Walter Julius Hennecke
d8b4ac7c7b
Rollback of ui_syscalls.c
2013-08-25 03:01:46 +02:00
Harry Young
2e27219e28
Cleaned up last and Replaced all ints in cgame by int32_t
...
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-08-16 15:43:41 +02:00
Harry Young
e9c546ffc3
Pust just to have Jenkins handle it
...
I replacing all floats with double via slughammer-methode was overkill, however using Jenkins I can easier find where it makes sense
this will be roled back with the next commit
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-08-16 15:09:09 +02:00
Harry Young
b7806d4bf4
Replaced all int's in the UI module by int32_t's
...
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-08-16 14:58:47 +02:00
Harry Young
1059d56e85
More stuff tuned
...
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-08-13 01:07:02 +02:00
Harry Young
ebaa118d4f
- worked off remaining variableScope and unusedVariable in UI (unless I popped new ones up)
...
- fixed an issue with atoms
Signed-off-by: Harry Young <hendrik.gerritzen@googlemail.com>
2013-08-13 00:49:39 +02:00
StFi
9736433110
Linux Beta 2.3 Fix
2013-03-04 19:52:26 +01:00
Walter Julius Hennecke
a39565b783
Integrated RPG-X2 rpgxEF edition into the rpgxEF repo
...
... not quite content with where the project files lie but it is ok for
now.
... compiling works fine so far (only tested mingw32 right now)
2012-08-04 12:54:37 +02:00
Walter Julius Hennecke
9766c706a0
New version based on ioq3/ioEF head revision (unstested)
2012-01-22 22:34:33 +01:00
Walter Julius Hennecke
0e9dc46ba2
Removed old ioquake/ioEF head revision
2012-01-22 22:21:11 +01:00
Walter Julius Hennecke
cf8c93b07f
Initial commit (which basicly is ioEF 1.8 without modifcations)
2011-12-09 18:15:18 +01:00