Walter Julius Hennecke
9cac290629
Make all game code projects compile as cpp code
...
- Fixed all errors that occured due to using c++ compiler
- changed c++ standart to c++17
- removed lua, added library instead
- made all bg_* and q_* file into a shared item project
2017-09-30 21:49:31 +02:00
Walter Julius Hennecke
6ef92d2d05
Made game compile as C++ and fixed all warnings
2017-04-06 21:57:31 +02:00
Walter Julius Hennecke
31e11871de
Update of ai_dmnet
2014-10-13 22:34:23 +02:00
Walter Julius Hennecke
881df8c239
moved function declarations and updated code of ai_main
2014-10-11 18:41:15 +02:00
Walter Julius Hennecke
38c6a7a8c8
moved function declarations of game syscalls to own header
2014-10-09 20:15:26 +02:00
Walter Julius Hennecke
1c737274c2
Fixed warnings
2013-08-12 20:26:28 +02:00
Walter Julius 'GSIO01' Hennecke
f75168cce5
Fixed some things ...
...
- fixed some insecure code
- fexed a lot of warnings
2012-09-10 12:55:24 +02:00
Walter Julius Hennecke
a39565b783
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
...
... not quite content with where the project files lie but it is ok for
now.
... compiling works fine so far (only tested mingw32 right now)
2012-08-04 12:54:37 +02:00
Walter Julius Hennecke
9766c706a0
New version based on ioq3/ioEF head revision (unstested)
2012-01-22 22:34:33 +01:00
Walter Julius Hennecke
0e9dc46ba2
Removed old ioquake/ioEF head revision
2012-01-22 22:21:11 +01:00
Walter Julius Hennecke
cf8c93b07f
Initial commit (which basicly is ioEF 1.8 without modifcations)
2011-12-09 18:15:18 +01:00