rpgxef/code/game/g_logger.cpp
Walter Julius Hennecke 9cac290629 Make all game code projects compile as cpp code
- Fixed all errors that occured due to using c++ compiler
- changed c++ standart to c++17
- removed lua, added library instead
- made all bg_* and q_* file into a shared item project
2017-09-30 21:49:31 +02:00

87 lines
1.7 KiB
C++

#include "g_logger.h"
void QDECL G_Logger (int log_level, char* fmt, ...) {
va_list argptr;
char text[1024];
if(log_level > g_logLevel.integer) {
return;
}
va_start (argptr, fmt);
vsnprintf (text, sizeof(text), fmt, argptr);
va_end (argptr);
switch (log_level)
{
case LL_ERROR:
G_Printf(S_COLOR_RED "[game][error] - %s", text);
break;
case LL_WARN:
G_Printf(S_COLOR_YELLOW "[game][warn ] - %s", text);
break;
case LL_INFO:
G_Printf("[game][info ] - %s", text);
break;
case LL_DEBUG:
G_Printf("[game][debug] - %s", text);
break;
case LL_TRACE:
G_Printf("[game][trace] - %s", text);
break;
case LL_ALWAYS:
default:
G_Printf("[game] - %s", text);
break;
}
if(fmt[strlen(fmt) - 1] != '\n') {
G_Printf("\n");
}
}
void QDECL _G_LocLogger (const char* file, int line, int log_level, char* fmt, ...) {
va_list argptr;
char text[1024];
if(log_level > g_logLevel.integer) {
return;
}
va_start (argptr, fmt);
vsnprintf (text, sizeof(text), fmt, argptr);
va_end (argptr);
switch (log_level)
{
case LL_ERROR:
G_Printf(S_COLOR_RED "[game][error][%s:%d] - ", file, line);
G_Printf(S_COLOR_RED "%s", text);
break;
case LL_WARN:
G_Printf(S_COLOR_YELLOW "[game][warn ][%s:%d] - ", file, line);
G_Printf(S_COLOR_YELLOW "%s", text);
break;
case LL_INFO:
G_Printf("[game][info ][%s:%d] - ", file, line);
G_Printf("%s", text);
break;
case LL_DEBUG:
G_Printf("[game][debug][%s:%d] - ", file, line);
G_Printf("%s", text);
break;
case LL_TRACE:
G_Printf("[game][trace][%s:%d] - ", file, line);
G_Printf("%s", text);
break;
case LL_ALWAYS:
default:
G_Printf("[game] [%s:%d] - ", file, line);
G_Printf("%s", text);
break;
}
if(fmt[strlen(fmt) - 1] != '\n') {
G_Printf("\n");
}
}