Commit graph

15 commits

Author SHA1 Message Date
Walter Julius Hennecke
38c6a7a8c8 moved function declarations of game syscalls to own header 2014-10-09 20:15:26 +02:00
Walter Julius Hennecke
a9805d8eac Moved some functions 2014-03-19 16:32:04 +01:00
Walter Julius Hennecke
c40e76e9b4 - updates to g_combat.c
- moved some functions
- renamed some functions
2014-03-19 00:44:36 +01:00
Walter Julius Hennecke
37d3a908f7 Fixed some errors in previous commit. 2013-10-16 18:51:22 +02:00
Walter Julius Hennecke
17b026374a Updates
- documentation
- new logger
- other updates
2013-10-15 23:28:06 +02:00
Walter Julius Hennecke
dfd8dea02e Added multiple things ... 2013-07-21 01:34:09 +02:00
Walter Julius Hennecke
a6c7f7582e Moved some functions from g_local.h into new headers 2013-07-10 22:35:20 +02:00
Walter Julius Hennecke
0c658b2813 added missing includes 2013-07-08 21:06:42 +02:00
Walter Julius Hennecke
d5691391fb Updated list module 2013-04-14 22:34:29 +02:00
Walter Julius Hennecke
64a8d2a026 Fixes and additions
- minor fixes
- added missing files to VisualStudio project
2013-04-13 00:50:57 +02:00
Walter Julius Hennecke
4e08198ead See extented description ...
- modified G_RadiusList to use lists
- modified G_GetNearestEnt to use lists
- modified G_GetNearestPlayer to use lists
2013-04-11 21:50:28 +02:00
Harry Young
e561731baa More work on definitions.
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-15 06:41:12 +01:00
Harry Young
b9b61d2955 3 new lua-functions and updated definitions.
*entity.FindMMB(vector origin) that will loop trougt all MMB's and return the one that is matching the input with it's s.origin
*qmath.irandom(int i, int j) and qmath.flrandom(float i, float j) that are returning a random number of their type within the intervall specified by i and j
*started redesigning all the definitions. I'll get back to this once I'm back from work in 4 hrs or so.

Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2012-11-14 10:09:28 +01:00
Walter Julius 'GSIO01' Hennecke
f75168cce5 Fixed some things ...
- fixed some insecure code
- fexed a lot of warnings
2012-09-10 12:55:24 +02:00
Walter Julius Hennecke
a39565b783 Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
... not quite content with where the project files lie but it is ok for
now.
... compiling works fine so far (only tested mingw32 right now)
2012-08-04 12:54:37 +02:00