rpgxef/code/game
Walter Julius Hennecke 181fe41483 adjust cmake
2019-02-23 20:44:07 +01:00
..
entities Started adding new C++ based entity system 2018-07-18 20:13:45 +02:00
ai_chat.cpp ui transformation (WIP) 2019-02-16 00:49:31 +01:00
ai_chat.h various updates 2014-10-13 23:44:29 +02:00
ai_cmd.cpp Make all game code projects compile as cpp code 2017-09-30 21:49:31 +02:00
ai_cmd.h various updates 2014-10-13 23:44:29 +02:00
ai_common.h Updates to multiple header files 2014-10-25 01:00:31 +02:00
ai_dmnet.cpp Make all game code projects compile as cpp code 2017-09-30 21:49:31 +02:00
ai_dmnet.h Updates to multiple header files 2014-10-25 01:00:31 +02:00
ai_dmq3.cpp Make all game code projects compile as cpp code 2017-09-30 21:49:31 +02:00
ai_dmq3.h Make all game code projects compile as cpp code 2017-09-30 21:49:31 +02:00
ai_main.cpp ui transformation (WIP) 2019-02-16 00:49:31 +01:00
ai_main.h ui transformation (WIP) 2019-02-16 00:49:31 +01:00
ai_team.cpp Make all game code projects compile as cpp code 2017-09-30 21:49:31 +02:00
ai_team.h Refactoring of some function names 2013-10-13 22:06:17 +02:00
be_aas.h Updates to multiple header files 2014-10-25 01:00:31 +02:00
be_ai_char.h Added include guards to all game and ui headers. 2013-09-03 23:01:15 +02:00
be_ai_chat.h Updates to multiple header files 2014-10-25 01:00:31 +02:00
be_ai_gen.h Added include guards to all game and ui headers. 2013-09-03 23:01:15 +02:00
be_ai_goal.h Updates to multiple header files 2014-10-25 01:00:31 +02:00
be_ai_move.h Updates to multiple header files 2014-10-25 01:00:31 +02:00
be_ai_weap.h Updates to multiple header files 2014-10-25 01:00:31 +02:00
be_ea.h Added include guards to all game and ui headers. 2013-09-03 23:01:15 +02:00
botai.h Integrated RPG-X2 rpgxEF edition into the rpgxEF repo 2012-08-04 12:54:37 +02:00
botlib.h Make all game code projects compile as cpp code 2017-09-30 21:49:31 +02:00
chars.h Updates to multiple headers 2014-10-27 22:18:33 +01:00
CMakeLists.txt adjust cmake 2019-02-23 20:44:07 +01:00
Entity.cpp Started adding new C++ based entity system 2018-07-18 20:13:45 +02:00
Entity.h Started adding new C++ based entity system 2018-07-18 20:13:45 +02:00
Event.h Started adding new C++ based entity system 2018-07-18 20:13:45 +02:00
fx_misc.c Integrated RPG-X2 rpgxEF edition into the rpgxEF repo 2012-08-04 12:54:37 +02:00
g_active.cpp Started adding new C++ based entity system 2018-07-18 20:13:45 +02:00
g_active.h - updates to g_combat.c 2014-03-19 00:44:36 +01:00
g_arenas.cpp Make all game code projects compile as cpp code 2017-09-30 21:49:31 +02:00
g_bot.cpp Make all game code projects compile as cpp code 2017-09-30 21:49:31 +02:00
g_breakable.cpp Started adding new C++ based entity system 2018-07-18 20:13:45 +02:00
g_breakable.h Updates to multiple headers 2014-10-27 22:18:33 +01:00
g_cinematic.cpp Started adding new C++ based entity system 2018-07-18 20:13:45 +02:00
g_cinematic.h added missing include in g_cinematic.h ... 2013-07-08 21:08:45 +02:00
g_client.cpp ui transformation (WIP) 2019-02-16 00:49:31 +01:00
g_client.h - updates to g_combat.c 2014-03-19 00:44:36 +01:00
g_cmds.cpp ui transformation (WIP) 2019-02-16 00:49:31 +01:00
g_cmds.h Updates to g_cmds.c 2014-02-21 19:17:10 +01:00
g_cmds_old.c Integrated RPG-X2 rpgxEF edition into the rpgxEF repo 2012-08-04 12:54:37 +02:00
g_combat.cpp Started adding new C++ based entity system 2018-07-18 20:13:45 +02:00
g_combat.h Updates to multiple headers 2014-10-27 22:18:33 +01:00
g_fx.cpp Started adding new C++ based entity system 2018-07-18 20:13:45 +02:00
g_groups.h Updates to multiple headers 2014-10-27 22:18:33 +01:00
g_items.cpp Make all game code projects compile as cpp code 2017-09-30 21:49:31 +02:00
g_items.h Updates to multiple headers 2014-10-27 22:18:33 +01:00
g_local.cpp Make all game code projects compile as cpp code 2017-09-30 21:49:31 +02:00
g_local.h ui transformation (WIP) 2019-02-16 00:49:31 +01:00
g_log.cpp Make all game code projects compile as cpp code 2017-09-30 21:49:31 +02:00
g_logger.cpp Make all game code projects compile as cpp code 2017-09-30 21:49:31 +02:00
g_logger.h Updates to multiple header files 2014-10-25 01:00:31 +02:00
g_lua.cpp Make all game code projects compile as cpp code 2017-09-30 21:49:31 +02:00
g_lua.h Make all game code projects compile as cpp code 2017-09-30 21:49:31 +02:00
g_main.cpp ui transformation (WIP) 2019-02-16 00:49:31 +01:00
g_main.h Updates to multiple headers 2014-10-27 22:18:33 +01:00
g_mem.cpp Make all game code projects compile as cpp code 2017-09-30 21:49:31 +02:00
g_misc.cpp Started adding new C++ based entity system 2018-07-18 20:13:45 +02:00
g_missile.cpp Make all game code projects compile as cpp code 2017-09-30 21:49:31 +02:00
g_missile.h - moved and renamed some functions 2014-03-19 00:54:26 +01:00
g_mover.cpp Started adding new C++ based entity system 2018-07-18 20:13:45 +02:00
g_mover.h Moved some functions 2014-03-19 16:32:04 +01:00
g_public.h Added include guards to all game and ui headers. 2013-09-03 23:01:15 +02:00
g_roff.h Integrated RPG-X2 rpgxEF edition into the rpgxEF repo 2012-08-04 12:54:37 +02:00
g_session.cpp Make all game code projects compile as cpp code 2017-09-30 21:49:31 +02:00
g_spawn.cpp Make all game code projects compile as cpp code 2017-09-30 21:49:31 +02:00
g_spawn.h Updates to multiple headers 2014-10-27 22:18:33 +01:00
g_sql.cpp Make all game code projects compile as cpp code 2017-09-30 21:49:31 +02:00
g_sql.h Updates to multiple headers 2014-10-27 22:18:33 +01:00
g_svcmds.cpp Make all game code projects compile as cpp code 2017-09-30 21:49:31 +02:00
g_syscalls.cpp ui transformation (WIP) 2019-02-16 00:49:31 +01:00
g_syscalls.h ui transformation (WIP) 2019-02-16 00:49:31 +01:00
g_target.cpp Started adding new C++ based entity system 2018-07-18 20:13:45 +02:00
g_team.cpp Make all game code projects compile as cpp code 2017-09-30 21:49:31 +02:00
g_team.h Updates to multiple headers 2014-10-27 22:18:33 +01:00
g_trigger.cpp Started adding new C++ based entity system 2018-07-18 20:13:45 +02:00
g_trigger.h More updates 2013-10-16 19:20:49 +02:00
g_turrets.cpp Started adding new C++ based entity system 2018-07-18 20:13:45 +02:00
g_ui.cpp Started adding new C++ based entity system 2018-07-18 20:13:45 +02:00
g_usable.cpp Started adding new C++ based entity system 2018-07-18 20:13:45 +02:00
g_usable.h Refactoring of some function names 2013-10-13 22:06:17 +02:00
g_utils.cpp Started adding new C++ based entity system 2018-07-18 20:13:45 +02:00
g_utils.h Moved some functions 2014-03-19 16:32:04 +01:00
g_weapon.cpp ui transformation (WIP) 2019-02-16 00:49:31 +01:00
g_weapon.h Made game compile as C++ and fixed all warnings 2017-04-06 21:57:31 +02:00
g_xml.c Integrated RPG-X2 rpgxEF edition into the rpgxEF repo 2012-08-04 12:54:37 +02:00
g_xml.h Integrated RPG-X2 rpgxEF edition into the rpgxEF repo 2012-08-04 12:54:37 +02:00
game.def Integrated RPG-X2 rpgxEF edition into the rpgxEF repo 2012-08-04 12:54:37 +02:00
game.dsp Integrated RPG-X2 rpgxEF edition into the rpgxEF repo 2012-08-04 12:54:37 +02:00
game.dsw Integrated RPG-X2 rpgxEF edition into the rpgxEF repo 2012-08-04 12:54:37 +02:00
game.opt Integrated RPG-X2 rpgxEF edition into the rpgxEF repo 2012-08-04 12:54:37 +02:00
game.plg Integrated RPG-X2 rpgxEF edition into the rpgxEF repo 2012-08-04 12:54:37 +02:00
game.vcproj Integrated RPG-X2 rpgxEF edition into the rpgxEF repo 2012-08-04 12:54:37 +02:00
game.vcxproj Started adding new C++ based entity system 2018-07-18 20:13:45 +02:00
game.vcxproj.filters Started adding new C++ based entity system 2018-07-18 20:13:45 +02:00
game.vcxproj.user Integrated RPG-X2 rpgxEF edition into the rpgxEF repo 2012-08-04 12:54:37 +02:00
inv.h Updates to multiple headers 2014-10-27 22:18:33 +01:00
lua_cinematic.c Updates to multiple headers 2014-10-27 22:18:33 +01:00
lua_cvar.c moved function declarations of game syscalls to own header 2014-10-09 20:15:26 +02:00
lua_entity.c Started adding new C++ based entity system 2018-07-18 20:13:45 +02:00
lua_game.c Made game compile as C++ and fixed all warnings 2017-04-06 21:57:31 +02:00
lua_mover.c Updates to multiple headers 2014-10-27 22:18:33 +01:00
lua_qmath.c Code reformating 2013-05-09 01:59:07 +02:00
lua_sound.c Make all game code projects compile as cpp code 2017-09-30 21:49:31 +02:00
lua_trace.c Updates to multiple headers 2014-10-27 22:18:33 +01:00
lua_vector.c - Commented out unsued function from the lua vector library. 2014-03-13 22:54:45 +01:00
lua_weapons.c Updates to multiple headers 2014-10-27 22:18:33 +01:00
match.h Added include guards to all game and ui headers. 2013-09-03 23:01:15 +02:00
md5.cpp Make all game code projects compile as cpp code 2017-09-30 21:49:31 +02:00
md5.h Make all game code projects compile as cpp code 2017-09-30 21:49:31 +02:00
README-RPG-X2.txt Updated ReadMes 2012-08-04 15:24:25 +02:00
sqlite3.c Made game compile as C++ and fixed all warnings 2017-04-06 21:57:31 +02:00
sqlite3.h Update to sqlite 3.7.16.2 2013-05-08 20:48:04 +02:00
STEF Game Source License.doc Updated ReadMes 2012-08-04 15:24:25 +02:00
syn.h Added include guards to all game and ui headers. 2013-09-03 23:01:15 +02:00
ToDo.txt Integrated RPG-X2 rpgxEF edition into the rpgxEF repo 2012-08-04 12:54:37 +02:00