.. |
entities
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Started adding new C++ based entity system
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2018-07-18 20:13:45 +02:00 |
ai_chat.cpp
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ui transformation (WIP)
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2019-02-16 00:49:31 +01:00 |
ai_chat.h
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various updates
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2014-10-13 23:44:29 +02:00 |
ai_cmd.cpp
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Make all game code projects compile as cpp code
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2017-09-30 21:49:31 +02:00 |
ai_cmd.h
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various updates
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2014-10-13 23:44:29 +02:00 |
ai_common.h
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Updates to multiple header files
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2014-10-25 01:00:31 +02:00 |
ai_dmnet.cpp
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Make all game code projects compile as cpp code
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2017-09-30 21:49:31 +02:00 |
ai_dmnet.h
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Updates to multiple header files
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2014-10-25 01:00:31 +02:00 |
ai_dmq3.cpp
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Make all game code projects compile as cpp code
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2017-09-30 21:49:31 +02:00 |
ai_dmq3.h
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Make all game code projects compile as cpp code
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2017-09-30 21:49:31 +02:00 |
ai_main.cpp
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ui transformation (WIP)
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2019-02-16 00:49:31 +01:00 |
ai_main.h
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ui transformation (WIP)
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2019-02-16 00:49:31 +01:00 |
ai_team.cpp
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Make all game code projects compile as cpp code
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2017-09-30 21:49:31 +02:00 |
ai_team.h
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Refactoring of some function names
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2013-10-13 22:06:17 +02:00 |
be_aas.h
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Updates to multiple header files
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2014-10-25 01:00:31 +02:00 |
be_ai_char.h
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Added include guards to all game and ui headers.
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2013-09-03 23:01:15 +02:00 |
be_ai_chat.h
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Updates to multiple header files
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2014-10-25 01:00:31 +02:00 |
be_ai_gen.h
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Added include guards to all game and ui headers.
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2013-09-03 23:01:15 +02:00 |
be_ai_goal.h
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Updates to multiple header files
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2014-10-25 01:00:31 +02:00 |
be_ai_move.h
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Updates to multiple header files
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2014-10-25 01:00:31 +02:00 |
be_ai_weap.h
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Updates to multiple header files
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2014-10-25 01:00:31 +02:00 |
be_ea.h
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Added include guards to all game and ui headers.
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2013-09-03 23:01:15 +02:00 |
botai.h
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Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
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2012-08-04 12:54:37 +02:00 |
botlib.h
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Make all game code projects compile as cpp code
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2017-09-30 21:49:31 +02:00 |
chars.h
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Updates to multiple headers
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2014-10-27 22:18:33 +01:00 |
CMakeLists.txt
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adjust cmake
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2019-02-23 20:44:07 +01:00 |
Entity.cpp
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Started adding new C++ based entity system
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2018-07-18 20:13:45 +02:00 |
Entity.h
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Started adding new C++ based entity system
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2018-07-18 20:13:45 +02:00 |
Event.h
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Started adding new C++ based entity system
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2018-07-18 20:13:45 +02:00 |
fx_misc.c
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Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
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2012-08-04 12:54:37 +02:00 |
g_active.cpp
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Started adding new C++ based entity system
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2018-07-18 20:13:45 +02:00 |
g_active.h
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- updates to g_combat.c
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2014-03-19 00:44:36 +01:00 |
g_arenas.cpp
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Make all game code projects compile as cpp code
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2017-09-30 21:49:31 +02:00 |
g_bot.cpp
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Make all game code projects compile as cpp code
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2017-09-30 21:49:31 +02:00 |
g_breakable.cpp
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Started adding new C++ based entity system
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2018-07-18 20:13:45 +02:00 |
g_breakable.h
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Updates to multiple headers
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2014-10-27 22:18:33 +01:00 |
g_cinematic.cpp
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Started adding new C++ based entity system
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2018-07-18 20:13:45 +02:00 |
g_cinematic.h
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added missing include in g_cinematic.h ...
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2013-07-08 21:08:45 +02:00 |
g_client.cpp
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ui transformation (WIP)
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2019-02-16 00:49:31 +01:00 |
g_client.h
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- updates to g_combat.c
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2014-03-19 00:44:36 +01:00 |
g_cmds.cpp
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ui transformation (WIP)
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2019-02-16 00:49:31 +01:00 |
g_cmds.h
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Updates to g_cmds.c
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2014-02-21 19:17:10 +01:00 |
g_cmds_old.c
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Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
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2012-08-04 12:54:37 +02:00 |
g_combat.cpp
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Started adding new C++ based entity system
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2018-07-18 20:13:45 +02:00 |
g_combat.h
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Updates to multiple headers
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2014-10-27 22:18:33 +01:00 |
g_fx.cpp
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Started adding new C++ based entity system
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2018-07-18 20:13:45 +02:00 |
g_groups.h
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Updates to multiple headers
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2014-10-27 22:18:33 +01:00 |
g_items.cpp
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Make all game code projects compile as cpp code
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2017-09-30 21:49:31 +02:00 |
g_items.h
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Updates to multiple headers
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2014-10-27 22:18:33 +01:00 |
g_local.cpp
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Make all game code projects compile as cpp code
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2017-09-30 21:49:31 +02:00 |
g_local.h
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ui transformation (WIP)
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2019-02-16 00:49:31 +01:00 |
g_log.cpp
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Make all game code projects compile as cpp code
|
2017-09-30 21:49:31 +02:00 |
g_logger.cpp
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Make all game code projects compile as cpp code
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2017-09-30 21:49:31 +02:00 |
g_logger.h
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Updates to multiple header files
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2014-10-25 01:00:31 +02:00 |
g_lua.cpp
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Make all game code projects compile as cpp code
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2017-09-30 21:49:31 +02:00 |
g_lua.h
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Make all game code projects compile as cpp code
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2017-09-30 21:49:31 +02:00 |
g_main.cpp
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ui transformation (WIP)
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2019-02-16 00:49:31 +01:00 |
g_main.h
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Updates to multiple headers
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2014-10-27 22:18:33 +01:00 |
g_mem.cpp
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Make all game code projects compile as cpp code
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2017-09-30 21:49:31 +02:00 |
g_misc.cpp
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Started adding new C++ based entity system
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2018-07-18 20:13:45 +02:00 |
g_missile.cpp
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Make all game code projects compile as cpp code
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2017-09-30 21:49:31 +02:00 |
g_missile.h
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- moved and renamed some functions
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2014-03-19 00:54:26 +01:00 |
g_mover.cpp
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Started adding new C++ based entity system
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2018-07-18 20:13:45 +02:00 |
g_mover.h
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Moved some functions
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2014-03-19 16:32:04 +01:00 |
g_public.h
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Added include guards to all game and ui headers.
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2013-09-03 23:01:15 +02:00 |
g_roff.h
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Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
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2012-08-04 12:54:37 +02:00 |
g_session.cpp
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Make all game code projects compile as cpp code
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2017-09-30 21:49:31 +02:00 |
g_spawn.cpp
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Make all game code projects compile as cpp code
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2017-09-30 21:49:31 +02:00 |
g_spawn.h
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Updates to multiple headers
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2014-10-27 22:18:33 +01:00 |
g_sql.cpp
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Make all game code projects compile as cpp code
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2017-09-30 21:49:31 +02:00 |
g_sql.h
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Updates to multiple headers
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2014-10-27 22:18:33 +01:00 |
g_svcmds.cpp
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Make all game code projects compile as cpp code
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2017-09-30 21:49:31 +02:00 |
g_syscalls.cpp
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ui transformation (WIP)
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2019-02-16 00:49:31 +01:00 |
g_syscalls.h
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ui transformation (WIP)
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2019-02-16 00:49:31 +01:00 |
g_target.cpp
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Started adding new C++ based entity system
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2018-07-18 20:13:45 +02:00 |
g_team.cpp
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Make all game code projects compile as cpp code
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2017-09-30 21:49:31 +02:00 |
g_team.h
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Updates to multiple headers
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2014-10-27 22:18:33 +01:00 |
g_trigger.cpp
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Started adding new C++ based entity system
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2018-07-18 20:13:45 +02:00 |
g_trigger.h
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More updates
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2013-10-16 19:20:49 +02:00 |
g_turrets.cpp
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Started adding new C++ based entity system
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2018-07-18 20:13:45 +02:00 |
g_ui.cpp
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Started adding new C++ based entity system
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2018-07-18 20:13:45 +02:00 |
g_usable.cpp
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Started adding new C++ based entity system
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2018-07-18 20:13:45 +02:00 |
g_usable.h
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Refactoring of some function names
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2013-10-13 22:06:17 +02:00 |
g_utils.cpp
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Started adding new C++ based entity system
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2018-07-18 20:13:45 +02:00 |
g_utils.h
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Moved some functions
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2014-03-19 16:32:04 +01:00 |
g_weapon.cpp
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ui transformation (WIP)
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2019-02-16 00:49:31 +01:00 |
g_weapon.h
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Made game compile as C++ and fixed all warnings
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2017-04-06 21:57:31 +02:00 |
g_xml.c
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Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
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2012-08-04 12:54:37 +02:00 |
g_xml.h
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Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
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2012-08-04 12:54:37 +02:00 |
game.def
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Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
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2012-08-04 12:54:37 +02:00 |
game.dsp
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Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
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2012-08-04 12:54:37 +02:00 |
game.dsw
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Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
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2012-08-04 12:54:37 +02:00 |
game.opt
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Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
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2012-08-04 12:54:37 +02:00 |
game.plg
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Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
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2012-08-04 12:54:37 +02:00 |
game.vcproj
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Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
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2012-08-04 12:54:37 +02:00 |
game.vcxproj
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Started adding new C++ based entity system
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2018-07-18 20:13:45 +02:00 |
game.vcxproj.filters
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Started adding new C++ based entity system
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2018-07-18 20:13:45 +02:00 |
game.vcxproj.user
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Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
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2012-08-04 12:54:37 +02:00 |
inv.h
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Updates to multiple headers
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2014-10-27 22:18:33 +01:00 |
lua_cinematic.c
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Updates to multiple headers
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2014-10-27 22:18:33 +01:00 |
lua_cvar.c
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moved function declarations of game syscalls to own header
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2014-10-09 20:15:26 +02:00 |
lua_entity.c
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Started adding new C++ based entity system
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2018-07-18 20:13:45 +02:00 |
lua_game.c
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Made game compile as C++ and fixed all warnings
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2017-04-06 21:57:31 +02:00 |
lua_mover.c
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Updates to multiple headers
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2014-10-27 22:18:33 +01:00 |
lua_qmath.c
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Code reformating
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2013-05-09 01:59:07 +02:00 |
lua_sound.c
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Make all game code projects compile as cpp code
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2017-09-30 21:49:31 +02:00 |
lua_trace.c
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Updates to multiple headers
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2014-10-27 22:18:33 +01:00 |
lua_vector.c
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- Commented out unsued function from the lua vector library.
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2014-03-13 22:54:45 +01:00 |
lua_weapons.c
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Updates to multiple headers
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2014-10-27 22:18:33 +01:00 |
match.h
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Added include guards to all game and ui headers.
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2013-09-03 23:01:15 +02:00 |
md5.cpp
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Make all game code projects compile as cpp code
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2017-09-30 21:49:31 +02:00 |
md5.h
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Make all game code projects compile as cpp code
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2017-09-30 21:49:31 +02:00 |
README-RPG-X2.txt
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Updated ReadMes
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2012-08-04 15:24:25 +02:00 |
sqlite3.c
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Made game compile as C++ and fixed all warnings
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2017-04-06 21:57:31 +02:00 |
sqlite3.h
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Update to sqlite 3.7.16.2
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2013-05-08 20:48:04 +02:00 |
STEF Game Source License.doc
|
Updated ReadMes
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2012-08-04 15:24:25 +02:00 |
syn.h
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Added include guards to all game and ui headers.
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2013-09-03 23:01:15 +02:00 |
ToDo.txt
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Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
|
2012-08-04 12:54:37 +02:00 |