/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "../qcommon/q_shared.h" #include "../qcommon/qcommon.h" #include "client.h" /* ================= CL_Netchan_TransmitNextFragment ================= */ qboolean CL_Netchan_TransmitNextFragment(netchan_t *chan) { if(chan->unsentFragments) { Netchan_TransmitNextFragment(chan); return qtrue; } return qfalse; } /* =============== CL_Netchan_Transmit ================ */ void CL_Netchan_Transmit( netchan_t *chan, msg_t* msg ) { if(!chan->compat) MSG_WriteByte( msg, clc_EOF ); Netchan_Transmit(chan, msg->cursize, msg->data); // Transmit all fragments without delay while(CL_Netchan_TransmitNextFragment(chan)) { Com_DPrintf("WARNING: #462 unsent fragments (not supposed to happen!)\n"); } } /* ================= CL_Netchan_Process ================= */ qboolean CL_Netchan_Process( netchan_t *chan, msg_t *msg ) { int ret; ret = Netchan_Process( chan, msg ); if (!ret) return qfalse; return qtrue; }