/*** * * Copyright (c) 1999, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #ifndef CLIENT_H #define CLIENT_H extern void respawn( entvars_t* pev, BOOL fCopyCorpse ); extern BOOL ClientConnect( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ); extern void ClientDisconnect( edict_t *pEntity ); extern void ClientKill( edict_t *pEntity ); extern void ClientPutInServer( edict_t *pEntity ); extern void ClientCommand( edict_t *pEntity ); extern void ClientUserInfoChanged( edict_t *pEntity, char *infobuffer ); extern void ServerActivate( edict_t *pEdictList, int edictCount, int clientMax ); extern void StartFrame( void ); extern void PlayerPostThink( edict_t *pEntity ); extern void PlayerPreThink( edict_t *pEntity ); extern void ParmsNewLevel( void ); extern void ParmsChangeLevel( void ); extern void ClientPrecache( void ); extern const char *GetGameDescription( void ); extern void PlayerCustomization( edict_t *pEntity, customization_t *pCust ); extern void SpectatorConnect ( edict_t *pEntity ); extern void SpectatorDisconnect ( edict_t *pEntity ); extern void SpectatorThink ( edict_t *pEntity ); #endif // CLIENT_H