Commit graph

9 commits

Author SHA1 Message Date
Walter Julius Hennecke
64a8d2a026 Fixes and additions
- minor fixes
- added missing files to VisualStudio project
2013-04-13 00:50:57 +02:00
Harry Young
c2e135da16 Added reloadtorpedos-command and som fixes for weapon-fx
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-01-12 02:33:04 +01:00
Walter Julius Hennecke
b0a419857a added possibility to lock fx_torpedo and fx_phaser
FS#15
2012-12-09 01:32:55 +01:00
Harry Young
75ec1fce7b Finished work on entity definitions update!
On the way merged target_postiton with info_notnull
Also added a failsafe to target_selfdestruct so it can only be commandspawned

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-27 22:57:55 +01:00
Harry Young
404b94b520 Definitions and borg2-elevator
Updated more definitions
Started to work on an entity that manages the 2-part-elevator
Spawnfunc on that works fine (including failsafes)
but thinkfunc buggs out on me (can't say I'm surprised, first time I'm working on trajectories in this way)
I think the problem lies in transfering the hardcoded vectorized speed to the entity.

spawn-nextthink is set to -1 for now.

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-16 02:10:01 +01:00
Walter Julius Hennecke
5719413ea4 Cleanup g_fx.c 2012-11-11 23:04:39 +01:00
Harry Young
f98de9a8e1 Fixes to FX-System
fixed drip-entity (was stowing duration in wrong state-var)
fixed defaultstate for chunks-entity (material was 0 = none, fixed to 1 = metal)
disabled spawnfunction for all non-functional SP-Ports (I might look into them gain... maybe I just need to find their shaders)

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-10-15 14:50:09 +02:00
Walter Julius 'GSIO01' Hennecke
f75168cce5 Fixed some things ...
- fixed some insecure code
- fexed a lot of warnings
2012-09-10 12:55:24 +02:00
Walter Julius Hennecke
a39565b783 Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
... not quite content with where the project files lie but it is ok for
now.
... compiling works fine so far (only tested mingw32 right now)
2012-08-04 12:54:37 +02:00