Two/Three Hive Abilities
Two Hives: Webs
Gorges often protect sensitive areas with
sticky strands of a fibrous, mucous-like
substance. When tripped, a web strand immediately
unanchors from both ends, and contracts
around its victim. After a few moments of
struggle a marine can break free
but until he does he will be moving much
slower, and won't be able to use his
weapons, jump, or use jet packs. Webs
are highly susceptible to heat: welders
can burn them away without activating them.
Multiple webs have cumulative effects.
Three Hives: Babblers
with this most advanced ability, the Gorge
becomes a kind of hive itself. It can spontaneously
create primitive, fully autonomous Skulks,
that attack any enemies nearby. These Skulks
are not as powerful or clever as hive spawned
ones, and are also unstable. If not destroyed
in combat, they self-destruct after 15 seconds,
doing damage to any enemies nearby (a lesser
version of xenocide).
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