Walter Julius Hennecke
dfd8dea02e
Added multiple things ...
2013-07-21 01:34:09 +02:00
Walter Julius Hennecke
a6c7f7582e
Moved some functions from g_local.h into new headers
2013-07-10 22:35:20 +02:00
Walter Julius Hennecke
0c658b2813
added missing includes
2013-07-08 21:06:42 +02:00
Walter Julius Hennecke
d5691391fb
Updated list module
2013-04-14 22:34:29 +02:00
Walter Julius Hennecke
64a8d2a026
Fixes and additions
...
- minor fixes
- added missing files to VisualStudio project
2013-04-13 00:50:57 +02:00
Walter Julius Hennecke
4e08198ead
See extented description ...
...
- modified G_RadiusList to use lists
- modified G_GetNearestEnt to use lists
- modified G_GetNearestPlayer to use lists
2013-04-11 21:50:28 +02:00
Harry Young
e561731baa
More work on definitions.
...
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-15 06:41:12 +01:00
Harry Young
b9b61d2955
3 new lua-functions and updated definitions.
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*entity.FindMMB(vector origin) that will loop trougt all MMB's and return the one that is matching the input with it's s.origin
*qmath.irandom(int i, int j) and qmath.flrandom(float i, float j) that are returning a random number of their type within the intervall specified by i and j
*started redesigning all the definitions. I'll get back to this once I'm back from work in 4 hrs or so.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-14 10:09:28 +01:00
Walter Julius 'GSIO01' Hennecke
f75168cce5
Fixed some things ...
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- fixed some insecure code
- fexed a lot of warnings
2012-09-10 12:55:24 +02:00
Walter Julius Hennecke
a39565b783
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
...
... not quite content with where the project files lie but it is ok for
now.
... compiling works fine so far (only tested mingw32 right now)
2012-08-04 12:54:37 +02:00