42 lines
1.6 KiB
C
42 lines
1.6 KiB
C
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/***
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*
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* Copyright (c) 1999, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef CLIENT_H
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#define CLIENT_H
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extern void respawn( entvars_t* pev, BOOL fCopyCorpse );
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extern BOOL ClientConnect( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] );
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extern void ClientDisconnect( edict_t *pEntity );
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extern void ClientKill( edict_t *pEntity );
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extern void ClientPutInServer( edict_t *pEntity );
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extern void ClientCommand( edict_t *pEntity );
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extern void ClientUserInfoChanged( edict_t *pEntity, char *infobuffer );
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extern void ServerActivate( edict_t *pEdictList, int edictCount, int clientMax );
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extern void StartFrame( void );
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extern void PlayerPostThink( edict_t *pEntity );
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extern void PlayerPreThink( edict_t *pEntity );
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extern void ParmsNewLevel( void );
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extern void ParmsChangeLevel( void );
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extern void ClientPrecache( void );
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extern const char *GetGameDescription( void );
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extern void PlayerCustomization( edict_t *pEntity, customization_t *pCust );
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extern void SpectatorConnect ( edict_t *pEntity );
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extern void SpectatorDisconnect ( edict_t *pEntity );
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extern void SpectatorThink ( edict_t *pEntity );
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#endif // CLIENT_H
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