Commit graph

  • 6acc091729 updated lmg_draw.wav for mantis 938 re-uploading shotgun_draw and pistol_draw, version overwrite MaDMaXX 2005-05-07 20:53:50 +0000
  • c10c7d32c4 o Merged witn ns/dev/tankefugl revision 95: - Merged sounds tankefugl 2005-05-06 14:07:24 +0000
  • d7401a9cb5 o Merged witn ns/dev/tankefugl revision 95: - Merged sprites tankefugl 2005-05-06 14:06:58 +0000
  • 3069baf7be o Merge with ns/dev/tankefugl revision 95: - Merged models tankefugl 2005-05-06 14:05:32 +0000
  • fae8e99a33 o Merge with ns/dev/tankefugl: - Merged source dir tankefugl 2005-05-06 14:04:51 +0000
  • be7f964667 o Merge with ns/dev/tankefugl revision 95 - Updated ui.txt, titles.txt, balance.txt tankefugl 2005-05-06 14:04:19 +0000
  • 808d6ff004 o Gave the shotgun "unlimited" range -- the same as the LMG 8000 tankefugl 2005-05-05 22:31:10 +0000
  • b918c731aa Bugfixes for mantis #1008, #1009 Rewrote WeaponsResource code so that uninitialized slots are no longer returned as valid weapons Removed upp_* from command constants and console commands Removed commented out entry from hl_baseentity.cpp Shift in map data position is now performed by the network layer instead of at the time of creation Deleted obsolete Util.vcproj Replaced calls to fmax with calls to max in AvHEntities.cpp (Win32 compiler wasn't finding fmax command without explicit include) Began implementation of client-to-server tunnel for Nexus XP-Cagey 2005-05-05 15:20:23 +0000
  • 8184bf4ccb Cleanup for 3.1 linux server puzl 2005-05-03 09:08:22 +0000
  • 1c44645c9b 3.0.3 hitreg test puzl 2005-04-29 16:41:52 +0000
  • aee6cd9b8c o Updated to 3.0.3 changes: - 25->30 marine armor - 330->380 siege damage tankefugl 2005-04-29 14:47:54 +0000
  • 76e8815d84 mantis #938 MaDMaXX 2005-04-27 19:33:31 +0000
  • 0bba0597c6 o Updated ns.dll with the correct version number tankefugl 2005-04-26 22:29:33 +0000
  • a3462ef2c1 mantis #1018 Inf portal deploy sound for new ip model MaDMaXX 2005-04-26 21:12:18 +0000
  • 9b2c322e7e 3.0.3 linux server puzl 2005-04-26 20:10:44 +0000
  • 7c9cd7e0eb o Increased marine base armor for LA and JPs: 25 -> 30. This carries on through upgrades, so the armor levels are now 30 -> 50 -> 70 -> 90. o Increased siege damage: 330 -> 380 o Updated with a compiled ns.dll tankefugl 2005-04-26 15:43:06 +0000
  • 54a4ac5469 o Branched from 3.02 tankefugl 2005-04-26 15:38:32 +0000
  • bef055e975 Mantis 0000973: o Shotgun pellets now spread randomly -- five pellets in an outside 20degree cone, and five pellets within an 7degree cone. o Shotgun falloff damage removed, shotgun pellets now have an unlimited range tankefugl 2005-04-21 18:09:58 +0000
  • 4586c5ad9b Mantis 0000938: o all code calls for weapon draw sounds removed tankefugl 2005-04-20 14:43:20 +0000
  • a72a491146 o Updated IP model, size and texture o Added glow to the IP when active tankefugl 2005-04-17 21:02:06 +0000
  • 7b73f33193 Mantis 0001014: o Placing a structure does not automatically give selected marines a waypoint to it tankefugl 2005-04-17 20:59:17 +0000
  • 000a0cd73e Mantis 0001007: o Fixed bug where HUD notification of structure placements wouldn't show the icon. tankefugl 2005-04-14 21:37:04 +0000
  • 20915fa577 Mantis 0001005: o Resolved commandchair crash over black areas tankefugl 2005-04-14 19:32:21 +0000
  • 2d33fd9437 Fixed two small bugs in the EntHier message: - Heavy armor would not propagate player angle - EntHier updates would never delete an entity tankefugl 2005-04-14 15:04:41 +0000
  • 045b7f22c5 Reverted changes to revision 45. tankefugl 2005-04-13 23:16:00 +0000
  • cbd7e95495 Reverted changes to revision 45. tankefugl 2005-04-13 22:50:14 +0000
  • 8b8fd61e6c Mantis 0000991: o Structure health is now always visible to maintance players (using welder or having healspray as active weapon) o Small optimization tankefugl 2005-04-13 00:45:59 +0000
  • 5a99dc5bf4 Recompiled ns.dll (again) tankefugl 2005-04-12 16:21:48 +0000
  • dbe82e2af2 Hitbox test puzl 2005-04-12 16:09:25 +0000
  • 02b502b3bb Recommitted Balance.txt tankefugl 2005-04-12 15:59:00 +0000
  • 6cff79ac3f o Updated Win32 server binary tankefugl 2005-04-12 13:53:31 +0000
  • 5757b44974 o Fixed bounding box check for the hitbox o Enabled "new" hitbox code tankefugl 2005-04-12 13:45:54 +0000
  • 5af879678c Branced from 3.02 to test the new hitbox code tankefugl 2005-04-12 13:43:58 +0000
  • 78a75cac4a o Fixed a bug in the "new" hitbox registration code where the bounding box in some cases would not be able to include entities that should be hit by a trace tankefugl 2005-04-12 01:19:15 +0000
  • 20bc86ffa6 Mantis 0000870: o Changed b_infportal.mdl and b_infportalt.mdl to reflect the new IP o Added animation references to correctly reflect the new IP o Made the health circle around the new IP smaller than the previous one tankefugl 2005-04-12 00:03:30 +0000
  • 4e5afd8d88 Mantis 0000989: o Moved left side help text a bit up to prevent overlapping by help text and the chat panel tankefugl 2005-04-11 22:37:40 +0000
  • 76d8d517ef Mantis 0000992: o Trace to target player for team orders now works as intended tankefugl 2005-04-11 22:36:48 +0000
  • 55afe37a78 Mantis 0000008: o All sayings now have a cooldown time of 3 seconds, to prevent saying-spam tankefugl 2005-04-11 18:29:08 +0000
  • 53ffbebd81 Mantis 0000989: o Moved alien resource label down o Moved the text panel down so long lines of text won't conceal the crosshair tankefugl 2005-04-11 18:27:54 +0000
  • a7c495f1aa Mantis 0000992: o Added placeholder for the weld-me sound tankefugl 2005-04-11 18:27:12 +0000
  • 198de4b075 o Fixed bug where skulks could not scale walls that were aligned 45 degrees in the x-y plane. It is also easier to walk around corners now. tankefugl 2005-04-11 02:48:44 +0000
  • c6f697161b Mantis 0000992: Fixed code typo ... tankefugl 2005-04-11 02:19:49 +0000
  • ae26e361bd Mantis 0000992 and 0000971: o Changed the popupmenu to better reflect the new teammate orders o Moved vox-sounds around to match the new menu o Added entries for teammate orders popup in titles.txt o Teammate order popups now fetches text from titles.txt tankefugl 2005-04-11 02:16:00 +0000
  • 9a4f8002d6 Mantis 0000992: o Teammate popup now uses the second set of sprites, with the brackets on the side o Added LOS check for order targets o Fixed bug where it would not select the correct target for the teammate orders tankefugl 2005-04-11 01:22:08 +0000
  • af6038ae21 o Fixed bug where a leaping player would lose speed and stick to the floor tankefugl 2005-04-11 01:21:19 +0000
  • d9dfceb86b Mantis 0000992: o Updated query.spr tankefugl 2005-04-10 23:04:42 +0000
  • 9d5e302c9c Mantis 0001011: o Releasing duck quickly after pressing it will no longer make the player bounce tankefugl 2005-04-10 21:53:25 +0000
  • 47dc455006 Mantis 0001012: o Duck toggle implemented - bind toggleduck to a key to use - while duck is toggled, pressing +duck will unduck and releasing will revert the player to a ducked state tankefugl 2005-04-10 21:53:00 +0000
  • b8f77e24b8 Mantis 0000971: o Implemented teammate orders/query icons o Added sprites/query.spr o Added new sprites/voiceicon.spr tankefugl 2005-04-10 21:51:37 +0000
  • e59df130fa Mantis 0000971: o Implemented teammate orders/query icons tankefugl 2005-04-10 21:22:03 +0000
  • c000cbbc67 Mantis 0000971: o Implemented teammate orders/query icons tankefugl 2005-04-10 21:18:44 +0000
  • aeb2514103 Mantis 0000971: o Implemented teammate orders/query icons tankefugl 2005-04-10 19:59:14 +0000
  • ec5bbe6b90 Mantis 0001012: o Duck toggle implemented - bind toggleduck to a key to use - while duck is toggled, pressing +duck will unduck and releasing will revert the player to a ducked state tankefugl 2005-04-10 19:58:13 +0000
  • f3a6a36a35 Mantis 0001011: o Releasing duck quickly after pressing it will no longer make the player bounce tankefugl 2005-04-10 19:57:28 +0000
  • 0a2131ecfc Mantis 0000971: o Added sprites/query.spr tankefugl 2005-04-10 19:55:31 +0000
  • c47a491d44 o Branched from revision 45 to temp branch to continue development of features while bugfixes are being carried out on the main branch tankefugl 2005-04-10 19:09:49 +0000
  • 14874a914e updated timing issues MaDMaXX 2005-04-10 18:05:48 +0000
  • 2f5b334ba6 git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@44 67975925-1194-0748-b3d5-c16f83f1a3a1 XP-Cagey 2005-04-10 17:06:24 +0000
  • ba05a74c30 corrected timing issue MaDMaXX 2005-04-10 17:03:56 +0000
  • fc5c159d63 Fixed Mantis #1003 - hive was using default health amount of 100 HP instead of amount specified in Balance.txt XP-Cagey 2005-04-08 12:38:47 +0000
  • 587d3a5d92 Fixed Mantis #0001004 - the blip list message was never cleared on refresh. Also fixed unreported bug in NetMsg_BlipList (friendly status was backward and not reset properly between evaluations, which effectively caused random bogus blips on screen since it affects message size) XP-Cagey 2005-04-08 12:12:32 +0000
  • 81c9a3c6c7 Mantis 967 MaDMaXX 2005-04-07 22:16:46 +0000
  • 9627bce290 Fixed loss of lastweapon information when user makes a redundant weapon selection (Mantis #956). XP-Cagey 2005-04-07 07:32:06 +0000
  • 694fcad9a8 Fixed CurWeapon assigned of current weapon pointer in CHudAmmo so that it only switches when WEAPON_IS_CURRENT is set in the flags. XP-Cagey 2005-04-07 07:22:15 +0000
  • 59d49b9ba1 Updated Light marine model, removes phantom shotgun cocking sound present in the models' sound calls. MaDMaXX 2005-04-06 17:26:49 +0000
  • 6fab15858a Fixed packet transmission of EntHier every frame to every client (Mantis #999) XP-Cagey 2005-04-06 01:42:45 +0000
  • e5143747a5 Fixed infinite loop in AvHTechTree.cpp (Mantis #997) Fixed NULL ptr reference in AvHPlayer.cpp (before report was filed) XP-Cagey 2005-04-06 01:33:38 +0000
  • b206e2b97d Mantis 0000996: Added checks to m_fInReload to prevent an empty weapon from going in a reloading loop. tankefugl 2005-04-05 14:14:29 +0000
  • 2f71850ff0 Fixed incorrect message size for SetResearch Removed outdated comment from player.cpp Revised MsgFunc_CurAmmo to evaluate flags only if message had a valid weapon Changed AvHPlayer.cpp permissions to allow switching teams before a round starts and disallow joining active teams that aren't used by the map. XP-Cagey 2005-04-05 00:30:35 +0000
  • e6db2ee4e5 Mantis 0000988: O The commander can now see the health for all buildings and marines, even when not selected, as transparent health circles. Health circles for selected buildings and marines are rendered as normal. tankefugl 2005-04-04 01:45:56 +0000
  • 8158cd6fc2 Mantis 0000972: O Skulk wallwalk has been improved -- the skulk will stick to walls by snapping the skulk to the wall if a wall is found along the surface normal vector within the 5 units. Skulk wallwalk is also disabled when the skulk is walking on the floor (z component of the surface normal > 0.95) O Skulk can now jump from walls. When attached to a wall, pressing jump will make the skulk jump in the direction the player is facing and slightly up. This hijacks the waterjumptime, which is never used for the skulk anyway, to refuse wallsticking for a brief period after either walljumping or leaping. tankefugl 2005-04-04 01:15:41 +0000
  • 2a96942bc4 Fixed MsgFunc_CurWeapon bugs XP-Cagey 2005-04-04 00:53:17 +0000
  • 6eca2b6cc9 Mantis 0000522: Forgot a couple of lines for backward lerk flight. Updated. tankefugl 2005-04-04 00:37:31 +0000
  • 09e8cfc6f5 Mantis 0000522: O Lerk can now fly backwards. Press backwards and tap jump to flap back from the way you are looking. Hold down to glide as before. tankefugl 2005-04-04 00:27:18 +0000
  • f4c8e4e192 O Reduce obs cost to 15 (was 20). O Let obs start with 40 energy units (was 25). O Reduce Armslab cost to 20 (was 25). O Reduce PG throttle to 0.5 secs per player (was 0.8). O Changed balance.txt version variables to reflect the current version -- 3.1 tankefugl 2005-04-04 00:17:06 +0000
  • 43a20ad0c5 Fixed issues with "Developer - release" configuration; implementation of AvHTunnelToServer. XP-Cagey 2005-04-03 22:38:16 +0000
  • f812ccf0c2 3.02 release candidate puzl 2005-04-03 20:53:52 +0000
  • 685d0536b1 o Reverted marine starting points 110 -> 100 o Reduced armslab cost 25 -> 20 o Updated compiled ns.dll tankefugl 2005-04-03 12:25:34 +0000
  • bb7fb2f1d7 git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@23 67975925-1194-0748-b3d5-c16f83f1a3a1 XP-Cagey 2005-04-01 03:12:50 +0000
  • ecb6565df1 git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@22 67975925-1194-0748-b3d5-c16f83f1a3a1 XP-Cagey 2005-04-01 03:12:37 +0000
  • 60007652a3 The big merge... XP-Cagey 2005-04-01 03:04:57 +0000
  • 8c70d56d87 3.02 release candidate puzl 2005-03-30 14:33:15 +0000
  • d2870e38ef o Updated ns.dll tankefugl 2005-03-30 13:39:05 +0000
  • 484707a647 o Updated version in balance.txt to reflect the version change (3.0.1 -> 3.0.2) tankefugl 2005-03-30 13:28:17 +0000
  • 2ccd4fec6e o Reduced obs cost to 15. o Obs starts with 40 energy units. o Increased marine starting res by 10. o Reduced PG throttle to 0.5 secs per player. tankefugl 2005-03-30 13:23:28 +0000
  • 7b18f64309 Branched for 3.02 changes tankefugl 2005-03-30 12:54:33 +0000
  • 04c334c94b Tagging 3.01 release (again) Karl 2005-03-12 22:19:53 +0000
  • 17fe703447 deleting to try again without main in the path Karl 2005-03-12 22:19:34 +0000
  • 1ad30868dd Tagging 3.01 release Karl 2005-03-12 22:16:19 +0000
  • 43885495e9 adding releases branch for tagging public releases Karl 2005-03-12 22:15:08 +0000
  • 543fbf7182 Heavy model fixed .. now stands on floor correctly. AlphaUK 2005-03-12 22:09:07 +0000
  • 85e57f9924 3.01 release candidate puzl 2005-03-11 02:07:21 +0000
  • 1ee20d4f69 Changed version string to 3.01 puzl 2005-03-11 02:04:16 +0000
  • ffe0fc54c2 3.01 release candidate puzl 2005-03-11 01:51:33 +0000
  • b740bc9c90 Changed version string to 3.01 puzl 2005-03-11 01:41:27 +0000
  • 48e8eda3ed More eol cleanups puzl 2005-03-10 13:16:40 +0000
  • 1a2b6e1947 3.01 release candidate puzl 2005-03-10 13:14:40 +0000
  • a6f04d2ca3 changing eol-style puzl 2005-03-10 09:58:43 +0000
  • 5cbb9ae45d changing eol-style puzl 2005-03-10 09:30:11 +0000
  • 02f0196da7 3.01 candidate puzl 2005-03-10 00:00:11 +0000