Commit graph

140 commits

Author SHA1 Message Date
tankefugl
36e38984a2 Removed some debug print-outs from void IN_Impulse (void).
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@236 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-07-05 01:22:56 +00:00
tankefugl
a4fcaa728b Mantis 73:
o Fixed bug where the commander UI buttons would not function (select all, go to requests, etc)

AvHTechTree::GetIsMessageAvailable would not return true because no tech tree nodes would be found for these messages. I inserted a check to bypass the node checking for these messages. It's a hack, but since they're already hacked into the TechNode code, it should do for now.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@235 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-07-05 01:21:43 +00:00
tankefugl
577727d9a5 Mantis 994:
o Fixed bug where the voice comm icon would not be displayed while using a mic

The new MemoryInputStream class either contains a bug or doesn't match what the vgui::BitmapTGA class expects. I've inserted the old code to get this working till Karl can take a look at it, as it's a bit painstaking to sort it out when I don't even know what method(s) it fails in.

I also fixed a bug in the constructor for the new MemoryInputStream where the length parameter would not be applied to the length member.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@232 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-07-04 21:22:39 +00:00
puzl
410d1ea62f Mantis: 1072
o Added some client side consistency checks.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@218 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-27 17:06:46 +00:00
tankefugl
27ced477a6 Mantis 0000892:
o Fixed a bug where a crouching player on an IP would not be killed.

Extended the range the spawn damage is applied for, roughly 10 units downwards.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@217 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-27 16:52:33 +00:00
tankefugl
3f0bf58255 Mantis 0000971:
o Added directional arrows to the order popup notification

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@216 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-27 02:31:49 +00:00
tankefugl
b9344a1ab6 Mantis 0001070:
o Added cl_gammaramp 1 to the config.cfg to force default usage

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@215 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-27 02:23:29 +00:00
tankefugl
3599c0e26b Updated minimaps.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@214 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-23 23:25:34 +00:00
tankefugl
8c56252789 Updated ns_altair:
o Changed the P-Corridor to Station Monitoring Main path into a vent
o Added a new path to connect Access Corridor Zeta to Station Monitoring Annex
o Moved the Station Monitoring Stabilty res node to Station Monitoring Annex
o Life Support Hive heavily updated again (might still require some more cover for spawning Aliens)
o Fixed the bug where much of the water on the map was missing

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@213 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-23 23:22:33 +00:00
tankefugl
1c0c6c3770 Windows binaries for PT build 212.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@212 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-23 22:39:29 +00:00
tankefugl
7b35bbea5f Linux binary for PT build 212
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@211 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-23 20:46:06 +00:00
puzl
847913b46c Mantis: 225
o Mines can't be placed within 15 units of each other

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@210 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-23 17:55:30 +00:00
tankefugl
d3850ba1a3 Mantis 0000733:
o Fixed bug where all players on the map would face easward if outside the viewing player's PVS

The angles divided by 22.5 on write were not multiplied back upon read, resulting in really low angles -- almost not visible.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@209 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-23 15:22:27 +00:00
tankefugl
8769b0175c Mantis 0000484:
o The shotgun now properly fires an empty click sound when under water and emptied

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@208 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-22 21:52:30 +00:00
tankefugl
30f919856f Mantis 0001070:
o Added new user.scr which defaults cl_gammaramp to 1.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@207 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-22 12:29:53 +00:00
tankefugl
7652448e28 Mantis 0001070:
o Added new option to the Advanced menu: "Enable gamma ramp". The cvar for it is cl_gammaramp which defaults to 1. Setting it to 0 will disable the forced gamma ramp changes.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@206 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-22 12:27:50 +00:00
puzl
ad8010a47b Mantis: 1066
o Minimap now reloads upon map change

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@204 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-21 12:26:08 +00:00
puzl
2581c48cfc Mantis: 1071
o Fixed client command crash 


git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@197 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-19 01:25:37 +00:00
tankefugl
33b04e9f51 Added the steam installer script to the 3.1 repository.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@196 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-17 14:02:37 +00:00
tankefugl
99aebad018 Updated binaries and liblist.gam for PT build 195.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@195 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-16 23:17:09 +00:00
tankefugl
d7aa18445b Linux binary for PT build 195
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@194 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-16 23:13:16 +00:00
tankefugl
e12a14f568 Updated minimaps:
- All labels now use the sans-serif font Verdana, and are situated directly over the area they represent. Hives and Marine Starts are in Bold at a size of 12, all other labels are plain and set at size 10.
- Altair, Bast, and Eon's were updated to represent their layout changes from this weeks build.
- Hera's was updated to represent its layout changes from last weeks build (3.1 Build176).

Known issues:
- A majority of the label locations need to be moved so they aren't
overlapped by Resource Tower, Weldable, Hive or starting CC Icons.
- A handful of keylocations do not have labels yet.
- Several of the commander minimaps have inconsistent coloring
depending on your cl_labelmaps value. This is likely an indexing error
and will be fixed as soon as I track it down.
- I forgot to update the layouts on Altair, Bast, Eon, and Hera's
commander maps, will fix for next week.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@193 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-16 20:39:52 +00:00
tankefugl
3ee04af535 Mantis 0001068:
o Changed alien gestation times: (in seconds)
- Skulk 7 -> 3
- Gorge 17 -> 10
- Lerk 20 -> 15
- Fade 23 -> 25 
- Onos 38 -> 35

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@192 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-16 20:29:34 +00:00
tankefugl
6f80af0426 Mantis 0001065:
- Implemented a hybrid wallwalk -- the skulk now only "sticks" if +speed is held down
- Added an IN_WALK flag, syncronized with the server state that can be used in the application to check whether a player is walking
- Walljump is reverted to only jump in the direction the player is looking again, since a running player jumping from a wall usually wants to strafe inwards to stay on the wall

Untickeded bug:
- Fixed bug that caused leap to not behave properly from shallow water

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@191 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-16 19:22:08 +00:00
Zunni
4e405af736 - The vents in the hive are now covered (can't shoot the hive unless you're inside the room)
- Moved a crate from the Cargo room in order to provide a line of sight block
- Reworked vent system (Lerks can fly in them, shorter travel times, new entrances/exits)
- Removed railings from the Auxiliar monitoring room
- Added more clip brushes to help with the skulk wallwalk

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@190 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-15 13:52:06 +00:00
Zunni
01295ae6ef Changelog:
- Fixed Onos spawn issues (redemption / movement chamber) in Feedwater
- Added vent from Feedwater to Atmospheric processing
- Extended path between Engine and Water Treatment
- Fixed stuck point behind the Observe match ladder in the ReadyRoom
- Fixed invisible wall in Refinery Hive above copper pipes
- Lowered ceiling in the corridor between the Marine Spawn and Main Aft Junction


git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@189 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-15 13:37:14 +00:00
Zunni
0e07c01c50 Changlog:
Note : v9 was compiled without -extra in rad to save time.
Visual quality of the lighting is slightly reduced as a result.

-Extended Core Monitoring closer towards Core, so that the joining corridor is shorter, and so sieging is easier.
-Renamed Coolant Maintenance to Coolant Transfer
-Shifted Coolant Transfer south, to put it closer to core, so that the joining corridor is shorter,
and so that sieging is easier.
-Widened Cooland Transfer.
-Fixed all vis errors.
-Opened up the Repair Bay/Maintenance Corridors area a bit.
-Opened up Sleeping Area considerably (no more dead ends), and made navigation easier (flat ceiling etc).
-Improved Sleeping Area visually slightly.
-Rerouted Life Support vent from Sleeping Area to N-Turn (experimental).
-Sbend reworked visually.
-Vent exit in Sbend changed to exit out of a small room off of Sbend.
-Added alot more infestation in the hives, I'm not sure if I'm happy with the infestation textures,
so they are subject to change.
-Added crate at East exit of Marine Start, and moved MS RT slightly east.
-Fixed all the sinking structures problems associated with metal grates (apart from the ones in The Hub,
as the structures are easily accessible anyway).
-Fixed the bug where you could build structures on the antenae (spikes) outside the Communications window.
-Removed the water in Engineering Hall hive, and raised the broken floor so that you can step up it easily.
-Added a shielded area on the central structure in Core hive, and also lowered the hive.
-Widened the North and South corridor coming off of Core Monitoring.
-Made the 'donut' east of Gunpods more spacious (the central structure is considerably smaller now).
-Fixed r_speed issue in Coolant, with some geometry changes (both sides look too similar now, so i'll
add a feature to distinguish them in the next version.
-Deleted the Core Power -> Core Monitoring vent.
-Made the corridor entering Living Area from Life Support less convoluted and deleted the door so it is less
confusing.
-Some minor r_speed optimisations here and there.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@188 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-15 13:24:33 +00:00
Zunni
19d5613d77 Changelog: (Minimap not included, Jazz to build labelled)
Rebuilt Omega Hive
Rebuilt Consistency Hive
New Life Support Hive
Rebuilt Marine Start
New Sub Bay
Modified layout based on suggestions by Routerbox (
http://www.jick.org/images/together.jpg )
New Readyroom
Increased Lighting

Main things I'm looking for feedback wise:
The new layout - I'm not sure about it yet and JazzX expressed some concerns
about how Consistency is so  isolated now.  Kmart agreed that it might need to
be adjusted more but I didn't feel like redoing it again without some
playtesting done first.

Lighting - we all know I'm really bad about making it too dark.  If you find an
area too dark, please take a screen of the minimap and mark the dark areas and
I'll try to add some more light.


git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@187 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-15 13:19:14 +00:00
tankefugl
000bb021c3 Mantis 0000941:
o Added check to remove testing of spectators in the hitreg code

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@182 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-12 12:39:32 +00:00
tankefugl
70c0bab675 Mantis 0001057:
o Fixed bug where the buildminimap command would not work

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@181 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-12 12:32:15 +00:00
puzl
beff88b4ac Build 176
Reverted hera minimap
added labelled sprites to assets-maps.txt

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@176 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-09 23:21:45 +00:00
puzl
2855f66f8b Build 175
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@175 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-09 20:21:52 +00:00
puzl
57dbd92d7a Next PT release
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@174 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-09 20:08:48 +00:00
puzl
72b49a52e0 Mantis: 1060
o Balance changes from 3.0.x
- Jetpack Research Time 50->60
- HA Upgrade Time 100->110
- Alien upgrade evolution time 2->3
- AA Research Time 180->160
- Obs Cost 20->15
- Marine Starting LMG Ammo 50->100
- Marine Starting Pistol Ammo 10->20
- Armslab cost 25->20
- Siege Damage 380->400
- Phasegate Delay 0.8->0.5



git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@173 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-09 19:51:26 +00:00
tankefugl
9a4505012a Updated ns_eon.wad
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@172 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-09 13:13:30 +00:00
tankefugl
8732dc6b75 Mantis 0000972:
o Removed the ability to walljump off the ground in some special cases.

Added a check to disable wallwalk if something is found 10 units below the player.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@170 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-08 18:57:37 +00:00
puzl
3dd6af1052 Mantis: 1027
o Players can now walk up ladders without having to face up or jump on to them

Change the threshold for detecting we are on a ladder to suit the NS ladder speed. 
( actual value 110 )

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@167 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-08 02:14:14 +00:00
puzl
273582533a Mantis: 1061
o Set alien base cloaking opacity from 10 to 0 ( aka 100% Cloaking )

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@166 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-08 01:13:12 +00:00
puzl
e50079c075 Mantis: 1064
o Added new setting to advanced multiplayer options.  Default value is 'on'
o cvar is cl_labelmaps ( default 1 )
o If the cvar is changed the map sprite will dynamically update.
o If no labelled minimap exists the default one is displayed
o We always write a generated minimap to the normal file

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@165 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-08 00:43:30 +00:00
Zunni
8bcf4a9a33 Removed Beta6 Sprite left in after map removed.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@164 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-03 14:12:42 +00:00
Zunni
7a0ab2d03e ns_hera update (changelog per Merkaba)
- Redesigned MS -> Cargo route to remove the marine-sized door bottleneck.

- Added a weldable underneath the lift between MS-Cargo - welding brings the lift up and seals off that entrance.

- Put in hint brushes in MS in an attempt (read: attempt!) to bring r-speeds down. It's better in general now, but still goes over 700 in spots.

- Hopefully fixed the stuck-problems in ventilation. All the tunnels now have smooth surfaces allowing for easier skulk movement too.

- Tweaked Ventilation Hive, main change being that skulks/lerks/gorges can walk across the area under the hive without having to jump over the...er...struts, or whatever they are.

- Added a hole in the weldable grate in northern corridor, allowing skulks/lerks/jetpackers/fades through, and gorges + marines from one side only.

- Extended vent from Archiving Hive to Northern Corridor so it has another exit above the RT in same corridor.

- Added horizontal supports stretching across Archiving to aid skulks in moving about (particuarly from one side to the other)

- Fixed the most minor of graphical artifacts in Reception (this was my fault and nothing to do with the wires texture or anything else)

- Fixed HOM in Northern Corridor (Like I need to say that...)

- Added a ladder in Holoroom leading up onto the balcony to cargo.

- Retextured ventilation to an extent.

- Modified RT room in Processing in a minor way, meaning the RT is no longer blocked from view until you run around the centre computer console.

- More minor changes.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@163 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-03 13:24:47 +00:00
puzl
d1a3fbf168 Linux server binary
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@162 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-02 18:37:03 +00:00
tankefugl
5372c5f482 Committed windows binaries (client, server) and liblist.gam for PT build 162.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@161 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-02 17:16:49 +00:00
tankefugl
84a021a51a o Reverted the wallwalk to the previous mode where duck = release from wall.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@160 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-02 17:07:23 +00:00
tankefugl
af75bded0e Mantis 0001021:
o The onos is now properly uncloaked while charging

Added a check in AvHPlayer::InternalAlienThink to trigger the uncloak if charge is active.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@159 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-02 11:10:12 +00:00
tankefugl
12f4be06be Removed the glow from the infantry portal.
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@158 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-01 20:54:28 +00:00
tankefugl
dcf57ac40e Mantis 0001016:
o End game notifications now display in the center of the screen for 10 seconds + 2 seconds fadeout. The text has been reworked to "The TSA Marines have exterminated the alien infestation" and "The alien Kharaa have eradicated the human presence".

I did some changes to AvHPlayer::SendMessage to allow a message to be sent either as a tooltip or a centered message.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@157 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-01 20:50:02 +00:00
tankefugl
86d4f4b184 Mantis 0000991:
o Fixed bug where health rings would incorrectly display.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@156 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-01 13:40:35 +00:00
tankefugl
f042408387 Mantis 0001054:
o Fixed bug where the order popup would display upon order completion.

Added a check to inOrder.GetOrderActive() so that the order would only be displayed when flagged active, not upon completion.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@155 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-01 11:51:47 +00:00
tankefugl
61941dbbae Mantis 0000241 and 0001053:
o Fixed bug where a dead player would not respawn while any key was pressed. Also accounted for all +commands.

player.cpp had a check to disable respawning while any keys were registering. I commented out that check.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@154 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-06-01 11:36:34 +00:00