Commit graph

11 commits

Author SHA1 Message Date
Walter Julius Hennecke
9cac290629 Make all game code projects compile as cpp code
- Fixed all errors that occured due to using c++ compiler
- changed c++ standart to c++17
- removed lua, added library instead
- made all bg_* and q_* file into a shared item project
2017-09-30 21:49:31 +02:00
Walter Julius Hennecke
6ef92d2d05 Made game compile as C++ and fixed all warnings 2017-04-06 21:57:31 +02:00
Walter Julius Hennecke
31e11871de Update of ai_dmnet 2014-10-13 22:34:23 +02:00
Walter Julius Hennecke
881df8c239 moved function declarations and updated code of ai_main 2014-10-11 18:41:15 +02:00
Walter Julius Hennecke
38c6a7a8c8 moved function declarations of game syscalls to own header 2014-10-09 20:15:26 +02:00
Walter Julius Hennecke
1c737274c2 Fixed warnings 2013-08-12 20:26:28 +02:00
Walter Julius 'GSIO01' Hennecke
f75168cce5 Fixed some things ...
- fixed some insecure code
- fexed a lot of warnings
2012-09-10 12:55:24 +02:00
Walter Julius Hennecke
a39565b783 Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
... not quite content with where the project files lie but it is ok for
now.
... compiling works fine so far (only tested mingw32 right now)
2012-08-04 12:54:37 +02:00
Walter Julius Hennecke
9766c706a0 New version based on ioq3/ioEF head revision (unstested) 2012-01-22 22:34:33 +01:00
Walter Julius Hennecke
0e9dc46ba2 Removed old ioquake/ioEF head revision 2012-01-22 22:21:11 +01:00
Walter Julius Hennecke
cf8c93b07f Initial commit (which basicly is ioEF 1.8 without modifcations) 2011-12-09 18:15:18 +01:00