mirror of
https://github.com/UberGames/rpgxEF.git
synced 2025-02-10 18:00:35 +00:00
Removed some stuff that somehow survided deletion
This commit is contained in:
parent
0e9dc46ba2
commit
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98 changed files with 0 additions and 28853 deletions
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{\rtf1\ansi\ansicpg1252\cocoartf949\cocoasubrtf430
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{\fonttbl\f0\fswiss\fcharset0 ArialMT;}
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{\colortbl;\red255\green255\blue255;}
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\paperw11905\paperh16837\margl1440\margr1440\vieww11380\viewh12260\viewkind0
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\pard\tx560\tx1120\tx1680\tx2240\tx2800\tx3360\tx3920\tx4480\tx5040\tx5600\tx6160\tx6720\ql\qnatural\pardirnatural
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\f0\b\fs24 \cf0 Welcome to ioquake3.\
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\
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You can find us on the web at:\
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http://www.ioquake3.org/\
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This is the 1.36 release for Mac OS X.\
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If you run into any issues, please check out our website's discussion page for a place to talk about them and get help.\
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http://ioquake3.org/discussion/\
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\
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||||
To install, simply copy the ioquake3 folder to your applications directory, then copy the pak0.pk3 file\
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from your legal Quake 3 Arena CDROM into the baseq3 sub-folder.\
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You can also copy it over from a boot camp'd steam install or whatever. \
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Just make sure to get your cd key as well.\
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\
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If you don't have Quake 3, check out some of the excellent games made with ioquake3:\
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http://ioquake3.org/extras/derivative-games/\
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\
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On ioquake3.org you can also find links to the latest source for this release, packages for other platforms, and more.\
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I hope to see you on server.ioquake3.org soon!\
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-\
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Thanks,\
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Zachary Slater\
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zachary@ioquake.org\
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}
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|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
|
||||
</CustomBuildStep>
|
||||
<CustomBuildStep Include="..\..\ui\menudef.h">
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
|
||||
</CustomBuildStep>
|
||||
<CustomBuildStep Include="..\..\code\game\q_shared.h">
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
|
||||
</CustomBuildStep>
|
||||
<CustomBuildStep Include="..\..\code\game\surfaceflags.h">
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
|
||||
</CustomBuildStep>
|
||||
<CustomBuildStep Include="..\..\code\cgame\tr_types.h">
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
|
||||
</CustomBuildStep>
|
||||
<CustomBuildStep Include="..\..\code\ui\ui_local.h">
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
|
||||
</CustomBuildStep>
|
||||
<CustomBuildStep Include="..\..\code\ui\ui_public.h">
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
|
||||
</CustomBuildStep>
|
||||
<CustomBuildStep Include="..\..\code\ui\ui_shared.h">
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
|
||||
</CustomBuildStep>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -1,77 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{135a00f7-f921-4815-af07-87de1701b197}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cxx;rc;def;r;odl;idl;hpj;bat</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{fadd75ad-8ce8-4c82-9a25-806d434d5139}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{5fc2173e-fd41-4d4e-9d60-7674c08af109}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\code\game\bg_lib.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\game\bg_misc.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\qcommon\q_math.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\qcommon\q_shared.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\ui\ui_atoms.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\ui\ui_gameinfo.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\ui\ui_main.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\ui\ui_players.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\ui\ui_shared.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\code\ui\ui_syscalls.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuildStep Include="..\..\code\game\bg_public.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</CustomBuildStep>
|
||||
<CustomBuildStep Include="..\..\code\ui\keycodes.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</CustomBuildStep>
|
||||
<CustomBuildStep Include="..\..\ui\menudef.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</CustomBuildStep>
|
||||
<CustomBuildStep Include="..\..\code\game\q_shared.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</CustomBuildStep>
|
||||
<CustomBuildStep Include="..\..\code\game\surfaceflags.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</CustomBuildStep>
|
||||
<CustomBuildStep Include="..\..\code\cgame\tr_types.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</CustomBuildStep>
|
||||
<CustomBuildStep Include="..\..\code\ui\ui_local.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</CustomBuildStep>
|
||||
<CustomBuildStep Include="..\..\code\ui\ui_public.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</CustomBuildStep>
|
||||
<CustomBuildStep Include="..\..\code\ui\ui_shared.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</CustomBuildStep>
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -1,3 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
</Project>
|
|
@ -1,76 +0,0 @@
|
|||
ifndef VERSION
|
||||
VERSION=1.36_SVN
|
||||
endif
|
||||
ifndef RELEASE
|
||||
RELEASE=0
|
||||
endif
|
||||
ifndef ARCH
|
||||
ARCH=x86
|
||||
endif
|
||||
ifndef INSTALLDIR
|
||||
INSTALLDIR=.
|
||||
endif
|
||||
ifndef USE_RENDERER_DLOPEN
|
||||
USE_RENDERER_DLOPEN=1
|
||||
endif
|
||||
ifndef USE_OPENAL_DLOPEN
|
||||
USE_OPENAL_DLOPEN=1
|
||||
endif
|
||||
ifndef USE_CURL_DLOPEN
|
||||
USE_CURL_DLOPEN=0
|
||||
endif
|
||||
ifndef USE_INTERNAL_SPEEX
|
||||
USE_INTERNAL_SPEEX=1
|
||||
endif
|
||||
ifndef USE_INTERNAL_ZLIB
|
||||
USE_INTERNAL_ZLIB=1
|
||||
endif
|
||||
ifndef USE_INTERNAL_JPEG
|
||||
USE_INTERNAL_JPEG=1
|
||||
endif
|
||||
|
||||
|
||||
ifeq ($(ARCH),x64)
|
||||
SDLDLL=SDL64.dll
|
||||
else
|
||||
SDLDLL=SDL.dll
|
||||
endif
|
||||
|
||||
DEFINES=
|
||||
ifeq ($(USE_RENDERER_DLOPEN),1)
|
||||
DEFINES+= -DUSE_RENDERER_DLOPEN
|
||||
endif
|
||||
ifeq ($(USE_OPENAL_DLOPEN),1)
|
||||
DEFINES+= -DUSE_OPENAL_DLOPEN
|
||||
endif
|
||||
ifeq ($(USE_CURL_DLOPEN),1)
|
||||
DEFINES+= -DUSE_CURL_DLOPEN
|
||||
endif
|
||||
ifeq ($(USE_INTERNAL_SPEEX),1)
|
||||
DEFINES+= -DUSE_INTERNAL_SPEEX
|
||||
endif
|
||||
ifeq ($(USE_INTERNAL_ZLIB),1)
|
||||
DEFINES+= -DUSE_INTERNAL_ZLIB
|
||||
endif
|
||||
ifeq ($(USE_INTERNAL_JPEG),1)
|
||||
DEFINES+= -DUSE_INTERNAL_JPEG
|
||||
endif
|
||||
|
||||
|
||||
all: ioquake3-$(VERSION)-$(RELEASE).$(ARCH).exe
|
||||
|
||||
ioquake3.$(ARCH).nsi: ioquake3.nsi.in
|
||||
sed 's/XXXVERSIONXXX/$(VERSION)/;s/XXXRELEASEXXX/$(RELEASE)/;s/x86/$(ARCH)/g;s/SDL.dll/$(SDLDLL)/' < $< > $@
|
||||
|
||||
ioquake3-$(VERSION)-$(RELEASE).$(ARCH).exe: ioquake3.$(ARCH).nsi
|
||||
makensis $(DEFINES) ioquake3.$(ARCH).nsi
|
||||
|
||||
clean:
|
||||
rm -rf *.exe ioquake3.$(ARCH).nsi
|
||||
|
||||
install:
|
||||
mkdir -p $(INSTALLDIR)
|
||||
mv ioquake3-$(VERSION)-$(RELEASE).$(ARCH).exe $(INSTALLDIR)
|
||||
|
||||
.PHONY: all clean
|
||||
|
|
@ -1,248 +0,0 @@
|
|||
; NSIS description file for quake3 data file installer
|
||||
|
||||
SetCompressor lzma
|
||||
|
||||
!define NAME "Quake III Arena"
|
||||
!define FSNAME "ioquake3-q3a"
|
||||
!define VERSION "1.32"
|
||||
!define RELEASE "1"
|
||||
|
||||
!define MULTIUSER_MUI
|
||||
!define MULTIUSER_EXECUTIONLEVEL Highest
|
||||
!define MULTIUSER_INSTALLMODE_COMMANDLINE
|
||||
!define MULTIUSER_INSTALLMODE_DEFAULT_REGISTRY_KEY "Software\ioquake3"
|
||||
!define MULTIUSER_INSTALLMODE_DEFAULT_REGISTRY_VALUENAME "Install_Mode"
|
||||
!define MULTIUSER_INSTALLMODE_INSTDIR_REGISTRY_KEY "Software\ioquake3"
|
||||
!define MULTIUSER_INSTALLMODE_INSTDIR_REGISTRY_VALUENAME "Install_Dir"
|
||||
!define MULTIUSER_INSTALLMODE_INSTDIR "ioquake3"
|
||||
!include MultiUser.nsh
|
||||
|
||||
!include "FileFunc.nsh"
|
||||
Var q3a_pak0
|
||||
Var q3ta_pak0
|
||||
|
||||
!include "MUI2.nsh"
|
||||
!define MUI_ICON "../quake3.ico"
|
||||
|
||||
; The name of the installer
|
||||
Name "${NAME}-${VERSION} for ioquake3"
|
||||
|
||||
; The file to write
|
||||
OutFile "${FSNAME}-${VERSION}-${RELEASE}.x86.exe"
|
||||
|
||||
;Interface Settings
|
||||
|
||||
!define MUI_ABORTWARNING
|
||||
|
||||
;--------------------------------
|
||||
;Pages
|
||||
|
||||
!insertmacro MULTIUSER_PAGE_INSTALLMODE
|
||||
!insertmacro MUI_PAGE_LICENSE "id_patch_pk3s_Q3A_EULA.txt"
|
||||
!insertmacro MUI_PAGE_COMPONENTS
|
||||
!insertmacro MUI_PAGE_DIRECTORY
|
||||
!insertmacro MUI_PAGE_INSTFILES
|
||||
|
||||
!insertmacro MUI_UNPAGE_CONFIRM
|
||||
!insertmacro MUI_UNPAGE_COMPONENTS
|
||||
!insertmacro MUI_UNPAGE_INSTFILES
|
||||
|
||||
;--------------------------------
|
||||
;Languages
|
||||
|
||||
!insertmacro MUI_LANGUAGE "English"
|
||||
|
||||
;--------------------------------
|
||||
|
||||
;--------------------------------
|
||||
;Multiuser stuff
|
||||
Function .onInit
|
||||
!insertmacro MULTIUSER_INIT
|
||||
StrCpy $q3a_pak0 "notfound"
|
||||
ReadRegStr $0 SHCTX "Software\ioquake3" ${MULTIUSER_INSTALLMODE_INSTDIR_REGISTRY_VALUENAME}
|
||||
IfErrors 0 oninitdone
|
||||
MessageBox MB_OK "You need to install the ioquake3 engine first"
|
||||
Abort
|
||||
oninitdone:
|
||||
FunctionEnd
|
||||
|
||||
Function un.onInit
|
||||
!insertmacro MULTIUSER_UNINIT
|
||||
FunctionEnd
|
||||
|
||||
; The stuff to install
|
||||
Section "${NAME}" sec_q3a
|
||||
|
||||
SectionIn RO
|
||||
|
||||
SetOutPath $INSTDIR
|
||||
File "id_patch_pk3s_Q3A_EULA.txt"
|
||||
|
||||
SetOutPath "$INSTDIR\baseq3"
|
||||
File "baseq3/pak1.pk3"
|
||||
File "baseq3/pak2.pk3"
|
||||
File "baseq3/pak3.pk3"
|
||||
File "baseq3/pak4.pk3"
|
||||
File "baseq3/pak5.pk3"
|
||||
File "baseq3/pak6.pk3"
|
||||
File "baseq3/pak7.pk3"
|
||||
File "baseq3/pak8.pk3"
|
||||
|
||||
; Write the uninstall keys for Windows
|
||||
WriteRegStr SHCTX "Software\Microsoft\Windows\CurrentVersion\Uninstall\${FSNAME}" "DisplayName" "${NAME}"
|
||||
WriteRegStr SHCTX "Software\Microsoft\Windows\CurrentVersion\Uninstall\${FSNAME}" "UninstallString" '"$INSTDIR\uninstall-${FSNAME}.exe"'
|
||||
WriteRegDWORD SHCTX "Software\Microsoft\Windows\CurrentVersion\Uninstall\${FSNAME}" "NoModify" 1
|
||||
WriteRegDWORD SHCTX "Software\Microsoft\Windows\CurrentVersion\Uninstall\${FSNAME}" "NoRepair" 1
|
||||
WriteUninstaller "uninstall-${FSNAME}.exe"
|
||||
|
||||
SectionEnd
|
||||
|
||||
Section /o "${NAME} CDROM" sec_q3acd
|
||||
AddSize 468992
|
||||
q3apak0retry:
|
||||
ClearErrors
|
||||
StrCmp $q3a_pak0 "notfound" 0 q3apak0copy
|
||||
call findq3acd
|
||||
q3apak0copy:
|
||||
CopyFiles $q3a_pak0 "$INSTDIR\baseq3"
|
||||
IfErrors 0 q3apak0done
|
||||
MessageBox MB_RETRYCANCEL "Copying the Quake III Arena pak0.pk3 file failed. Make sure the correct CD is in the drive" IDRETRY q3apak0retry IDCANCEL q3apak0cancel
|
||||
goto q3apak0done
|
||||
q3apak0cancel:
|
||||
Abort
|
||||
q3apak0done:
|
||||
SectionEnd
|
||||
|
||||
Function findq3acd
|
||||
StrCpy $q3a_pak0 "notfound"
|
||||
${GetDrives} "CDROM" "findq3acd_cb"
|
||||
FunctionEnd
|
||||
|
||||
Function findq3acd_cb
|
||||
StrCpy $R1 "$9baseq3\pak0.pk3"
|
||||
IfFileExists $R1 q3acd_cb_found 0
|
||||
StrCpy $R1 "$9quake3\baseq3\pak0.pk3"
|
||||
IfFileExists $R1 0 q3acd_cb_done
|
||||
q3acd_cb_found:
|
||||
StrCpy $q3a_pak0 $R1
|
||||
StrCpy $0 StopGetDrives
|
||||
|
||||
q3acd_cb_done:
|
||||
Push $0
|
||||
FunctionEnd
|
||||
|
||||
Section "Quake III Team Arena" sec_q3ta
|
||||
|
||||
SetOutPath "$INSTDIR\missionpack"
|
||||
|
||||
File "missionpack/pak1.pk3"
|
||||
File "missionpack/pak2.pk3"
|
||||
File "missionpack/pak3.pk3"
|
||||
|
||||
CreateShortCut "$SMPROGRAMS\ioquake3\Team Arena.lnk" "$INSTDIR\ioquake3.x86.exe" "+set fs_game missionpack" "$INSTDIR\ioquake3.x86.exe" 0 "" "" "Team Arena"
|
||||
|
||||
SectionEnd
|
||||
|
||||
Section /o "Quake III Team Arena CDROM" sec_q3tacd
|
||||
AddSize 344064
|
||||
q3tapak0retry:
|
||||
ClearErrors
|
||||
StrCmp $q3ta_pak0 "notfound" 0 q3tapak0copy
|
||||
call findq3tacd
|
||||
q3tapak0copy:
|
||||
CopyFiles $q3ta_pak0 "$INSTDIR\missionpack"
|
||||
IfErrors 0 q3tapak0done
|
||||
MessageBox MB_RETRYCANCEL "Copying the Quake III TeamArena pak0.pk3 file failed. Make sure the correct CD is in the drive" IDRETRY q3tapak0retry IDCANCEL q3tapak0cancel
|
||||
goto q3tapak0done
|
||||
q3tapak0cancel:
|
||||
Abort
|
||||
q3tapak0done:
|
||||
SectionEnd
|
||||
|
||||
Function findq3tacd
|
||||
StrCpy $q3ta_pak0 "notfound"
|
||||
${GetDrives} "CDROM" "findq3tacd_cb"
|
||||
FunctionEnd
|
||||
|
||||
Function findq3tacd_cb
|
||||
StrCpy $R1 "$9Setup\missionpack\pak0.pk3"
|
||||
IfFileExists $R1 0 q3tacd_cb_done
|
||||
StrCpy $q3ta_pak0 $R1
|
||||
StrCpy $0 StopGetDrives
|
||||
q3tacd_cb_done:
|
||||
Push $0
|
||||
FunctionEnd
|
||||
|
||||
;--------------------------------
|
||||
|
||||
; Uninstaller
|
||||
|
||||
Section "un.Quake III Arena and Team Arena" sec_un_q3a
|
||||
|
||||
SectionIn RO
|
||||
|
||||
; Remove registry keys
|
||||
DeleteRegKey SHCTX "Software\Microsoft\Windows\CurrentVersion\Uninstall\${FSNAME}"
|
||||
|
||||
; Remove files and uninstaller
|
||||
Delete $INSTDIR\baseq3\pak1.pk3
|
||||
Delete $INSTDIR\baseq3\pak2.pk3
|
||||
Delete $INSTDIR\baseq3\pak3.pk3
|
||||
Delete $INSTDIR\baseq3\pak4.pk3
|
||||
Delete $INSTDIR\baseq3\pak5.pk3
|
||||
Delete $INSTDIR\baseq3\pak6.pk3
|
||||
Delete $INSTDIR\baseq3\pak7.pk3
|
||||
Delete $INSTDIR\baseq3\pak8.pk3
|
||||
|
||||
Delete $INSTDIR\missionpack\pak1.pk3
|
||||
Delete $INSTDIR\missionpack\pak2.pk3
|
||||
Delete $INSTDIR\missionpack\pak3.pk3
|
||||
|
||||
Delete $INSTDIR\uninstall-${FSNAME}.exe
|
||||
|
||||
Delete "$INSTDIR\id_patch_pk3s_Q3A_EULA.txt"
|
||||
|
||||
; Remove shortcuts, if any
|
||||
Delete "$SMPROGRAMS\ioquake3\Team Arena.lnk"
|
||||
|
||||
; Remove directories used
|
||||
RMDir "$SMPROGRAMS\ioquake3"
|
||||
RMDir "$INSTDIR\baseq3"
|
||||
RMDir "$INSTDIR\missionpack"
|
||||
RMDir "$INSTDIR"
|
||||
|
||||
SectionEnd
|
||||
|
||||
Section "un.CDROM Data" sec_un_q3a_cd
|
||||
Delete $INSTDIR\baseq3\pak0.pk3
|
||||
Delete $INSTDIR\missionpack\pak0.pk3
|
||||
RMDir "$INSTDIR\baseq3"
|
||||
RMDir "$INSTDIR\missionpack"
|
||||
RMDir "$INSTDIR"
|
||||
SectionEnd
|
||||
|
||||
Function .onSelChange
|
||||
${If} ${SectionIsSelected} ${sec_q3acd}
|
||||
Call findq3acd
|
||||
StrCmp $q3a_pak0 "notfound" 0 +2
|
||||
MessageBox MB_OK "Quake III Arena CD not found. Make sure it is in the drive otherwise installation will fail"
|
||||
${EndIf}
|
||||
${If} ${SectionIsSelected} ${sec_q3tacd}
|
||||
Call findq3tacd
|
||||
StrCmp $q3ta_pak0 "notfound" 0 +2
|
||||
MessageBox MB_OK "Quake III TeamArena CD not found. Make sure it is in the drive otherwise installation will fail"
|
||||
${EndIf}
|
||||
FunctionEnd
|
||||
|
||||
|
||||
LangString DESC_q3a ${LANG_ENGLISH} "Install official Quake III Arena Point Release 1.32 data files. Note that the data files alone are useless. You need to also install the Quake III Arena base assets (pak0.pk3) from the game's CD-ROM."
|
||||
LangString DESC_q3acd ${LANG_ENGLISH} "Install the Quake III Arena base assets (pak0.pk3) from the game's CD-ROM."
|
||||
LangString DESC_q3ta ${LANG_ENGLISH} "Install official Quake III Team Arena Point Release 1.32 data files. Note that the data files alone are useless. You need to also install the Quake III Team Arena base assets (pak0.pk3) from the game's CD-ROM."
|
||||
LangString DESC_q3tacd ${LANG_ENGLISH} "Install the Quake III Team Arena base assets (pak0.pk3) from the game's CD-ROM."
|
||||
|
||||
!insertmacro MUI_FUNCTION_DESCRIPTION_BEGIN
|
||||
!insertmacro MUI_DESCRIPTION_TEXT ${sec_q3a} $(DESC_q3a)
|
||||
!insertmacro MUI_DESCRIPTION_TEXT ${sec_q3acd} $(DESC_q3acd)
|
||||
!insertmacro MUI_DESCRIPTION_TEXT ${sec_q3ta} $(DESC_q3ta)
|
||||
!insertmacro MUI_DESCRIPTION_TEXT ${sec_q3tacd} $(DESC_q3tacd)
|
||||
!insertmacro MUI_FUNCTION_DESCRIPTION_END
|
|
@ -1,140 +0,0 @@
|
|||
; sample NSIS description file for a ioquake3 mod installer
|
||||
|
||||
!define NAME "Catch the Chicken"
|
||||
!define FSNAME "ioquake3-q3ctc"
|
||||
!define VERSION "1.4"
|
||||
!define RELEASE "1"
|
||||
!define MODDIR "q3ctc"
|
||||
!define PUBLISHER "The ioquake3 Team"
|
||||
!define URL "http://ioquake3.org/"
|
||||
; uncomment if the mod works without baseq3
|
||||
;!define STANDALONE
|
||||
|
||||
!define MUI_ICON "../quake3.ico"
|
||||
|
||||
!macro FILES
|
||||
File ctc0.pk3
|
||||
File ctc1.pk3
|
||||
File description.txt
|
||||
File gfx/chicken.jpg
|
||||
File gfx/egggun.jpg
|
||||
File gfx/q3ctc.gif
|
||||
File q3ctc.config
|
||||
File q3ctcteam.config
|
||||
File readme.html
|
||||
File readmeFirst.txt
|
||||
!macroend
|
||||
|
||||
; no need to edit below in theory
|
||||
|
||||
SetCompressor lzma
|
||||
|
||||
!define MULTIUSER_MUI
|
||||
!define MULTIUSER_EXECUTIONLEVEL Highest
|
||||
!define MULTIUSER_INSTALLMODE_COMMANDLINE
|
||||
!define MULTIUSER_INSTALLMODE_DEFAULT_REGISTRY_KEY "Software\ioquake3"
|
||||
!define MULTIUSER_INSTALLMODE_DEFAULT_REGISTRY_VALUENAME "Install_Mode"
|
||||
!define MULTIUSER_INSTALLMODE_INSTDIR_REGISTRY_KEY "Software\ioquake3"
|
||||
!define MULTIUSER_INSTALLMODE_INSTDIR_REGISTRY_VALUENAME "Install_Dir"
|
||||
!define MULTIUSER_INSTALLMODE_INSTDIR "ioquake3"
|
||||
!include MultiUser.nsh
|
||||
|
||||
!include "FileFunc.nsh"
|
||||
|
||||
!include "MUI2.nsh"
|
||||
|
||||
; The name of the installer
|
||||
Name "${NAME}-${VERSION} for ioquake3"
|
||||
|
||||
; The file to write
|
||||
OutFile "${FSNAME}-${VERSION}-${RELEASE}.x86.exe"
|
||||
|
||||
;Interface Settings
|
||||
|
||||
!define MUI_ABORTWARNING
|
||||
|
||||
;--------------------------------
|
||||
;Pages
|
||||
|
||||
!insertmacro MULTIUSER_PAGE_INSTALLMODE
|
||||
;!insertmacro MUI_PAGE_LICENSE "id_patch_pk3s_Q3A_EULA.txt"
|
||||
!define MUI_COMPONENTSPAGE_NODESC
|
||||
!insertmacro MUI_PAGE_COMPONENTS
|
||||
!insertmacro MUI_PAGE_DIRECTORY
|
||||
!insertmacro MUI_PAGE_INSTFILES
|
||||
|
||||
!insertmacro MUI_UNPAGE_CONFIRM
|
||||
!insertmacro MUI_UNPAGE_INSTFILES
|
||||
|
||||
;--------------------------------
|
||||
;Languages
|
||||
|
||||
!insertmacro MUI_LANGUAGE "English"
|
||||
|
||||
;--------------------------------
|
||||
|
||||
;--------------------------------
|
||||
;Multiuser stuff
|
||||
Function .onInit
|
||||
!insertmacro MULTIUSER_INIT
|
||||
ReadRegStr $0 SHCTX "Software\ioquake3" ${MULTIUSER_INSTALLMODE_INSTDIR_REGISTRY_VALUENAME}
|
||||
IfErrors 0 oninitdone
|
||||
MessageBox MB_OK "You need to install the ioquake3 engine first"
|
||||
Abort
|
||||
oninitdone:
|
||||
FunctionEnd
|
||||
|
||||
Function un.onInit
|
||||
!insertmacro MULTIUSER_UNINIT
|
||||
FunctionEnd
|
||||
|
||||
; The stuff to install
|
||||
Section "${NAME}" sec_base
|
||||
|
||||
SectionIn RO
|
||||
|
||||
SetOutPath $INSTDIR
|
||||
|
||||
SetOutPath "$INSTDIR\${MODDIR}"
|
||||
|
||||
!insertmacro FILES
|
||||
|
||||
; Write the uninstall keys for Windows
|
||||
WriteRegStr SHCTX "Software\Microsoft\Windows\CurrentVersion\Uninstall\${FSNAME}" "DisplayName" "${NAME}"
|
||||
WriteRegStr SHCTX "Software\Microsoft\Windows\CurrentVersion\Uninstall\${FSNAME}" "DisplayVersion" "${VERSION}-${RELEASE}"
|
||||
WriteRegStr SHCTX "Software\Microsoft\Windows\CurrentVersion\Uninstall\${FSNAME}" "Publisher" "${PUBLISHER}"
|
||||
WriteRegStr SHCTX "Software\Microsoft\Windows\CurrentVersion\Uninstall\${FSNAME}" "URLInfoAbout" "${URL}"
|
||||
WriteRegStr SHCTX "Software\Microsoft\Windows\CurrentVersion\Uninstall\${FSNAME}" "UninstallString" '"$INSTDIR\uninstall-${FSNAME}.exe"'
|
||||
WriteRegDWORD SHCTX "Software\Microsoft\Windows\CurrentVersion\Uninstall\${FSNAME}" "NoModify" 1
|
||||
WriteRegDWORD SHCTX "Software\Microsoft\Windows\CurrentVersion\Uninstall\${FSNAME}" "NoRepair" 1
|
||||
|
||||
WriteUninstaller "uninstall-${FSNAME}.exe"
|
||||
|
||||
!ifdef STANDALONE
|
||||
!define ARGS "+set com_standalone 1 "
|
||||
!else
|
||||
!define ARGS ""
|
||||
!endif
|
||||
CreateShortCut "$SMPROGRAMS\ioquake3\${NAME}.lnk" "$INSTDIR\ioquake3.x86.exe" "${ARGS}+set fs_game ${MODDIR}" "$INSTDIR\ioquake3.x86.exe" 0 "" "" "${NAME}"
|
||||
|
||||
SectionEnd
|
||||
|
||||
Section "Uninstall"
|
||||
|
||||
; Remove registry keys
|
||||
DeleteRegKey SHCTX "Software\Microsoft\Windows\CurrentVersion\Uninstall\${FSNAME}"
|
||||
|
||||
; Remove files and uninstaller
|
||||
Delete $INSTDIR\${MODDIR}\*
|
||||
|
||||
Delete $INSTDIR\uninstall-${FSNAME}.exe
|
||||
|
||||
; Remove shortcuts, if any
|
||||
Delete "$SMPROGRAMS\ioquake3\${NAME}.lnk"
|
||||
|
||||
; Remove directories used
|
||||
RMDir "$SMPROGRAMS\ioquake3"
|
||||
RMDir "$INSTDIR\${MODDIR}"
|
||||
RMDir "$INSTDIR"
|
||||
|
||||
SectionEnd
|
|
@ -1,220 +0,0 @@
|
|||
; NSIS description file for ioquake3 installer
|
||||
;
|
||||
; EDIT WITH CARE!
|
||||
;
|
||||
; This file is used to automatically build the installers in the
|
||||
; openSUSE build service, don't break this!
|
||||
;
|
||||
; you have to copy SDL.dll and OpenAL32.dll here manually
|
||||
|
||||
!define MULTIUSER_MUI
|
||||
!define MULTIUSER_EXECUTIONLEVEL Highest
|
||||
!define MULTIUSER_INSTALLMODE_COMMANDLINE
|
||||
!define MULTIUSER_INSTALLMODE_DEFAULT_REGISTRY_KEY "Software\ioquake3"
|
||||
!define MULTIUSER_INSTALLMODE_DEFAULT_REGISTRY_VALUENAME "Install_Mode"
|
||||
!define MULTIUSER_INSTALLMODE_INSTDIR_REGISTRY_KEY "Software\ioquake3"
|
||||
!define MULTIUSER_INSTALLMODE_INSTDIR_REGISTRY_VALUENAME "Install_Dir"
|
||||
!define MULTIUSER_INSTALLMODE_INSTDIR "ioquake3"
|
||||
!include MultiUser.nsh
|
||||
|
||||
!include "MUI2.nsh"
|
||||
!define MUI_ICON "../quake3.ico"
|
||||
|
||||
; The name of the installer
|
||||
Name "ioquake3"
|
||||
|
||||
; The file to write
|
||||
OutFile "ioquake3-XXXVERSIONXXX-XXXRELEASEXXX.x86.exe"
|
||||
|
||||
; The default installation directory
|
||||
; set by Multiuser.nsh
|
||||
;InstallDir $PROGRAMFILES\ioquake3
|
||||
|
||||
; Registry key to check for directory (so if you install again, it will
|
||||
; overwrite the old one automatically)
|
||||
; handled by Multiuser.nsh
|
||||
;InstallDirRegKey HKLM "Software\ioquake3" "Install_Dir"
|
||||
|
||||
;--------------------------------
|
||||
;Interface Settings
|
||||
|
||||
!define MUI_ABORTWARNING
|
||||
|
||||
;--------------------------------
|
||||
;Pages
|
||||
|
||||
!insertmacro MULTIUSER_PAGE_INSTALLMODE
|
||||
;!insertmacro MUI_PAGE_LICENSE "../../COPYING.txt"
|
||||
!define MUI_COMPONENTSPAGE_NODESC
|
||||
!insertmacro MUI_PAGE_COMPONENTS
|
||||
!insertmacro MUI_PAGE_DIRECTORY
|
||||
!insertmacro MUI_PAGE_INSTFILES
|
||||
|
||||
!insertmacro MUI_UNPAGE_CONFIRM
|
||||
!insertmacro MUI_UNPAGE_INSTFILES
|
||||
|
||||
;--------------------------------
|
||||
;Languages
|
||||
|
||||
!insertmacro MUI_LANGUAGE "English"
|
||||
|
||||
;--------------------------------
|
||||
|
||||
;--------------------------------
|
||||
;Multiuser stuff
|
||||
Function .onInit
|
||||
!insertmacro MULTIUSER_INIT
|
||||
FunctionEnd
|
||||
|
||||
Function un.onInit
|
||||
!insertmacro MULTIUSER_UNINIT
|
||||
FunctionEnd
|
||||
|
||||
; The stuff to install
|
||||
Section "ioquake3 (required)"
|
||||
|
||||
SectionIn RO
|
||||
|
||||
; Set output path to the installation directory.
|
||||
SetOutPath $INSTDIR
|
||||
|
||||
!ifndef USE_INTERNAL_SPEEX
|
||||
File "libspeex.dll"
|
||||
!endif
|
||||
!ifndef USE_INTERNAL_ZLIB
|
||||
File "zlib1.dll"
|
||||
!endif
|
||||
!ifndef USE_INTERNAL_JPEG
|
||||
File "jpeg8c.dll"
|
||||
!endif
|
||||
|
||||
; Put file there
|
||||
File "../../build/release-mingw32-x86/ioq3ded.x86.exe"
|
||||
File "../../build/release-mingw32-x86/ioquake3.x86.exe"
|
||||
!ifdef USE_RENDERER_DLOPEN
|
||||
File "../../build/release-mingw32-x86/renderer_opengl1_x86.dll"
|
||||
!endif
|
||||
|
||||
File "../../COPYING.txt"
|
||||
File "/oname=README.txt" "../../README"
|
||||
File "../../id-readme.txt"
|
||||
File "../../voip-readme.txt"
|
||||
|
||||
SetOutPath "$INSTDIR\baseq3"
|
||||
File "../../build/release-mingw32-x86/baseq3/cgamex86.dll"
|
||||
File "../../build/release-mingw32-x86/baseq3/qagamex86.dll"
|
||||
File "../../build/release-mingw32-x86/baseq3/uix86.dll"
|
||||
SetOutPath "$INSTDIR\missionpack"
|
||||
File "../../build/release-mingw32-x86/missionpack/cgamex86.dll"
|
||||
File "../../build/release-mingw32-x86/missionpack/qagamex86.dll"
|
||||
File "../../build/release-mingw32-x86/missionpack/uix86.dll"
|
||||
|
||||
; Write the installation path into the registry
|
||||
WriteRegStr SHCTX "Software\ioquake3" ${MULTIUSER_INSTALLMODE_INSTDIR_REGISTRY_VALUENAME} "$INSTDIR"
|
||||
WriteRegStr SHCTX "Software\ioquake3" ${MULTIUSER_INSTALLMODE_DEFAULT_REGISTRY_VALUENAME} "$MultiUser.InstallMode"
|
||||
|
||||
; Write the uninstall keys for Windows
|
||||
WriteRegStr SHCTX "Software\Microsoft\Windows\CurrentVersion\Uninstall\ioquake3" "DisplayName" "ioquake3"
|
||||
WriteRegStr SHCTX "Software\Microsoft\Windows\CurrentVersion\Uninstall\ioquake3" "UninstallString" '"$INSTDIR\uninstall.exe"'
|
||||
WriteRegDWORD SHCTX "Software\Microsoft\Windows\CurrentVersion\Uninstall\ioquake3" "NoModify" 1
|
||||
WriteRegDWORD SHCTX "Software\Microsoft\Windows\CurrentVersion\Uninstall\ioquake3" "NoRepair" 1
|
||||
WriteUninstaller "uninstall.exe"
|
||||
|
||||
SectionEnd
|
||||
|
||||
; Optional section (can be disabled by the user)
|
||||
Section "Start Menu Shortcuts"
|
||||
|
||||
CreateDirectory "$SMPROGRAMS\ioquake3"
|
||||
CreateShortCut "$SMPROGRAMS\ioquake3\Uninstall.lnk" "$INSTDIR\uninstall.exe" "" "$INSTDIR\uninstall.exe" 0
|
||||
CreateShortCut "$SMPROGRAMS\ioquake3\ioquake3.lnk" "$INSTDIR\ioquake3.x86.exe" "" "$INSTDIR\ioquake3.x86.exe" 0
|
||||
|
||||
SectionEnd
|
||||
|
||||
Section "SDL.dll"
|
||||
|
||||
SetOutPath $INSTDIR
|
||||
|
||||
File "SDL.dll"
|
||||
|
||||
SectionEnd
|
||||
|
||||
!ifdef USE_OPENAL_DLOPEN
|
||||
Section "OpenAL-Soft library"
|
||||
|
||||
SetOutPath $INSTDIR
|
||||
|
||||
File "OpenAL32.dll"
|
||||
|
||||
SectionEnd
|
||||
!endif
|
||||
|
||||
!ifdef USE_CURL_DLOPEN
|
||||
Section "libcurl"
|
||||
|
||||
SetOutPath $INSTDIR
|
||||
|
||||
File "libcurl-4.dll"
|
||||
|
||||
SectionEnd
|
||||
!endif
|
||||
|
||||
;--------------------------------
|
||||
|
||||
; Uninstaller
|
||||
|
||||
Section "Uninstall"
|
||||
|
||||
; Remove registry keys
|
||||
DeleteRegKey SHCTX "Software\Microsoft\Windows\CurrentVersion\Uninstall\ioquake3"
|
||||
DeleteRegKey SHCTX "Software\ioquake3"
|
||||
|
||||
; Remove files and uninstaller
|
||||
Delete $INSTDIR\baseq3\cgamex86.dll
|
||||
Delete $INSTDIR\baseq3\qagamex86.dll
|
||||
Delete $INSTDIR\baseq3\uix86.dll
|
||||
Delete $INSTDIR\missionpack\cgamex86.dll
|
||||
Delete $INSTDIR\missionpack\qagamex86.dll
|
||||
Delete $INSTDIR\missionpack\uix86.dll
|
||||
Delete $INSTDIR\ioquake3.x86.exe
|
||||
Delete $INSTDIR\ioq3ded.x86.exe
|
||||
!ifdef USE_RENDERER_DLOPEN
|
||||
Delete $INSTDIR\renderer_opengl1_x86.dll
|
||||
!endif
|
||||
|
||||
Delete $INSTDIR\COPYING.txt
|
||||
Delete $INSTDIR\README.txt
|
||||
Delete $INSTDIR\id-readme.txt
|
||||
Delete $INSTDIR\voip-readme.txt
|
||||
|
||||
!ifndef USE_INTERNAL_SPEEX
|
||||
Delete $INSTDIR\libspeex.dll
|
||||
!endif
|
||||
!ifndef USE_INTERNAL_ZLIB
|
||||
Delete $INSTDIR\zlib1.dll
|
||||
!endif
|
||||
!ifndef USE_INTERNAL_JPEG
|
||||
Delete $INSTDIR\jpeg8c.dll
|
||||
!endif
|
||||
|
||||
Delete $INSTDIR\SDL.dll
|
||||
!ifdef USE_OPENAL_DLOPEN
|
||||
Delete $INSTDIR\OpenAL32.dll
|
||||
!endif
|
||||
!ifdef USE_CURL_DLOPEN
|
||||
Delete $INSTDIR\libcurl-4.dll
|
||||
!endif
|
||||
|
||||
Delete $INSTDIR\uninstall.exe
|
||||
|
||||
; Remove shortcuts, if any
|
||||
Delete "$SMPROGRAMS\ioquake3\Uninstall.lnk"
|
||||
Delete "$SMPROGRAMS\ioquake3\ioquake3.lnk"
|
||||
|
||||
; Remove directories used
|
||||
RMDir "$SMPROGRAMS\ioquake3"
|
||||
RMDir "$INSTDIR\baseq3"
|
||||
RMDir "$INSTDIR\missionpack"
|
||||
RMDir "$INSTDIR"
|
||||
|
||||
SectionEnd
|
|
@ -1,22 +0,0 @@
|
|||
//
|
||||
// Controller.h
|
||||
// ioquake3fe
|
||||
//
|
||||
// Created by Ben Wilber on 3/11/09.
|
||||
// Copyright 2009 __MyCompanyName__. All rights reserved.
|
||||
//
|
||||
|
||||
#import <Cocoa/Cocoa.h>
|
||||
|
||||
@interface Controller : NSObject {
|
||||
IBOutlet id argsTextField;
|
||||
NSTask *quakeTask;
|
||||
NSFileHandle *quakeOut;
|
||||
NSMutableData *quakeData;
|
||||
}
|
||||
|
||||
- (IBAction)launch:(id)sender;
|
||||
- (void)readPipe:(NSNotification *)note;
|
||||
- (void)taskNote:(NSNotification *)note;
|
||||
|
||||
@end
|
|
@ -1,97 +0,0 @@
|
|||
//
|
||||
// Controller.m
|
||||
// ioquake3fe
|
||||
//
|
||||
// Created by Ben Wilber on 3/11/09.
|
||||
// Copyright 2009 __MyCompanyName__. All rights reserved.
|
||||
//
|
||||
|
||||
#import "Controller.h"
|
||||
#import "ErrorWindow.h"
|
||||
|
||||
#define IOQ3_BUNDLE @"/Applications/ioquake3/ioquake3.app"
|
||||
#define IOQ3_BIN @"ioquake3.ub"
|
||||
|
||||
@implementation Controller
|
||||
|
||||
- (id)init {
|
||||
[super init];
|
||||
quakeData = [[NSMutableData alloc] initWithCapacity:1.0];
|
||||
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(readPipe:) name:NSFileHandleReadCompletionNotification object:nil];
|
||||
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(taskNote:) name:NSTaskDidTerminateNotification object:nil];
|
||||
return self;
|
||||
}
|
||||
|
||||
- (void)dealloc {
|
||||
[[NSNotificationCenter defaultCenter] removeObserver:self];
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
- (IBAction)launch:(id)sender {
|
||||
NSString *ioQuake3Path = [[NSBundle mainBundle] pathForAuxiliaryExecutable:IOQ3_BIN];
|
||||
if (!ioQuake3Path)
|
||||
ioQuake3Path = [[NSBundle bundleWithPath:IOQ3_BUNDLE] pathForAuxiliaryExecutable:IOQ3_BIN];
|
||||
|
||||
NSPipe *pipe = [NSPipe pipe];
|
||||
quakeOut = [pipe fileHandleForReading];
|
||||
[quakeOut readInBackgroundAndNotify];
|
||||
|
||||
quakeTask = [NSTask new];
|
||||
[quakeTask setStandardOutput:pipe];
|
||||
[quakeTask setStandardError:pipe];
|
||||
|
||||
NSString *args = [argsTextField stringValue];
|
||||
if ([args length])
|
||||
[quakeTask setArguments:[args componentsSeparatedByString:@" "]];
|
||||
// [quakeTask setArguments:[args componentsSeparatedByCharactersInSet:[NSCharacterSet whitespaceCharacterSet]]]; // tiger
|
||||
|
||||
BOOL die = NO;
|
||||
|
||||
@try {
|
||||
[quakeTask setLaunchPath:ioQuake3Path];
|
||||
[quakeTask launch];
|
||||
}
|
||||
@catch (NSException *e) {
|
||||
[[NSAlert
|
||||
alertWithMessageText:NSLocalizedString(@"Launch Failed", @"launch failed")
|
||||
defaultButton:NSLocalizedString(@"OK", @"OK")
|
||||
alternateButton:nil
|
||||
otherButton:nil
|
||||
// informativeTextWithFormat:NSLocalizedString(@"Something is probably wrong with the actual ioquake3 binary.", @"launch failed text")]
|
||||
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||||
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runModal];
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|
|
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|
|
@ -1,16 +0,0 @@
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//
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// ErrorWindowController.h
|
||||
// ioquake3fe
|
||||
//
|
||||
// Created by Ben Wilber on 3/11/09.
|
||||
// Copyright 2009 __MyCompanyName__. All rights reserved.
|
||||
//
|
||||
|
||||
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||||
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|
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|
|
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//
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// Created by Ben Wilber on 3/11/09.
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// Copyright 2009 __MyCompanyName__. All rights reserved.
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//
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||||
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|
||||
d="M 36.940438,59 L 39.387719,34.036677 C 39.387719,34.036677 62.871823,31.218199 62.998924,25.064561 C 63.084408,21.016997 58.057873,19.095215 55.305399,19.095215 C 52.999279,19.095215 60.79178,19.143464 60.828632,24.287073 C 60.859452,28.679913 35.6401,30.346963 35.6401,30.346963 L 36.940438,59 z "
|
||||
style="fill:url(#linearGradient2194);fill-opacity:1;fill-rule:nonzero;stroke:none;stroke-width:0.5;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
|
||||
id="path2192" />
|
||||
</g>
|
||||
</g>
|
||||
</svg>
|
Before Width: | Height: | Size: 2.8 KiB |
|
@ -1,73 +0,0 @@
|
|||
#!/bin/bash
|
||||
#
|
||||
# This script appends the text from Q3A_EULA.txt to a .dmg as a SLA resource
|
||||
#
|
||||
# usage is './SLA-dmg.sh /path/to/Q3A_EULA.txt /path/to/ioquake3.dmg'
|
||||
#
|
||||
|
||||
if [ "x$1" = "x" ] || [ "x$2" = "x" ]; then
|
||||
echo "usage: ./SLA-dmg.sh /path/to/Q3A_EULA.txt /path/to/ioquake3.dmg"
|
||||
exit 1;
|
||||
fi
|
||||
|
||||
if [ ! -r $1 ]; then
|
||||
echo "$1 is not a readable Q3A_EULA.txt file"
|
||||
exit 1;
|
||||
fi
|
||||
if [ ! -w $2 ]; then
|
||||
echo "$2 is not writable .dmg file"
|
||||
exit 1;
|
||||
fi
|
||||
touch tmp.r
|
||||
if [ ! -w tmp.r ]; then
|
||||
echo "Could not create temporary file tmp.r for writing"
|
||||
exit 1;
|
||||
fi
|
||||
|
||||
echo "
|
||||
data 'LPic' (5000) {
|
||||
\$\"0002 0011 0003 0001 0000 0000 0002 0000\"
|
||||
\$\"0008 0003 0000 0001 0004 0000 0004 0005\"
|
||||
\$\"0000 000E 0006 0001 0005 0007 0000 0007\"
|
||||
\$\"0008 0000 0047 0009 0000 0034 000A 0001\"
|
||||
\$\"0035 000B 0001 0020 000C 0000 0011 000D\"
|
||||
\$\"0000 005B 0004 0000 0033 000F 0001 000C\"
|
||||
\$\"0010 0000 000B 000E 0000\"
|
||||
};
|
||||
|
||||
data 'TEXT' (5002, \"English\") {
|
||||
" > tmp.r
|
||||
|
||||
sed -e 's/"/\\"/g' -e 's/\(.*\)$/"\1\\n"/g' $1 >> tmp.r
|
||||
|
||||
echo "
|
||||
};
|
||||
|
||||
resource 'STR#' (5002, \"English\") {
|
||||
{
|
||||
\"English\",
|
||||
\"Agree\",
|
||||
\"Disagree\",
|
||||
\"Print\",
|
||||
\"Save...\",
|
||||
\"IMPORTANT - Read this License Agreement carefully before clicking on \"
|
||||
\"the \\\"Agree\\\" button. By clicking on the \\\"Agree\\\" button, you agree \"
|
||||
\"to be bound by the terms of the License Agreement.\",
|
||||
\"Software License Agreement\",
|
||||
\"This text cannot be saved. This disk may be full or locked, or the \"
|
||||
\"file may be locked.\",
|
||||
\"Unable to print. Make sure you have selected a printer.\"
|
||||
}
|
||||
};
|
||||
" >> tmp.r
|
||||
|
||||
hdiutil convert -format UDCO -o tmp.dmg $2 || exit 1
|
||||
hdiutil unflatten tmp.dmg || exit 1
|
||||
/Developer/Tools/Rez /Developer/Headers/FlatCarbon/*.r tmp.r -a -o tmp.dmg \
|
||||
|| exit 1
|
||||
hdiutil flatten tmp.dmg || exit 1
|
||||
hdiutil internet-enable -yes tmp.dmg || exit 1
|
||||
mv tmp.dmg $2 || (echo "Could not copy tmp.dmg to $2" && exit 1)
|
||||
rm tmp.dmg
|
||||
rm tmp.r
|
||||
echo "SLA $1 successfully added to $2"
|
|
@ -1,15 +0,0 @@
|
|||
VERSION=1.36
|
||||
RELEASE=svn
|
||||
|
||||
all:
|
||||
VERSION=$(VERSION) RELEASE=$(RELEASE) ./doit
|
||||
|
||||
sign:
|
||||
for i in *.run; do \
|
||||
gpg -bao $$i.asc $$i; \
|
||||
done
|
||||
|
||||
clean:
|
||||
rm -rf *.run image defines.m4
|
||||
|
||||
.PHONY: all sign clean
|
|
@ -1,180 +0,0 @@
|
|||
#!/bin/bash
|
||||
|
||||
# Source directory
|
||||
MOUNT_DIR="../.."
|
||||
|
||||
# Solaris stuff
|
||||
PLATFORM=`uname|sed -e s/_.*//|tr '[:upper:]' '[:lower:]'`
|
||||
if [ "X${PLATFORM}" != "Xsunos" ]; then
|
||||
echo "Unsupported platform! Must run this script on Solaris host!" ; exit 127
|
||||
fi
|
||||
|
||||
|
||||
if [ "X`uname -m`" = "Xi86pc" ]; then
|
||||
ARCH=i386
|
||||
else
|
||||
ARCH=sparc
|
||||
fi
|
||||
|
||||
# Packages
|
||||
PKG_SOLARIS_NAME=ioquake3
|
||||
PKG_DATA_NAME=ioquake3d
|
||||
PKG_DEMO_NAME=ioquake3m
|
||||
BUILD_DATE="`/usr/bin/date '+%Y%m%d%H%M%S'`"
|
||||
SVNVERSION=/usr/local/bin/svnversion
|
||||
BUILD_VERSION="1.36_SVN"
|
||||
if [ -x "$SVNVERSION" ]; then
|
||||
SVN_BANNER=`$SVNVERSION ${MOUNT_DIR}|sed -e 's/S$//' -e 's/M$//' `
|
||||
BUILD_VERSION="${BUILD_VERSION}${SVN_BANNER}"
|
||||
fi
|
||||
PKG_VERSION="`date '+%Y%m%d%H%M'`"
|
||||
PKG_MAINT_ID="quake@cojot.name"
|
||||
SOLARIS_PKGFILE="${PKG_SOLARIS_NAME}-${BUILD_VERSION}-${PKG_VERSION}-${ARCH}.pkg"
|
||||
DATA_PKGFILE="${PKG_DATA_NAME}-${BUILD_VERSION}-${PKG_VERSION}.pkg"
|
||||
DEMO_PKGFILE="${PKG_DEMO_NAME}-${BUILD_VERSION}-${PKG_VERSION}.pkg"
|
||||
|
||||
# build directories
|
||||
BUILD_DIR="${MOUNT_DIR}/build/release-${PLATFORM}-${ARCH}"
|
||||
PKG_SRC_DIR="${MOUNT_DIR}/misc/setup/pkg/${PKG_SOLARIS_NAME}"
|
||||
PKG_BUILD_DIR="/tmp/ioquake3-build/${PKG_SOLARIS_NAME}-${BUILD_VERSION}"
|
||||
PKG_EXTRA_BUILD_DIR="/usr/local/src/quake3-data/ioquake3/quake3"
|
||||
PKG_DATA_SRC_DIR="${MOUNT_DIR}/misc/setup/pkg/${PKG_DATA_NAME}"
|
||||
PKG_DATA_BUILD_DIR="/usr/local/src/quake3-data/ioquake3d/quake3"
|
||||
PKG_DEMO_SRC_DIR="${MOUNT_DIR}/misc/setup/pkg/${PKG_DEMO_NAME}"
|
||||
PKG_DEMO_BUILD_DIR="/usr/local/src/quake3-data/ioquake3m/quake3"
|
||||
|
||||
# Tools
|
||||
RM="/usr/bin/rm"
|
||||
TOUCH="/usr/bin/touch"
|
||||
SED="/usr/bin/sed"
|
||||
CAT="/usr/bin/cat"
|
||||
NAWK="/usr/bin/nawk"
|
||||
MKDIR="gmkdir -v -p"
|
||||
INSTALL_BIN="ginstall -D -m 755"
|
||||
INSTALL_DATA="ginstall -D -m 644"
|
||||
PKGPROTO="/usr/bin/pkgproto"
|
||||
PKGMK="/usr/bin/pkgmk"
|
||||
PKGTRANS="/usr/bin/pkgtrans"
|
||||
|
||||
#############################################################################
|
||||
# SOLARIS PACKAGE
|
||||
#############################################################################
|
||||
|
||||
if [ -d ${BUILD_DIR} ]; then
|
||||
if [ ! -d ${BUILD_DIR}/pkg ]; then
|
||||
${MKDIR} ${BUILD_DIR}/pkg
|
||||
fi
|
||||
echo "Building ${BUILD_DIR}/pkg/${SOLARIS_PKGFILE}"
|
||||
${RM} -f ${BUILD_DIR}/pkg/${SOLARIS_PKGFILE}
|
||||
${TOUCH} ${BUILD_DIR}/pkg/${SOLARIS_PKGFILE}
|
||||
${SED} -e "/VERSION=/s/.*/VERSION=${BUILD_VERSION}-${PKG_VERSION}/" \
|
||||
< ${PKG_SRC_DIR}/pkginfo.template \
|
||||
> ${PKG_SRC_DIR}/pkginfo
|
||||
${CAT} ${PKG_SRC_DIR}/prototype.template > ${PKG_SRC_DIR}/prototype
|
||||
|
||||
${INSTALL_DATA} ${MOUNT_DIR}/COPYING.txt ${PKG_SRC_DIR}/copyright
|
||||
for EXEC_READ in README id-readme.txt
|
||||
do
|
||||
if [ -f ${MOUNT_DIR}/${EXEC_READ} ]; then
|
||||
${INSTALL_DATA} ${MOUNT_DIR}/${EXEC_READ} ${PKG_BUILD_DIR}/${EXEC_READ}
|
||||
fi
|
||||
done
|
||||
|
||||
for EXEC_BIN in ioq3ded ioquake3-smp ioquake3
|
||||
do
|
||||
if [ -f ${BUILD_DIR}/${EXEC_BIN}.${ARCH} ]; then
|
||||
${INSTALL_BIN} ${BUILD_DIR}/${EXEC_BIN}.${ARCH} ${PKG_BUILD_DIR}/${EXEC_BIN}.${ARCH}
|
||||
fi
|
||||
done
|
||||
|
||||
for EXEC_SH in ioq3ded.sh ioquake3.sh
|
||||
do
|
||||
if [ -f ${MOUNT_DIR}/misc/setup/pkg/${EXEC_SH} ]; then
|
||||
${INSTALL_BIN} ${MOUNT_DIR}/misc/setup/pkg/${EXEC_SH} ${PKG_BUILD_DIR}/${EXEC_SH}
|
||||
fi
|
||||
done
|
||||
|
||||
for EXEC_SO in cgamesparc.so qagamesparc.so uisparc.so cgamei386.so qagamei386.so uii386.so
|
||||
do
|
||||
if [ -f ${BUILD_DIR}/baseq3/${EXEC_SO} ]; then
|
||||
${INSTALL_BIN} ${BUILD_DIR}/baseq3/${EXEC_SO} ${PKG_BUILD_DIR}/baseq3/${EXEC_SO}
|
||||
fi
|
||||
if [ -f ${BUILD_DIR}/missionpack/${EXEC_SO} ]; then
|
||||
${INSTALL_BIN} ${BUILD_DIR}/missionpack/${EXEC_SO} ${PKG_BUILD_DIR}/missionpack/${EXEC_SO}
|
||||
fi
|
||||
done
|
||||
|
||||
for EXEC_VM in cgame.qvm qagame.qvm ui.qvm
|
||||
do
|
||||
if [ -f ${BUILD_DIR}/baseq3/vm/${EXEC_VM} ]; then
|
||||
${INSTALL_BIN} ${BUILD_DIR}/baseq3/vm/${EXEC_VM} ${PKG_BUILD_DIR}/baseq3/vm/${EXEC_VM}
|
||||
fi
|
||||
if [ -f ${BUILD_DIR}/missionpack/vm/${EXEC_VM} ]; then
|
||||
${INSTALL_BIN} ${BUILD_DIR}/missionpack/vm/${EXEC_VM} ${PKG_BUILD_DIR}/missionpack/vm/${EXEC_VM}
|
||||
fi
|
||||
done
|
||||
|
||||
${PKGPROTO} ${PKG_BUILD_DIR}=quake3 ${PKG_EXTRA_BUILD_DIR}=quake3 | \
|
||||
${NAWK} '{ print $1,$2,$3,$4 }' >> ${PKG_SRC_DIR}/prototype
|
||||
${PKGMK} -o -p "${PKG_MAINT_ID}${BUILD_DATE}" \
|
||||
-b ${PKG_SRC_DIR} -f ${PKG_SRC_DIR}/prototype \
|
||||
-d /tmp -a ${ARCH} owner=root group=bin mode=0755
|
||||
${PKGTRANS} -s /tmp ${BUILD_DIR}/pkg/${SOLARIS_PKGFILE} ${PKG_SOLARIS_NAME}
|
||||
|
||||
echo "Building ${BUILD_DIR}/pkg/${DATA_PKGFILE}"
|
||||
${RM} -f ${BUILD_DIR}/pkg/${DATA_PKGFILE}
|
||||
${TOUCH} ${BUILD_DIR}/pkg/${DATA_PKGFILE}
|
||||
${SED} -e "/VERSION=/s/.*/VERSION=${BUILD_VERSION}.${PKG_VERSION}/" \
|
||||
< ${PKG_DATA_SRC_DIR}/pkginfo.template \
|
||||
> ${PKG_DATA_SRC_DIR}/pkginfo
|
||||
${CAT} ${PKG_DATA_SRC_DIR}/prototype.template > ${PKG_DATA_SRC_DIR}/prototype
|
||||
|
||||
if [ -d ${MOUNT_DIR}/../webspace/include ]; then
|
||||
EULA_DIR=${MOUNT_DIR}/../webspace/include
|
||||
else
|
||||
if [ -d ${MOUNT_DIR}/../../webspace/include ]; then
|
||||
EULA_DIR=${MOUNT_DIR}/../../webspace/include
|
||||
fi
|
||||
fi
|
||||
if [ -f ${EULA_DIR}/id_patch_pk3s_Q3A_EULA.txt ]; then
|
||||
${INSTALL_DATA} ${EULA_DIR}/id_patch_pk3s_Q3A_EULA.txt ${PKG_DATA_SRC_DIR}/copyright
|
||||
fi
|
||||
|
||||
${PKGPROTO} ${PKG_DATA_BUILD_DIR}=quake3 | \
|
||||
${NAWK} '{ print $1,$2,$3,$4 }' >> ${PKG_DATA_SRC_DIR}/prototype
|
||||
${PKGMK} -o -p "${PKG_MAINT_ID}${BUILD_DATE}" \
|
||||
-b ${PKG_DATA_SRC_DIR} -f ${PKG_DATA_SRC_DIR}/prototype \
|
||||
-d /tmp -a ${ARCH} owner=root group=bin mode=0755
|
||||
${PKGTRANS} -s /tmp ${BUILD_DIR}/pkg/${DATA_PKGFILE} ${PKG_DATA_NAME}
|
||||
|
||||
echo "Building ${BUILD_DIR}/pkg/${DEMO_PKGFILE}"
|
||||
${RM} -f ${BUILD_DIR}/pkg/${DEMO_PKGFILE}
|
||||
${TOUCH} ${BUILD_DIR}/pkg/${DEMO_PKGFILE}
|
||||
${SED} -e "/VERSION=/s/.*/VERSION=${BUILD_VERSION}.${PKG_VERSION}/" \
|
||||
< ${PKG_DEMO_SRC_DIR}/pkginfo.template \
|
||||
> ${PKG_DEMO_SRC_DIR}/pkginfo
|
||||
${CAT} ${PKG_DEMO_SRC_DIR}/prototype.template > ${PKG_DEMO_SRC_DIR}/prototype
|
||||
|
||||
if [ -d ${MOUNT_DIR}/../webspace/include ]; then
|
||||
EULA_DIR=${MOUNT_DIR}/../webspace/include
|
||||
else
|
||||
if [ -d ${MOUNT_DIR}/../../webspace/include ]; then
|
||||
EULA_DIR=${MOUNT_DIR}/../../webspace/include
|
||||
fi
|
||||
fi
|
||||
if [ -f ${EULA_DIR}/id_patch_pk3s_Q3A_EULA.txt ]; then
|
||||
${INSTALL_DEMO} ${EULA_DIR}/id_patch_pk3s_Q3A_EULA.txt ${PKG_DEMO_SRC_DIR}/copyright
|
||||
fi
|
||||
|
||||
${PKGPROTO} ${PKG_DEMO_BUILD_DIR}=quake3 | \
|
||||
${NAWK} '{ print $1,$2,$3,$4 }' >> ${PKG_DEMO_SRC_DIR}/prototype
|
||||
${PKGMK} -o -p "${PKG_MAINT_ID}${BUILD_DATE}" \
|
||||
-b ${PKG_DEMO_SRC_DIR} -f ${PKG_DEMO_SRC_DIR}/prototype \
|
||||
-d /tmp -a ${ARCH} owner=root group=bin mode=0755
|
||||
${PKGTRANS} -s /tmp ${BUILD_DIR}/pkg/${DEMO_PKGFILE} ${PKG_DEMO_NAME}
|
||||
else
|
||||
echo "Directory ${BUILD_DIR} not found!"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
|
122
misc/setup/doit
122
misc/setup/doit
|
@ -1,122 +0,0 @@
|
|||
#!/bin/bash
|
||||
|
||||
: ${MAKESELF:=/usr/share/loki-setup/makeself}
|
||||
: ${SETUPIMAGE:=/usr/share/loki-setup/image}
|
||||
|
||||
: ${VERSION:=0.0_`date +%Y%m%d%H%M`}
|
||||
: ${RELEASE:=0}
|
||||
|
||||
set -e
|
||||
set -x
|
||||
|
||||
shopt -s nullglob
|
||||
|
||||
rm -rf image
|
||||
mkdir image
|
||||
|
||||
### loki-setup files
|
||||
cp -a $SETUPIMAGE/{setup.data,setup.sh} image/
|
||||
|
||||
### splash
|
||||
rm -f image/setup.data/splash.xpm
|
||||
[ -e splash.xpm ] && cp splash.xpm image/setup.data/splash.xpm
|
||||
rm -f image/quake3.png
|
||||
cp ../quake3.png image/quake3.png
|
||||
|
||||
### binaries
|
||||
topdir="../.."
|
||||
|
||||
echo "changequote(\`[', \`]')dnl" > defines.m4
|
||||
echo "define(VERSION,$VERSION)dnl" >> defines.m4
|
||||
|
||||
copystartscript()
|
||||
{
|
||||
local arch="$1"
|
||||
mkdir -p image/bin/Linux/$arch
|
||||
if [ "$arch" = x86_64 ]; then
|
||||
ln -s x86_64 image/bin/Linux/amd64
|
||||
elif [ "$arch" = ppc ]; then
|
||||
ln -s ppc image/bin/Linux/ppc64
|
||||
fi
|
||||
install -m 755 ioquake3.sh image/bin/Linux/$arch/ioquake3
|
||||
install -m 755 ioq3demo.sh image/bin/Linux/$arch/ioq3demo
|
||||
}
|
||||
|
||||
archs=()
|
||||
for arch in $topdir/build/release-*; do
|
||||
arch=${arch##*-}
|
||||
case "$arch" in
|
||||
i386) echo "define(HAVE_I386,yes)dnl" >> defines.m4
|
||||
copystartscript x86
|
||||
;;
|
||||
x86_64) echo "define(HAVE_X86_64,yes)dnl" >> defines.m4
|
||||
copystartscript $arch
|
||||
;;
|
||||
ppc) echo "define(HAVE_PPC,yes)dnl" >> defines.m4
|
||||
copystartscript $arch
|
||||
;;
|
||||
ppc64) echo "define(HAVE_PPC64,yes)dnl" >> defines.m4
|
||||
copystartscript $arch
|
||||
;;
|
||||
*)
|
||||
echo "architecture $arch unsupported"
|
||||
continue;
|
||||
;;
|
||||
esac
|
||||
archs[${#archs[@]}]=$arch
|
||||
done
|
||||
|
||||
for arch in "${archs[@]}"; do
|
||||
dst=image/tmp
|
||||
mkdir $dst
|
||||
mkdir $dst/baseq3 $dst/demoq3 $dst/missionpack
|
||||
install -m 755 $topdir/build/release-linux-$arch/ioquake3.$arch $dst/ioquake3.$arch
|
||||
install -m 755 $topdir/build/release-linux-$arch/ioq3ded.$arch $dst/ioq3ded.$arch
|
||||
install -m 644 $topdir/build/release-linux-$arch/baseq3/*.so $dst/baseq3
|
||||
install -m 644 $topdir/build/release-linux-$arch/missionpack/*.so $dst/missionpack
|
||||
for i in cgame qagame ui; do
|
||||
ln -s ../baseq3/$i$arch.so $dst/demoq3
|
||||
done
|
||||
|
||||
tar --owner=root --group=root -C $dst -cf ./image/ioquake3.$arch.tar .
|
||||
rm -rf ./image/tmp
|
||||
done
|
||||
|
||||
# patch pk3 files
|
||||
if [ -e ./idpatchpk3s.tar -a -e ./idtapatchpk3s.tar ]; then
|
||||
install -m 644 ./idpatchpk3s.tar image/idpatchpk3s.tar
|
||||
install -m 644 ./idtapatchpk3s.tar image/idtapatchpk3s.tar
|
||||
install -m 644 ./id_patch_pk3s_Q3A_EULA.txt image/id_patch_pk3s_Q3A_EULA.txt
|
||||
echo "define(HAVE_PATCHPK3,yes)dnl" >> defines.m4
|
||||
elif [ -e quake3-latest-pk3s.zip ]; then
|
||||
unzip quake3-latest-pk3s.zip
|
||||
chmod 644 quake3-latest-pk3s/*/*.pk3
|
||||
tar -C quake3-latest-pk3s/baseq3 -cf image/idpatchpk3s.tar .
|
||||
tar -C quake3-latest-pk3s/missionpack -cf image/idtapatchpk3s.tar .
|
||||
rm -r quake3-latest-pk3s
|
||||
install -m 644 id_patch_pk3s_Q3A_EULA.txt image/id_patch_pk3s_Q3A_EULA.txt
|
||||
echo "define(HAVE_PATCHPK3,yes)dnl" >> defines.m4
|
||||
fi
|
||||
|
||||
### uninstall script
|
||||
install -m 755 ./preuninstall.sh image/preuninstall.sh
|
||||
|
||||
# desktop file handling
|
||||
install -m 755 ./install-desktop-files.sh image/install-desktop-files.sh
|
||||
install -m 755 /usr/bin/xdg-desktop-menu image/xdg-desktop-menu
|
||||
install -m 644 ioquake3.desktop image/ioquake3.desktop.in
|
||||
|
||||
### README, COPYING and EULA
|
||||
install -m 644 $topdir/voip-readme.txt image/voip-readme.txt
|
||||
install -m 644 $topdir/README image/README
|
||||
install -m 644 $topdir/COPYING.txt image/COPYING
|
||||
|
||||
# create setup.xml
|
||||
m4 defines.m4 setup.xml.in > image/setup.data/setup.xml
|
||||
|
||||
### makeself installer
|
||||
ARCH=
|
||||
if [ "${#archs[@]}" -eq 1 ]; then
|
||||
ARCH=.$arch
|
||||
fi
|
||||
$MAKESELF/makeself.sh image ioquake3-$VERSION-$RELEASE$ARCH.run "ioquake3 $VERSION-$RELEASE" ./setup.sh
|
|
@ -1,14 +0,0 @@
|
|||
#!/bin/sh
|
||||
set -e
|
||||
if ! test -e "$SETUP_INSTALLPATH"/ioquake3.desktop.in; then
|
||||
exit 0
|
||||
fi
|
||||
xdg_desktop_menu=`which xdg-desktop-menu 2>/dev/null`
|
||||
if test "x$xdg_desktop_menu" = x; then
|
||||
xdg_desktop_menu=./xdg-desktop-menu
|
||||
fi
|
||||
sed -e "s#^Exec=.*#Exec=$SETUP_INSTALLPATH/ioquake3#" \
|
||||
-e "s#^Icon=.*#Icon=$SETUP_INSTALLPATH/quake3.png#" \
|
||||
< $SETUP_INSTALLPATH/ioquake3.desktop.in \
|
||||
> $SETUP_INSTALLPATH/ioquake3.desktop
|
||||
$xdg_desktop_menu install --novendor $SETUP_INSTALLPATH/ioquake3.desktop
|
|
@ -1,50 +0,0 @@
|
|||
#!/bin/sh
|
||||
|
||||
readlink() {
|
||||
local path=$1 ll
|
||||
|
||||
if [ -L "$path" ]; then
|
||||
ll="$(LC_ALL=C ls -l "$path" 2> /dev/null)" &&
|
||||
echo "${ll/* -> }"
|
||||
else
|
||||
return 1
|
||||
fi
|
||||
}
|
||||
|
||||
script=$0
|
||||
count=0
|
||||
while [ -L "$script" ]
|
||||
do
|
||||
script=$(readlink "$script")
|
||||
count=`expr $count + 1`
|
||||
if [ $count -gt 100 ]
|
||||
then
|
||||
echo "Too many symbolic links"
|
||||
exit 1
|
||||
fi
|
||||
done
|
||||
cd "`dirname $script`"
|
||||
|
||||
|
||||
lib=lib
|
||||
test -e lib64 && lib=lib64
|
||||
|
||||
if test "x$LD_LIBRARY_PATH" = x; then
|
||||
LD_LIBRARY_PATH="`pwd`/$lib"
|
||||
else
|
||||
LD_LIBRARY_PATH="`pwd`/$lib:$LD_LIBRARY_PATH"
|
||||
fi
|
||||
export LD_LIBRARY_PATH
|
||||
|
||||
archs=`uname -m`
|
||||
case "$archs" in
|
||||
i?86) archs=i386 ;;
|
||||
x86_64) archs="x86_64 i386" ;;
|
||||
ppc64) archs="ppc64 ppc" ;;
|
||||
esac
|
||||
|
||||
for arch in $archs; do
|
||||
test -x ./ioquake3.$arch || continue
|
||||
exec ./ioquake3.$arch +set sv_pure 0 +set vm_cgame 0 +set vm_game 0 +set vm_ui 0 +set fs_game demoq3 "$@"
|
||||
done
|
||||
echo "could not execute ioquake3" >&2
|
|
@ -1,83 +0,0 @@
|
|||
#!/bin/sh
|
||||
|
||||
CWD=`pwd`
|
||||
BASE=$CWD/../..
|
||||
if [ "$TMP" = "" ]; then
|
||||
TMP=/tmp
|
||||
fi
|
||||
|
||||
# clean, update
|
||||
make -C $BASE clean || exit 1
|
||||
svn up $BASE || exit 1
|
||||
|
||||
# extract version info
|
||||
VERSION=`grep "\#define *PRODUCT_VERSION" $BASE/code/qcommon/q_shared.h | \
|
||||
sed -e 's/[^"]*"\(.*\)"/\1/'`
|
||||
|
||||
SVN_REV=`LANG=C svnversion $BASE`
|
||||
if [ ! "$SVN_REV" = "" ]; then
|
||||
VERSION=${VERSION}_SVN${SVN_REV}
|
||||
fi
|
||||
|
||||
PKG_VERSION=$VERSION
|
||||
|
||||
ARCH=${ARCH:-i586}
|
||||
|
||||
if [ "$ARCH" = "i?86" ]; then
|
||||
ARCHSUFFIX="i386"
|
||||
elif [ "$ARCH" = "x86_64" ]; then
|
||||
ARCHSUFFIX="64"
|
||||
fi
|
||||
|
||||
BUILD=${BUILD:-1_io}
|
||||
|
||||
APP=ioquake3
|
||||
|
||||
PKG=$TMP/package-$APP
|
||||
|
||||
rm -rf $PKG
|
||||
mkdir -p $PKG
|
||||
|
||||
# build
|
||||
make -C $BASE release copyfiles COPYDIR="$PKG"/usr/games/$APP|| exit 1
|
||||
|
||||
# copy additional files
|
||||
cp $BASE/BUGS $BASE/COPYING.txt $BASE/ChangeLog $BASE/README $PKG/usr/games/$APP/
|
||||
cat $CWD/$APP.SlackBuild > $PKG/usr/games/$APP/$APP.SlackBuild
|
||||
|
||||
mkdir -p $PKG/usr/share/$APP/icons
|
||||
cp $BASE/misc/quake3.png $PKG/usr/share/$APP/icons/ioquake3.png
|
||||
|
||||
mkdir -p $PKG/usr/bin
|
||||
cat >> $PKG/usr/bin/ioquake3 << EOF
|
||||
#!/bin/sh
|
||||
cd /usr/games/$APP/
|
||||
./ioquake3.${ARCHSUFFIX} \$*
|
||||
exit \$?
|
||||
EOF
|
||||
chmod 754 $PKG/usr/bin/ioquake3
|
||||
|
||||
mkdir -p $PKG/usr/bin
|
||||
cat >> $PKG/usr/bin/ioq3ded << EOF
|
||||
#!/bin/sh
|
||||
cd /usr/games/$APP/
|
||||
./ioq3ded.${ARCHSUFFIX} \$*
|
||||
exit \$?
|
||||
EOF
|
||||
chmod 754 $PKG/usr/bin/ioq3ded
|
||||
|
||||
mkdir -p $PKG/install
|
||||
cat $CWD/slack-desc > $PKG/install/slack-desc
|
||||
|
||||
cat >> $PKG/install/doinst.sh << EOF
|
||||
chmod 754 /usr/games/$APP/*.${ARCHSUFFIX}
|
||||
chmod 754 /usr/bin/ioquake3 /usr/bin/ioq3ded
|
||||
EOF
|
||||
chmod +x $PKG/install/doinst.sh
|
||||
|
||||
pushd $PKG
|
||||
chown -R root:root install/ || exit 1
|
||||
chown -R root:games usr/ || exit 1
|
||||
/sbin/makepkg -l y -c n $TMP/$APP-$VERSION-$ARCH-$BUILD.tgz
|
||||
popd
|
||||
|
|
@ -1,9 +0,0 @@
|
|||
[Desktop Entry]
|
||||
Name=ioquake3
|
||||
Exec=ioquake3
|
||||
Icon=quake3
|
||||
Type=Application
|
||||
Terminal=false
|
||||
Encoding=UTF-8
|
||||
Categories=Game;ActionGame;
|
||||
X-SuSE-translate=false
|
|
@ -1,50 +0,0 @@
|
|||
#!/bin/sh
|
||||
|
||||
readlink() {
|
||||
local path=$1 ll
|
||||
|
||||
if [ -L "$path" ]; then
|
||||
ll="$(LC_ALL=C ls -l "$path" 2> /dev/null)" &&
|
||||
echo "${ll##* -> }"
|
||||
else
|
||||
return 1
|
||||
fi
|
||||
}
|
||||
|
||||
script=$0
|
||||
count=0
|
||||
while [ -L "$script" ]
|
||||
do
|
||||
script=$(readlink "$script")
|
||||
count=`expr $count + 1`
|
||||
if [ $count -gt 100 ]
|
||||
then
|
||||
echo "Too many symbolic links"
|
||||
exit 1
|
||||
fi
|
||||
done
|
||||
cd "`dirname $script`"
|
||||
|
||||
|
||||
lib=lib
|
||||
test -e lib64 && lib=lib64
|
||||
|
||||
if test "x$LD_LIBRARY_PATH" = x; then
|
||||
LD_LIBRARY_PATH="`pwd`/$lib"
|
||||
else
|
||||
LD_LIBRARY_PATH="`pwd`/$lib:$LD_LIBRARY_PATH"
|
||||
fi
|
||||
export LD_LIBRARY_PATH
|
||||
|
||||
archs=`uname -m`
|
||||
case "$archs" in
|
||||
i?86) archs=i386 ;;
|
||||
x86_64) archs="x86_64 i386" ;;
|
||||
ppc64) archs="ppc64 ppc" ;;
|
||||
esac
|
||||
|
||||
for arch in $archs; do
|
||||
test -x ./ioquake3.$arch || continue
|
||||
exec ./ioquake3.$arch "$@"
|
||||
done
|
||||
echo "could not execute ioquake3" >&2
|
|
@ -1,48 +0,0 @@
|
|||
#!/bin/bash
|
||||
# Rev: $Id: ioq3ded.sh,v 1.9 2006/01/18 13:47:42 raistlin Exp raistlin $
|
||||
# Needed to make symlinks/shortcuts work.
|
||||
# the binaries must run with correct working directory
|
||||
|
||||
IOQ3_DIR=/usr/local/share/games/quake3
|
||||
|
||||
if [ "x${LD_LIBRARY_PATH}" = "x" ]; then
|
||||
LD_LIBRARY_PATH="${IOQ3_DIR}/lib"
|
||||
else
|
||||
LD_LIBRARY_PATH="${IOQ3_DIR}/lib:${LD_LIBRARY_PATH}"
|
||||
fi
|
||||
export LD_LIBRARY_PATH
|
||||
|
||||
COMPILE_PLATFORM=`uname|sed -e 's/_.*//'|tr '[:upper:]' '[:lower:]'`
|
||||
COMPILE_ARCH=`uname -p | sed -e 's/i.86/i386/'`
|
||||
|
||||
EXEC_REL=release
|
||||
|
||||
# EXEC_BIN=ioquake3.${COMPILE_ARCH}
|
||||
# EXEC_BIN=ioquake3-smp.${COMPILE_ARCH}
|
||||
EXEC_BIN=ioq3ded.${COMPILE_ARCH}
|
||||
|
||||
EXEC_FLAGS="+set fs_basepath ${IOQ3_DIR} +set vm_game 1 +set vm_cgame 1 +set vm_ui 1 +set sv_pure 1 +set ttycon 0 +set com_ansiColor 0"
|
||||
|
||||
EXEC_DIR_LIST="${IOQ3_DIR}"
|
||||
|
||||
for d in ${EXEC_DIR_LIST}
|
||||
do
|
||||
if [ -d $d ]; then
|
||||
EXEC_DIR=${d}
|
||||
break
|
||||
fi
|
||||
done
|
||||
|
||||
if [ "X${EXEC_DIR}" != "X" ]; then
|
||||
if [ ! -x ${EXEC_DIR}/${EXEC_BIN} ]; then
|
||||
echo "Executable ${EXEC_DIR}/${EXEC_BIN} not found!" ; exit 1
|
||||
fi
|
||||
cd ${IOQ3_DIR} && \
|
||||
${EXEC_DIR}/${EXEC_BIN} ${EXEC_FLAGS} $*
|
||||
exit $?
|
||||
else
|
||||
echo "No ioq3 binaries found!"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
|
|
@ -1,48 +0,0 @@
|
|||
#!/bin/bash
|
||||
# Rev: $Id: ioquake3.sh,v 1.11 2006/01/18 13:47:42 raistlin Exp raistlin $
|
||||
# Needed to make symlinks/shortcuts work.
|
||||
# the binaries must run with correct working directory
|
||||
|
||||
IOQ3_DIR=/usr/local/share/games/quake3
|
||||
|
||||
if [ "x${LD_LIBRARY_PATH}" = "x" ]; then
|
||||
LD_LIBRARY_PATH="${IOQ3_DIR}/lib"
|
||||
else
|
||||
LD_LIBRARY_PATH="${IOQ3_DIR}/lib:${LD_LIBRARY_PATH}"
|
||||
fi
|
||||
export LD_LIBRARY_PATH
|
||||
|
||||
COMPILE_PLATFORM=`uname|sed -e 's/_.*//'|tr '[:upper:]' '[:lower:]'`
|
||||
COMPILE_ARCH=`uname -p | sed -e 's/i.86/i386/'`
|
||||
|
||||
EXEC_REL=release
|
||||
|
||||
EXEC_BIN=ioquake3.${COMPILE_ARCH}
|
||||
# EXEC_BIN=ioquake3-smp.${COMPILE_ARCH}
|
||||
# EXEC_BIN=ioq3ded.${COMPILE_ARCH}
|
||||
|
||||
EXEC_FLAGS="+set fs_basepath ${IOQ3_DIR} +set vm_game 1 +set vm_cgame 1 +set vm_ui 1 +set sv_pure 1 +set ttycon 0 +set com_ansiColor 0"
|
||||
|
||||
EXEC_DIR_LIST="${IOQ3_DIR}"
|
||||
|
||||
for d in ${EXEC_DIR_LIST}
|
||||
do
|
||||
if [ -d $d ]; then
|
||||
EXEC_DIR=${d}
|
||||
break
|
||||
fi
|
||||
done
|
||||
|
||||
if [ "X${EXEC_DIR}" != "X" ]; then
|
||||
if [ ! -x ${EXEC_DIR}/${EXEC_BIN} ]; then
|
||||
echo "Executable ${EXEC_DIR}/${EXEC_BIN} not found!" ; exit 1
|
||||
fi
|
||||
cd ${IOQ3_DIR} && \
|
||||
${EXEC_DIR}/${EXEC_BIN} ${EXEC_FLAGS} $*
|
||||
exit $?
|
||||
else
|
||||
echo "No ioq3 binaries found!"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
|
|
@ -1,2 +0,0 @@
|
|||
P SUNWxwplt X Window System platform software
|
||||
P ioquake3d Icculus.Org Quake3 patch data files for Solaris 10 (X11,GLX,SDL)
|
|
@ -1,12 +0,0 @@
|
|||
CLASSES=none
|
||||
BASEDIR=/usr/local/share/games
|
||||
TZ=PST
|
||||
PATH=/sbin:/usr/sbin:/usr/bin:/usr/sadm/install/bin
|
||||
PKG=ioquake3
|
||||
NAME=ioquake3 for Solaris 10 (X11,GLX,SDL)
|
||||
VERSION=
|
||||
CATEGORY=application,graphics,opengl
|
||||
DESC=Icculus.Org Quake3 for Solaris 10 (http://www.ioquake3.org/)
|
||||
VENDOR=http://www.ioquake3.org/
|
||||
EMAIL=quake@cojot.name
|
||||
PKGSAV=/var/sadm/pkg/ioquake3/save
|
|
@ -1,21 +0,0 @@
|
|||
#!/bin/sh
|
||||
#
|
||||
# @(#)postinstall $Id: postinstall,v 1.3 2006/01/21 12:54:52 coyote Exp $
|
||||
#
|
||||
# postinstall script for quake3
|
||||
|
||||
quake3_dir=$BASEDIR/quake3
|
||||
dest_dir=${PKG_INSTALL_ROOT}/usr/local/bin
|
||||
|
||||
if [ -d ${dest_dir} ]; then
|
||||
for inst_script in ioq3ded.sh ioquake3.sh
|
||||
do
|
||||
dest_script=${dest_dir}/${inst_script}
|
||||
if [ ! -h ${dest_script} ]; then
|
||||
ln -s ${quake3_dir}/${inst_script} ${dest_script}
|
||||
fi
|
||||
done
|
||||
fi
|
||||
|
||||
exit 0
|
||||
|
|
@ -1,21 +0,0 @@
|
|||
#!/bin/sh
|
||||
#
|
||||
# @(#)postremove $Id: postremove,v 1.3 2006/01/21 12:54:52 coyote Exp $
|
||||
#
|
||||
# postremove script for quake3
|
||||
|
||||
quake3_dir=$BASEDIR
|
||||
dest_dir=${PKG_INSTALL_ROOT}/usr/local/bin
|
||||
|
||||
if [ -d ${dest_dir} ]; then
|
||||
for inst_script in ioq3ded.sh ioquake3.sh
|
||||
do
|
||||
dest_script=${dest_dir}/${inst_script}
|
||||
if [ -h ${dest_script} ]; then
|
||||
rm -f ${dest_script}
|
||||
fi
|
||||
done
|
||||
fi
|
||||
|
||||
exit 0
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
#!/bin/sh
|
||||
#
|
||||
# @(#)postinstall $Id: preinstall,v 1.2 2006/01/25 13:22:56 coyote Exp $
|
||||
#
|
||||
# postinstall script for quake3
|
||||
|
||||
quake3_dir=$BASEDIR
|
||||
|
||||
exit 0
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
#!/bin/sh
|
||||
#
|
||||
# @(#)postinstall $Id: preremove,v 1.2 2006/01/25 13:22:56 coyote Exp $
|
||||
#
|
||||
# postinstall script for quake3
|
||||
|
||||
quake3_dir=$BASEDIR
|
||||
|
||||
exit 0
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
!default 0755 root bin
|
||||
i pkginfo
|
||||
i copyright
|
||||
i depend
|
||||
i postinstall
|
||||
i postremove
|
||||
i preinstall
|
||||
i preremove
|
|
@ -1 +0,0 @@
|
|||
/usr/local/share 20000 15
|
|
@ -1 +0,0 @@
|
|||
P SUNWxwplt X Window System platform software
|
|
@ -1,12 +0,0 @@
|
|||
CLASSES=none
|
||||
BASEDIR=/usr/local/share/games
|
||||
TZ=PST
|
||||
PATH=/sbin:/usr/sbin:/usr/bin:/usr/sadm/install/bin
|
||||
PKG=ioquake3d
|
||||
NAME=ioquake3 patch data files for Solaris 10 (X11,GLX,SDL)
|
||||
VERSION=
|
||||
CATEGORY=application,graphics,opengl
|
||||
DESC=ioquake3 patch data files for Solaris 10 (http://www.ioquake3.org/)
|
||||
VENDOR=http://www.ioquake3.org/
|
||||
EMAIL=quake@cojot.name
|
||||
PKGSAV=/var/sadm/pkg/ioquake3d/save
|
|
@ -1,10 +0,0 @@
|
|||
#!/bin/sh
|
||||
#
|
||||
# @(#)postinstall $Id: postinstall,v 1.2 2006/01/25 13:22:56 coyote Exp $
|
||||
#
|
||||
# postinstall script for quake3
|
||||
|
||||
quake3_dir=$BASEDIR
|
||||
|
||||
exit 0
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
#!/bin/sh
|
||||
#
|
||||
# @(#)postinstall $Id: postremove,v 1.2 2006/01/25 13:22:56 coyote Exp $
|
||||
#
|
||||
# postinstall script for quake3
|
||||
|
||||
quake3_dir=$BASEDIR
|
||||
|
||||
exit 0
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
#!/bin/sh
|
||||
#
|
||||
# @(#)postinstall $Id: preinstall,v 1.2 2006/01/25 13:22:56 coyote Exp $
|
||||
#
|
||||
# postinstall script for quake3
|
||||
|
||||
quake3_dir=$BASEDIR
|
||||
|
||||
exit 0
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
#!/bin/sh
|
||||
#
|
||||
# @(#)postinstall $Id: preremove,v 1.2 2006/01/25 13:22:56 coyote Exp $
|
||||
#
|
||||
# postinstall script for quake3
|
||||
|
||||
quake3_dir=$BASEDIR
|
||||
|
||||
exit 0
|
||||
|
|
@ -1,7 +0,0 @@
|
|||
!default 0755 root bin
|
||||
i pkginfo
|
||||
i depend
|
||||
i postinstall
|
||||
i postremove
|
||||
i preinstall
|
||||
i preremove
|
|
@ -1 +0,0 @@
|
|||
/usr/local/share 50000 100
|
|
@ -1 +0,0 @@
|
|||
P SUNWxwplt X Window System platform software
|
|
@ -1,12 +0,0 @@
|
|||
CLASSES=none
|
||||
BASEDIR=/usr/local/share/games
|
||||
TZ=PST
|
||||
PATH=/sbin:/usr/sbin:/usr/bin:/usr/sadm/install/bin
|
||||
PKG=ioquake3m
|
||||
NAME=ioquake3 demo data files for Solaris 10 (X11,GLX,SDL)
|
||||
VERSION=
|
||||
CATEGORY=application,graphics,opengl
|
||||
DESC=ioquake3 demo data files for Solaris 10 (http://www.ioquake3.org/)
|
||||
VENDOR=http://www.ioquake3.org/
|
||||
EMAIL=quake@cojot.name
|
||||
PKGSAV=/var/sadm/pkg/ioquake3m/save
|
|
@ -1,10 +0,0 @@
|
|||
#!/bin/sh
|
||||
#
|
||||
# @(#)postinstall $Id: postinstall,v 1.2 2006/01/25 13:22:56 coyote Exp $
|
||||
#
|
||||
# postinstall script for quake3
|
||||
|
||||
quake3_dir=$BASEDIR
|
||||
|
||||
exit 0
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
#!/bin/sh
|
||||
#
|
||||
# @(#)postinstall $Id: postremove,v 1.2 2006/01/25 13:22:56 coyote Exp $
|
||||
#
|
||||
# postinstall script for quake3
|
||||
|
||||
quake3_dir=$BASEDIR
|
||||
|
||||
exit 0
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
#!/bin/sh
|
||||
#
|
||||
# @(#)postinstall $Id: preinstall,v 1.2 2006/01/25 13:22:56 coyote Exp $
|
||||
#
|
||||
# postinstall script for quake3
|
||||
|
||||
quake3_dir=$BASEDIR
|
||||
|
||||
exit 0
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
#!/bin/sh
|
||||
#
|
||||
# @(#)postinstall $Id: preremove,v 1.2 2006/01/25 13:22:56 coyote Exp $
|
||||
#
|
||||
# postinstall script for quake3
|
||||
|
||||
quake3_dir=$BASEDIR
|
||||
|
||||
exit 0
|
||||
|
|
@ -1,7 +0,0 @@
|
|||
!default 0755 root bin
|
||||
i pkginfo
|
||||
i depend
|
||||
i postinstall
|
||||
i postremove
|
||||
i preinstall
|
||||
i preremove
|
|
@ -1 +0,0 @@
|
|||
/usr/local/share 50000 100
|
|
@ -1,10 +0,0 @@
|
|||
#!/bin/sh
|
||||
rmdir --ignore-fail-on-non-empty demoq3 missionpack >& /dev/null
|
||||
if test -e "$SETUP_INSTALLPATH"/ioquake3.desktop.in; then
|
||||
xdg_desktop_menu=`which xdg-desktop-menu 2>/dev/null`
|
||||
if test "x$xdg_desktop_menu" = x; then
|
||||
xdg_desktop_menu=./xdg-desktop-menu
|
||||
fi
|
||||
$xdg_desktop_menu uninstall --novendor ioquake3.desktop
|
||||
rm ioquake3.desktop
|
||||
fi
|
|
@ -1,134 +0,0 @@
|
|||
<?xml version="1.0" standalone="yes"?>
|
||||
<install product="ioquake3"
|
||||
desc="ioquake3"
|
||||
version="VERSION"
|
||||
update_url="http://www.ioquake3.org/updates.txt"
|
||||
promptbinaries="yes"
|
||||
reinstall="yes"
|
||||
nopromptoverwrite="yes"
|
||||
nomenuitems="yes"
|
||||
postinstall="install-desktop-files.sh"
|
||||
preuninstall="preuninstall.sh">
|
||||
<readme>
|
||||
README
|
||||
</readme>
|
||||
|
||||
<component name="Default" version="VERSION" default="yes">
|
||||
ifelse(HAVE_X86_64,yes,dnl
|
||||
<option install="true" arch="x86_64">
|
||||
ioq3 x86_64 binaries
|
||||
<binary libc="any" symlink="ioquake3" icon="quake3.png" name="ioquake3">ioquake3</binary>
|
||||
<files>
|
||||
ioquake3.x86_64.tar
|
||||
</files>
|
||||
<help>you need the binaries to play the game</help>
|
||||
</option>
|
||||
)dnl
|
||||
ifelse(HAVE_I386,yes,dnl
|
||||
<option install="true" if="|(x86,x86_64)">
|
||||
ioq3 x86 (32 bit) binaries
|
||||
<binary libc="any" symlink="ioquake3" icon="quake3.png" name="ioquake3">ioquake3</binary>
|
||||
<files>
|
||||
ioquake3.i386.tar
|
||||
</files>
|
||||
<help>you need the binaries to play the game</help>
|
||||
</option>
|
||||
)dnl
|
||||
ifelse(HAVE_PPC,yes,dnl
|
||||
<option install="true" if="|(ppc,ppc64)">
|
||||
<binary libc="any" symlink="ioquake3" icon="quake3.png" name="ioquake3">ioquake3</binary>
|
||||
ioq3 ppc binaries
|
||||
<files>
|
||||
ioquake3.ppc.tar
|
||||
</files>
|
||||
<help>you need the binaries to play the game</help>
|
||||
</option>
|
||||
)dnl
|
||||
ifelse(HAVE_PPC64,yes,dnl
|
||||
<option install="true" arch="ppc64">
|
||||
<binary libc="any" symlink="ioquake3" icon="quake3.png" name="ioquake3">ioquake3</binary>
|
||||
ioq3 ppc64 binaries
|
||||
<files>
|
||||
ioquake3.ppc64.tar
|
||||
</files>
|
||||
<help>you need the binaries to play the game</help>
|
||||
</option>
|
||||
)dnl
|
||||
<option install="true">
|
||||
Desktop menu entries
|
||||
<files mode="0755">
|
||||
xdg-desktop-menu
|
||||
</files>
|
||||
<files>
|
||||
ioquake3.desktop.in
|
||||
</files>
|
||||
</option>
|
||||
|
||||
<option install="true" show="false">
|
||||
shared data
|
||||
<files>
|
||||
quake3.png
|
||||
COPYING
|
||||
voip-readme.txt
|
||||
</files>
|
||||
</option>
|
||||
</component>
|
||||
ifelse(HAVE_PATCHPK3,yes,dnl
|
||||
|
||||
<component name="Quake III Arena" version="VERSION">
|
||||
<eula>
|
||||
id_patch_pk3s_Q3A_EULA.txt
|
||||
</eula>
|
||||
|
||||
<option install="true">
|
||||
Quake III Arena Point Release 1.32 data files
|
||||
<files path="baseq3">
|
||||
idpatchpk3s.tar
|
||||
</files>
|
||||
</option>
|
||||
|
||||
<option>
|
||||
<help>
|
||||
If you don't select this you need to copy pak0.pk3 to the baseq3 directory manually.
|
||||
</help>
|
||||
Quake III Arena CDROM data
|
||||
<files cdromid="CD 1" path="baseq3"
|
||||
md5sum="1197ca3df1e65f3c380f8abc10ca43bf"
|
||||
size="458M" mode="0664">
|
||||
Quake3/baseq3/pak0.pk3
|
||||
</files>
|
||||
</option>
|
||||
</component>
|
||||
|
||||
<component name="Quake III Team Arena" version="VERSION">
|
||||
<eula>
|
||||
id_patch_pk3s_Q3A_EULA.txt
|
||||
</eula>
|
||||
|
||||
<option install="true">
|
||||
Quake III Team Arena Point Release 1.32 data files
|
||||
<files path="missionpack">
|
||||
idtapatchpk3s.tar
|
||||
</files>
|
||||
</option>
|
||||
<option>
|
||||
<help>
|
||||
If you don't select this you need to copy the TA pak0.pk3 to the missionpack directory manually.
|
||||
</help>
|
||||
Quake III Team Arena CDROM data
|
||||
<files cdromid="CD 2" path="missionpack" size="336M"
|
||||
md5sum="e8ba9e3bf06210930bc0e7fdbcdd01c2" mode="0644">
|
||||
Setup/missionpack/pak0.pk3
|
||||
</files>
|
||||
</option>
|
||||
</component>
|
||||
|
||||
<cdrom id="CD 1" name="Quake 3 Arena installation CD">
|
||||
Quake3/baseq3/pak0.pk3
|
||||
</cdrom>
|
||||
<cdrom id="CD 2" name="Quake 3 Team Arena installation CD">
|
||||
Setup/missionpack/pak0.pk3
|
||||
</cdrom>
|
||||
)dnl
|
||||
|
||||
</install>
|
|
@ -1,33 +0,0 @@
|
|||
<?xml version="1.0" standalone="yes"?>
|
||||
<!-- ioquake3 is the name of the base product -->
|
||||
<install product="ioquake3"
|
||||
desc="ioquake3"
|
||||
component="Foo Mod"
|
||||
version="1.1"
|
||||
>
|
||||
|
||||
<option install="true">
|
||||
Foo
|
||||
<!--
|
||||
install symlink 'foo' into $PATH, pointing to a script
|
||||
called startfoo that gets installed into ioquake3's
|
||||
directory
|
||||
The script could look like this:
|
||||
#!/bin/sh
|
||||
exec ioquake3 +set fs_game foo "$@"
|
||||
exit 1
|
||||
-->
|
||||
<binary arch="any" libc="any"
|
||||
symlink="foo"
|
||||
binpath="startfoo">
|
||||
startfoo
|
||||
</binary>
|
||||
<!--
|
||||
extract archive in ioquake3's directory.
|
||||
the archive must contain a subdirectory of course
|
||||
-->
|
||||
<files>
|
||||
foo-1.1.zip
|
||||
</files>
|
||||
</option>
|
||||
</install>
|
|
@ -1,12 +0,0 @@
|
|||
|-----handy-ruler------------------------------------------------------|
|
||||
ioquake3: ioquake 3 - An open source Quake 3 distribution
|
||||
ioquake3:
|
||||
ioquake3: ioquake3 aims to build upon id Software's Quake 3 source code release.
|
||||
ioquake3: The source code was released on August 20, 2005 under the GPL. Since
|
||||
ioquake3: then code has been cleaned up, bugs have been fixed and features been
|
||||
ioquake3: added.
|
||||
ioquake3: The permanent goal is to create THE open source Quake 3 distribution
|
||||
ioquake3: upon which people base their games and projects.
|
||||
ioquake3:
|
||||
ioquake3: http://ioquake3.org/
|
||||
ioquake3:
|
File diff suppressed because it is too large
Load diff
Loading…
Reference in a new issue