o Moved the info column to be before score, so score, kills and deaths are together. ( it also makes more room for 'Weapon' to display uncluttered
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@402 67975925-1194-0748-b3d5-c16f83f1a3a1
o Added colouring of icons to the minimap
- local player is white
- squad members are blue/green
- friendlies are green
- enemies are red
- mines are orange
- entities under attack flash yellow
o Added small optomisation to 'Entity under attack' processing.
o Added 'under attack' bit to enthier flags
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@396 67975925-1194-0748-b3d5-c16f83f1a3a1
o Added cl_iconr, cl_icong, cl_iconb to control scoreboard icon colour for testing ( to be removed before release )
o Fixed compile issue with textmessage change.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@394 67975925-1194-0748-b3d5-c16f83f1a3a1
- In combat mode this displays the player level
- In classic mode for marines it displays an icon for the player's primary weapon
- In classic mode for aliens it displays the player's resources.
o reduced the frequency of scoreboard updates from 0.4 seconds to 0.6 seconds.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@391 67975925-1194-0748-b3d5-c16f83f1a3a1
o Made map view and enthier propagated before game start so that the map is fully viewable
o PGs and IPs now apply a pushback instead of telefragging
o Ghost structures: Placing a structure will flag it as ghosted till it's been starting building. Untill then, aliens can destroy it by touching it.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@387 67975925-1194-0748-b3d5-c16f83f1a3a1
o Added ns.tga for steam browser icon.
o changed directory to nsp.
o Added more info to cl_showspeed.
o Fixed a bug where a commander could not accurately determine an alien health ring value.
o Fixed pancaking - added limit to the speed at which a lerk can climb and dive.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@385 67975925-1194-0748-b3d5-c16f83f1a3a1
o Throttle player joined team message to prevent overflow. ( no more than one message every 0.2s)
o Gorges heal themselves at half the normal rate ( gorges heal each other normally )
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@378 67975925-1194-0748-b3d5-c16f83f1a3a1
- The pellets now distribute evenly out to 20 degrees.
1/3 of the bullets distribute within 3 degrees, 1/3 from 3 to 8 degrees, 1/3 from 8 to 20 degrees.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@371 67975925-1194-0748-b3d5-c16f83f1a3a1
O Hand grenade damage reduced from 2x vs. structures to 1x
O Gorge healspray now heals Gorge that triggers it as well
O Increased Gorge armor from 50 to 70 (test this to make sure gorge doesn't die with armor left and that it doesn't cause big problems)
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@370 67975925-1194-0748-b3d5-c16f83f1a3a1
o HG do NS_DMG_NORMAL vs structures
o HiveSight range reverted to 1500
o sound/vox/ssay82 and sound/vox/ssay83 ignored in consistency check
o Revision changed to 1 ( -T2 appended )
o HG research time changed to 90 ( still under discussion )
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@353 67975925-1194-0748-b3d5-c16f83f1a3a1