Walter Julius Hennecke
37f1a0edd9
Started adding some new common types
...
- started adding some new common types
- removed some unused files
- added some missing files to ui project
- added a unit test runner
- added some unit tests
2017-10-01 03:45:27 +02:00
Walter Julius Hennecke
9cac290629
Make all game code projects compile as cpp code
...
- Fixed all errors that occured due to using c++ compiler
- changed c++ standart to c++17
- removed lua, added library instead
- made all bg_* and q_* file into a shared item project
2017-09-30 21:49:31 +02:00
Walter Julius Hennecke
6ef92d2d05
Made game compile as C++ and fixed all warnings
2017-04-06 21:57:31 +02:00
Walter Julius Hennecke
f35bd7ec1d
Modified some code due to use of container ...
...
The list now can store C types and and strings directly (without the
need of them to be in a struct).
2013-04-09 22:09:29 +02:00
Walter Julius Hennecke
a39565b783
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
...
... not quite content with where the project files lie but it is ok for
now.
... compiling works fine so far (only tested mingw32 right now)
2012-08-04 12:54:37 +02:00
unknown
ff0810a994
Updated MSVC10 project
...
Set preprocessors
2012-07-06 16:15:28 +02:00
Walter Julius Hennecke
356413e1c4
.
2012-01-24 12:01:30 +01:00
Walter Julius Hennecke
7862720ccd
Added rpgxEF icon
2012-01-24 11:38:27 +01:00
Walter Julius Hennecke
6cd7b2554b
Commit becuase of modified project file
2012-01-23 00:57:08 +01:00
Walter Julius Hennecke
9766c706a0
New version based on ioq3/ioEF head revision (unstested)
2012-01-22 22:34:33 +01:00
Walter Julius Hennecke
f721215800
Removed some stuff that somehow survided deletion
2012-01-22 22:33:24 +01:00
Walter Julius Hennecke
0e225482a6
Added first changes towards rpgxEF (Note this won't compile yet)
2011-12-09 18:47:04 +01:00
Walter Julius Hennecke
cf8c93b07f
Initial commit (which basicly is ioEF 1.8 without modifcations)
2011-12-09 18:15:18 +01:00