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Mantis: 1060
o Balance changes from 3.0.x - Jetpack Research Time 50->60 - HA Upgrade Time 100->110 - Alien upgrade evolution time 2->3 - AA Research Time 180->160 - Obs Cost 20->15 - Marine Starting LMG Ammo 50->100 - Marine Starting Pistol Ammo 10->20 - Armslab cost 25->20 - Siege Damage 380->400 - Phasegate Delay 0.8->0.5 git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@173 67975925-1194-0748-b3d5-c16f83f1a3a1
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3 changed files with 25 additions and 25 deletions
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@ -27,9 +27,9 @@
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#define kArmoryCost 10
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#define kArmoryHealth 2400
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#define kArmoryUpgradeCost 30
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#define kArmoryUpgradeTime 180
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#define kArmoryUpgradeTime 160
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#define kArmsLabBuildTime 19
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#define kArmsLabCost 25
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#define kArmsLabCost 20
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#define kArmsLabHealth 2200
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#define kBalanceAverageTeamSize 6
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#define kBalanceFuncResourceTime 15
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@ -98,7 +98,7 @@
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#define kElectricalUpgradeResearchTime 30
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#define kEnsnareTime 2
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#define kEvolutionCost 0
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#define kEvolutionGestateTime 2
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#define kEvolutionGestateTime 3
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#define kFadeArmorUpgrade 100
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#define kFadeBaseArmor 150
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#define kFadeBaseSpeed 240
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@ -154,7 +154,7 @@
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#define kHeavyArmorAbsorbPercent 95
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#define kHeavyArmorCost 15
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#define kHeavyArmorResearchCost 40
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#define kHeavyArmorResearchTime 100
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#define kHeavyArmorResearchTime 110
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#define kHiveBuildTime 180
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#define kHiveCost 40
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#define kHiveHealRadius 500
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@ -166,7 +166,7 @@
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#define kInfantryPortalHealth 2500
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#define kJetpackCost 15
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#define kJetpacksResearchCost 35
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#define kJetpacksResearchTime 50
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#define kJetpacksResearchTime 60
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#define kKNDamage 30
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#define kKillRewardMax 3
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#define kKillRewardMin 1
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@ -210,7 +210,7 @@
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#define kNumSameAlienStructuresAllowedInRadius 8
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#define kNumWebsAllowedInRadius 8
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#define kObservatoryBuildTime 15
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#define kObservatoryCost 20
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#define kObservatoryCost 15
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#define kObservatoryHealth 1700
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#define kObservatoryXYDetectionRadius 900
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#define kOffenseChamberBuildTime 11
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@ -277,7 +277,7 @@
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#define kShotgunCost 10
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#define kSiegeBuildTime 10
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#define kSiegeCost 15
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#define kSiegeDamage 380
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#define kSiegeDamage 400
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#define kSiegeHealth 2000
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#define kSiegeROF 4
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#define kSiegeTurretRange 1100
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@ -415,7 +415,7 @@
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#define kParasiteEnergyCost 0.30
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#define kParasiteROF 0.50
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#define kPhaseGateDelay 2.00
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#define kPhaseGateDepartureInterval 0.80
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#define kPhaseGateDepartureInterval 0.50
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#define kPrimalScreamDamageModifier 0.30
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#define kPrimalScreamDuration 4.00
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#define kPrimalScreamEnergyCost 0.45
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@ -5,7 +5,7 @@
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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// Purpose:
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//
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// $Workfile: AvHMachineGun.cpp $
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// $Date: 2002/11/22 21:28:16 $
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@ -147,24 +147,24 @@ void AvHMachineGun::Precache()
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AvHMarineWeapon::Precache();
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PRECACHE_UNMODIFIED_MODEL(kMGEjectModel);
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PRECACHE_UNMODIFIED_SOUND(kMGFireSound1);
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PRECACHE_UNMODIFIED_SOUND(kMGReloadSound);
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PRECACHE_UNMODIFIED_MODEL(kGenericWallpuff);
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this->mEvent = PRECACHE_EVENT(1, kMGEventName);
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}
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void AvHMachineGun::Spawn()
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{
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AvHMarineWeapon::Spawn();
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void AvHMachineGun::Spawn()
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{
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AvHMarineWeapon::Spawn();
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Precache();
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this->m_iId = AVH_WEAPON_MG;
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this->m_iDefaultAmmo = BALANCE_VAR(kMGMaxClip)*BALANCE_VAR(kMarineSpawnClips);
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this->m_iDefaultAmmo = BALANCE_VAR(kMGMaxClip)*(BALANCE_VAR(kMarineSpawnClips) + 1);
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// Set our class name
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this->pev->classname = MAKE_STRING(kwsMachineGun);
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@ -172,4 +172,4 @@ void AvHMachineGun::Spawn()
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SET_MODEL(ENT(this->pev), kMGWModel);
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FallInit();// get ready to fall down.
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}
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}
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@ -5,7 +5,7 @@
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// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// Purpose:
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// Purpose:
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//
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// $Workfile: AvHPistol.cpp $
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// $Date: 2002/11/22 21:28:17 $
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@ -153,7 +153,7 @@ bool AvHPistol::GetHasMuzzleFlash() const
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}
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bool AvHPistol::GetMustPressTriggerForEachShot() const
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{
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{
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return true;
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}
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@ -170,19 +170,19 @@ void AvHPistol::Precache()
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PRECACHE_UNMODIFIED_SOUND(kHGFireSound1);
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PRECACHE_UNMODIFIED_SOUND(kHGReloadSound);
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PRECACHE_UNMODIFIED_MODEL(kGenericWallpuff);
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this->mEvent = PRECACHE_EVENT(1, kHGEventName);
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}
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void AvHPistol::Spawn()
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{
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AvHMarineWeapon::Spawn();
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void AvHPistol::Spawn()
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{
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AvHMarineWeapon::Spawn();
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Precache();
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this->m_iId = AVH_WEAPON_PISTOL;
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this->m_iDefaultAmmo = BALANCE_VAR(kHGMaxClip)*BALANCE_VAR(kMarineSpawnClips);
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this->m_iDefaultAmmo = BALANCE_VAR(kHGMaxClip)*(BALANCE_VAR(kMarineSpawnClips) + 1);
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// Set our class name
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this->pev->classname = MAKE_STRING(kwsPistol);
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@ -190,5 +190,5 @@ void AvHPistol::Spawn()
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SET_MODEL(ENT(this->pev), kHGWModel);
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FallInit();// get ready to fall down.
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}
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}
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