rpgxef/code/client/cl_net_chan.c

75 lines
1.9 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../qcommon/q_shared.h"
#include "../qcommon/qcommon.h"
#include "client.h"
/*
=================
CL_Netchan_TransmitNextFragment
=================
*/
qboolean CL_Netchan_TransmitNextFragment(netchan_t *chan)
{
if(chan->unsentFragments)
{
Netchan_TransmitNextFragment(chan);
return qtrue;
}
return qfalse;
}
/*
===============
CL_Netchan_Transmit
================
*/
void CL_Netchan_Transmit( netchan_t *chan, msg_t* msg ) {
if(!chan->compat)
MSG_WriteByte( msg, clc_EOF );
Netchan_Transmit(chan, msg->cursize, msg->data);
// Transmit all fragments without delay
while(CL_Netchan_TransmitNextFragment(chan))
{
Com_DPrintf("WARNING: #462 unsent fragments (not supposed to happen!)\n");
}
}
/*
=================
CL_Netchan_Process
=================
*/
qboolean CL_Netchan_Process( netchan_t *chan, msg_t *msg ) {
int ret;
ret = Netchan_Process( chan, msg );
if (!ret)
return qfalse;
return qtrue;
}