FIELD( dmg, FIELD_FLOAT ),
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DEFINE_ENTITY_FIELD( dmgtime, FIELD_TIME ),
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DEFINE_ENTITY_FIELD( noise, FIELD_SOUNDNAME ),
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DEFINE_ENTITY_FIELD( noise1, FIELD_SOUNDNAME ),
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DEFINE_ENTITY_FIELD( noise2, FIELD_SOUNDNAME ),
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DEFINE_ENTITY_FIELD( noise3, FIELD_SOUNDNAME ),
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DEFINE_ENTITY_FIELD( speed, FIELD_FLOAT ),
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DEFINE_ENTITY_FIELD( air_finished, FIELD_TIME ),
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DEFINE_ENTITY_FIELD( pain_finished, FIELD_TIME ),
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DEFINE_ENTITY_FIELD( radsuit_finished, FIELD_TIME ),
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};
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#define ENTVARS_COUNT (sizeof(gEntvarsDescription)/sizeof(gEntvarsDescription[0]))
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#ifdef DEBUG
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edict_t *DBG_EntOfVars( const entvars_t *pev )
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{
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if (pev->pContainingEntity != NULL)
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return pev->pContainingEntity;
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ALERT(at_console, "entvars_t pContainingEntity is NULL, calling into engine");
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edict_t* pent = (*g_engfuncs.pfnFindEntityByVars)((entvars_t*)pev);
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if (pent == NULL)
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ALERT(at_console, "DAMN! Even the engine couldn't FindEntityByVars!");
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((entvars_t *)pev)->pContainingEntity = pent;
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return pent;
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}
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#endif //DEBUG
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#ifdef DEBUG
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void
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DBG_AssertFunction(
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BOOL fExpr,
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const char* szExpr,
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const char* szFile,
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int szLine,
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const char* szMessage)
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{
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if (fExpr)
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return;
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char szOut[512];
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if (szMessage != NULL)
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sprintf(szOut, "ASSERT FAILED:\n %s \n(%s@%d)\n%s", szExpr, szFile, szLine, szMessage);
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else
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sprintf(szOut, "ASSERT FAILED:\n %s \n(%s@%d)", szExpr, szFile, szLine);
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ALERT(at_console, szOut);
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}
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#endif // DEBUG
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BOOL UTIL_GetNextBestWeapon( CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon )
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{
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return g_pGameRules->GetNextBestWeapon( pPlayer, pCurrentWeapon );
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}
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// ripped this out of the engine
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float UTIL_AngleMod(float a)
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{
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if (a < 0)
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{
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a = a + 360 * ((int)(a / 360) + 1);
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}
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else if (a >= 360)
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{
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a = a - 360 * ((int)(a / 360));
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}
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// a = (360.0/65536) * ((int)(a*(65536/360.0)) & 65535);
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return a;
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}
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float UTIL_AngleDiff( float destAngle, float srcAngle )
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{
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float delta;
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delta = destAngle - srcAngle;
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if ( destAngle > srcAngle )
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{
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if ( delta >= 180 )
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delta -= 360;
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}
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else
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{
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if ( delta <= -180 )
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delta += 360;
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}
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return delta;
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}
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void EffectPrint( CBasePlayer *pPlayer, int color, int effect, int channel, char *text )
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{
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hudtextparms_t m_TesParms;
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memset(&m_TesParms, 0, sizeof(m_TesParms));
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if (channel == WIN_MSG)
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{
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m_TesParms.x = -1;
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m_TesParms.y = 0.4;
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}
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if (channel == NOTIFY)
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{
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m_TesParms.x = -1;
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m_TesParms.y = 0.9;
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}
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else if (channel == INFO)
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{
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m_TesParms.x = 0;
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m_TesParms.y = 0.85;
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}
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else if (channel == LEADER_HIT)
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{
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m_TesParms.x = -1;
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m_TesParms.y = 1.0;
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}
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else if (channel == CRITICAL)
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{
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m_TesParms.x = -1;
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m_TesParms.y = 0.7;
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}
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else if (channel == MISC_SHIT)
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{
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m_TesParms.x = -1;
|
|
m_TesParms.y = 0.25;
|
|
}
|
|
else if (channel == CHASECAM)
|
|
{
|
|
m_TesParms.x = 0.0;
|
|
m_TesParms.y = 0.3;
|
|
}
|
|
else if (channel == CHASECAM_TARGET)
|
|
{
|
|
m_TesParms.x = 0.09;
|
|
m_TesParms.y = 0.3;
|
|
}
|
|
|
|
m_TesParms.channel = channel;
|
|
|
|
/*
|
|
effect = F_IN_OUT - FADE IN / FADE OUT
|
|
effect = CREDITS - CREDITS
|
|
effect = SCANOUT - SCAN OUT
|
|
*/
|
|
|
|
m_TesParms.effect = effect;
|
|
|
|
|
|
if (color == BLUE) // Blue Color
|
|
{
|
|
m_TesParms.r1 = 0;
|
|
m_TesParms.g1 = 0;
|
|
m_TesParms.b1 = 255;
|
|
m_TesParms.a1 = 0;
|
|
}
|
|
else if (color == RED) // Red Color
|
|
{
|
|
m_TesParms.r1 = 255;
|
|
m_TesParms.g1 = 0;
|
|
m_TesParms.b1 = 0;
|
|
m_TesParms.a1 = 0;
|
|
}
|
|
else if (color == WHITE) //Whitey Color
|
|
{
|
|
m_TesParms.r1 = 255;
|
|
m_TesParms.g1 = 255;
|
|
m_TesParms.b1 = 200;
|
|
}
|
|
|
|
//This is the second color in the effect, this is white for now...
|
|
m_TesParms.r2 = 255;
|
|
m_TesParms.g2 = 255;
|
|
m_TesParms.b2 = 255;
|
|
m_TesParms.a2 = 0;
|
|
|
|
//Fade In Time
|
|
if (effect == SCANOUT)
|
|
m_TesParms.fadeinTime = 0.01;
|
|
else
|
|
m_TesParms.fadeinTime = 0.3;
|
|
|
|
//Fade Out Time
|
|
|
|
m_TesParms.fadeoutTime = 0.3;
|
|
|
|
//Time the Effect is going to be up
|
|
if (effect == F_IN_OUT)
|
|
m_TesParms.holdTime = 1.5;
|
|
|
|
else
|
|
m_TesParms.holdTime = 3.5;
|
|
|
|
//Time the effect is aplied (?)
|
|
m_TesParms.fxTime = 0.25;
|
|
|
|
if (pPlayer == NULL)
|
|
UTIL_HudMessageAll( m_TesParms, text );
|
|
else
|
|
UTIL_HudMessage(pPlayer, m_TesParms, text );
|
|
|
|
|
|
}
|
|
|
|
Vector UTIL_VecToAngles( const Vector &vec )
|
|
{
|
|
float rgflVecOut[3];
|
|
VEC_TO_ANGLES(vec, rgflVecOut);
|
|
return Vector(rgflVecOut);
|
|
}
|
|
|
|
// float UTIL_MoveToOrigin( edict_t *pent, const Vector vecGoal, float flDist, int iMoveType )
|
|
void UTIL_MoveToOrigin( edict_t *pent, const Vector &vecGoal, float flDist, int iMoveType )
|
|
{
|
|
float rgfl[3];
|
|
vecGoal.CopyToArray(rgfl);
|
|
// return MOVE_TO_ORIGIN ( pent, rgfl, flDist, iMoveType );
|
|
MOVE_TO_ORIGIN ( pent, rgfl, flDist, iMoveType );
|
|
}
|
|
|
|
|
|
int UTIL_EntitiesInBox( CBaseEntity **pList, int listMax, const Vector &mins, const Vector &maxs, int flagMask )
|
|
{
|
|
edict_t *pEdict = g_engfuncs.pfnPEntityOfEntIndex( 1 );
|
|
CBaseEntity *pEntity;
|
|
int count;
|
|
|
|
count = 0;
|
|
|
|
if ( !pEdict )
|
|
return count;
|
|
|
|
for ( int i = 1; i < gpGlobals->maxEntities; i++, pEdict++ )
|
|
{
|
|
if ( pEdict->free ) // Not in use
|
|
continue;
|
|
|
|
if ( flagMask && !(pEdict->v.flags & flagMask) ) // Does it meet the criteria?
|
|
continue;
|
|
|
|
if ( mins.x > pEdict->v.absmax.x ||
|
|
mins.y > pEdict->v.absmax.y ||
|
|
mins.z > pEdict->v.absmax.z ||
|
|
maxs.x < pEdict->v.absmin.x ||
|
|
maxs.y < pEdict->v.absmin.y ||
|
|
maxs.z < pEdict->v.absmin.z )
|
|
continue;
|
|
|
|
pEntity = CBaseEntity::Instance(pEdict);
|
|
if ( !pEntity )
|
|
continue;
|
|
|
|
pList[ count ] = pEntity;
|
|
count++;
|
|
|
|
if ( count >= listMax )
|
|
return count;
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
|
|
int UTIL_MonstersInSphere( CBaseEntity **pList, int listMax, const Vector ¢er, float radius )
|
|
{
|
|
edict_t *pEdict = g_engfuncs.pfnPEntityOfEntIndex( 1 );
|
|
CBaseEntity *pEntity;
|
|
int count;
|
|
float distance, delta;
|
|
|
|
count = 0;
|
|
float radiusSquared = radius * radius;
|
|
|
|
if ( !pEdict )
|
|
return count;
|
|
|
|
for ( int i = 1; i < gpGlobals->maxEntities; i++, pEdict++ )
|
|
{
|
|
if ( pEdict->free ) // Not in use
|
|
continue;
|
|
|
|
if ( !(pEdict->v.flags & (FL_CLIENT|FL_MONSTER)) ) // Not a client/monster ?
|
|
continue;
|
|
|
|
// Use origin for X & Y since they are centered for all monsters
|
|
// Now X
|
|
delta = center.x - pEdict->v.origin.x;//(pEdict->v.absmin.x + pEdict->v.absmax.x)*0.5;
|
|
delta *= delta;
|
|
|
|
if ( delta > radiusSquared )
|
|
continue;
|
|
distance = delta;
|
|
|
|
// Now Y
|
|
delta = center.y - pEdict->v.origin.y;//(pEdict->v.absmin.y + pEdict->v.absmax.y)*0.5;
|
|
delta *= delta;
|
|
|
|
distance += delta;
|
|
if ( distance > radiusSquared )
|
|
continue;
|
|
|
|
// Now Z
|
|
delta = center.z - (pEdict->v.absmin.z + pEdict->v.absmax.z)*0.5;
|
|
delta *= delta;
|
|
|
|
distance += delta;
|
|
if ( distance > radiusSquared )
|
|
continue;
|
|
|
|
pEntity = CBaseEntity::Instance(pEdict);
|
|
if ( !pEntity )
|
|
continue;
|
|
|
|
pList[ count ] = pEntity;
|
|
count++;
|
|
|
|
if ( count >= listMax )
|
|
return count;
|
|
}
|
|
|
|
|
|
return count;
|
|
}
|
|
|
|
|
|
CBaseEntity *UTIL_FindEntityInSphere( CBaseEntity *pStartEntity, const Vector &vecCenter, float flRadius )
|
|
{
|
|
edict_t *pentEntity;
|
|
|
|
if (pStartEntity)
|
|
pentEntity = pStartEntity->edict();
|
|
else
|
|
pentEntity = NULL;
|
|
|
|
pentEntity = FIND_ENTITY_IN_SPHERE( pentEntity, vecCenter, flRadius);
|
|
|
|
if (!FNullEnt(pentEntity))
|
|
return CBaseEntity::Instance(pentEntity);
|
|
return NULL;
|
|
}
|
|
|
|
|
|
CBaseEntity *UTIL_FindEntityByString( CBaseEntity *pStartEntity, const char *szKeyword, const char *szValue )
|
|
{
|
|
edict_t *pentEntity;
|
|
|
|
if (pStartEntity)
|
|
pentEntity = pStartEntity->edict();
|
|
else
|
|
pentEntity = NULL;
|
|
|
|
pentEntity = FIND_ENTITY_BY_STRING( pentEntity, szKeyword, szValue );
|
|
|
|
if (!FNullEnt(pentEntity))
|
|
return CBaseEntity::Instance(pentEntity);
|
|
return NULL;
|
|
}
|
|
|
|
CBaseEntity *UTIL_FindEntityByClassname( CBaseEntity *pStartEntity, const char *szName )
|
|
{
|
|
return UTIL_FindEntityByString( pStartEntity, "classname", szName );
|
|
}
|
|
|
|
CBaseEntity *UTIL_FindEntityByTargetname( CBaseEntity *pStartEntity, const char *szName )
|
|
{
|
|
return UTIL_FindEntityByString( pStartEntity, "targetname", szName );
|
|
}
|
|
|
|
|
|
CBaseEntity *UTIL_FindEntityGeneric( const char *szWhatever, Vector &vecSrc, float flRadius )
|
|
{
|
|
CBaseEntity *pEntity = NULL;
|
|
|
|
pEntity = UTIL_FindEntityByTargetname( NULL, szWhatever );
|
|
if (pEntity)
|
|
return pEntity;
|
|
|
|
CBaseEntity *pSearch = NULL;
|
|
float flMaxDist2 = flRadius * flRadius;
|
|
while ((pSearch = UTIL_FindEntityByClassname( pSearch, szWhatever )) != NULL)
|
|
{
|
|
float flDist2 = (pSearch->pev->origin - vecSrc).Length();
|
|
flDist2 = flDist2 * flDist2;
|
|
if (flMaxDist2 > flDist2)
|
|
{
|
|
pEntity = pSearch;
|
|
flMaxDist2 = flDist2;
|
|
}
|
|
}
|
|
return pEntity;
|
|
}
|
|
|
|
|
|
// returns a CBaseEntity pointer to a player by index. Only returns if the player is spawned and connected
|
|
// otherwise returns NULL
|
|
// Index is 1 based
|
|
CBaseEntity *UTIL_PlayerByIndex( int playerIndex )
|
|
{
|
|
CBaseEntity *pPlayer = NULL;
|
|
|
|
if ( playerIndex > 0 && playerIndex <= gpGlobals->maxClients )
|
|
{
|
|
edict_t *pPlayerEdict = INDEXENT( playerIndex );
|
|
if ( pPlayerEdict && !pPlayerEdict->free )
|
|
{
|
|
pPlayer = CBaseEntity::Instance( pPlayerEdict );
|
|
}
|
|
}
|
|
|
|
return pPlayer;
|
|
}
|
|
|
|
|
|
void UTIL_MakeVectors( const Vector &vecAngles )
|
|
{
|
|
MAKE_VECTORS( vecAngles );
|
|
}
|
|
|
|
|
|
void UTIL_MakeAimVectors( const Vector &vecAngles )
|
|
{
|
|
float rgflVec[3];
|
|
vecAngles.CopyToArray(rgflVec);
|
|
rgflVec[0] = -rgflVec[0];
|
|
MAKE_VECTORS(rgflVec);
|
|
}
|
|
|
|
|
|
#define SWAP(a,b,temp) ((temp)=(a),(a)=(b),(b)=(temp))
|
|
|
|
void UTIL_MakeInvVectors( const Vector &vec, globalvars_t *pgv )
|
|
{
|
|
MAKE_VECTORS(vec);
|
|
|
|
float tmp;
|
|
pgv->v_right = pgv->v_right * -1;
|
|
|
|
SWAP(pgv->v_forward.y, pgv->v_right.x, tmp);
|
|
SWAP(pgv->v_forward.z, pgv->v_up.x, tmp);
|
|
SWAP(pgv->v_right.z, pgv->v_up.y, tmp);
|
|
}
|
|
|
|
|
|
void UTIL_EmitAmbientSound( edict_t *entity, const Vector &vecOrigin, const char *samp, float vol, float attenuation, int fFlags, int pitch )
|
|
{
|
|
float rgfl[3];
|
|
vecOrigin.CopyToArray(rgfl);
|
|
|
|
if (samp && *samp == '!')
|
|
{
|
|
char name[32];
|
|
if (SENTENCEG_Lookup(samp, name) >= 0)
|
|
EMIT_AMBIENT_SOUND(entity, rgfl, name, vol, attenuation, fFlags, pitch);
|
|
}
|
|
else
|
|
EMIT_AMBIENT_SOUND(entity, rgfl, samp, vol, attenuation, fFlags, pitch);
|
|
}
|
|
|
|
static unsigned short FixedUnsigned16( float value, float scale )
|
|
{
|
|
int output;
|
|
|
|
output = value * scale;
|
|
if ( output < 0 )
|
|
output = 0;
|
|
if ( output > 0xFFFF )
|
|
output = 0xFFFF;
|
|
|
|
return (unsigned short)output;
|
|
}
|
|
|
|
static short FixedSigned16( float value, float scale )
|
|
{
|
|
int output;
|
|
|
|
output = value * scale;
|
|
|
|
if ( output > 32767 )
|
|
output = 32767;
|
|
|
|
if ( output < -32768 )
|
|
output = -32768;
|
|
|
|
return (short)output;
|
|
}
|
|
|
|
// Shake the screen of all clients within radius
|
|
// radius == 0, shake all clients
|
|
// UNDONE: Allow caller to shake clients not ONGROUND?
|
|
// UNDONE: Fix falloff model (disabled)?
|
|
// UNDONE: Affect user controls?
|
|
void UTIL_ScreenShake( const Vector ¢er, float amplitude, float frequency, float duration, float radius )
|
|
{
|
|
int i;
|
|
float localAmplitude;
|
|
ScreenShake shake;
|
|
|
|
shake.duration = FixedUnsigned16( duration, 1<<12 ); // 4.12 fixed
|
|
shake.frequency = FixedUnsigned16( frequency, 1<<8 ); // 8.8 fixed
|
|
|
|
for ( i = 1; i <= gpGlobals->maxClients; i++ )
|
|
{
|
|
CBaseEntity *pPlayer = UTIL_PlayerByIndex( i );
|
|
|
|
if ( !pPlayer || !(pPlayer->pev->flags & FL_ONGROUND) ) // Don't shake if not onground
|
|
continue;
|
|
|
|
localAmplitude = 0;
|
|
|
|
if ( radius <= 0 )
|
|
localAmplitude = amplitude;
|
|
else
|
|
{
|
|
Vector delta = center - pPlayer->pev->origin;
|
|
float distance = delta.Length();
|
|
|
|
// Had to get rid of this falloff - it didn't work well
|
|
if ( distance < radius )
|
|
localAmplitude = amplitude;//radius - distance;
|
|
}
|
|
if ( localAmplitude )
|
|
{
|
|
shake.amplitude = FixedUnsigned16( localAmplitude, 1<<12 ); // 4.12 fixed
|
|
|
|
MESSAGE_BEGIN( MSG_ONE, gmsgShake, NULL, pPlayer->edict() ); // use the magic #1 for "one client"
|
|
|
|
WRITE_SHORT( shake.amplitude ); // shake amount
|
|
WRITE_SHORT( shake.duration ); // shake lasts this long
|
|
WRITE_SHORT( shake.frequency ); // shake noise frequency
|
|
|
|
MESSAGE_END();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void UTIL_ScreenShakeAll( const Vector ¢er, float amplitude, float frequency, float duration )
|
|
{
|
|
UTIL_ScreenShake( center, amplitude, frequency, duration, 0 );
|
|
}
|
|
|
|
|
|
void UTIL_ScreenFadeBuild( ScreenFade &fade, const Vector &color, float fadeTime, float fadeHold, int alpha, int flags )
|
|
{
|
|
fade.duration = FixedUnsigned16( fadeTime, 1<<12 ); // 4.12 fixed
|
|
fade.holdTime = FixedUnsigned16( fadeHold, 1<<12 ); // 4.12 fixed
|
|
fade.r = (int)color.x;
|
|
fade.g = (int)color.y;
|
|
fade.b = (int)color.z;
|
|
fade.a = alpha;
|
|
fade.fadeFlags = flags;
|
|
}
|
|
|
|
|
|
void UTIL_ScreenFadeWrite( const ScreenFade &fade, CBaseEntity *pEntity )
|
|
{
|
|
if ( !pEntity || !pEntity->IsNetClient() )
|
|
return;
|
|
|
|
MESSAGE_BEGIN( MSG_ONE, gmsgFade, NULL, pEntity->edict() ); // use the magic #1 for "one client"
|
|
|
|
WRITE_SHORT( fade.duration ); // fade lasts this long
|
|
WRITE_SHORT( fade.holdTime ); // fade lasts this long
|
|
WRITE_SHORT( fade.fadeFlags ); // fade type (in / out)
|
|
WRITE_BYTE( fade.r ); // fade red
|
|
WRITE_BYTE( fade.g ); // fade green
|
|
WRITE_BYTE( fade.b ); // fade blue
|
|
WRITE_BYTE( fade.a ); // fade blue
|
|
|
|
MESSAGE_END();
|
|
}
|
|
|
|
|
|
void UTIL_ScreenFadeAll( const Vector &color, float fadeTime, float fadeHold, int alpha, int flags )
|
|
{
|
|
int i;
|
|
ScreenFade fade;
|
|
|
|
|
|
UTIL_ScreenFadeBuild( fade, color, fadeTime, fadeHold, alpha, flags );
|
|
|
|
for ( i = 1; i <= gpGlobals->maxClients; i++ )
|
|
{
|
|
CBaseEntity *pPlayer = UTIL_PlayerByIndex( i );
|
|
|
|
UTIL_ScreenFadeWrite( fade, pPlayer );
|
|
}
|
|
}
|
|
|
|
|
|
void UTIL_ScreenFade( CBaseEntity *pEntity, const Vector &color, float fadeTime, float fadeHold, int alpha, int flags )
|
|
{
|
|
ScreenFade fade;
|
|
|
|
UTIL_ScreenFadeBuild( fade, color, fadeTime, fadeHold, alpha, flags );
|
|
UTIL_ScreenFadeWrite( fade, pEntity );
|
|
}
|
|
|
|
|
|
void UTIL_HudMessage( CBaseEntity *pEntity, const hudtextparms_t &textparms, const char *pMessage )
|
|
{
|
|
if ( !pEntity || !pEntity->IsNetClient() )
|
|
return;
|
|
|
|
MESSAGE_BEGIN( MSG_ONE, SVC_TEMPENTITY, NULL, pEntity->edict() );
|
|
WRITE_BYTE( TE_TEXTMESSAGE );
|
|
WRITE_BYTE( textparms.channel & 0xFF );
|
|
|
|
WRITE_SHORT( FixedSigned16( textparms.x, 1<<13 ) );
|
|
WRITE_SHORT( FixedSigned16( textparms.y, 1<<13 ) );
|
|
WRITE_BYTE( textparms.effect );
|
|
|
|
WRITE_BYTE( textparms.r1 );
|
|
WRITE_BYTE( textparms.g1 );
|
|
WRITE_BYTE( textparms.b1 );
|
|
WRITE_BYTE( textparms.a1 );
|
|
|
|
WRITE_BYTE( textparms.r2 );
|
|
WRITE_BYTE( textparms.g2 );
|
|
WRITE_BYTE( textparms.b2 );
|
|
WRITE_BYTE( textparms.a2 );
|
|
|
|
WRITE_SHORT( FixedUnsigned16( textparms.fadeinTime, 1<<8 ) );
|
|
WRITE_SHORT( FixedUnsigned16( textparms.fadeoutTime, 1<<8 ) );
|
|
WRITE_SHORT( FixedUnsigned16( textparms.holdTime, 1<<8 ) );
|
|
|
|
if ( textparms.effect == 2 )
|
|
WRITE_SHORT( FixedUnsigned16( textparms.fxTime, 1<<8 ) );
|
|
|
|
if ( strlen( pMessage ) < 512 )
|
|
{
|
|
WRITE_STRING( pMessage );
|
|
}
|
|
else
|
|
{
|
|
char tmp[512];
|
|
strncpy( tmp, pMessage, 511 );
|
|
tmp[511] = 0;
|
|
WRITE_STRING( tmp );
|
|
}
|
|
MESSAGE_END();
|
|
}
|
|
|
|
void UTIL_HudMessageAll( const hudtextparms_t &textparms, const char *pMessage )
|
|
{
|
|
int i;
|
|
|
|
for ( i = 1; i <= gpGlobals->maxClients; i++ )
|
|
{
|
|
CBaseEntity *pPlayer = UTIL_PlayerByIndex( i );
|
|
if ( pPlayer )
|
|
UTIL_HudMessage( pPlayer, textparms, pMessage );
|
|
}
|
|
}
|
|
|
|
|
|
extern int gmsgTextMsg, gmsgSayText;
|
|
void UTIL_ClientPrintAll( int msg_dest, const char *msg_name, const char *param1, const char *param2, const char *param3, const char *param4 )
|
|
{
|
|
MESSAGE_BEGIN( MSG_ALL, gmsgTextMsg );
|
|
WRITE_BYTE( msg_dest );
|
|
WRITE_STRING( msg_name );
|
|
|
|
if ( param1 )
|
|
WRITE_STRING( param1 );
|
|
if ( param2 )
|
|
WRITE_STRING( param2 );
|
|
if ( param3 )
|
|
WRITE_STRING( param3 );
|
|
if ( param4 )
|
|
WRITE_STRING( param4 );
|
|
|
|
MESSAGE_END();
|
|
}
|
|
|
|
void ClientPrint( entvars_t *client, int msg_dest, const char *msg_name, const char *param1, const char *param2, const char *param3, const char *param4 )
|
|
{
|
|
MESSAGE_BEGIN( MSG_ONE, gmsgTextMsg, NULL, client );
|
|
WRITE_BYTE( msg_dest );
|
|
WRITE_STRING( msg_name );
|
|
|
|
if ( param1 )
|
|
WRITE_STRING( param1 );
|
|
if ( param2 )
|
|
WRITE_STRING( param2 );
|
|
if ( param3 )
|
|
WRITE_STRING( param3 );
|
|
if ( param4 )
|
|
WRITE_STRING( param4 );
|
|
|
|
MESSAGE_END();
|
|
}
|
|
|
|
void UTIL_SayText( const char *pText, CBaseEntity *pEntity )
|
|
{
|
|
if ( !pEntity->IsNetClient() )
|
|
return;
|
|
|
|
MESSAGE_BEGIN( MSG_ONE, gmsgSayText, NULL, pEntity->edict() );
|
|
WRITE_BYTE( pEntity->entindex() );
|
|
WRITE_STRING( pText );
|
|
MESSAGE_END();
|
|
}
|
|
|
|
void UTIL_SayTextAll( const char *pText, CBaseEntity *pEntity )
|
|
{
|
|
MESSAGE_BEGIN( MSG_ALL, gmsgSayText, NULL );
|
|
WRITE_BYTE( pEntity->entindex() );
|
|
WRITE_STRING( pText );
|
|
MESSAGE_END();
|
|
}
|
|
|
|
|
|
char *UTIL_dtos1( int d )
|
|
{
|
|
static char buf[8];
|
|
sprintf( buf, "%d", d );
|
|
return buf;
|
|
}
|
|
|
|
char *UTIL_dtos2( int d )
|
|
{
|
|
static char buf[8];
|
|
sprintf( buf, "%d", d );
|
|
return buf;
|
|
}
|
|
|
|
char *UTIL_dtos3( int d )
|
|
{
|
|
static char buf[8];
|
|
sprintf( buf, "%d", d );
|
|
return buf;
|
|
}
|
|
|
|
char *UTIL_dtos4( int d )
|
|
{
|
|
static char buf[8];
|
|
sprintf( buf, "%d", d );
|
|
return buf;
|
|
}
|
|
|
|
void UTIL_ShowMessage( const char *pString, CBaseEntity *pEntity )
|
|
{
|
|
if ( !pEntity || !pEntity->IsNetClient() )
|
|
return;
|
|
|
|
MESSAGE_BEGIN( MSG_ONE, gmsgHudText, NULL, pEntity->edict() );
|
|
WRITE_STRING( pString );
|
|
MESSAGE_END();
|
|
}
|
|
|
|
|
|
void UTIL_ShowMessageAll( const char *pString )
|
|
{
|
|
int i;
|
|
|
|
// loop through all players
|
|
|
|
for ( i = 1; i <= gpGlobals->maxClients; i++ )
|
|
{
|
|
CBaseEntity *pPlayer = UTIL_PlayerByIndex( i );
|
|
if ( pPlayer )
|
|
UTIL_ShowMessage( pString, pPlayer );
|
|
}
|
|
}
|
|
|
|
// Overloaded to add IGNORE_GLASS
|
|
void UTIL_TraceLine( const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, IGNORE_GLASS ignoreGlass, edict_t *pentIgnore, TraceResult *ptr )
|
|
{
|
|
TRACE_LINE( vecStart, vecEnd, (igmon == ignore_monsters ? TRUE : FALSE) | (ignoreGlass?0x100:0), pentIgnore, ptr );
|
|
}
|
|
|
|
|
|
void UTIL_TraceLine( const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, edict_t *pentIgnore, TraceResult *ptr )
|
|
{
|
|
TRACE_LINE( vecStart, vecEnd, (igmon == ignore_monsters ? TRUE : FALSE), pentIgnore, ptr );
|
|
}
|
|
|
|
|
|
void UTIL_TraceHull( const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, int hullNumber, edict_t *pentIgnore, TraceResult *ptr )
|
|
{
|
|
TRACE_HULL( vecStart, vecEnd, (igmon == ignore_monsters ? TRUE : FALSE), hullNumber, pentIgnore, ptr );
|
|
}
|
|
|
|
void UTIL_TraceModel( const Vector &vecStart, const Vector &vecEnd, int hullNumber, edict_t *pentModel, TraceResult *ptr )
|
|
{
|
|
g_engfuncs.pfnTraceModel( vecStart, vecEnd, hullNumber, pentModel, ptr );
|
|
}
|
|
|
|
|
|
TraceResult UTIL_GetGlobalTrace( )
|
|
{
|
|
TraceResult tr;
|
|
|
|
tr.fAllSolid = gpGlobals->trace_allsolid;
|
|
tr.fStartSolid = gpGlobals->trace_startsolid;
|
|
tr.fInOpen = gpGlobals->trace_inopen;
|
|
tr.fInWater = gpGlobals->trace_inwater;
|
|
tr.flFraction = gpGlobals->trace_fraction;
|
|
tr.flPlaneDist = gpGlobals->trace_plane_dist;
|
|
tr.pHit = gpGlobals->trace_ent;
|
|
tr.vecEndPos = gpGlobals->trace_endpos;
|
|
tr.vecPlaneNormal = gpGlobals->trace_plane_normal;
|
|
tr.iHitgroup = gpGlobals->trace_hitgroup;
|
|
return tr;
|
|
}
|
|
|
|
|
|
void UTIL_SetSize( entvars_t *pev, const Vector &vecMin, const Vector &vecMax )
|
|
{
|
|
SET_SIZE( ENT(pev), vecMin, vecMax );
|
|
}
|
|
|
|
|
|
float UTIL_VecToYaw( const Vector &vec )
|
|
{
|
|
return VEC_TO_YAW(vec);
|
|
}
|
|
|
|
|
|
void UTIL_SetOrigin( entvars_t *pev, const Vector &vecOrigin )
|
|
{
|
|
SET_ORIGIN(ENT(pev), vecOrigin );
|
|
}
|
|
|
|
void UTIL_ParticleEffect( const Vector &vecOrigin, const Vector &vecDirection, ULONG ulColor, ULONG ulCount )
|
|
{
|
|
PARTICLE_EFFECT( vecOrigin, vecDirection, (float)ulColor, (float)ulCount );
|
|
}
|
|
|
|
|
|
float UTIL_Approach( float target, float value, float speed )
|
|
{
|
|
float delta = target - value;
|
|
|
|
if ( delta > speed )
|
|
value += speed;
|
|
else if ( delta < -speed )
|
|
value -= speed;
|
|
else
|
|
value = target;
|
|
|
|
return value;
|
|
}
|
|
|
|
|
|
float UTIL_ApproachAngle( float target, float value, float speed )
|
|
{
|
|
target = UTIL_AngleMod( target );
|
|
value = UTIL_AngleMod( target );
|
|
|
|
float delta = target - value;
|
|
|
|
// Speed is assumed to be positive
|
|
if ( speed < 0 )
|
|
speed = -speed;
|
|
|
|
if ( delta < -180 )
|
|
delta += 360;
|
|
else if ( delta > 180 )
|
|
delta -= 360;
|
|
|
|
if ( delta > speed )
|
|
value += speed;
|
|
else if ( delta < -speed )
|
|
value -= speed;
|
|
else
|
|
value = target;
|
|
|
|
return value;
|
|
}
|
|
|
|
|
|
float UTIL_AngleDistance( float next, float cur )
|
|
{
|
|
float delta = next - cur;
|
|
|
|
if ( delta < -180 )
|
|
delta += 360;
|
|
else if ( delta > 180 )
|
|
delta -= 360;
|
|
|
|
return delta;
|
|
}
|
|
|
|
|
|
float UTIL_SplineFraction( float value, float scale )
|
|
{
|
|
value = scale * value;
|
|
float valueSquared = value * value;
|
|
|
|
// Nice little ease-in, ease-out spline-like curve
|
|
return 3 * valueSquared - 2 * valueSquared * value;
|
|
}
|
|
|
|
|
|
char* UTIL_VarArgs( char *format, ... )
|
|
{
|
|
va_list argptr;
|
|
static char string[1024];
|
|
|
|
va_start (argptr, format);
|
|
vsprintf (string, format,argptr);
|
|
va_end (argptr);
|
|
|
|
return string;
|
|
}
|
|
|
|
Vector UTIL_GetAimVector( edict_t *pent, float flSpeed )
|
|
{
|
|
Vector tmp;
|
|
GET_AIM_VECTOR(pent, flSpeed, tmp);
|
|
return tmp;
|
|
}
|
|
|
|
int UTIL_IsMasterTriggered(string_t sMaster, CBaseEntity *pActivator)
|
|
{
|
|
if (sMaster)
|
|
{
|
|
edict_t *pentTarget = FIND_ENTITY_BY_TARGETNAME(NULL, STRING(sMaster));
|
|
|
|
if ( !FNullEnt(pentTarget) )
|
|
{
|
|
CBaseEntity *pMaster = CBaseEntity::Instance(pentTarget);
|
|
if ( pMaster && (pMaster->ObjectCaps() & FCAP_MASTER) )
|
|
return pMaster->IsTriggered( pActivator );
|
|
}
|
|
|
|
ALERT(at_console, "Master was null or not a master!\n");
|
|
}
|
|
|
|
// if this isn't a master entity, just say yes.
|
|
return 1;
|
|
}
|
|
|
|
BOOL UTIL_ShouldShowBlood( int color )
|
|
{
|
|
if ( color != DONT_BLEED )
|
|
{
|
|
if ( color == BLOOD_COLOR_RED )
|
|
{
|
|
if ( CVAR_GET_FLOAT("violence_hblood") != 0 )
|
|
return TRUE;
|
|
}
|
|
else
|
|
{
|
|
if ( CVAR_GET_FLOAT("violence_ablood") != 0 )
|
|
return TRUE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
int UTIL_PointContents( const Vector &vec )
|
|
{
|
|
return POINT_CONTENTS(vec);
|
|
}
|
|
|
|
void UTIL_BloodStream( const Vector &origin, const Vector &direction, int color, int amount )
|
|
{
|
|
if ( !UTIL_ShouldShowBlood( color ) )
|
|
return;
|
|
|
|
if ( g_Language == LANGUAGE_GERMAN && color == BLOOD_COLOR_RED )
|
|
color = 0;
|
|
|
|
|
|
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, origin );
|
|
WRITE_BYTE( TE_BLOODSTREAM );
|
|
WRITE_COORD( origin.x );
|
|
WRITE_COORD( origin.y );
|
|
WRITE_COORD( origin.z );
|
|
WRITE_COORD( direction.x );
|
|
WRITE_COORD( direction.y );
|
|
WRITE_COORD( direction.z );
|
|
WRITE_BYTE( color );
|
|
WRITE_BYTE( min( amount, 255 ) );
|
|
MESSAGE_END();
|
|
}
|
|
|
|
void UTIL_BloodDrips( const Vector &origin, const Vector &direction, int color, int amount )
|
|
{
|
|
if ( !UTIL_ShouldShowBlood( color ) )
|
|
return;
|
|
|
|
if ( color == DONT_BLEED || amount == 0 )
|
|
return;
|
|
|
|
if ( g_Language == LANGUAGE_GERMAN && color == BLOOD_COLOR_RED )
|
|
color = 0;
|
|
|
|
if ( g_pGameRules->IsMultiplayer() )
|
|
{
|
|
// scale up blood effect in multiplayer for better visibility
|
|
amount *= 2;
|
|
}
|
|
|
|
if ( amount > 255 )
|
|
amount = 255;
|
|
|
|
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, origin );
|
|
WRITE_BYTE( TE_BLOODSPRITE );
|
|
WRITE_COORD( origin.x); // pos
|
|
WRITE_COORD( origin.y);
|
|
WRITE_COORD( origin.z);
|
|
WRITE_SHORT( g_sModelIndexBloodSpray ); // initial sprite model
|
|
WRITE_SHORT( g_sModelIndexBloodDrop ); // droplet sprite models
|
|
WRITE_BYTE( color ); // color index into host_basepal
|
|
WRITE_BYTE( min( max( 3, amount / 10 ), 16 ) ); // size
|
|
MESSAGE_END();
|
|
}
|
|
|
|
Vector UTIL_RandomBloodVector( void )
|
|
{
|
|
Vector direction;
|
|
|
|
direction.x = RANDOM_FLOAT ( -1, 1 );
|
|
direction.y = RANDOM_FLOAT ( -1, 1 );
|
|
direction.z = RANDOM_FLOAT ( 0, 1 );
|
|
|
|
return direction;
|
|
}
|
|
|
|
|
|
void UTIL_BloodDecalTrace( TraceResult *pTrace, int bloodColor )
|
|
{
|
|
if ( UTIL_ShouldShowBlood( bloodColor ) )
|
|
{
|
|
if ( bloodColor == BLOOD_COLOR_RED )
|
|
UTIL_DecalTrace( pTrace, DECAL_BLOOD1 + RANDOM_LONG(0,5) );
|
|
else
|
|
UTIL_DecalTrace( pTrace, DECAL_YBLOOD1 + RANDOM_LONG(0,5) );
|
|
}
|
|
}
|
|
|
|
|
|
void UTIL_DecalTrace( TraceResult *pTrace, int decalNumber )
|
|
{
|
|
short entityIndex;
|
|
int index;
|
|
int message;
|
|
|
|
if ( decalNumber < 0 )
|
|
return;
|
|
|
|
index = gDecals[ decalNumber ].index;
|
|
|
|
if ( index < 0 )
|
|
return;
|
|
|
|
if (pTrace->flFraction == 1.0)
|
|
return;
|
|
|
|
// Only decal BSP models
|
|
if ( pTrace->pHit )
|
|
{
|
|
CBaseEntity *pEntity = CBaseEntity::Instance( pTrace->pHit );
|
|
if ( pEntity && !pEntity->IsBSPModel() )
|
|
return;
|
|
entityIndex = ENTINDEX( pTrace->pHit );
|
|
}
|
|
else
|
|
entityIndex = 0;
|
|
|
|
message = TE_DECAL;
|
|
if ( entityIndex != 0 )
|
|
{
|
|
if ( index > 255 )
|
|
{
|
|
message = TE_DECALHIGH;
|
|
index -= 256;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
message = TE_WORLDDECAL;
|
|
if ( index > 255 )
|
|
{
|
|
message = TE_WORLDDECALHIGH;
|
|
index -= 256;
|
|
}
|
|
}
|
|
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
|
|
WRITE_BYTE( message );
|
|
WRITE_COORD( pTrace->vecEndPos.x );
|
|
WRITE_COORD( pTrace->vecEndPos.y );
|
|
WRITE_COORD( pTrace->vecEndPos.z );
|
|
WRITE_BYTE( index );
|
|
if ( entityIndex )
|
|
WRITE_SHORT( entityIndex );
|
|
MESSAGE_END();
|
|
}
|
|
|
|
/*
|
|
==============
|
|
UTIL_PlayerDecalTrace
|
|
|
|
A player is trying to apply his custom decal for the spray can.
|
|
Tell connected clients to display it, or use the default spray can decal
|
|
if the custom can't be loaded.
|
|
==============
|
|
*/
|
|
void UTIL_PlayerDecalTrace( TraceResult *pTrace, int playernum, int decalNumber, BOOL bIsCustom )
|
|
{
|
|
int index;
|
|
|
|
if (!bIsCustom)
|
|
{
|
|
if ( decalNumber < 0 )
|
|
return;
|
|
|
|
index = gDecals[ decalNumber ].index;
|
|
if ( index < 0 )
|
|
return;
|
|
}
|
|
else
|
|
index = decalNumber;
|
|
|
|
if (pTrace->flFraction == 1.0)
|
|
return;
|
|
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
|
|
WRITE_BYTE( TE_PLAYERDECAL );
|
|
WRITE_BYTE ( playernum );
|
|
WRITE_COORD( pTrace->vecEndPos.x );
|
|
WRITE_COORD( pTrace->vecEndPos.y );
|
|
WRITE_COORD( pTrace->vecEndPos.z );
|
|
WRITE_SHORT( (short)ENTINDEX(pTrace->pHit) );
|
|
WRITE_BYTE( index );
|
|
MESSAGE_END();
|
|
}
|
|
|
|
void UTIL_GunshotDecalTrace( TraceResult *pTrace, int decalNumber )
|
|
{
|
|
if ( decalNumber < 0 )
|
|
return;
|
|
|
|
int index = gDecals[ decalNumber ].index;
|
|
if ( index < 0 )
|
|
return;
|
|
|
|
if (pTrace->flFraction == 1.0)
|
|
return;
|
|
|
|
MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, pTrace->vecEndPos );
|
|
WRITE_BYTE( TE_GUNSHOTDECAL );
|
|
WRITE_COORD( pTrace->vecEndPos.x );
|
|
WRITE_COORD( pTrace->vecEndPos.y );
|
|
WRITE_COORD( pTrace->vecEndPos.z );
|
|
WRITE_SHORT( (short)ENTINDEX(pTrace->pHit) );
|
|
WRITE_BYTE( index );
|
|
MESSAGE_END();
|
|
}
|
|
|
|
|
|
void UTIL_Sparks( const Vector &position )
|
|
{
|
|
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, position );
|
|
WRITE_BYTE( TE_SPARKS );
|
|
WRITE_COORD( position.x );
|
|
WRITE_COORD( position.y );
|
|
WRITE_COORD( position.z );
|
|
MESSAGE_END();
|
|
}
|
|
|
|
|
|
void UTIL_Ricochet( const Vector &position, float scale )
|
|
{
|
|
MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, position );
|
|
WRITE_BYTE( TE_ARMOR_RICOCHET );
|
|
WRITE_COORD( position.x );
|
|
WRITE_COORD( position.y );
|
|
WRITE_COORD( position.z );
|
|
WRITE_BYTE( (int)(scale*10) );
|
|
MESSAGE_END();
|
|
}
|
|
|
|
|
|
BOOL UTIL_TeamsMatch( const char *pTeamName1, const char *pTeamName2 )
|
|
{
|
|
// Everyone matches unless it's teamplay
|
|
if ( !g_pGameRules->IsTeamplay() )
|
|
return TRUE;
|
|
|
|
// Both on a team?
|
|
if ( *pTeamName1 != 0 && *pTeamName2 != 0 )
|
|
{
|
|
if ( !stricmp( pTeamName1, pTeamName2 ) ) // Same Team?
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
|
|
void UTIL_StringToVector( float *pVector, const char *pString )
|
|
{
|
|
char *pstr, *pfront, tempString[128];
|
|
int j;
|
|
|
|
strcpy( tempString, pString );
|
|
pstr = pfront = tempString;
|
|
|
|
for ( j = 0; j < 3; j++ ) // lifted from pr_edict.c
|
|
{
|
|
pVector[j] = atof( pfront );
|
|
|
|
while ( *pstr && *pstr != ' ' )
|
|
pstr++;
|
|
if (!*pstr)
|
|
break;
|
|
pstr++;
|
|
pfront = pstr;
|
|
}
|
|
if (j < 2)
|
|
{
|
|
/*
|
|
ALERT( at_error, "Bad field in entity!! %s:%s == \"%s\"\n",
|
|
pkvd->szClassName, pkvd->szKeyName, pkvd->szValue );
|
|
*/
|
|
for (j = j+1;j < 3; j++)
|
|
pVector[j] = 0;
|
|
}
|
|
}
|
|
|
|
|
|
void UTIL_StringToIntArray( int *pVector, int count, const char *pString )
|
|
{
|
|
char *pstr, *pfront, tempString[128];
|
|
int j;
|
|
|
|
strcpy( tempString, pString );
|
|
pstr = pfront = tempString;
|
|
|
|
for ( j = 0; j < count; j++ ) // lifted from pr_edict.c
|
|
{
|
|
pVector[j] = atoi( pfront );
|
|
|
|
while ( *pstr && *pstr != ' ' )
|
|
pstr++;
|
|
if (!*pstr)
|
|
break;
|
|
pstr++;
|
|
pfront = pstr;
|
|
}
|
|
|
|
for ( j++; j < count; j++ )
|
|
{
|
|
pVector[j] = 0;
|
|
}
|
|
}
|
|
|
|
Vector UTIL_ClampVectorToBox( const Vector &input, const Vector &clampSize )
|
|
{
|
|
Vector sourceVector = input;
|
|
|
|
if ( sourceVector.x > clampSize.x )
|
|
sourceVector.x -= clampSize.x;
|
|
else if ( sourceVector.x < -clampSize.x )
|
|
sourceVector.x += clampSize.x;
|
|
else
|
|
sourceVector.x = 0;
|
|
|
|
if ( sourceVector.y > clampSize.y )
|
|
sourceVector.y -= clampSize.y;
|
|
else if ( sourceVector.y < -clampSize.y )
|
|
sourceVector.y += clampSize.y;
|
|
else
|
|
sourceVector.y = 0;
|
|
|
|
if ( sourceVector.z > clampSize.z )
|
|
sourceVector.z -= clampSize.z;
|
|
else if ( sourceVector.z < -clampSize.z )
|
|
sourceVector.z += clampSize.z;
|
|
else
|
|
sourceVector.z = 0;
|
|
|
|
return sourceVector.Normalize();
|
|
}
|
|
|
|
|
|
float UTIL_WaterLevel( const Vector &position, float minz, float maxz )
|
|
{
|
|
Vector midUp = position;
|
|
midUp.z = minz;
|
|
|
|
if (UTIL_PointContents(midUp) != CONTENTS_WATER)
|
|
return minz;
|
|
|
|
midUp.z = maxz;
|
|
if (UTIL_PointContents(midUp) == CONTENTS_WATER)
|
|
return maxz;
|
|
|
|
float diff = maxz - minz;
|
|
while (diff > 1.0)
|
|
{
|
|
midUp.z = minz + diff/2.0;
|
|
if (UTIL_PointContents(midUp) == CONTENTS_WATER)
|
|
{
|
|
minz = midUp.z;
|
|
}
|
|
else
|
|
{
|
|
maxz = midUp.z;
|
|
}
|
|
diff = maxz - minz;
|
|
}
|
|
|
|
return midUp.z;
|
|
}
|
|
|
|
|
|
extern DLL_GLOBAL short g_sModelIndexBubbles;// holds the index for the bubbles model
|
|
|
|
void UTIL_Bubbles( Vector mins, Vector maxs, int count )
|
|
{
|
|
Vector mid = (mins + maxs) * 0.5;
|
|
|
|
float flHeight = UTIL_WaterLevel( mid, mid.z, mid.z + 1024 );
|
|
flHeight = flHeight - mins.z;
|
|
|
|
MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, mid );
|
|
WRITE_BYTE( TE_BUBBLES );
|
|
WRITE_COORD( mins.x ); // mins
|
|
WRITE_COORD( mins.y );
|
|
WRITE_COORD( mins.z );
|
|
WRITE_COORD( maxs.x ); // maxz
|
|
WRITE_COORD( maxs.y );
|
|
WRITE_COORD( maxs.z );
|
|
WRITE_COORD( flHeight ); // height
|
|
WRITE_SHORT( g_sModelIndexBubbles );
|
|
WRITE_BYTE( count ); // count
|
|
WRITE_COORD( 8 ); // speed
|
|
MESSAGE_END();
|
|
}
|
|
|
|
void UTIL_BubbleTrail( Vector from, Vector to, int count )
|
|
{
|
|
float flHeight = UTIL_WaterLevel( from, from.z, from.z + 256 );
|
|
flHeight = flHeight - from.z;
|
|
|
|
// Return if the start point isn't in water
|
|
if (flHeight < 8)
|
|
return;
|
|
|
|
flHeight = UTIL_WaterLevel( to, to.z, to.z + 256 );
|
|
flHeight = flHeight - to.z;
|
|
if (flHeight < 8)
|
|
return;
|
|
|
|
// UNDONE: do a ploink sound
|
|
flHeight = flHeight + to.z - from.z;
|
|
|
|
if (count > 255)
|
|
count = 255;
|
|
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
|
|
WRITE_BYTE( TE_BUBBLETRAIL );
|
|
WRITE_COORD( from.x ); // mins
|
|
WRITE_COORD( from.y );
|
|
WRITE_COORD( from.z );
|
|
WRITE_COORD( to.x ); // maxz
|
|
WRITE_COORD( to.y );
|
|
WRITE_COORD( to.z );
|
|
WRITE_COORD( flHeight ); // height
|
|
WRITE_SHORT( g_sModelIndexBubbles );
|
|
WRITE_BYTE( count ); // count
|
|
WRITE_COORD( 8 ); // speed
|
|
MESSAGE_END();
|
|
}
|
|
|
|
|
|
void UTIL_Remove( CBaseEntity *pEntity )
|
|
{
|
|
if ( !pEntity )
|
|
return;
|
|
|
|
pEntity->UpdateOnRemove();
|
|
pEntity->pev->flags |= FL_KILLME;
|
|
pEntity->pev->targetname = 0;
|
|
}
|
|
|
|
|
|
BOOL UTIL_IsValidEntity( edict_t *pent )
|
|
{
|
|
if ( !pent || pent->free || (pent->v.flags & FL_KILLME) )
|
|
return FALSE;
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
void UTIL_PrecacheOther( const char *szClassname )
|
|
{
|
|
edict_t *pent;
|
|
|
|
pent = CREATE_NAMED_ENTITY( MAKE_STRING( szClassname ) );
|
|
if ( FNullEnt( pent ) )
|
|
{
|
|
ALERT ( at_console, "NULL Ent in UTIL_PrecacheOther\n" );
|
|
return;
|
|
}
|
|
|
|
CBaseEntity *pEntity = CBaseEntity::Instance (VARS( pent ));
|
|
if (pEntity)
|
|
pEntity->Precache( );
|
|
REMOVE_ENTITY(pent);
|
|
}
|
|
|
|
//=========================================================
|
|
// UTIL_LogPrintf - Prints a logged message to console.
|
|
// Preceded by LOG: ( timestamp ) < message >
|
|
//=========================================================
|
|
void UTIL_LogPrintf( char *fmt, ... )
|
|
{
|
|
va_list argptr;
|
|
static char string[1024];
|
|
|
|
va_start ( argptr, fmt );
|
|
vsprintf ( string, fmt, argptr );
|
|
va_end ( argptr );
|
|
|
|
// Print to server console
|
|
ALERT( at_logged, "%s", string );
|
|
}
|
|
|
|
//=========================================================
|
|
// UTIL_DotPoints - returns the dot product of a line from
|
|
// src to check and vecdir.
|
|
//=========================================================
|
|
float UTIL_DotPoints ( const Vector &vecSrc, const Vector &vecCheck, const Vector &vecDir )
|
|
{
|
|
Vector2D vec2LOS;
|
|
|
|
vec2LOS = ( vecCheck - vecSrc ).Make2D();
|
|
vec2LOS = vec2LOS.Normalize();
|
|
|
|
return DotProduct (vec2LOS , ( vecDir.Make2D() ) );
|
|
}
|
|
|
|
|
|
//=========================================================
|
|
// UTIL_StripToken - for redundant keynames
|
|
//=========================================================
|
|
void UTIL_StripToken( const char *pKey, char *pDest )
|
|
{
|
|
int i = 0;
|
|
|
|
while ( pKey[i] && pKey[i] != '#' )
|
|
{
|
|
pDest[i] = pKey[i];
|
|
i++;
|
|
}
|
|
pDest[i] = 0;
|
|
}
|
|
|
|
|
|
// --------------------------------------------------------------
|
|
//
|
|
// CSave
|
|
//
|
|
// --------------------------------------------------------------
|
|
static int gSizes[FIELD_TYPECOUNT] =
|
|
{
|
|
sizeof(float), // FIELD_FLOAT
|
|
sizeof(int), // FIELD_STRING
|
|
sizeof(int), // FIELD_ENTITY
|
|
sizeof(int), // FIELD_CLASSPTR
|
|
sizeof(int), // FIELD_EHANDLE
|
|
sizeof(int), // FIELD_entvars_t
|
|
sizeof(int), // FIELD_EDICT
|
|
sizeof(float)*3, // FIELD_VECTOR
|
|
sizeof(float)*3, // FIELD_POSITION_VECTOR
|
|
sizeof(int *), // FIELD_POINTER
|
|
sizeof(int), // FIELD_INTEGER
|
|
sizeof(int *), // FIELD_FUNCTION
|
|
sizeof(int), // FIELD_BOOLEAN
|
|
sizeof(short), // FIELD_SHORT
|
|
sizeof(char), // FIELD_CHARACTER
|
|
sizeof(float), // FIELD_TIME
|
|
sizeof(int), // FIELD_MODELNAME
|
|
sizeof(int), // FIELD_SOUNDNAME
|
|
};
|
|
|
|
|
|
// Base class includes common SAVERESTOREDATA pointer, and manages the entity table
|
|
CSaveRestoreBuffer :: CSaveRestoreBuffer( void )
|
|
{
|
|
m_pdata = NULL;
|
|
}
|
|
|
|
|
|
CSaveRestoreBuffer :: CSaveRestoreBuffer( SAVERESTOREDATA *pdata )
|
|
{
|
|
m_pdata = pdata;
|
|
}
|
|
|
|
|
|
CSaveRestoreBuffer :: ~CSaveRestoreBuffer( void )
|
|
{
|
|
}
|
|
|
|
int CSaveRestoreBuffer :: EntityIndex( CBaseEntity *pEntity )
|
|
{
|
|
if ( pEntity == NULL )
|
|
return -1;
|
|
return EntityIndex( pEntity->pev );
|
|
}
|
|
|
|
|
|
int CSaveRestoreBuffer :: EntityIndex( entvars_t *pevLookup )
|
|
{
|
|
if ( pevLookup == NULL )
|
|
return -1;
|
|
return EntityIndex( ENT( pevLookup ) );
|
|
}
|
|
|
|
int CSaveRestoreBuffer :: EntityIndex( EOFFSET eoLookup )
|
|
{
|
|
return EntityIndex( ENT( eoLookup ) );
|
|
}
|
|
|
|
|
|
int CSaveRestoreBuffer :: EntityIndex( edict_t *pentLookup )
|
|
{
|
|
if ( !m_pdata || pentLookup == NULL )
|
|
return -1;
|
|
|
|
int i;
|
|
ENTITYTABLE *pTable;
|
|
|
|
for ( i = 0; i < m_pdata->tableCount; i++ )
|
|
{
|
|
pTable = m_pdata->pTable + i;
|
|
if ( pTable->pent == pentLookup )
|
|
return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
|
|
edict_t *CSaveRestoreBuffer :: EntityFromIndex( int entityIndex )
|
|
{
|
|
if ( !m_pdata || entityIndex < 0 )
|
|
return NULL;
|
|
|
|
int i;
|
|
ENTITYTABLE *pTable;
|
|
|
|
for ( i = 0; i < m_pdata->tableCount; i++ )
|
|
{
|
|
pTable = m_pdata->pTable + i;
|
|
if ( pTable->id == entityIndex )
|
|
return pTable->pent;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
int CSaveRestoreBuffer :: EntityFlagsSet( int entityIndex, int flags )
|
|
{
|
|
if ( !m_pdata || entityIndex < 0 )
|
|
return 0;
|
|
if ( entityIndex > m_pdata->tableCount )
|
|
return 0;
|
|
|
|
m_pdata->pTable[ entityIndex ].flags |= flags;
|
|
|
|
return m_pdata->pTable[ entityIndex ].flags;
|
|
}
|
|
|
|
|
|
void CSaveRestoreBuffer :: BufferRewind( int size )
|
|
{
|
|
if ( !m_pdata )
|
|
return;
|
|
|
|
if ( m_pdata->size < size )
|
|
size = m_pdata->size;
|
|
|
|
m_pdata->pCurrentData -= size;
|
|
m_pdata->size -= size;
|
|
}
|
|
|
|
#ifndef _WIN32
|
|
extern "C" {
|
|
unsigned _rotr ( unsigned val, int shift)
|
|
{
|
|
register unsigned lobit; /* non-zero means lo bit set */
|
|
register unsigned num = val; /* number to rotate */
|
|
|
|
shift &= 0x1f; /* modulo 32 -- this will also make
|
|
negative shifts work */
|
|
|
|
while (shift--) {
|
|
lobit = num & 1; /* get high bit */
|
|
num >>= 1; /* shift right one bit */
|
|
if (lobit)
|
|
num |= 0x80000000; /* set hi bit if lo bit was set */
|
|
}
|
|
|
|
return num;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
unsigned int CSaveRestoreBuffer :: HashString( const char *pszToken )
|
|
{
|
|
unsigned int hash = 0;
|
|
|
|
while ( *pszToken )
|
|
hash = _rotr( hash, 4 ) ^ *pszToken++;
|
|
|
|
return hash;
|
|
}
|
|
|
|
unsigned short CSaveRestoreBuffer :: TokenHash( const char *pszToken )
|
|
{
|
|
unsigned short hash = (unsigned short)(HashString( pszToken ) % (unsigned)m_pdata->tokenCount );
|
|
|
|
#if _DEBUG
|
|
static int tokensparsed = 0;
|
|
tokensparsed++;
|
|
if ( !m_pdata->tokenCount || !m_pdata->pTokens )
|
|
ALERT( at_error, "No token table array in TokenHash()!" );
|
|
#endif
|
|
|
|
for ( int i=0; i<m_pdata->tokenCount; i++ )
|
|
{
|
|
#if _DEBUG
|
|
static qboolean beentheredonethat = FALSE;
|
|
if ( i > 50 && !beentheredonethat )
|
|
{
|
|
beentheredonethat = TRUE;
|
|
ALERT( at_error, "CSaveRestoreBuffer :: TokenHash() is getting too full!" );
|
|
}
|
|
#endif
|
|
|
|
int index = hash + i;
|
|
if ( index >= m_pdata->tokenCount )
|
|
index -= m_pdata->tokenCount;
|
|
|
|
if ( !m_pdata->pTokens[index] || strcmp( pszToken, m_pdata->pTokens[index] ) == 0 )
|
|
{
|
|
m_pdata->pTokens[index] = (char *)pszToken;
|
|
return index;
|
|
}
|
|
}
|
|
|
|
// Token hash table full!!!
|
|
// [Consider doing overflow table(s) after the main table & limiting linear hash table search]
|
|
ALERT( at_error, "CSaveRestoreBuffer :: TokenHash() is COMPLETELY FULL!" );
|
|
return 0;
|
|
}
|
|
|
|
void CSave :: WriteData( const char *pname, int size, const char *pdata )
|
|
{
|
|
BufferField( pname, size, pdata );
|
|
}
|
|
|
|
|
|
void CSave :: WriteShort( const char *pname, const short *data, int count )
|
|
{
|
|
BufferField( pname, sizeof(short) * count, (const char *)data );
|
|
}
|
|
|
|
|
|
void CSave :: WriteInt( const char *pname, const int *data, int count )
|
|
{
|
|
BufferField( pname, sizeof(int) * count, (const char *)data );
|
|
}
|
|
|
|
|
|
void CSave :: WriteFloat( const char *pname, const float *data, int count )
|
|
{
|
|
BufferField( pname, sizeof(float) * count, (const char *)data );
|
|
}
|
|
|
|
|
|
void CSave :: WriteTime( const char *pname, const float *data, int count )
|
|
{
|
|
int i;
|
|
Vector tmp, input;
|
|
|
|
BufferHeader( pname, sizeof(float) * count );
|
|
for ( i = 0; i < count; i++ )
|
|
{
|
|
float tmp = data[0];
|
|
|
|
// Always encode time as a delta from the current time so it can be re-based if loaded in a new level
|
|
// Times of 0 are never written to the file, so they will be restored as 0, not a relative time
|
|
if ( m_pdata )
|
|
tmp -= m_pdata->time;
|
|
|
|
BufferData( (const char *)&tmp, sizeof(float) );
|
|
data ++;
|
|
}
|
|
}
|
|
|
|
|
|
void CSave :: WriteString( const char *pname, const char *pdata )
|
|
{
|
|
#ifdef TOKENIZE
|
|
short token = (short)TokenHash( pdata );
|
|
WriteShort( pname, &token, 1 );
|
|
#else
|
|
BufferField( pname, strlen(pdata) + 1, pdata );
|
|
#endif
|
|
}
|
|
|
|
|
|
void CSave :: WriteString( const char *pname, const int *stringId, int count )
|
|
{
|
|
int i, size;
|
|
|
|
#ifdef TOKENIZE
|
|
short token = (short)TokenHash( STRING( *stringId ) );
|
|
WriteShort( pname, &token, 1 );
|
|
#else
|
|
#if 0
|
|
if ( count != 1 )
|
|
ALERT( at_error, "No string arrays!\n" );
|
|
WriteString( pname, (char *)STRING(*stringId) );
|
|
#endif
|
|
|
|
size = 0;
|
|
for ( i = 0; i < count; i++ )
|
|
size += strlen( STRING( stringId[i] ) ) + 1;
|
|
|
|
BufferHeader( pname, size );
|
|
for ( i = 0; i < count; i++ )
|
|
{
|
|
const char *pString = STRING(stringId[i]);
|
|
BufferData( pString, strlen(pString)+1 );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
void CSave :: WriteVector( const char *pname, const Vector &value )
|
|
{
|
|
WriteVector( pname, &value.x, 1 );
|
|
}
|
|
|
|
|
|
void CSave :: WriteVector( const char *pname, const float *value, int count )
|
|
{
|
|
BufferHeader( pname, sizeof(float) * 3 * count );
|
|
BufferData( (const char *)value, sizeof(float) * 3 * count );
|
|
}
|
|
|
|
|
|
|
|
void CSave :: WritePositionVector( const char *pname, const Vector &value )
|
|
{
|
|
|
|
if ( m_pdata && m_pdata->fUseLandmark )
|
|
{
|
|
Vector tmp = value - m_pdata->vecLandmarkOffset;
|
|
WriteVector( pname, tmp );
|
|
}
|
|
|
|
WriteVector( pname, value );
|
|
}
|
|
|
|
|
|
void CSave :: WritePositionVector( const char *pname, const float *value, int count )
|
|
{
|
|
int i;
|
|
Vector tmp, input;
|
|
|
|
BufferHeader( pname, sizeof(float) * 3 * count );
|
|
for ( i = 0; i < count; i++ )
|
|
{
|
|
Vector tmp( value[0], value[1], value[2] );
|
|
|
|
if ( m_pdata && m_pdata->fUseLandmark )
|
|
tmp = tmp - m_pdata->vecLandmarkOffset;
|
|
|
|
BufferData( (const char *)&tmp.x, sizeof(float) * 3 );
|
|
value += 3;
|
|
}
|
|
}
|
|
|
|
|
|
void CSave :: WriteFunction( const char *pname, void **data, int count )
|
|
{
|
|
const char *functionName;
|
|
|
|
functionName = NAME_FOR_FUNCTION( (uint32)*data );
|
|
if ( functionName )
|
|
BufferField( pname, strlen(functionName) + 1, functionName );
|
|
else
|
|
ALERT( at_error, "Invalid function pointer in entity!" );
|
|
}
|
|
|
|
|
|
void EntvarsKeyvalue( entvars_t *pev, KeyValueData *pkvd )
|
|
{
|
|
int i;
|
|
TYPEDESCRIPTION *pField;
|
|
|
|
for ( i = 0; i < ENTVARS_COUNT; i++ )
|
|
{
|
|
pField = &gEntvarsDescription[i];
|
|
|
|
if ( !stricmp( pField->fieldName, pkvd->szKeyName ) )
|
|
{
|
|
switch( pField->fieldType )
|
|
{
|
|
case FIELD_MODELNAME:
|
|
case FIELD_SOUNDNAME:
|
|
case FIELD_STRING:
|
|
(*(int *)((char *)pev + pField->fieldOffset)) = ALLOC_STRING( pkvd->szValue );
|
|
break;
|
|
|
|
case FIELD_TIME:
|
|
case FIELD_FLOAT:
|
|
(*(float *)((char *)pev + pField->fieldOffset)) = atof( pkvd->szValue );
|
|
break;
|
|
|
|
case FIELD_INTEGER:
|
|
(*(int *)((char *)pev + pField->fieldOffset)) = atoi( pkvd->szValue );
|
|
break;
|
|
|
|
case FIELD_POSITION_VECTOR:
|
|
case FIELD_VECTOR:
|
|
UTIL_StringToVector( (float *)((char *)pev + pField->fieldOffset), pkvd->szValue );
|
|
break;
|
|
|
|
default:
|
|
case FIELD_EVARS:
|
|
case FIELD_CLASSPTR:
|
|
case FIELD_EDICT:
|
|
case FIELD_ENTITY:
|
|
case FIELD_POINTER:
|
|
ALERT( at_error, "Bad field in entity!!\n" );
|
|
break;
|
|
}
|
|
pkvd->fHandled = TRUE;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
int CSave :: WriteEntVars( const char *pname, entvars_t *pev )
|
|
{
|
|
return WriteFields( pname, pev, gEntvarsDescription, ENTVARS_COUNT );
|
|
}
|
|
|
|
|
|
|
|
int CSave :: WriteFields( const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount )
|
|
{
|
|
int i, j, actualCount, emptyCount;
|
|
TYPEDESCRIPTION *pTest;
|
|
int entityArray[MAX_ENTITYARRAY];
|
|
|
|
// Precalculate the number of empty fields
|
|
emptyCount = 0;
|
|
for ( i = 0; i < fieldCount; i++ )
|
|
{
|
|
void *pOutputData;
|
|
pOutputData = ((char *)pBaseData + pFields[i].fieldOffset );
|
|
if ( DataEmpty( (const char *)pOutputData, pFields[i].fieldSize * gSizes[pFields[i].fieldType] ) )
|
|
emptyCount++;
|
|
}
|
|
|
|
// Empty fields will not be written, write out the actual number of fields to be written
|
|
actualCount = fieldCount - emptyCount;
|
|
WriteInt( pname, &actualCount, 1 );
|
|
|
|
for ( i = 0; i < fieldCount; i++ )
|
|
{
|
|
void *pOutputData;
|
|
pTest = &pFields[ i ];
|
|
pOutputData = ((char *)pBaseData + pTest->fieldOffset );
|
|
|
|
// UNDONE: Must we do this twice?
|
|
if ( DataEmpty( (const char *)pOutputData, pTest->fieldSize * gSizes[pTest->fieldType] ) )
|
|
continue;
|
|
|
|
switch( pTest->fieldType )
|
|
{
|
|
case FIELD_FLOAT:
|
|
WriteFloat( pTest->fieldName, (float *)pOutputData, pTest->fieldSize );
|
|
break;
|
|
case FIELD_TIME:
|
|
WriteTime( pTest->fieldName, (float *)pOutputData, pTest->fieldSize );
|
|
break;
|
|
case FIELD_MODELNAME:
|
|
case FIELD_SOUNDNAME:
|
|
case FIELD_STRING:
|
|
WriteString( pTest->fieldName, (int *)pOutputData, pTest->fieldSize );
|
|
break;
|
|
case FIELD_CLASSPTR:
|
|
case FIELD_EVARS:
|
|
case FIELD_EDICT:
|
|
case FIELD_ENTITY:
|
|
case FIELD_EHANDLE:
|
|
if ( pTest->fieldSize > MAX_ENTITYARRAY )
|
|
ALERT( at_error, "Can't save more than %d entities in an array!!!\n", MAX_ENTITYARRAY );
|
|
for ( j = 0; j < pTest->fieldSize; j++ )
|
|
{
|
|
switch( pTest->fieldType )
|
|
{
|
|
case FIELD_EVARS:
|
|
entityArray[j] = EntityIndex( ((entvars_t **)pOutputData)[j] );
|
|
break;
|
|
case FIELD_CLASSPTR:
|
|
entityArray[j] = EntityIndex( ((CBaseEntity **)pOutputData)[j] );
|
|
break;
|
|
case FIELD_EDICT:
|
|
entityArray[j] = EntityIndex( ((edict_t **)pOutputData)[j] );
|
|
break;
|
|
case FIELD_ENTITY:
|
|
entityArray[j] = EntityIndex( ((EOFFSET *)pOutputData)[j] );
|
|
break;
|
|
case FIELD_EHANDLE:
|
|
entityArray[j] = EntityIndex( (CBaseEntity *)(((EHANDLE *)pOutputData)[j]) );
|
|
break;
|
|
}
|
|
}
|
|
WriteInt( pTest->fieldName, entityArray, pTest->fieldSize );
|
|
break;
|
|
case FIELD_POSITION_VECTOR:
|
|
WritePositionVector( pTest->fieldName, (float *)pOutputData, pTest->fieldSize );
|
|
break;
|
|
case FIELD_VECTOR:
|
|
WriteVector( pTest->fieldName, (float *)pOutputData, pTest->fieldSize );
|
|
break;
|
|
|
|
case FIELD_BOOLEAN:
|
|
case FIELD_INTEGER:
|
|
WriteInt( pTest->fieldName, (int *)pOutputData, pTest->fieldSize );
|
|
break;
|
|
|
|
case FIELD_SHORT:
|
|
WriteData( pTest->fieldName, 2 * pTest->fieldSize, ((char *)pOutputData) );
|
|
break;
|
|
|
|
case FIELD_CHARACTER:
|
|
WriteData( pTest->fieldName, pTest->fieldSize, ((char *)pOutputData) );
|
|
break;
|
|
|
|
// For now, just write the address out, we're not going to change memory while doing this yet!
|
|
case FIELD_POINTER:
|
|
WriteInt( pTest->fieldName, (int *)(char *)pOutputData, pTest->fieldSize );
|
|
break;
|
|
|
|
case FIELD_FUNCTION:
|
|
WriteFunction( pTest->fieldName, (void **)pOutputData, pTest->fieldSize );
|
|
break;
|
|
default:
|
|
ALERT( at_error, "Bad field type\n" );
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
void CSave :: BufferString( char *pdata, int len )
|
|
{
|
|
char c = 0;
|
|
|
|
BufferData( pdata, len ); // Write the string
|
|
BufferData( &c, 1 ); // Write a null terminator
|
|
}
|
|
|
|
|
|
int CSave :: DataEmpty( const char *pdata, int size )
|
|
{
|
|
for ( int i = 0; i < size; i++ )
|
|
{
|
|
if ( pdata[i] )
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
|
|
void CSave :: BufferField( const char *pname, int size, const char *pdata )
|
|
{
|
|
BufferHeader( pname, size );
|
|
BufferData( pdata, size );
|
|
}
|
|
|
|
|
|
void CSave :: BufferHeader( const char *pname, int size )
|
|
{
|
|
short hashvalue = TokenHash( pname );
|
|
if ( size > 1<<(sizeof(short)*8) )
|
|
ALERT( at_error, "CSave :: BufferHeader() size parameter exceeds 'short'!" );
|
|
BufferData( (const char *)&size, sizeof(short) );
|
|
BufferData( (const char *)&hashvalue, sizeof(short) );
|
|
}
|
|
|
|
|
|
void CSave :: BufferData( const char *pdata, int size )
|
|
{
|
|
if ( !m_pdata )
|
|
return;
|
|
|
|
if ( m_pdata->size + size > m_pdata->bufferSize )
|
|
{
|
|
ALERT( at_error, "Save/Restore overflow!" );
|
|
m_pdata->size = m_pdata->bufferSize;
|
|
return;
|
|
}
|
|
|
|
memcpy( m_pdata->pCurrentData, pdata, size );
|
|
m_pdata->pCurrentData += size;
|
|
m_pdata->size += size;
|
|
}
|
|
|
|
|
|
|
|
// --------------------------------------------------------------
|
|
//
|
|
// CRestore
|
|
//
|
|
// --------------------------------------------------------------
|
|
|
|
int CRestore::ReadField( void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount, int startField, int size, char *pName, void *pData )
|
|
{
|
|
int i, j, stringCount, fieldNumber, entityIndex;
|
|
TYPEDESCRIPTION *pTest;
|
|
float time, timeData;
|
|
Vector position;
|
|
edict_t *pent;
|
|
char *pString;
|
|
|
|
time = 0;
|
|
position = Vector(0,0,0);
|
|
|
|
if ( m_pdata )
|
|
{
|
|
time = m_pdata->time;
|
|
if ( m_pdata->fUseLandmark )
|
|
position = m_pdata->vecLandmarkOffset;
|
|
}
|
|
|
|
for ( i = 0; i < fieldCount; i++ )
|
|
{
|
|
fieldNumber = (i+startField)%fieldCount;
|
|
pTest = &pFields[ fieldNumber ];
|
|
if ( !stricmp( pTest->fieldName, pName ) )
|
|
{
|
|
if ( !m_global || !(pTest->flags & FTYPEDESC_GLOBAL) )
|
|
{
|
|
for ( j = 0; j < pTest->fieldSize; j++ )
|
|
{
|
|
void *pOutputData = ((char *)pBaseData + pTest->fieldOffset + (j*gSizes[pTest->fieldType]) );
|
|
void *pInputData = (char *)pData + j * gSizes[pTest->fieldType];
|
|
|
|
switch( pTest->fieldType )
|
|
{
|
|
case FIELD_TIME:
|
|
timeData = *(float *)pInputData;
|
|
// Re-base time variables
|
|
timeData += time;
|
|
*((float *)pOutputData) = timeData;
|
|
break;
|
|
case FIELD_FLOAT:
|
|
*((float *)pOutputData) = *(float *)pInputData;
|
|
break;
|
|
case FIELD_MODELNAME:
|
|
case FIELD_SOUNDNAME:
|
|
case FIELD_STRING:
|
|
// Skip over j strings
|
|
pString = (char *)pData;
|
|
for ( stringCount = 0; stringCount < j; stringCount++ )
|
|
{
|
|
while (*pString)
|
|
pString++;
|
|
pString++;
|
|
}
|
|
pInputData = pString;
|
|
if ( strlen( (char *)pInputData ) == 0 )
|
|
*((int *)pOutputData) = 0;
|
|
else
|
|
{
|
|
int string;
|
|
|
|
string = ALLOC_STRING( (char *)pInputData );
|
|
|
|
*((int *)pOutputData) = string;
|
|
|
|
if ( !FStringNull( string ) && m_precache )
|
|
{
|
|
if ( pTest->fieldType == FIELD_MODELNAME )
|
|
PRECACHE_MODEL( (char *)STRING( string ) );
|
|
else if ( pTest->fieldType == FIELD_SOUNDNAME )
|
|
PRECACHE_SOUND( (char *)STRING( string ) );
|
|
}
|
|
}
|
|
break;
|
|
case FIELD_EVARS:
|
|
entityIndex = *( int *)pInputData;
|
|
pent = EntityFromIndex( entityIndex );
|
|
if ( pent )
|
|
*((entvars_t **)pOutputData) = VARS(pent);
|
|
else
|
|
*((entvars_t **)pOutputData) = NULL;
|
|
break;
|
|
case FIELD_CLASSPTR:
|
|
entityIndex = *( int *)pInputData;
|
|
pent = EntityFromIndex( entityIndex );
|
|
if ( pent )
|
|
*((CBaseEntity **)pOutputData) = CBaseEntity::Instance(pent);
|
|
else
|
|
*((CBaseEntity **)pOutputData) = NULL;
|
|
break;
|
|
case FIELD_EDICT:
|
|
entityIndex = *( int *)pInputData;
|
|
pent = EntityFromIndex( entityIndex );
|
|
*((edict_t **)pOutputData) = pent;
|
|
break;
|
|
case FIELD_EHANDLE:
|
|
// Input and Output sizes are different!
|
|
pOutputData = (char *)pOutputData + j*(sizeof(EHANDLE) - gSizes[pTest->fieldType]);
|
|
entityIndex = *( int *)pInputData;
|
|
pent = EntityFromIndex( entityIndex );
|
|
if ( pent )
|
|
*((EHANDLE *)pOutputData) = CBaseEntity::Instance(pent);
|
|
else
|
|
*((EHANDLE *)pOutputData) = NULL;
|
|
break;
|
|
case FIELD_ENTITY:
|
|
entityIndex = *( int *)pInputData;
|
|
pent = EntityFromIndex( entityIndex );
|
|
if ( pent )
|
|
*((EOFFSET *)pOutputData) = OFFSET(pent);
|
|
else
|
|
*((EOFFSET *)pOutputData) = 0;
|
|
break;
|
|
case FIELD_VECTOR:
|
|
((float *)pOutputData)[0] = ((float *)pInputData)[0];
|
|
((float *)pOutputData)[1] = ((float *)pInputData)[1];
|
|
((float *)pOutputData)[2] = ((float *)pInputData)[2];
|
|
break;
|
|
case FIELD_POSITION_VECTOR:
|
|
((float *)pOutputData)[0] = ((float *)pInputData)[0] + position.x;
|
|
((float *)pOutputData)[1] = ((float *)pInputData)[1] + position.y;
|
|
((float *)pOutputData)[2] = ((float *)pInputData)[2] + position.z;
|
|
break;
|
|
|
|
case FIELD_BOOLEAN:
|
|
case FIELD_INTEGER:
|
|
*((int *)pOutputData) = *( int *)pInputData;
|
|
break;
|
|
|
|
case FIELD_SHORT:
|
|
*((short *)pOutputData) = *( short *)pInputData;
|
|
break;
|
|
|
|
case FIELD_CHARACTER:
|
|
*((char *)pOutputData) = *( char *)pInputData;
|
|
break;
|
|
|
|
case FIELD_POINTER:
|
|
*((int *)pOutputData) = *( int *)pInputData;
|
|
break;
|
|
case FIELD_FUNCTION:
|
|
if ( strlen( (char *)pInputData ) == 0 )
|
|
*((int *)pOutputData) = 0;
|
|
else
|
|
*((int *)pOutputData) = FUNCTION_FROM_NAME( (char *)pInputData );
|
|
break;
|
|
|
|
default:
|
|
ALERT( at_error, "Bad field type\n" );
|
|
}
|
|
}
|
|
}
|
|
#if 0
|
|
else
|
|
{
|
|
ALERT( at_console, "Skipping global field %s\n", pName );
|
|
}
|
|
#endif
|
|
return fieldNumber;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
|
|
int CRestore::ReadEntVars( const char *pname, entvars_t *pev )
|
|
{
|
|
return ReadFields( pname, pev, gEntvarsDescription, ENTVARS_COUNT );
|
|
}
|
|
|
|
|
|
int CRestore::ReadFields( const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount )
|
|
{
|
|
unsigned short i, token;
|
|
int lastField, fileCount;
|
|
HEADER header;
|
|
|
|
i = ReadShort();
|
|
ASSERT( i == sizeof(int) ); // First entry should be an int
|
|
|
|
token = ReadShort();
|
|
|
|
// Check the struct name
|
|
if ( token != TokenHash(pname) ) // Field Set marker
|
|
{
|
|
// ALERT( at_error, "Expected %s found %s!\n", pname, BufferPointer() );
|
|
BufferRewind( 2*sizeof(short) );
|
|
return 0;
|
|
}
|
|
|
|
// Skip over the struct name
|
|
fileCount = ReadInt(); // Read field count
|
|
|
|
lastField = 0; // Make searches faster, most data is read/written in the same order
|
|
|
|
// Clear out base data
|
|
for ( i = 0; i < fieldCount; i++ )
|
|
{
|
|
// Don't clear global fields
|
|
if ( !m_global || !(pFields[i].flags & FTYPEDESC_GLOBAL) )
|
|
memset( ((char *)pBaseData + pFields[i].fieldOffset), 0, pFields[i].fieldSize * gSizes[pFields[i].fieldType] );
|
|
}
|
|
|
|
for ( i = 0; i < fileCount; i++ )
|
|
{
|
|
BufferReadHeader( &header );
|
|
lastField = ReadField( pBaseData, pFields, fieldCount, lastField, header.size, m_pdata->pTokens[header.token], header.pData );
|
|
lastField++;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
void CRestore::BufferReadHeader( HEADER *pheader )
|
|
{
|
|
ASSERT( pheader!=NULL );
|
|
pheader->size = ReadShort(); // Read field size
|
|
pheader->token = ReadShort(); // Read field name token
|
|
pheader->pData = BufferPointer(); // Field Data is next
|
|
BufferSkipBytes( pheader->size ); // Advance to next field
|
|
}
|
|
|
|
|
|
short CRestore::ReadShort( void )
|
|
{
|
|
short tmp = 0;
|
|
|
|
BufferReadBytes( (char *)&tmp, sizeof(short) );
|
|
|
|
return tmp;
|
|
}
|
|
|
|
int CRestore::ReadInt( void )
|
|
{
|
|
int tmp = 0;
|
|
|
|
BufferReadBytes( (char *)&tmp, sizeof(int) );
|
|
|
|
return tmp;
|
|
}
|
|
|
|
int CRestore::ReadNamedInt( const char *pName )
|
|
{
|
|
HEADER header;
|
|
|
|
BufferReadHeader( &header );
|
|
return ((int *)header.pData)[0];
|
|
}
|
|
|
|
char *CRestore::ReadNamedString( const char *pName )
|
|
{
|
|
HEADER header;
|
|
|
|
BufferReadHeader( &header );
|
|
#ifdef TOKENIZE
|
|
return (char *)(m_pdata->pTokens[*(short *)header.pData]);
|
|
#else
|
|
return (char *)header.pData;
|
|
#endif
|
|
}
|
|
|
|
|
|
char *CRestore::BufferPointer( void )
|
|
{
|
|
if ( !m_pdata )
|
|
return NULL;
|
|
|
|
return m_pdata->pCurrentData;
|
|
}
|
|
|
|
void CRestore::BufferReadBytes( char *pOutput, int size )
|
|
{
|
|
ASSERT( m_pdata !=NULL );
|
|
|
|
if ( !m_pdata || Empty() )
|
|
return;
|
|
|
|
if ( (m_pdata->size + size) > m_pdata->bufferSize )
|
|
{
|
|
ALERT( at_error, "Restore overflow!" );
|
|
m_pdata->size = m_pdata->bufferSize;
|
|
return;
|
|
}
|
|
|
|
if ( pOutput )
|
|
memcpy( pOutput, m_pdata->pCurrentData, size );
|
|
m_pdata->pCurrentData += size;
|
|
m_pdata->size += size;
|
|
}
|
|
|
|
|
|
void CRestore::BufferSkipBytes( int bytes )
|
|
{
|
|
BufferReadBytes( NULL, bytes );
|
|
}
|
|
|
|
int CRestore::BufferSkipZString( void )
|
|
{
|
|
char *pszSearch;
|
|
int len;
|
|
|
|
if ( !m_pdata )
|
|
return 0;
|
|
|
|
int maxLen = m_pdata->bufferSize - m_pdata->size;
|
|
|
|
len = 0;
|
|
pszSearch = m_pdata->pCurrentData;
|
|
while ( *pszSearch++ && len < maxLen )
|
|
len++;
|
|
|
|
len++;
|
|
|
|
BufferSkipBytes( len );
|
|
|
|
return len;
|
|
}
|
|
|
|
int CRestore::BufferCheckZString( const char *string )
|
|
{
|
|
if ( !m_pdata )
|
|
return 0;
|
|
|
|
int maxLen = m_pdata->bufferSize - m_pdata->size;
|
|
int len = strlen( string );
|
|
if ( len <= maxLen )
|
|
{
|
|
if ( !strncmp( string, m_pdata->pCurrentData, len ) )
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|