mirror of
https://github.com/UberGames/rpgxEF.git
synced 2024-11-14 17:01:21 +00:00
c9a8d31f3d
I had some issues with the standalone Welcome Page so I modified the Login Page to include this and moved the Admin-Check there as well. I altered the Defines in ui_admin.c and updated on other positions where required so far (I'll adapt the remainder as time comes) I enabled subfolders for the Music-UI (I don't see why this is a problem at all) I the Ingame menu I completely disabled the HC-Butttons. Added Logout-Ability for userlogion (adapted from adminlogin) Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
1265 lines
42 KiB
C
1265 lines
42 KiB
C
// Copyright (C) 1999-2000 Id Software, Inc.
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//
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/*
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=======================================================================
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INGAME MENU
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=======================================================================
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*/
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#include "ui_local.h"
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void UI_SetupWeaponsMenu( void );
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int ingameFlag = qfalse; // true when in game menu is in use
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#define INGAME_MENU_VERTICAL_SPACING 24 // 28 // Marcin
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//#define ID_TEAM 10
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#define ID_ADDBOTS 11
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#define ID_REMOVEBOTS 12
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#define ID_SETUP 13
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#define ID_SERVERINFO 14
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#define ID_LEAVEARENA 15
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#define ID_RESTART 16
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#define ID_QUIT 17
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#define ID_RESUME 18
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#define ID_TEAMORDERS 19
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#define ID_SCREENSHOT 20
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#define ID_INGAMEMENU 125
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#define ID_INGAME_QUIT_YES 131
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#define ID_INGAME_QUIT_NO 132
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#define ID_MODEL 21
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#define ID_INMATCH 22
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#define ID_SPECTATE 23
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#define ID_JOIN 24
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#define ID_EMOTES 25
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#define ID_ADMIN 26
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//#define MAX_NAMELENGTH 24
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#define ID_PLAYER_SETTINGS 27
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#define ID_PLAYER_MODEL 28
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#define ID_MOTD 29
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#define ID_RESPAWN 30
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typedef struct
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{
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menuframework_s menu;
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//menubitmap_s team;
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menubitmap_s setup;
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menubitmap_s server;
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menubitmap_s leave;
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menubitmap_s restart;
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menubitmap_s addbots;
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menubitmap_s removebots;
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menubitmap_s teamorders;
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menubitmap_s screenshot;
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menubitmap_s resume;
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qhandle_t graphic_12_8_LU;
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qhandle_t graphic_12_8_LL;
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qhandle_t graphic_12_8_RU;
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qhandle_t graphic_12_8_RL;
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/*menufield_s playerName;
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menulist_s pClass;
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menulist_s pRank;*/
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int pclass;
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menubitmap_s psettings;
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menubitmap_s pmodel;
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menubitmap_s join;
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menubitmap_s spectate;
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menubitmap_s emotes;
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menubitmap_s admin;
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menubitmap_s login;
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menubitmap_s motd;
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menubitmap_s respawn;
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menubitmap_s playermdl;
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char playerModel[MAX_QPATH];
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playerInfo_t playerinfo;
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int prevMenu;
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qboolean isAdmin;
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int isSQL;
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} ingamemenu_t;
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static ingamemenu_t s_ingame;
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/*static int ingame_buttons[10][2] =
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{
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{152,220},
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{152,220 + INGAME_MENU_VERTICAL_SPACING},
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{152,220 + (INGAME_MENU_VERTICAL_SPACING *2)},
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{152,220 + (INGAME_MENU_VERTICAL_SPACING *3)},
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{152,220 + (INGAME_MENU_VERTICAL_SPACING *4)},
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{368,220},
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{368,220 + INGAME_MENU_VERTICAL_SPACING},
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{368,220 + (INGAME_MENU_VERTICAL_SPACING *2)},
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{368,220 + (INGAME_MENU_VERTICAL_SPACING *3)},
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{368,220 + (INGAME_MENU_VERTICAL_SPACING *4)},
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};*/
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typedef struct
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{
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menuframework_s menu;
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menubitmap_s ingamemenu;
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menubitmap_s no;
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menubitmap_s yes;
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} ingamequitmenu_t;
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static ingamequitmenu_t s_ingamequit;
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/*
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=================
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Player_DrawPlayer
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RPG-X: TiM - Modified it so it actually fit in the box,
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and had an appropriately set FOV
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=================
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*/
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static void IngamePlayer_DrawPlayer( void *self )
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{
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menubitmap_s *b;
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vec3_t viewangles;
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vec3_t origin = {-20, 5, -4 }; //-3.8
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char buf[MAX_QPATH];
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trap_Cvar_VariableStringBuffer( "model", buf, MAX_QPATH );
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if ( Q_stricmp( buf, s_ingame.playerModel ) ) {
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UI_PlayerInfo_SetModel( &s_ingame.playerinfo, buf );
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strcpy( s_ingame.playerModel, buf );
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viewangles[YAW] = uis.lastYaw;
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viewangles[PITCH] = 0;
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viewangles[ROLL] = 0;
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s_ingame.playerinfo.randomEmote = qtrue;
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UI_PlayerInfo_SetInfo( &s_ingame.playerinfo, BOTH_STAND1, BOTH_STAND1, viewangles, origin, WP_0, trap_Cvar_VariableValue( "height" ), trap_Cvar_VariableValue( "weight" ), qfalse );
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}
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b = &s_ingame.playermdl;
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UI_DrawPlayer( b->generic.x, b->generic.y, b->width, b->height, origin, &s_ingame.playerinfo, uis.realtime );
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}
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/*
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=================
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Player_ModelEvent
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=================
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*/
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static void Player_ModelEvent ( void *self, int result ) {
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if ( result == QM_ACTIVATED ) {
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uis.cursorpx = uis.cursorx;
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uis.spinView = qtrue;
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}
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}
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/*
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=================
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InGame_RestartAction
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=================
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*/
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static void InGame_RestartAction( qboolean result )
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{
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if( !result )
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{
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return;
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}
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UI_PopMenu();
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trap_Cmd_ExecuteText( EXEC_APPEND, "callvote map_restart 0\n" );
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}
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/*
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=================
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InGame_LeaveAction
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=================
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*/
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void InGame_LeaveAction( qboolean result )
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{
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if( !result )
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{
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return;
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}
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//trap_Cvar_Set ("rpg_playIntro", "0");
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UI_PopMenu();
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trap_Cmd_ExecuteText( EXEC_APPEND, "disconnect\n" );
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}
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/*
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=================
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InGame_Event
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=================
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*/
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void InGame_Event( void *ptr, int notification )
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{
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if( notification != QM_ACTIVATED )
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{
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return;
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}
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switch( ((menucommon_s*)ptr)->id )
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{
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// case ID_TEAM:
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//// InGame_SaveChanges();
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// UI_TeamMainMenu();
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// break;
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case ID_SETUP:
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// InGame_SaveChanges();
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UI_SetupWeaponsMenu();
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break;
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case ID_SCREENSHOT:
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// InGame_SaveChanges();
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UI_ForceMenuOff();
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trap_Cmd_ExecuteText( EXEC_APPEND, "wait; wait; wait; wait; screenshot\n" );
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break;
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case ID_LEAVEARENA:
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// InGame_SaveChanges();
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UI_ConfirmMenu( menu_normal_text[MNT_LEAVE_MATCH], 0, InGame_LeaveAction );
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// trap_Cmd_ExecuteText( EXEC_APPEND, "disconnect\n" );
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break;
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case ID_RESTART:
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// InGame_SaveChanges();
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UI_ConfirmMenu( menu_normal_text[MNT_RESTART_MATCH], 0, InGame_RestartAction );
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break;
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case ID_QUIT:
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// InGame_SaveChanges();
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UI_QuitMenu();
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// UI_ConfirmMenu( "EXIT GAME?", NULL, InGame_QuitAction );
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break;
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case ID_SERVERINFO:
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// InGame_SaveChanges();
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UI_ServerInfoMenu();
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break;
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case ID_ADDBOTS:
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// InGame_SaveChanges();
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UI_AddBotsMenu();
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break;
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case ID_REMOVEBOTS:
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// InGame_SaveChanges();
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UI_RemoveBotsMenu();
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break;
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case ID_TEAMORDERS:
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// InGame_SaveChanges();
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UI_TeamOrdersMenu(0);
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break;
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case ID_RESUME:
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// InGame_SaveChanges();
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UI_PopMenu();
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break;
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case ID_PLAYER_SETTINGS:
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UI_PlayerSettingsMenu( s_ingame.prevMenu );
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break;
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case ID_PLAYER_MODEL:
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// UI_PopMenu();
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// PlayerSettings_SaveChanges();
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UI_PlayerModelMenu( s_ingame.prevMenu );
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break;
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case ID_JOIN:
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// InGame_SaveChanges();
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trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team free\n" );
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UI_ForceMenuOff();
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break;
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case ID_SPECTATE:
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// InGame_SaveChanges();
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trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team spectator\n" );
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UI_ForceMenuOff();
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break;
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case ID_EMOTES:
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UI_EmotesMenu( qfalse );
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break;
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case ID_ADMIN:
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UI_LoginMenu(qfalse);
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break;
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case ID_MOTD: // RPG-X | Marcin | 03/01/2008
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UI_ForceMenuOff();
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UI_MotdMenu();
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break;
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case ID_RESPAWN: // RPG-X | Marcin | 03/01/2008
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//trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team spectator\n" );
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//trap_Cmd_ExecuteText( EXEC_APPEND, "cmd team free\n" );
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trap_Cmd_ExecuteText( EXEC_APPEND, "respawn\n" );
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UI_ForceMenuOff();
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break;
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}
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}
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/*
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=================
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UI_InGameMenu_Draw
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=================
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*/
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static void UI_InGameMenu_Draw( void )
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{
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char* playerClass;
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char string[256];
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float scale;
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int y=191;
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int yOffset = 23;
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// char* team;
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playerClass = uis.classData[s_ingame.pclass].classNameFull;
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/*switch ( s_ingame.pclass ) {
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case PC_ADMIN:
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playerClass = "Admin";
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break;
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case PC_SECURITY:
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playerClass = "Security";
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break;
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case PC_ALIEN:
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playerClass = "Alien";
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break;
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case PC_COMMAND:
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playerClass = "Command";
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break;
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case PC_SCIENCE:
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playerClass = "Science";
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break;
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case PC_ENGINEER:
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playerClass = "Engineer";
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break;
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case PC_ALPHAOMEGA22:
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playerClass = "Marine";
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break;
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case PC_N00B:
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playerClass = "n00b";
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break;
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case PC_NOCLASS:
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default:
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playerClass = "Unknown";
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break;
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}*/
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UI_MenuFrame(&s_ingame.menu);
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// Rounded button that takes place of INGAME MENU button
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trap_R_SetColor( colorTable[CT_DKPURPLE1]);
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//UI_DrawHandlePic( 482, 136, MENU_BUTTON_MED_WIDTH - 22, MENU_BUTTON_MED_HEIGHT, uis.whiteShader);
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UI_DrawHandlePic( 460 + MENU_BUTTON_MED_WIDTH - 6, 136, -19, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd); //right
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trap_R_SetColor( colorTable[CT_LTBROWN1]);
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UI_DrawHandlePic(30,203, 47, 186, uis.whiteShader); // Long left column square on bottom 3rd
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// Left rounded ends for buttons
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trap_R_SetColor( colorTable[CT_MDGREY]);
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/*UI_DrawHandlePic(s_ingame.team.generic.x - 14, s_ingame.team.generic.y,
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MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);*/
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UI_DrawHandlePic(s_ingame.addbots.generic.x - 14, s_ingame.addbots.generic.y,
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MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
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UI_DrawHandlePic(s_ingame.removebots.generic.x - 14, s_ingame.removebots.generic.y,
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MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
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trap_R_SetColor( colorTable[CT_DKPURPLE1]);
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// UI_DrawHandlePic(s_ingame.teamorders.generic.x - 14, s_ingame.teamorders.generic.y,
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// MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
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UI_DrawHandlePic(s_ingame.setup.generic.x - 14, s_ingame.setup.generic.y,
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MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
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UI_DrawHandlePic(s_ingame.server.generic.x - 14, s_ingame.server.generic.y,
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MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd);
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UI_DrawHandlePic(s_ingame.restart.generic.x - 14, s_ingame.restart.generic.y,
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MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT + 6, uis.graphicButtonLeftEnd);
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UI_DrawHandlePic(s_ingame.resume.generic.x - 14, s_ingame.resume.generic.y,
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MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT + 6, uis.graphicButtonLeftEnd);
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UI_DrawHandlePic( s_ingame.emotes.generic.x - 14, s_ingame.emotes.generic.y,
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MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd );
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UI_DrawHandlePic( s_ingame.motd.generic.x - 14, s_ingame.motd.generic.y,
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MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd );
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UI_DrawHandlePic( s_ingame.respawn.generic.x - 14, s_ingame.respawn.generic.y,
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MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd );
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UI_DrawHandlePic( s_ingame.admin.generic.x - 14, s_ingame.admin.generic.y,
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MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd );
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trap_R_SetColor( colorTable[CT_VDKRED1] );
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UI_DrawHandlePic(s_ingame.leave.generic.x - 14, s_ingame.leave.generic.y,
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MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT + 6, uis.graphicButtonLeftEnd);
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trap_R_SetColor( colorTable[CT_DKPURPLE1]);
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UI_DrawHandlePic(s_ingame.spectate.generic.x - 14, s_ingame.spectate.generic.y,
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MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT + 6, uis.graphicButtonLeftEnd);
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UI_DrawHandlePic(s_ingame.join.generic.x - 14, s_ingame.join.generic.y,
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MENU_BUTTON_MED_HEIGHT, MENU_BUTTON_MED_HEIGHT + 6, uis.graphicButtonLeftEnd);
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UI_DrawProportionalString( 74, 66, "15567",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
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UI_DrawProportionalString( 74, 84, "2439",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
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UI_DrawProportionalString( 74, 188, "3814",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
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UI_DrawProportionalString( 74, 206, "4800",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
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UI_DrawProportionalString( 74, 395, "5671-1",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
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//UI_DrawProportionalString( 584, 142, "1219",UI_RIGHT|UI_TINYFONT, colorTable[CT_BLACK]);
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trap_R_SetColor( colorTable[CT_LTBLUE1]);
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UI_DrawHandlePic( 81, 228, 165, 1, uis.whiteShader); //296
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UI_DrawHandlePic( 83, 293, 161, 1, uis.whiteShader);
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UI_DrawHandlePic( 81, 365, 165, 1, uis.whiteShader);
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//UI_DrawHandlePic( 83, 169, 1, 256, uis.whiteShader);
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UI_DrawHandlePic( 136, 162, 1, 266, uis.whiteShader); //132
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UI_DrawHandlePic( 186, 162, 1, 266, uis.whiteShader); //181
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//Left Bracket around model picture
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trap_R_SetColor( colorTable[CT_DKPURPLE2]);
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UI_DrawHandlePic(81,158, 16, 16, uis.graphicBracket1CornerLU);
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UI_DrawHandlePic(81,174, 8, 94, uis.whiteShader);
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trap_R_SetColor( colorTable[CT_DKBROWN1]);
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UI_DrawHandlePic(81,271, 8, 11, uis.whiteShader);
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trap_R_SetColor( colorTable[CT_LTORANGE]);
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UI_DrawHandlePic(83,285, 6, 21, uis.whiteShader);
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trap_R_SetColor( colorTable[CT_DKBROWN1]);
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UI_DrawHandlePic(81,310, 8, 11, uis.whiteShader);
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trap_R_SetColor( colorTable[CT_DKPURPLE2]);
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UI_DrawHandlePic(81,324, 8, 94, uis.whiteShader);
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UI_DrawHandlePic(81,418, 16, -16, uis.graphicBracket1CornerLU); //LD
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//Right Bracket around model picture
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trap_R_SetColor( colorTable[CT_DKPURPLE2]);
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UI_DrawHandlePic(230,158, -16, 16, uis.graphicBracket1CornerLU); //375 //RU -200
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UI_DrawHandlePic(238,174, 8, 94, uis.whiteShader); //383
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trap_R_SetColor( colorTable[CT_DKBROWN1]);
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UI_DrawHandlePic(238,271, 8, 11, uis.whiteShader);
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trap_R_SetColor( colorTable[CT_LTORANGE]);
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UI_DrawHandlePic(238,285, 6, 21, uis.whiteShader);
|
|
|
|
trap_R_SetColor( colorTable[CT_DKBROWN1]);
|
|
UI_DrawHandlePic(238,310, 8, 11, uis.whiteShader);
|
|
|
|
trap_R_SetColor( colorTable[CT_DKPURPLE2]);
|
|
UI_DrawHandlePic(238,324, 8, 94, uis.whiteShader);
|
|
UI_DrawHandlePic(230,418, -16, -16, uis.graphicBracket1CornerLU); //375 //RD
|
|
|
|
UI_DrawProportionalString( 271, 165, menu_normal_text[MNT_PLAYERSTATS], UI_SMALLFONT, colorTable[CT_LTGOLD1]);
|
|
|
|
//ghey hack to stop Com_sprintf whining if we overflow the buffer lol
|
|
Com_sprintf( string, sizeof(string), "%s: %-25.25s", menu_normal_text[MNT_NAME], UI_Cvar_VariableString("name") );
|
|
//Q_strncpyz( string, string, 25 );
|
|
UI_DrawProportionalString( 270, y, string, UI_LEFT|UI_SMALLFONT, colorTable[CT_LTGOLD1]);
|
|
|
|
y+=yOffset;
|
|
Com_sprintf( string, sizeof(string), "%s: %-25.25s", menu_normal_text[MNT_CLASS], playerClass );
|
|
//Q_strncpyz( string, string, 25 );
|
|
UI_DrawProportionalString( 270, y, string, UI_LEFT|UI_SMALLFONT, colorTable[CT_LTGOLD1]);
|
|
|
|
scale = trap_Cvar_VariableValue( "height" ) * (float)BASE_HEIGHT;
|
|
|
|
Com_sprintf( string, sizeof(string), "%s: %3.2f%s", menu_normal_text[MNT_HEIGHT], scale, HEIGHT_UNIT );
|
|
//Q_strncpyz( string, string, 25 );
|
|
UI_DrawProportionalString( 432, y, string, UI_LEFT|UI_SMALLFONT, colorTable[CT_LTGOLD1]);
|
|
|
|
y+=yOffset;
|
|
Com_sprintf( string, sizeof(string), "%s: %-25.25s", menu_normal_text[MNT_RANK], uis.rankSet.rankNames[uis.currentRank].formalName );
|
|
//Q_strncpyz( string, string, 25 );
|
|
UI_DrawProportionalString( 270, y, string, UI_LEFT|UI_SMALLFONT, colorTable[CT_LTGOLD1]);
|
|
|
|
scale = trap_Cvar_VariableValue( "height" ) * trap_Cvar_VariableValue( "weight" ) * (float)BASE_WEIGHT;
|
|
if ( s_ingame.playerinfo.gender == GENDER_FEMALE )
|
|
scale *= (float)FEMALE_OFFSET;
|
|
|
|
Com_sprintf( string, sizeof(string), "%s: %3.2f%s", menu_normal_text[MNT_WEIGHT], scale, WEIGHT_UNIT );
|
|
//Q_strncpyz( string, string, 25 );
|
|
UI_DrawProportionalString( 432, y, string, UI_LEFT|UI_SMALLFONT, colorTable[CT_LTGOLD1]);
|
|
|
|
y+=yOffset;
|
|
Com_sprintf( string, sizeof(string), "%s: %-25.25s", menu_normal_text[MNT_AGE], UI_Cvar_VariableString("age") );
|
|
//Q_strncpyz( string, string, 25 );
|
|
UI_DrawProportionalString( 270, y, string, UI_LEFT|UI_SMALLFONT, colorTable[CT_LTGOLD1]);
|
|
|
|
Com_sprintf( string, sizeof(string), "%s: %-25.25s", menu_normal_text[MNT_RACE], UI_Cvar_VariableString("race") );
|
|
//Q_strncpyz( string, string, 25 );
|
|
UI_DrawProportionalString( 432, y, string, UI_LEFT|UI_SMALLFONT, colorTable[CT_LTGOLD1]);
|
|
|
|
// UI_DrawProportionalString( 319, 193, UI_Cvar_VariableString("name"), UI_LEFT|UI_SMALLFONT, colorTable[CT_LTGOLD1]);
|
|
// UI_DrawProportionalString( 319, 215, pClass, UI_LEFT|UI_SMALLFONT, colorTable[CT_LTGOLD1]);
|
|
// UI_DrawProportionalString( 319, 236, pRank, UI_LEFT|UI_SMALLFONT, colorTable[CT_LTGOLD1]);
|
|
// UI_DrawProportionalString( 319, 257, pModel, UI_LEFT|UI_SMALLFONT, colorTable[CT_LTGOLD1]);
|
|
|
|
UI_DrawProportionalString( 271, 309, menu_normal_text[MNT_PLAYERSTATUS],UI_SMALLFONT, colorTable[CT_LTGOLD1]);
|
|
|
|
// bracket around the buttons
|
|
trap_R_SetColor( colorTable[CT_DKPURPLE2]);
|
|
UI_DrawHandlePic( 252, 165, 16, 32, s_ingame.graphic_12_8_LU );
|
|
UI_DrawHandlePic( 252, 270, 16, 32, s_ingame.graphic_12_8_LL );
|
|
UI_DrawHandlePic( 587, 165, 16, 32, s_ingame.graphic_12_8_RU );
|
|
UI_DrawHandlePic( 587, 270, 16, 32, s_ingame.graphic_12_8_RL );
|
|
|
|
UI_DrawHandlePic( 252, 189, 8, 20, uis.whiteShader ); //25 //Left upper rect
|
|
UI_DrawHandlePic( 252, 256, 8, 22, uis.whiteShader ); //Left lower rect
|
|
|
|
UI_DrawHandlePic( 595, 189, 8, 20, uis.whiteShader ); //right up
|
|
UI_DrawHandlePic( 595, 256, 8, 22, uis.whiteShader ); //right down
|
|
|
|
UI_DrawHandlePic( (3 + 271 + (UI_ProportionalStringWidth(menu_normal_text[MNT_PLAYERSTATS],UI_SMALLFONT))), 165, ((313 - (UI_ProportionalStringWidth(menu_normal_text[MNT_PLAYERSTATS],UI_SMALLFONT))) - 3), 18, uis.whiteShader );
|
|
|
|
//bracket around the main buttons
|
|
trap_R_SetColor( colorTable[CT_DKPURPLE2]);
|
|
UI_DrawHandlePic( 440, 309, 16, 32, s_ingame.graphic_12_8_LU );
|
|
UI_DrawHandlePic( 440, 332, 8, 25, uis.whiteShader );
|
|
UI_DrawHandlePic( 440, 408, 8, 26, uis.whiteShader );
|
|
|
|
//brackets around spectate/rejoin
|
|
|
|
UI_DrawHandlePic(
|
|
(3 + 271 + (UI_ProportionalStringWidth(menu_normal_text[MNT_PLAYERSTATUS],UI_SMALLFONT))),
|
|
309,
|
|
((144 - (UI_ProportionalStringWidth(menu_normal_text[MNT_PLAYERSTATUS],UI_SMALLFONT))) - 3),
|
|
18,
|
|
uis.whiteShader );
|
|
|
|
UI_DrawHandlePic( 252, 309, 16, 32, s_ingame.graphic_12_8_LU ); //corners
|
|
UI_DrawHandlePic( 252, 402, 16, 32, s_ingame.graphic_12_8_LL );
|
|
UI_DrawHandlePic( 418, 309, 16, 32, s_ingame.graphic_12_8_RU );
|
|
UI_DrawHandlePic( 418, 402, 16, 32, s_ingame.graphic_12_8_RL );
|
|
|
|
UI_DrawHandlePic( 252, 333, 8, 20, uis.whiteShader ); //topside
|
|
UI_DrawHandlePic( 426, 333, 8, 20, uis.whiteShader );
|
|
|
|
UI_DrawHandlePic( 252, 390, 8, 20, uis.whiteShader ); //underside
|
|
UI_DrawHandlePic( 426, 390, 8, 20, uis.whiteShader );
|
|
|
|
// dark blue
|
|
trap_R_SetColor( colorTable[CT_DKBROWN1]);
|
|
UI_DrawHandlePic( 404, 284, 47, 18, uis.whiteShader ); //main bars along the bottom //257
|
|
// UI_DrawHandlePic( 496, 284, 88, 18, uis.whiteShader );
|
|
|
|
UI_DrawHandlePic( 252, 212, 8, 41, uis.whiteShader ); //dark blue blocks
|
|
UI_DrawHandlePic( 595, 212, 8, 41, uis.whiteShader );
|
|
|
|
//main buttons
|
|
UI_DrawHandlePic( 440, 360, 8, 45, uis.whiteShader );
|
|
UI_DrawHandlePic( 459, 309, 132, 18, uis.whiteShader );
|
|
UI_DrawHandlePic( 460 + MENU_BUTTON_MED_WIDTH - 6, 309, -19, 18, uis.graphicButtonLeftEnd);
|
|
|
|
//team buttons brackets
|
|
UI_DrawHandlePic( 252, 356, 8, 31, uis.whiteShader );
|
|
UI_DrawHandlePic( 426, 356, 8, 31, uis.whiteShader );
|
|
|
|
UI_DrawHandlePic( 271, 416, 144, 18, uis.whiteShader );
|
|
|
|
//text
|
|
UI_DrawProportionalString( 570, 314, "4516", UI_TINYFONT, colorTable[CT_BLACK]);
|
|
|
|
// standard menu drawing
|
|
Menu_Draw( &s_ingame.menu );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
InGame_MenuInit
|
|
=================
|
|
*/
|
|
void InGame_MenuInit( void )
|
|
{
|
|
int y,x;
|
|
uiClientState_t cs;
|
|
char info[MAX_INFO_STRING];
|
|
char info_server[MAX_INFO_STRING];
|
|
int team;
|
|
|
|
trap_GetClientState( &cs );
|
|
trap_GetConfigString( CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING );
|
|
|
|
memset( &s_ingame, 0 ,sizeof(ingamemenu_t) );
|
|
|
|
InGame_Cache();
|
|
|
|
uis.lastYaw = 200;
|
|
|
|
//TiM - Store current class
|
|
s_ingame.pclass = atoi( Info_ValueForKey( info, "p" ) );
|
|
|
|
//TiM: flush the ranks data
|
|
trap_GetConfigString( CS_SERVERINFO, info_server, MAX_INFO_STRING );
|
|
UI_InitRanksData( Info_ValueForKey( info_server, "rpg_rankSet" ) );
|
|
UI_InitClassData( Info_ValueForKey( info_server, "rpg_classSet" ) );
|
|
|
|
//TiM: Reset Class Data
|
|
//UI_LoadClassString();
|
|
|
|
// Player_MenuInit();
|
|
|
|
s_ingame.menu.wrapAround = qtrue;
|
|
s_ingame.menu.fullscreen = qtrue;
|
|
s_ingame.menu.descX = MENU_DESC_X;
|
|
s_ingame.menu.descY = MENU_DESC_Y;
|
|
s_ingame.menu.draw = UI_InGameMenu_Draw;
|
|
s_ingame.menu.titleX = MENU_TITLE_X;
|
|
s_ingame.menu.titleY = MENU_TITLE_Y;
|
|
s_ingame.menu.titleI = MNT_INGAMEMAIN_TITLE;
|
|
s_ingame.menu.footNoteEnum = MNT_INGAME_MENU;
|
|
|
|
x = 284; //305
|
|
y = 62; //196
|
|
/*s_ingame.team.generic.type = MTYPE_BITMAP;
|
|
s_ingame.team.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
|
|
s_ingame.team.generic.x = x;
|
|
s_ingame.team.generic.y = y;
|
|
s_ingame.team.generic.id = ID_TEAM;
|
|
s_ingame.team.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
|
|
s_ingame.team.generic.callback = InGame_Event;
|
|
s_ingame.team.width = MENU_BUTTON_MED_WIDTH;
|
|
s_ingame.team.height = MENU_BUTTON_MED_HEIGHT;
|
|
s_ingame.team.color = CT_DKPURPLE1;
|
|
s_ingame.team.color2 = CT_LTPURPLE1;
|
|
s_ingame.team.textX = MENU_BUTTON_TEXT_X;
|
|
s_ingame.team.textY = MENU_BUTTON_TEXT_Y;
|
|
s_ingame.team.textEnum = MBT_TEAMCLASS;
|
|
s_ingame.team.textcolor = CT_BLACK;
|
|
s_ingame.team.textcolor2 = CT_WHITE;*/
|
|
|
|
|
|
// y += INGAME_MENU_VERTICAL_SPACING;
|
|
s_ingame.addbots.generic.type = MTYPE_BITMAP;
|
|
s_ingame.addbots.generic.flags = QMF_GRAYED | QMF_INACTIVE;
|
|
s_ingame.addbots.generic.x = x;
|
|
s_ingame.addbots.generic.y = y;
|
|
s_ingame.addbots.generic.id = ID_ADDBOTS;
|
|
s_ingame.addbots.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
|
|
s_ingame.addbots.generic.callback = InGame_Event;
|
|
s_ingame.addbots.width = MENU_BUTTON_MED_WIDTH;
|
|
s_ingame.addbots.height = MENU_BUTTON_MED_HEIGHT;
|
|
s_ingame.addbots.color = CT_DKPURPLE1;
|
|
s_ingame.addbots.color2 = CT_LTPURPLE1;
|
|
s_ingame.addbots.textX = MENU_BUTTON_TEXT_X;
|
|
s_ingame.addbots.textY = MENU_BUTTON_TEXT_Y;
|
|
s_ingame.addbots.textEnum = MBT_INGAMEADDSIMULANTS;
|
|
s_ingame.addbots.textcolor = CT_BLACK;
|
|
s_ingame.addbots.textcolor2 = CT_WHITE;
|
|
|
|
y += INGAME_MENU_VERTICAL_SPACING;
|
|
s_ingame.removebots.generic.type = MTYPE_BITMAP;
|
|
s_ingame.removebots.generic.flags = QMF_GRAYED | QMF_INACTIVE;
|
|
s_ingame.removebots.generic.x = x;
|
|
s_ingame.removebots.generic.y = y;
|
|
s_ingame.removebots.generic.id = ID_REMOVEBOTS;
|
|
s_ingame.removebots.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
|
|
s_ingame.removebots.generic.callback = InGame_Event;
|
|
s_ingame.removebots.width = MENU_BUTTON_MED_WIDTH;
|
|
s_ingame.removebots.height = MENU_BUTTON_MED_HEIGHT;
|
|
s_ingame.removebots.color = CT_DKPURPLE1;
|
|
s_ingame.removebots.color2 = CT_LTPURPLE1;
|
|
s_ingame.removebots.textX = MENU_BUTTON_TEXT_X;
|
|
s_ingame.removebots.textY = MENU_BUTTON_TEXT_Y;
|
|
s_ingame.removebots.textEnum = MBT_INGAMEREMOVESIMULANTS;
|
|
s_ingame.removebots.textcolor = CT_BLACK;
|
|
s_ingame.removebots.textcolor2 = CT_WHITE;
|
|
|
|
y += INGAME_MENU_VERTICAL_SPACING;
|
|
s_ingame.respawn.generic.type = MTYPE_BITMAP;
|
|
s_ingame.respawn.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
|
|
s_ingame.respawn.generic.x = x;
|
|
s_ingame.respawn.generic.y = y;
|
|
s_ingame.respawn.generic.id = ID_RESPAWN;
|
|
s_ingame.respawn.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
|
|
s_ingame.respawn.generic.callback = InGame_Event;
|
|
s_ingame.respawn.width = MENU_BUTTON_MED_WIDTH;
|
|
s_ingame.respawn.height = MENU_BUTTON_MED_HEIGHT;
|
|
s_ingame.respawn.color = CT_DKPURPLE1;
|
|
s_ingame.respawn.color2 = CT_LTPURPLE1;
|
|
s_ingame.respawn.textX = MENU_BUTTON_TEXT_X;
|
|
s_ingame.respawn.textY = MENU_BUTTON_TEXT_Y;
|
|
s_ingame.respawn.textEnum = MBT_RESPAWN;
|
|
s_ingame.respawn.textcolor = CT_BLACK;
|
|
s_ingame.respawn.textcolor2 = CT_WHITE;
|
|
|
|
x = 448;
|
|
y = 62;
|
|
s_ingame.emotes.generic.type = MTYPE_BITMAP;
|
|
s_ingame.emotes.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
|
|
s_ingame.emotes.generic.x = x;
|
|
s_ingame.emotes.generic.y = y;
|
|
s_ingame.emotes.generic.id = ID_EMOTES;
|
|
s_ingame.emotes.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
|
|
s_ingame.emotes.generic.callback = InGame_Event;
|
|
s_ingame.emotes.width = MENU_BUTTON_MED_WIDTH;
|
|
s_ingame.emotes.height = MENU_BUTTON_MED_HEIGHT;
|
|
s_ingame.emotes.color = CT_DKPURPLE1;
|
|
s_ingame.emotes.color2 = CT_LTPURPLE1;
|
|
s_ingame.emotes.textX = MENU_BUTTON_TEXT_X;
|
|
s_ingame.emotes.textY = MENU_BUTTON_TEXT_Y;
|
|
s_ingame.emotes.textEnum = MBT_EMOTES_MENU;
|
|
s_ingame.emotes.textcolor = CT_BLACK;
|
|
s_ingame.emotes.textcolor2 = CT_WHITE;
|
|
|
|
y += INGAME_MENU_VERTICAL_SPACING;
|
|
s_ingame.admin.generic.type = MTYPE_BITMAP;
|
|
s_ingame.admin.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
|
|
s_ingame.admin.generic.x = x;
|
|
s_ingame.admin.generic.y = y;
|
|
s_ingame.admin.generic.id = ID_ADMIN;
|
|
s_ingame.admin.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
|
|
s_ingame.admin.generic.callback = InGame_Event;
|
|
s_ingame.admin.width = MENU_BUTTON_MED_WIDTH;
|
|
s_ingame.admin.height = MENU_BUTTON_MED_HEIGHT;
|
|
s_ingame.admin.color = CT_DKPURPLE1;
|
|
s_ingame.admin.color2 = CT_LTPURPLE1;
|
|
s_ingame.admin.textX = MENU_BUTTON_TEXT_X;
|
|
s_ingame.admin.textY = MENU_BUTTON_TEXT_Y;
|
|
s_ingame.admin.textEnum = MBT_ADMIN_MENU;
|
|
s_ingame.admin.textcolor = CT_BLACK;
|
|
s_ingame.admin.textcolor2 = CT_WHITE;
|
|
|
|
/*y += INGAME_MENU_VERTICAL_SPACING;
|
|
s_ingame.teamorders.generic.type = MTYPE_BITMAP;
|
|
s_ingame.teamorders.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
|
|
s_ingame.teamorders.generic.x = x;
|
|
s_ingame.teamorders.generic.y = y;
|
|
s_ingame.teamorders.generic.id = ID_TEAMORDERS;
|
|
s_ingame.teamorders.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
|
|
s_ingame.teamorders.generic.callback = InGame_Event;
|
|
s_ingame.teamorders.width = MENU_BUTTON_MED_WIDTH;
|
|
s_ingame.teamorders.height = MENU_BUTTON_MED_HEIGHT;
|
|
s_ingame.teamorders.color = CT_DKPURPLE1;
|
|
s_ingame.teamorders.color2 = CT_LTPURPLE1;
|
|
s_ingame.teamorders.textX = MENU_BUTTON_TEXT_X;
|
|
s_ingame.teamorders.textY = MENU_BUTTON_TEXT_Y;
|
|
s_ingame.teamorders.textEnum = MBT_INGAMETEAMORDERS;
|
|
s_ingame.teamorders.textcolor = CT_BLACK;
|
|
s_ingame.teamorders.textcolor2 = CT_WHITE;
|
|
|
|
// make sure it's a team game
|
|
trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) );
|
|
if( (atoi( Info_ValueForKey( info, "g_gametype" ) )) < GT_TEAM)
|
|
{
|
|
s_ingame.teamorders.generic.flags |= QMF_GRAYED;
|
|
}
|
|
else
|
|
{
|
|
trap_GetClientState( &cs );
|
|
trap_GetConfigString( CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING );
|
|
team = atoi( Info_ValueForKey( info, "t" ) );
|
|
if( team == TEAM_SPECTATOR )
|
|
{
|
|
s_ingame.teamorders.generic.flags |= QMF_GRAYED;
|
|
}
|
|
}*/
|
|
|
|
x = 121;
|
|
y = 62;
|
|
s_ingame.setup.generic.type = MTYPE_BITMAP;
|
|
s_ingame.setup.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
|
|
s_ingame.setup.generic.x = x;
|
|
s_ingame.setup.generic.y = y;
|
|
s_ingame.setup.generic.id = ID_SETUP;
|
|
s_ingame.setup.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
|
|
s_ingame.setup.generic.callback = InGame_Event;
|
|
s_ingame.setup.width = MENU_BUTTON_MED_WIDTH;
|
|
s_ingame.setup.height = MENU_BUTTON_MED_HEIGHT;
|
|
s_ingame.setup.color = CT_DKPURPLE1;
|
|
s_ingame.setup.color2 = CT_LTPURPLE1;
|
|
s_ingame.setup.textX = MENU_BUTTON_TEXT_X;
|
|
s_ingame.setup.textY = MENU_BUTTON_TEXT_Y;
|
|
s_ingame.setup.textEnum = MBT_INGAMESETUP;
|
|
s_ingame.setup.textcolor = CT_BLACK;
|
|
s_ingame.setup.textcolor2 = CT_WHITE;
|
|
|
|
y += INGAME_MENU_VERTICAL_SPACING;
|
|
s_ingame.server.generic.type = MTYPE_BITMAP;
|
|
s_ingame.server.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
|
|
s_ingame.server.generic.x = x;
|
|
s_ingame.server.generic.y = y;
|
|
s_ingame.server.generic.id = ID_SERVERINFO;
|
|
s_ingame.server.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
|
|
s_ingame.server.generic.callback = InGame_Event;
|
|
s_ingame.server.width = MENU_BUTTON_MED_WIDTH;
|
|
s_ingame.server.height = MENU_BUTTON_MED_HEIGHT;
|
|
s_ingame.server.color = CT_DKPURPLE1;
|
|
s_ingame.server.color2 = CT_LTPURPLE1;
|
|
s_ingame.server.textX = MENU_BUTTON_TEXT_X;
|
|
s_ingame.server.textY = MENU_BUTTON_TEXT_Y;
|
|
s_ingame.server.textEnum = MBT_INGAMESERVERDATA;
|
|
s_ingame.server.textcolor = CT_BLACK;
|
|
s_ingame.server.textcolor2 = CT_WHITE;
|
|
|
|
// RPG-X | Marcin | 03/01/2009
|
|
y += INGAME_MENU_VERTICAL_SPACING;
|
|
s_ingame.motd.generic.type = MTYPE_BITMAP;
|
|
s_ingame.motd.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
|
|
s_ingame.motd.generic.x = x;
|
|
s_ingame.motd.generic.y = y;
|
|
s_ingame.motd.generic.id = ID_MOTD;
|
|
s_ingame.motd.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
|
|
s_ingame.motd.generic.callback = InGame_Event;
|
|
s_ingame.motd.width = MENU_BUTTON_MED_WIDTH;
|
|
s_ingame.motd.height = MENU_BUTTON_MED_HEIGHT;
|
|
s_ingame.motd.color = CT_DKPURPLE1;
|
|
s_ingame.motd.color2 = CT_LTPURPLE1;
|
|
s_ingame.motd.textX = MENU_BUTTON_TEXT_X;
|
|
s_ingame.motd.textY = MENU_BUTTON_TEXT_Y;
|
|
s_ingame.motd.textEnum = MBT_MOTD;
|
|
s_ingame.motd.textcolor = CT_BLACK;
|
|
s_ingame.motd.textcolor2 = CT_WHITE;
|
|
|
|
y = 339; //365 //390
|
|
x = 469;
|
|
|
|
s_ingame.resume.generic.type = MTYPE_BITMAP;
|
|
s_ingame.resume.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
|
|
s_ingame.resume.generic.x = x;
|
|
s_ingame.resume.generic.y = y; //y
|
|
s_ingame.resume.generic.id = ID_RESUME;
|
|
s_ingame.resume.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
|
|
s_ingame.resume.generic.callback = InGame_Event;
|
|
s_ingame.resume.width = MENU_BUTTON_MED_WIDTH;
|
|
s_ingame.resume.height = MENU_BUTTON_MED_HEIGHT + 6;
|
|
s_ingame.resume.color = CT_DKPURPLE1;
|
|
s_ingame.resume.color2 = CT_LTPURPLE1;
|
|
s_ingame.resume.textX = MENU_BUTTON_TEXT_X;
|
|
s_ingame.resume.textY = MENU_BUTTON_TEXT_Y;
|
|
s_ingame.resume.textEnum = MBT_INGAMERESUME;
|
|
s_ingame.resume.textcolor = CT_BLACK;
|
|
s_ingame.resume.textcolor2 = CT_WHITE;
|
|
|
|
y += 31;
|
|
s_ingame.restart.generic.type = MTYPE_BITMAP;
|
|
s_ingame.restart.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
|
|
s_ingame.restart.generic.x = x; //305
|
|
s_ingame.restart.generic.y = y; //y
|
|
s_ingame.restart.generic.id = ID_RESTART;
|
|
s_ingame.restart.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
|
|
s_ingame.restart.generic.callback = InGame_Event;
|
|
s_ingame.restart.width = MENU_BUTTON_MED_WIDTH;
|
|
s_ingame.restart.height = MENU_BUTTON_MED_HEIGHT + 6;
|
|
s_ingame.restart.color = CT_DKPURPLE1;
|
|
s_ingame.restart.color2 = CT_LTPURPLE1;
|
|
s_ingame.restart.textX = MENU_BUTTON_TEXT_X;
|
|
s_ingame.restart.textY = MENU_BUTTON_TEXT_Y;
|
|
s_ingame.restart.textEnum = MBT_INGAMERESTART;
|
|
s_ingame.restart.textcolor = CT_BLACK;
|
|
s_ingame.restart.textcolor2 = CT_WHITE;
|
|
if( !trap_Cvar_VariableValue( "g_allowVote" ) )
|
|
{
|
|
s_ingame.restart.generic.flags |= QMF_GRAYED;
|
|
}
|
|
|
|
y += 31;
|
|
s_ingame.leave.generic.type = MTYPE_BITMAP;
|
|
s_ingame.leave.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
|
|
s_ingame.leave.generic.x = x; //126 //306
|
|
s_ingame.leave.generic.y = y;
|
|
s_ingame.leave.generic.id = ID_LEAVEARENA;
|
|
s_ingame.leave.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
|
|
s_ingame.leave.generic.callback = InGame_Event;
|
|
s_ingame.leave.width = MENU_BUTTON_MED_WIDTH;
|
|
s_ingame.leave.height = MENU_BUTTON_MED_HEIGHT + 6;
|
|
s_ingame.leave.color = CT_VDKRED1;
|
|
s_ingame.leave.color2 = CT_DKRED1;
|
|
s_ingame.leave.textX = MENU_BUTTON_TEXT_X;
|
|
s_ingame.leave.textY = MENU_BUTTON_TEXT_Y;
|
|
s_ingame.leave.textEnum = MBT_INGAMELEAVE;
|
|
s_ingame.leave.textcolor = CT_BLACK;
|
|
s_ingame.leave.textcolor2 = CT_WHITE;
|
|
|
|
s_ingame.screenshot.generic.type = MTYPE_BITMAP;
|
|
s_ingame.screenshot.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
|
|
//s_ingame.screenshot.generic.x = 477;
|
|
//s_ingame.screenshot.generic.y = 82;
|
|
s_ingame.screenshot.generic.x = 482;
|
|
s_ingame.screenshot.generic.y = 136;
|
|
s_ingame.screenshot.generic.name = GRAPHIC_SQUARE;
|
|
s_ingame.screenshot.generic.id = ID_SCREENSHOT;
|
|
s_ingame.screenshot.generic.callback = InGame_Event;
|
|
//s_ingame.screenshot.width = MENU_BUTTON_MED_WIDTH;
|
|
s_ingame.screenshot.width = 107;
|
|
//s_ingame.screenshot.height = 36;
|
|
s_ingame.screenshot.height = 18;
|
|
s_ingame.screenshot.color = CT_DKPURPLE1;
|
|
s_ingame.screenshot.color2 = CT_LTPURPLE1;
|
|
s_ingame.screenshot.textX = MENU_BUTTON_TEXT_X;
|
|
s_ingame.screenshot.textY = MENU_BUTTON_TEXT_Y;
|
|
s_ingame.screenshot.textEnum = MBT_SCREENSHOT;
|
|
s_ingame.screenshot.textcolor = CT_BLACK;
|
|
s_ingame.screenshot.textcolor2 = CT_WHITE;
|
|
|
|
s_ingame.psettings.generic.type = MTYPE_BITMAP;
|
|
s_ingame.psettings.generic.name = GRAPHIC_SQUARE;
|
|
s_ingame.psettings.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
|
|
s_ingame.psettings.generic.id = ID_PLAYER_SETTINGS;
|
|
s_ingame.psettings.generic.callback = InGame_Event;
|
|
s_ingame.psettings.generic.x = 271;
|
|
s_ingame.psettings.generic.y = 284;
|
|
s_ingame.psettings.width = MENU_BUTTON_MED_WIDTH;
|
|
s_ingame.psettings.height = MENU_BUTTON_MED_HEIGHT;
|
|
s_ingame.psettings.textcolor = CT_BLACK;
|
|
s_ingame.psettings.textcolor2 = CT_WHITE;
|
|
s_ingame.psettings.color = CT_DKPURPLE1;
|
|
s_ingame.psettings.color2 = CT_LTPURPLE1;
|
|
s_ingame.psettings.textX = 5;
|
|
s_ingame.psettings.textY = 2;
|
|
s_ingame.psettings.textEnum = MBT_PLAYERDATA;
|
|
|
|
s_ingame.pmodel.generic.type = MTYPE_BITMAP;
|
|
s_ingame.pmodel.generic.name = GRAPHIC_SQUARE;
|
|
s_ingame.pmodel.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
|
|
s_ingame.pmodel.generic.id = ID_PLAYER_MODEL;
|
|
s_ingame.pmodel.generic.callback = InGame_Event;
|
|
s_ingame.pmodel.generic.x = 454;
|
|
s_ingame.pmodel.generic.y = 284;
|
|
s_ingame.pmodel.width = MENU_BUTTON_MED_WIDTH;
|
|
s_ingame.pmodel.height = MENU_BUTTON_MED_HEIGHT;
|
|
s_ingame.pmodel.color = CT_DKPURPLE1;
|
|
s_ingame.pmodel.color2 = CT_LTPURPLE1;
|
|
s_ingame.pmodel.textX = 5;
|
|
s_ingame.pmodel.textY = 2;
|
|
s_ingame.pmodel.textEnum = MBT_CHANGEMODEL;
|
|
s_ingame.pmodel.textcolor = CT_BLACK;
|
|
s_ingame.pmodel.textcolor2 = CT_WHITE;
|
|
|
|
/* s_ingame.playerName.generic.type = MTYPE_FIELD;
|
|
s_ingame.playerName.field.widthInChars = MAX_NAMELENGTH;
|
|
s_ingame.playerName.field.maxchars = MAX_NAMELENGTH;
|
|
s_ingame.playerName.generic.x = 319;
|
|
s_ingame.playerName.generic.y = 193;
|
|
s_ingame.playerName.field.style = UI_SMALLFONT;
|
|
// s_ingame.playerName.field.titleEnum = MBT_PLAYER_NAME;
|
|
s_ingame.playerName.field.titlecolor = CT_LTGOLD1;
|
|
s_ingame.playerName.field.textcolor = CT_DKGOLD1;
|
|
s_ingame.playerName.field.textcolor2 = CT_LTGOLD1;
|
|
|
|
s_ingame.pClass.generic.type = MTYPE_SPINCONTROL;
|
|
s_ingame.pClass.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
|
|
s_ingame.pClass.generic.callback = InGame_Event;
|
|
s_ingame.pClass.generic.id = ID_CLASS;
|
|
s_ingame.pClass.generic.x = 265;
|
|
s_ingame.pClass.generic.y = 213;
|
|
s_ingame.pClass.textEnum = MBT_CLASS;
|
|
s_ingame.pClass.textcolor = CT_BLACK;
|
|
s_ingame.pClass.textcolor2 = CT_WHITE;
|
|
s_ingame.pClass.color = CT_DKPURPLE1;
|
|
s_ingame.pClass.color2 = CT_LTPURPLE1;
|
|
s_ingame.pClass.listcolor = CT_LTGOLD1;
|
|
s_ingame.pClass.width = 40; //80
|
|
s_ingame.pClass.textX = 5;
|
|
s_ingame.pClass.textY = 2;
|
|
s_ingame.pClass.itemnames = pclass_items;
|
|
|
|
s_ingame.pRank.generic.type = MTYPE_SPINCONTROL;
|
|
s_ingame.pRank.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
|
|
s_ingame.pRank.generic.callback = InGame_Event;
|
|
s_ingame.pRank.generic.id = ID_RANK;
|
|
s_ingame.pRank.generic.x = 265;
|
|
s_ingame.pRank.generic.y = 235;
|
|
s_ingame.pRank.textEnum = MBT_RANK;
|
|
s_ingame.pRank.textcolor = CT_BLACK;
|
|
s_ingame.pRank.textcolor2 = CT_WHITE;
|
|
s_ingame.pRank.color = CT_DKPURPLE1;
|
|
s_ingame.pRank.color2 = CT_LTPURPLE1;
|
|
s_ingame.pRank.listcolor = CT_LTGOLD1;
|
|
s_ingame.pRank.width = 40;
|
|
s_ingame.pRank.textX = 5;
|
|
s_ingame.pRank.textY = 2;
|
|
s_ingame.pRank.itemnames = prank_items_formal;*/
|
|
|
|
s_ingame.join.generic.type = MTYPE_BITMAP;
|
|
s_ingame.join.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
|
|
s_ingame.join.generic.x = 285; //126 //306
|
|
s_ingame.join.generic.y = 376;
|
|
s_ingame.join.generic.id = ID_JOIN;
|
|
s_ingame.join.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
|
|
s_ingame.join.generic.callback = InGame_Event;
|
|
s_ingame.join.width = MENU_BUTTON_MED_WIDTH;
|
|
s_ingame.join.height = MENU_BUTTON_MED_HEIGHT + 6;
|
|
s_ingame.join.color = CT_DKPURPLE1;
|
|
s_ingame.join.color2 = CT_LTPURPLE1;
|
|
s_ingame.join.textX = MENU_BUTTON_TEXT_X;
|
|
s_ingame.join.textY = MENU_BUTTON_TEXT_Y;
|
|
s_ingame.join.textEnum = MBT_JOINMATCH;
|
|
s_ingame.join.textcolor = CT_BLACK;
|
|
s_ingame.join.textcolor2 = CT_WHITE;
|
|
|
|
s_ingame.spectate.generic.type = MTYPE_BITMAP;
|
|
s_ingame.spectate.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
|
|
s_ingame.spectate.generic.x = 285; //126 //306
|
|
s_ingame.spectate.generic.y = 342;
|
|
s_ingame.spectate.generic.id = ID_SPECTATE;
|
|
s_ingame.spectate.generic.name = BUTTON_GRAPHIC_LONGRIGHT;
|
|
s_ingame.spectate.generic.callback = InGame_Event;
|
|
s_ingame.spectate.width = MENU_BUTTON_MED_WIDTH;
|
|
s_ingame.spectate.height = MENU_BUTTON_MED_HEIGHT + 6;
|
|
s_ingame.spectate.color = CT_DKPURPLE1;
|
|
s_ingame.spectate.color2 = CT_LTPURPLE1;
|
|
s_ingame.spectate.textX = MENU_BUTTON_TEXT_X;
|
|
s_ingame.spectate.textY = MENU_BUTTON_TEXT_Y;
|
|
s_ingame.spectate.textEnum = MBT_OBSERVER;
|
|
s_ingame.spectate.textcolor = CT_BLACK;
|
|
s_ingame.spectate.textcolor2 = CT_WHITE;
|
|
|
|
s_ingame.playermdl.generic.type = MTYPE_BITMAP;
|
|
s_ingame.playermdl.generic.flags = QMF_SILENT;
|
|
s_ingame.playermdl.generic.callback = Player_ModelEvent;
|
|
s_ingame.playermdl.generic.ownerdraw = IngamePlayer_DrawPlayer;
|
|
s_ingame.playermdl.generic.x = 86; //440
|
|
s_ingame.playermdl.generic.y = 158;
|
|
s_ingame.playermdl.width = 155; //32*6.6 //211.2
|
|
s_ingame.playermdl.height = 276; //56*6.6 //369.6
|
|
|
|
team = atoi( Info_ValueForKey( info, "t" ) );
|
|
if( team > TEAM_FREE ) {
|
|
s_ingame.spectate.generic.flags |= QMF_GRAYED;
|
|
s_ingame.join.generic.flags &= ~QMF_GRAYED;
|
|
}
|
|
else
|
|
{
|
|
s_ingame.spectate.generic.flags &= ~QMF_GRAYED;
|
|
s_ingame.join.generic.flags |= QMF_GRAYED;
|
|
}
|
|
|
|
// Menu_AddItem( &s_ingame.menu, &s_ingame.team );
|
|
Menu_AddItem( &s_ingame.menu, &s_ingame.addbots );
|
|
Menu_AddItem( &s_ingame.menu, &s_ingame.removebots );
|
|
|
|
Menu_AddItem( &s_ingame.menu, &s_ingame.emotes );
|
|
Menu_AddItem( &s_ingame.menu, &s_ingame.admin );
|
|
|
|
// Menu_AddItem( &s_ingame.menu, &s_ingame.teamorders );
|
|
Menu_AddItem( &s_ingame.menu, &s_ingame.setup );
|
|
Menu_AddItem( &s_ingame.menu, &s_ingame.server );
|
|
Menu_AddItem( &s_ingame.menu, &s_ingame.leave );
|
|
Menu_AddItem( &s_ingame.menu, &s_ingame.restart );
|
|
Menu_AddItem( &s_ingame.menu, &s_ingame.resume );
|
|
// Menu_AddItem( &s_ingame.menu, &s_ingame.quit );
|
|
Menu_AddItem( &s_ingame.menu, &s_ingame.screenshot );
|
|
|
|
Menu_AddItem( &s_ingame.menu, &s_ingame.psettings );
|
|
Menu_AddItem( &s_ingame.menu, &s_ingame.pmodel );
|
|
|
|
Menu_AddItem( &s_ingame.menu, &s_ingame.join );
|
|
Menu_AddItem( &s_ingame.menu, &s_ingame.spectate );
|
|
|
|
Menu_AddItem( &s_ingame.menu, &s_ingame.playermdl);
|
|
|
|
Menu_AddItem( &s_ingame.menu, &s_ingame.motd );
|
|
Menu_AddItem( &s_ingame.menu, &s_ingame.respawn );
|
|
|
|
// Player_InitModel();
|
|
}
|
|
|
|
/*
|
|
=================
|
|
InGameQuit_Cache
|
|
=================
|
|
*/
|
|
void InGame_Cache( void )
|
|
{
|
|
s_ingame.graphic_12_8_LU = trap_R_RegisterShaderNoMip( "menu/common/corner_ul_8_12.tga" );
|
|
s_ingame.graphic_12_8_LL = trap_R_RegisterShaderNoMip( "menu/common/corner_ll_8_12.tga" );
|
|
s_ingame.graphic_12_8_RU = trap_R_RegisterShaderNoMip( "menu/common/corner_ur_8_12.tga" );
|
|
s_ingame.graphic_12_8_RL = trap_R_RegisterShaderNoMip( "menu/common/corner_lr_8_12.tga" );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_InGameMenu
|
|
=================
|
|
*/
|
|
void UI_InGameMenu( void )
|
|
{
|
|
// force as top level menu
|
|
uis.menusp = 0;
|
|
|
|
// set menu cursor to a nice location
|
|
uis.cursorx = 319;
|
|
uis.cursory = 80;
|
|
|
|
ingameFlag = qtrue; // true when ingame menu is in use
|
|
Mouse_Show();
|
|
|
|
InGame_MenuInit();
|
|
UI_PushMenu( &s_ingame.menu );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
=================
|
|
InGameQuitMenu_Event
|
|
=================
|
|
*/
|
|
void InGameQuitMenu_Event( void *ptr, int notification )
|
|
{
|
|
if( notification != QM_ACTIVATED )
|
|
{
|
|
return;
|
|
}
|
|
|
|
switch( ((menucommon_s*)ptr)->id )
|
|
{
|
|
case ID_INGAME_QUIT_NO:
|
|
case ID_INGAMEMENU:
|
|
UI_PopMenu();
|
|
return;
|
|
case ID_INGAME_QUIT_YES:
|
|
UI_PopMenu();
|
|
UI_QuitMenu();
|
|
return;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_InGameQuitMenu_Draw
|
|
=================
|
|
*/
|
|
static void UI_InGameQuitMenu_Draw( void )
|
|
{
|
|
UI_MenuFrame(&s_ingamequit.menu);
|
|
|
|
// Rounded button that takes place of INGAME MENU button
|
|
trap_R_SetColor( colorTable[CT_LTBROWN1]);
|
|
UI_DrawHandlePic( 482, 136, MENU_BUTTON_MED_WIDTH - 22, MENU_BUTTON_MED_HEIGHT, uis.whiteShader);
|
|
UI_DrawHandlePic( 460 + MENU_BUTTON_MED_WIDTH -6 , 136, -19, MENU_BUTTON_MED_HEIGHT, uis.graphicButtonLeftEnd); //right
|
|
|
|
trap_R_SetColor( colorTable[CT_LTBROWN1]);
|
|
UI_DrawHandlePic(30,203, 47, 186, uis.whiteShader); // Long left column square on bottom 3rd
|
|
|
|
// standard menu drawing
|
|
Menu_Draw( &s_ingamequit.menu );
|
|
|
|
}
|
|
|
|
/*
|
|
=================
|
|
InGameQuitMenu_Init
|
|
=================
|
|
*/
|
|
void InGameQuitMenu_Init( void )
|
|
{
|
|
|
|
memset( &s_ingame, 0 ,sizeof(ingamemenu_t) );
|
|
|
|
InGame_Cache();
|
|
|
|
s_ingamequit.menu.wrapAround = qtrue;
|
|
s_ingamequit.menu.fullscreen = qtrue;
|
|
s_ingamequit.menu.descX = MENU_DESC_X;
|
|
s_ingamequit.menu.descY = MENU_DESC_Y;
|
|
s_ingamequit.menu.draw = UI_InGameQuitMenu_Draw;
|
|
s_ingamequit.menu.titleX = MENU_TITLE_X;
|
|
s_ingamequit.menu.titleY = MENU_TITLE_Y;
|
|
s_ingamequit.menu.titleI = MNT_INGAMEMAIN_TITLE;
|
|
s_ingamequit.menu.footNoteEnum = MNT_INGAME_MENU;
|
|
|
|
s_ingamequit.ingamemenu.generic.type = MTYPE_BITMAP;
|
|
s_ingamequit.ingamemenu.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
|
|
s_ingamequit.ingamemenu.generic.x = 482;
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s_ingamequit.ingamemenu.generic.y = 136;
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s_ingamequit.ingamemenu.generic.id = ID_INGAMEMENU;
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s_ingamequit.ingamemenu.generic.name = GRAPHIC_SQUARE;
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s_ingamequit.ingamemenu.generic.callback = InGameQuitMenu_Event;
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s_ingamequit.ingamemenu.width = MENU_BUTTON_MED_WIDTH;
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s_ingamequit.ingamemenu.height = MENU_BUTTON_MED_HEIGHT;
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s_ingamequit.ingamemenu.color = CT_DKPURPLE1;
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s_ingamequit.ingamemenu.color2 = CT_LTPURPLE1;
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s_ingamequit.ingamemenu.textX = MENU_BUTTON_TEXT_X;
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s_ingamequit.ingamemenu.textY = MENU_BUTTON_TEXT_Y;
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s_ingamequit.ingamemenu.textEnum = MBT_INGAMEMENU;
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s_ingamequit.ingamemenu.textcolor = CT_BLACK;
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s_ingamequit.ingamemenu.textcolor2 = CT_WHITE;
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|
|
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s_ingamequit.no.generic.type = MTYPE_BITMAP;
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s_ingamequit.no.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
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s_ingamequit.no.generic.x = 100;
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s_ingamequit.no.generic.y = 180;
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|
s_ingamequit.no.generic.id = ID_INGAME_QUIT_NO;
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|
s_ingamequit.no.generic.name = GRAPHIC_SQUARE;
|
|
s_ingamequit.no.generic.callback = InGameQuitMenu_Event;
|
|
s_ingamequit.no.width = MENU_BUTTON_MED_WIDTH;
|
|
s_ingamequit.no.height = MENU_BUTTON_MED_HEIGHT;
|
|
s_ingamequit.no.color = CT_DKPURPLE1;
|
|
s_ingamequit.no.color2 = CT_LTPURPLE1;
|
|
s_ingamequit.no.textX = MENU_BUTTON_TEXT_X;
|
|
s_ingamequit.no.textY = MENU_BUTTON_TEXT_Y;
|
|
s_ingamequit.no.textEnum = MBT_QUIT_NO;
|
|
s_ingamequit.no.textcolor = CT_BLACK;
|
|
s_ingamequit.no.textcolor2 = CT_WHITE;
|
|
|
|
s_ingamequit.yes.generic.type = MTYPE_BITMAP;
|
|
s_ingamequit.yes.generic.flags = QMF_HIGHLIGHT_IF_FOCUS;
|
|
s_ingamequit.yes.generic.x = 100;
|
|
s_ingamequit.yes.generic.y = 180;
|
|
s_ingamequit.yes.generic.id = ID_INGAME_QUIT_YES;
|
|
s_ingamequit.yes.generic.name = GRAPHIC_SQUARE;
|
|
s_ingamequit.yes.generic.callback = InGameQuitMenu_Event;
|
|
s_ingamequit.yes.width = MENU_BUTTON_MED_WIDTH;
|
|
s_ingamequit.yes.height = MENU_BUTTON_MED_HEIGHT;
|
|
s_ingamequit.yes.color = CT_DKPURPLE1;
|
|
s_ingamequit.yes.color2 = CT_LTPURPLE1;
|
|
s_ingamequit.yes.textX = MENU_BUTTON_TEXT_X;
|
|
s_ingamequit.yes.textY = MENU_BUTTON_TEXT_Y;
|
|
s_ingamequit.yes.textEnum = MBT_QUIT_YES;
|
|
s_ingamequit.yes.textcolor = CT_BLACK;
|
|
s_ingamequit.yes.textcolor2 = CT_WHITE;
|
|
|
|
Menu_AddItem( &s_ingamequit.menu, &s_ingamequit.ingamemenu );
|
|
Menu_AddItem( &s_ingamequit.menu, &s_ingamequit.no );
|
|
Menu_AddItem( &s_ingamequit.menu, &s_ingamequit.yes );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
UI_InGameQuitMenu
|
|
=================
|
|
*/
|
|
void UI_InGameQuitMenu( void )
|
|
{
|
|
InGameQuitMenu_Init();
|
|
|
|
UI_PushMenu( &s_ingamequit.menu );
|
|
}
|