Commit graph

10 commits

Author SHA1 Message Date
Walter Julius Hennecke
973b0e2211 Removes and fixes
* fixed typo in lua_qmath
* removed target_score
* removed some unused stuff from g_team.c (still lots more to remove)
2012-11-15 22:51:47 +01:00
Harry Young
e561731baa More work on definitions.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-15 06:41:12 +01:00
Walter Julius Hennecke
e2039624a1 cleanup and fixes
* cleanup g_session.c, g_spawn.c, g_sql.c
* fixed errors in md5 implementation
2012-11-12 21:53:18 +01:00
Walter Julius Hennecke
b4fb3ba5d0 Added TODOs and removed unused cvars 2012-11-10 13:38:54 +01:00
Harry Young
f98de9a8e1 Fixes to FX-System
fixed drip-entity (was stowing duration in wrong state-var)
fixed defaultstate for chunks-entity (material was 0 = none, fixed to 1 = metal)
disabled spawnfunction for all non-functional SP-Ports (I might look into them gain... maybe I just need to find their shaders)

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-10-15 14:50:09 +02:00
Walter Julius 'GSIO01' Hennecke
f75168cce5 Fixed some things ...
- fixed some insecure code
- fexed a lot of warnings
2012-09-10 12:55:24 +02:00
Walter Julius Hennecke
a39565b783 Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
... not quite content with where the project files lie but it is ok for
now.
... compiling works fine so far (only tested mingw32 right now)
2012-08-04 12:54:37 +02:00
Walter Julius Hennecke
9766c706a0 New version based on ioq3/ioEF head revision (unstested) 2012-01-22 22:34:33 +01:00
Walter Julius Hennecke
0e9dc46ba2 Removed old ioquake/ioEF head revision 2012-01-22 22:21:11 +01:00
Walter Julius Hennecke
cf8c93b07f Initial commit (which basicly is ioEF 1.8 without modifcations) 2011-12-09 18:15:18 +01:00