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Mantis 0000475:
o Differentiated detonation times for handgreandes and grenades from the grenade launcher. o Added a new balance var: kHandGrenDetonateTime git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@302 67975925-1194-0748-b3d5-c16f83f1a3a1
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2 changed files with 3 additions and 2 deletions
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@ -129,13 +129,14 @@
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#define kGorgeCost 10
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#define kGorgeCost 10
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#define kGorgeGestateTime 10
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#define kGorgeGestateTime 10
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#define kGorgeHealth 150
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#define kGorgeHealth 150
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#define kGrenDetonateTime 0.75
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#define kGrenDetonateTime 2
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#define kGrenadeDamage 125
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#define kGrenadeDamage 125
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#define kGrenadeForce 800
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#define kGrenadeForce 800
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#define kGrenadeLauncherCost 15
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#define kGrenadeLauncherCost 15
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#define kGrenadeRadius 350
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#define kGrenadeRadius 350
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#define kGrenadesResearchCost 10
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#define kGrenadesResearchCost 10
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#define kGrenadesResearchTime 45
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#define kGrenadesResearchTime 45
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#define kHandGrenDetonateTime 0.75
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#define kHGDamage 20
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#define kHGDamage 20
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#define kHGMaxAmmo 30
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#define kHGMaxAmmo 30
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#define kHGMaxClip 10
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#define kHGMaxClip 10
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@ -378,7 +378,7 @@ void AvHGrenade::CreateProjectile()
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}
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}
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// How to handle this? Only generate entity on server, but we should do SOMETHING on the client, no?
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// How to handle this? Only generate entity on server, but we should do SOMETHING on the client, no?
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CGrenade* theGrenade = AvHSUShootServerGrenade(this->m_pPlayer->pev, theStartPosition, theVelocity, BALANCE_VAR(kGrenDetonateTime), true);
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CGrenade* theGrenade = AvHSUShootServerGrenade(this->m_pPlayer->pev, theStartPosition, theVelocity, BALANCE_VAR(kHandGrenDetonateTime), true);
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ASSERT(theGrenade);
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ASSERT(theGrenade);
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theGrenade->pev->dmg = this->mDamage;
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theGrenade->pev->dmg = this->mDamage;
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